2 //automatically generated by Makegen
4 /* located in game.cpp */
6 //-------------------[referenced from inventory.cpp]-----------------//
10 /* located in statusbar.cpp */
12 //-------------------[referenced from inventory.cpp]-----------------//
13 void DrawWeaponLevel(int x, int y, int wpn);
14 void DrawWeaponAmmo(int x, int y, int wpn);
15 void weapon_slide(int dir, int newwpn);
18 /* located in tsc.cpp */
20 //-------------------[referenced from inventory.cpp]-----------------//
21 int GetCurrentScript(void);
22 ScriptInstance *StartScript(int scriptno, int pageno);
23 void StopScripts(void);
26 /* located in input.cpp */
28 //-------------------[referenced from inventory.cpp]-----------------//
29 bool justpushed(int k);
30 bool buttonjustpushed(void);
33 /* located in inventory.cpp */
35 //-------------------[referenced from inventory.cpp]-----------------//
36 bool inventory_init(int param);
37 void inventory_tick(void);
38 int RefreshInventoryScreen(void);
39 void UnlockInventoryInput(void);
40 static void DrawInventory(void);
41 static void RunSelector(stSelector *selector);
42 static void ExitInventory(void);
43 static void DrawSelector(stSelector *selector, int x, int y);
46 /* located in sound/sound.cpp */
48 //-------------------[referenced from inventory.cpp]-----------------//