Add lots of random trades for villagers
[MineClone/MineClone2.git] / mods / ENTITIES / mobs_mc / villager.lua
blob53b9aca7bbeddbca8672c0d4c3edc7008b55f201
1 --MCmobs v0.4
2 --maikerumine
3 --made for MC like Survival game
4 --License for code WTFPL and otherwise stated in readmes
6 -- intllib
7 local MP = minetest.get_modpath(minetest.get_current_modname())
8 local S, NS = dofile(MP.."/intllib.lua")
10 --###################
11 --################### VILLAGER
12 --###################
14 local E1 = { "mcl_core:emerald", 1, 1 } -- one emerald
15 local professions = {
17 name = "Farmer",
18 trades = {
20 { { "mcl_farming:wheat_item", 18, 22, }, E1 },
21 { { "mcl_farming:potato_item", 15, 15, }, E1 },
22 { { "mcl_farming:carrot_item", 15, 19, }, E1 },
23 { E1, { "mcl_core:bread", 2, 4 } },
27 { { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
28 { E1, { "mcl_farming:pumpkin_pie", 2, 3} },
32 { { "mcl_farming:melon", 7, 12 }, E1 },
33 { E1, { "mcl_core:apple", 5, 7 }, },
37 { E1, { "mcl_farming:cookie", 6, 10 } },
38 { E1, { "mcl_cake:cake", 1, 1 } },
43 name = "Fisherman",
44 trades = {
46 { { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
47 { { "mcl_mobitems:string", 15, 20 }, E1 },
48 { { "mcl_core:coal_lump", 16, 24 }, E1 },
50 -- TODO: enchanted fishing rod
54 name = "Fletcher",
55 trades = {
57 { { "mcl_mobitems:string", 15, 20 }, E1 },
58 { E1, { "mcl_bows:arrow", 8, 12 } },
62 { { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
63 { { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
68 name = "Shepherd",
69 trades = {
71 { { "mcl_wool:white", 16, 22 }, E1 },
72 { { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } },
76 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
77 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
78 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
79 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
80 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
81 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
82 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
83 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
84 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
85 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
86 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
87 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
88 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
89 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
90 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
95 name = "Librarian",
96 trades = {
98 { { "mcl_core:paper", 24, 36 }, E1 },
99 -- TODO: enchanted book
100 { { "mcl_books:book", 8, 10 }, E1 },
101 { { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
102 { { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
106 { { "mcl_books:written_book", 2, 2 }, E1 },
107 { { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
108 { E1, { "mcl_core:glass", 3, 5 } },
112 { E1, { "mcl_core:glass", 3, 5 } },
115 -- TODO: 2 enchanted book tiers
118 { { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
123 name = "Cartographer",
124 trades = {
126 { { "mcl_core:paper", 24, 36 }, E1 },
130 { { "mcl_compass:compass", 1, 1 }, E1 },
134 -- TODO: replace with empty map
135 { { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
138 -- TODO: special maps
142 name = "Armorer",
143 trades = {
145 { { "mcl_core:coal_lump", 16, 24 }, E1 },
146 { { "mcl_core:emerald", 6, 8 }, { "3d_armor:helmet_iron", 1, 1 } },
150 { { "mcl_core:iron_ingot", 7, 9 }, E1 },
151 { { "mcl_core:emerald", 10, 14 }, { "3d_armor:chestplate_iron", 1, 1 } },
155 { { "mcl_core:diamond", 3, 4 }, E1 },
156 -- TODO: enchant
157 { { "mcl_core:emerald", 16, 19 }, { "3d_armor:chestplate_diamond", 1, 1 } },
161 { { "mcl_core:emerald", 5, 7 }, { "3d_armor:boots_chain", 1, 1 } },
162 { { "mcl_core:emerald", 9, 11 }, { "3d_armor:leggings_chain", 1, 1 } },
163 { { "mcl_core:emerald", 5, 7 }, { "3d_armor:helmet_chain", 1, 1 } },
164 { { "mcl_core:emerald", 11, 15 }, { "3d_armor:chestplate_chain", 1, 1 } },
169 name = "Leatherworker",
170 trades = {
172 { { "mcl_mobitems:leather", 9, 12 }, E1 },
173 { { "mcl_core:emerald", 2, 4 }, { "3d_armor:leggings_leather", 2, 4 } },
177 -- TODO: enchant
178 { { "mcl_core:emerald", 7, 12 }, { "3d_armor:chestplate_leather", 1, 1 } },
182 { { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
187 name = "Butcher",
188 trades = {
190 { { "mcl_mobitems:beef", 14, 18 }, E1 },
191 { { "mcl_mobitems:chicken", 14, 18 }, E1 },
195 { { "mcl_core:coal_lump", 16, 24 }, E1 },
196 { E1, { "mcl_mobitems:cooked_beef", 5, 7 } },
197 { E1, { "mcl_mobitems:cooked_chicken", 6, 8 } },
202 name = "Weapon Smith",
203 trades = {
205 { { "mcl_core:coal_lump", 16, 24 }, E1 },
206 { { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
210 { { "mcl_core:iron_ingot", 7, 9 }, E1 },
211 -- TODO: enchant
212 { { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron", 1, 1 } },
216 { { "mcl_core:diamond", 3, 4 }, E1 },
217 -- TODO: enchant
218 { { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond", 1, 1 } },
219 -- TODO: enchant
220 { { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond", 1, 1 } },
225 name = "Tool Smith",
226 trades = {
228 { { "mcl_core:coal_lump", 16, 24 }, E1 },
229 -- TODO: enchant
230 { { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron", 1, 1 } },
234 { { "mcl_core:iron_ingot", 7, 9 }, E1 },
235 -- TODO: enchant
236 { { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron", 1, 1 } },
240 { { "mcl_core:diamond", 3, 4 }, E1 },
241 -- TODO: enchant
242 { { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond", 1, 1 } },
247 name = "Cleric",
248 trades = {
250 { { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 },
251 { { "mcl_core:gold_ingot", 8, 10 }, E1 },
255 { E1, { "mesecons:redstone", 1, 4 } },
256 { E1, { "mcl_dye:blue", 1, 2 } },
260 { E1, { "mcl_nether:glowstone", 1, 3 } },
261 { { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
264 -- TODO: Bottle 'o enchanting
267 -- TODO: Nitwit
271 mobs:register_mob("mobs_mc:villager", {
272 type = "npc",
273 hp_min = 20,
274 hp_max = 20,
275 collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
276 visual = "mesh",
277 mesh = "mobs_mc_villager.b3d",
278 textures = {
280 "mobs_mc_villager.png",
281 "mobs_mc_villager.png", --hat
284 "mobs_mc_villager_farmer.png",
285 "mobs_mc_villager_farmer.png", --hat
288 "mobs_mc_villager_priest.png",
289 "mobs_mc_villager_priest.png", --hat
292 "mobs_mc_villager_librarian.png",
293 "mobs_mc_villager_librarian.png", --hat
296 "mobs_mc_villager_butcher.png",
297 "mobs_mc_villager_butcher.png", --hat
300 "mobs_mc_villager_smith.png",
301 "mobs_mc_villager_smith.png", --hat
304 visual_size = {x=3, y=3},
305 makes_footstep_sound = true,
306 walk_velocity = 1.2,
307 run_velocity = 2.4,
308 drops = {},
309 sounds = {
310 random = "mobs_mc_villager_noise",
311 death = "mobs_mc_villager_death",
312 damage = "mobs_mc_villager_damage",
313 distance = 16,
315 animation = {
316 stand_speed = 25,
317 stand_start = 40,
318 stand_end = 59,
319 walk_speed = 25,
320 walk_start = 0,
321 walk_end = 40,
322 run_speed = 25,
323 run_start = 0,
324 run_end = 40,
325 die_speed = 15,
326 die_start = 210,
327 die_end = 220,
328 die_loop = false,
330 water_damage = 0,
331 lava_damage = 4,
332 light_damage = 0,
333 view_range = 16,
334 fear_height = 4,
335 on_rightclick = function(self, clicker)
336 local inv
337 inv = minetest.get_inventory({type="detached", name="mobs_mc:trade"})
339 if not inv then
340 inv = minetest.create_detached_inventory("mobs_mc:trade", {
341 allow_take = function(inv, listname, index, stack, player)
342 if listname == "input" or listname == "output" then
343 return stack:get_count()
344 else
345 return 0
347 end,
348 allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
349 if from_list == "wanted" or from_list == "offered" or to_list == "wanted" or to_list == "offered" then
350 return 0
351 elseif from_list == "output" and inv:get_stack(to_list, to_index):is_empty() then
352 return count
353 elseif from_list == "input" then
354 return count
355 else
356 return 0
358 end,
359 allow_put = function(inv, listname, index, stack, player)
360 if listname == "input" then
361 return stack:get_count()
362 else
363 return 0
365 end,
366 on_put = function(inv, listname, index, stack, player)
367 if inv:contains_item("input", inv:get_stack("wanted", 1)) then
368 inv:set_stack("output", 1, inv:get_stack("offered", 1))
369 minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
370 else
371 inv:set_stack("output", 1, ItemStack(""))
372 minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
374 end,
375 on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
376 if inv:contains_item("input", inv:get_stack("wanted", 1)) then
377 inv:set_stack("output", 1, inv:get_stack("offered", 1))
378 minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
379 else
380 inv:set_stack("output", 1, ItemStack(""))
381 minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
383 end,
384 on_take = function(inv, listname, index, stack, player)
385 local accept
386 if listname == "output" then
387 inv:remove_item("input", inv:get_stack("wanted", 1))
388 accept = true
390 if inv:contains_item("input", inv:get_stack("wanted", 1)) then
391 inv:set_stack("output", 1, inv:get_stack("offered", 1))
392 accept = true
393 else
394 inv:set_stack("output", 1, ItemStack(""))
395 accept = false
397 if accept then
398 minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
399 else
400 minetest.sound_play("mobs_mc_villager_deny", {to_player = player:get_player_name()})
402 end,
405 inv:set_size("input", 2)
406 inv:set_size("output", 1)
407 inv:set_size("wanted", 2)
408 inv:set_size("offered", 1)
410 for i=1, inv:get_size("wanted") do
411 inv:set_stack("wanted", i, "")
413 for i=1, inv:get_size("offered") do
414 inv:set_stack("offered", i, "")
417 local profession = professions[math.random(1, #professions)]
418 local trade_tiers = profession.trades
419 if trade_tiers == nil then
420 return
422 local tier = trade_tiers[math.random(1, #trade_tiers)]
423 local tradenum = math.random(1, #tier)
424 local trade = tier[tradenum]
425 local wanted = ItemStack(trade[1][1])
426 wanted:set_count(math.random(trade[1][2], trade[1][3]))
427 local offered = ItemStack(trade[2][1])
428 offered:set_count(math.random(trade[2][2], trade[2][3]))
429 inv:set_stack("wanted", 1, wanted)
430 inv:set_stack("offered", 1, offered)
431 -- Second wanted item
432 if trade[1][4] then
433 local wanted2 = ItemStack(trade[1][4])
434 wanted2:set_count(math.random(trade[1][5], trade[1][6]))
435 inv:set_stack("wanted", 2, wanted2)
438 local formspec =
439 "size[9,8.75]"..
440 "background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"..
441 mcl_vars.inventory_header..
442 "list[current_player;main;0,4.5;9,3;9]"..
443 "list[current_player;main;0,7.74;9,1;]"
444 .."list[detached:mobs_mc:trade;wanted;2,1;2,1;]"
445 .."list[detached:mobs_mc:trade;offered;5.76,1;1,1;]"
446 .."list[detached:mobs_mc:trade;input;2,2.5;2,1;]"
447 .."list[detached:mobs_mc:trade;output;5.76,2.55;1,1;]"
448 .."listring[detached:mobs_mc:trade;output]"
449 .."listring[current_player;main]"
450 .."listring[detached:mobs_mc:trade;input]"
451 .."listring[current_player;main]"
452 minetest.sound_play("mobs_mc_villager_trade", {to_player = clicker:get_player_name()})
453 minetest.show_formspec(clicker:get_player_name(), "mobs_mc:trade", formspec)
454 end,
457 -- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left
458 local function return_item(itemstack, dropper, pos, inv_p)
459 if dropper:is_player() then
460 -- Return to main inventory
461 if inv_p:room_for_item("main", itemstack) then
462 inv_p:add_item("main", itemstack)
463 else
464 -- Drop item on the ground
465 local v = dropper:get_look_dir()
466 local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
467 p.x = p.x+(math.random(1,3)*0.2)
468 p.z = p.z+(math.random(1,3)*0.2)
469 local obj = minetest.add_item(p, itemstack)
470 if obj then
471 v.x = v.x*4
472 v.y = v.y*4 + 2
473 v.z = v.z*4
474 obj:setvelocity(v)
475 obj:get_luaentity()._insta_collect = false
478 else
479 -- Fallback for unexpected cases
480 minetest.add_item(pos, itemstack)
482 return itemstack
485 local return_fields = function(player)
486 local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade"})
487 local inv_p = player:get_inventory()
488 for i=1, inv_t:get_size("input") do
489 local stack = inv_t:get_stack("input", i)
490 return_item(stack, player, player:get_pos(), inv_p)
491 stack:clear()
492 inv_t:set_stack("input", i, stack)
494 inv_t:set_stack("output", 1, "")
497 minetest.register_on_player_receive_fields(function(player, formname, fields)
498 if formname == "mobs_mc:trade" then
499 if fields.quit then
500 return_fields(player)
503 end)
505 minetest.register_on_leaveplayer(function(player)
506 return_fields(player)
507 end)
509 mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
511 -- compatibility
512 mobs:alias_mob("mobs:villager", "mobs_mc:villager")
514 -- spawn eggs
515 mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)
517 if minetest.settings:get_bool("log_mods") then
518 minetest.log("action", "MC mobs loaded")