5 // how many bytes of data long a profile.dat is.
6 // used by the replays which use the regular profile functions
7 // to write a savefile then tack their own data onto the end.
8 #define PROFILE_LENGTH 0x604
15 int hp
, maxhp
, num_whimstars
;
27 int inventory
[MAX_INVENTORY
];
30 bool flags
[NUM_GAMEFLAGS
];
36 } teleslots
[NUM_TELEPORTER_SLOTS
];