1 //automatically generated by SoundList.vbp
3 #define SND_MENU_MOVE 1
5 #define SND_BONK_HEAD 3
6 #define SND_SWITCH_WEAPON 4
7 #define SND_MENU_PROMPT 5
8 #define SND_HOPPY_JUMP 6
10 #define SND_BLOCK_DESTROY 12
12 #define SND_PLAYER_JUMP 15
13 #define SND_PLAYER_HURT 16
14 #define SND_PLAYER_DIE 17
15 #define SND_MENU_SELECT 18
16 #define SND_HEALTH_REFILL 20
18 #define SND_CHEST_OPEN 22
20 #define SND_PLAYER_WALK 24
21 #define SND_FUNNY_EXPLODE 25
23 #define SND_LEVEL_UP 27
24 #define SND_SHOT_HIT 28
25 #define SND_TELEPORT 29
26 #define SND_ENEMY_JUMP 30
28 #define SND_POLAR_STAR_L1_2 32
29 #define SND_SNAKE_FIRE 33
30 #define SND_FIREBALL 34
31 #define SND_EXPLOSION1 35
32 #define SND_GUN_CLICK 37
33 #define SND_GET_ITEM 38
34 #define SND_EM_FIRE 39
35 #define SND_STREAM1 40
36 #define SND_STREAM2 41
37 #define SND_GET_MISSILE 42
38 #define SND_COMPUTER_BEEP 43
39 #define SND_MISSILE_HIT 44
40 #define SND_XP_BOUNCE 45
41 #define SND_IRONH_SHOT_FLY 46
42 #define SND_EXPLOSION2 47
43 #define SND_BUBBLER_FIRE 48
44 #define SND_POLAR_STAR_L3 49
45 #define SND_ENEMY_SQUEAK 50
46 #define SND_ENEMY_HURT 51
47 #define SND_ENEMY_HURT_BIG 52
48 #define SND_ENEMY_HURT_SMALL 53
49 #define SND_ENEMY_HURT_COOL 54
50 #define SND_ENEMY_SQUEAK2 55
52 #define SND_ENEMY_DAMAGE 57
53 #define SND_PROPELLOR 58
54 #define SND_SPUR_CHARGE_1 59
55 #define SND_SPUR_CHARGE_2 60
56 #define SND_SPUR_CHARGE_3 61
57 #define SND_SPUR_FIRE_1 62
58 #define SND_SPUR_FIRE_2 63
59 #define SND_SPUR_FIRE_3 64
60 #define SND_SPUR_MAXED 65
61 #define SND_EXPL_SMALL 70
62 #define SND_LITTLE_CRASH 71
63 #define SND_BIG_CRASH 72
64 #define SND_BUBBLER_LAUNCH 100
65 #define SND_LIGHTNING_STRIKE 101
67 #define SND_CHARGE_GUN 103
69 #define SND_PUPPY_BARK 105
71 #define SND_BLOCK_MOVE 107
72 #define SND_IGOR_JUMP 108
73 #define SND_CRITTER_FLY 109
74 #define SND_DROLL_SHOT_FLY 110
75 #define SND_MOTOR_RUN 111
76 #define SND_MOTOR_SKIP 112
77 #define SND_BOOSTER 113
78 #define SND_CORE_HURT 114
79 #define SND_CORE_THRUST 115
80 #define SND_CORE_CHARGE 116
81 #define SND_NEMESIS_FIRE 117