3 --made for MC like Survival game
4 --License for code WTFPL and otherwise stated in readmes
7 local MP
= minetest
.get_modpath(minetest
.get_current_modname())
8 local S
, NS
= dofile(MP
.."/intllib.lua")
11 --################### VILLAGER
14 local E1
= { "mcl_core:emerald", 1, 1 } -- one emerald
20 { { "mcl_farming:wheat_item", 18, 22, }, E1
},
21 { { "mcl_farming:potato_item", 15, 15, }, E1
},
22 { { "mcl_farming:carrot_item", 15, 19, }, E1
},
23 { E1
, { "mcl_core:bread", 2, 4 } },
27 { { "mcl_farming:pumpkin_face", 8, 13 }, E1
},
28 { E1
, { "mcl_farming:pumpkin_pie", 2, 3} },
32 { { "mcl_farming:melon", 7, 12 }, E1
},
33 { E1
, { "mcl_core:apple", 5, 7 }, },
37 { E1
, { "mcl_farming:cookie", 6, 10 } },
38 { E1
, { "mcl_cake:cake", 1, 1 } },
46 { { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
47 { { "mcl_mobitems:string", 15, 20 }, E1
},
48 { { "mcl_core:coal_lump", 16, 24 }, E1
},
50 -- TODO: enchanted fishing rod
57 { { "mcl_mobitems:string", 15, 20 }, E1
},
58 { E1
, { "mcl_bows:arrow", 8, 12 } },
62 { { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
63 { { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
71 { { "mcl_wool:white", 16, 22 }, E1
},
72 { { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } },
76 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
77 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
78 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
79 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
80 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
81 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
82 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
83 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
84 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
85 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
86 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
87 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
88 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
89 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
90 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
98 { { "mcl_core:paper", 24, 36 }, E1
},
99 -- TODO: enchanted book
100 { { "mcl_books:book", 8, 10 }, E1
},
101 { { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
102 { { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
106 { { "mcl_books:written_book", 2, 2 }, E1
},
107 { { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
108 { E1
, { "mcl_core:glass", 3, 5 } },
112 { E1
, { "mcl_core:glass", 3, 5 } },
115 -- TODO: 2 enchanted book tiers
118 { { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
123 name
= "Cartographer",
126 { { "mcl_core:paper", 24, 36 }, E1
},
130 { { "mcl_compass:compass", 1, 1 }, E1
},
134 -- TODO: replace with empty map
135 { { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
138 -- TODO: special maps
145 { { "mcl_core:coal_lump", 16, 24 }, E1
},
146 { { "mcl_core:emerald", 6, 8 }, { "3d_armor:helmet_iron", 1, 1 } },
150 { { "mcl_core:iron_ingot", 7, 9 }, E1
},
151 { { "mcl_core:emerald", 10, 14 }, { "3d_armor:chestplate_iron", 1, 1 } },
155 { { "mcl_core:diamond", 3, 4 }, E1
},
157 { { "mcl_core:emerald", 16, 19 }, { "3d_armor:chestplate_diamond", 1, 1 } },
161 { { "mcl_core:emerald", 5, 7 }, { "3d_armor:boots_chain", 1, 1 } },
162 { { "mcl_core:emerald", 9, 11 }, { "3d_armor:leggings_chain", 1, 1 } },
163 { { "mcl_core:emerald", 5, 7 }, { "3d_armor:helmet_chain", 1, 1 } },
164 { { "mcl_core:emerald", 11, 15 }, { "3d_armor:chestplate_chain", 1, 1 } },
169 name
= "Leatherworker",
172 { { "mcl_mobitems:leather", 9, 12 }, E1
},
173 { { "mcl_core:emerald", 2, 4 }, { "3d_armor:leggings_leather", 2, 4 } },
178 { { "mcl_core:emerald", 7, 12 }, { "3d_armor:chestplate_leather", 1, 1 } },
182 { { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
190 { { "mcl_mobitems:beef", 14, 18 }, E1
},
191 { { "mcl_mobitems:chicken", 14, 18 }, E1
},
195 { { "mcl_core:coal_lump", 16, 24 }, E1
},
196 { E1
, { "mcl_mobitems:cooked_beef", 5, 7 } },
197 { E1
, { "mcl_mobitems:cooked_chicken", 6, 8 } },
202 name
= "Weapon Smith",
205 { { "mcl_core:coal_lump", 16, 24 }, E1
},
206 { { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
210 { { "mcl_core:iron_ingot", 7, 9 }, E1
},
212 { { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron", 1, 1 } },
216 { { "mcl_core:diamond", 3, 4 }, E1
},
218 { { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond", 1, 1 } },
220 { { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond", 1, 1 } },
228 { { "mcl_core:coal_lump", 16, 24 }, E1
},
230 { { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron", 1, 1 } },
234 { { "mcl_core:iron_ingot", 7, 9 }, E1
},
236 { { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron", 1, 1 } },
240 { { "mcl_core:diamond", 3, 4 }, E1
},
242 { { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond", 1, 1 } },
250 { { "mcl_mobitems:rotten_flesh", 36, 40 }, E1
},
251 { { "mcl_core:gold_ingot", 8, 10 }, E1
},
255 { E1
, { "mesecons:redstone", 1, 4 } },
256 { E1
, { "mcl_dye:blue", 1, 2 } },
260 { E1
, { "mcl_nether:glowstone", 1, 3 } },
261 { { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
264 -- TODO: Bottle 'o enchanting
271 mobs
:register_mob("mobs_mc:villager", {
275 collisionbox
= {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
277 mesh
= "mobs_mc_villager.b3d",
280 "mobs_mc_villager.png",
281 "mobs_mc_villager.png", --hat
284 "mobs_mc_villager_farmer.png",
285 "mobs_mc_villager_farmer.png", --hat
288 "mobs_mc_villager_priest.png",
289 "mobs_mc_villager_priest.png", --hat
292 "mobs_mc_villager_librarian.png",
293 "mobs_mc_villager_librarian.png", --hat
296 "mobs_mc_villager_butcher.png",
297 "mobs_mc_villager_butcher.png", --hat
300 "mobs_mc_villager_smith.png",
301 "mobs_mc_villager_smith.png", --hat
304 visual_size
= {x
=3, y
=3},
305 makes_footstep_sound
= true,
310 random = "mobs_mc_villager_noise",
311 death
= "mobs_mc_villager_death",
312 damage
= "mobs_mc_villager_damage",
335 on_rightclick
= function(self
, clicker
)
337 inv
= minetest
.get_inventory({type="detached", name
="mobs_mc:trade"})
340 inv
= minetest
.create_detached_inventory("mobs_mc:trade", {
341 allow_take
= function(inv
, listname
, index
, stack
, player
)
342 if listname
== "input" or listname
== "output" then
343 return stack
:get_count()
348 allow_move
= function(inv
, from_list
, from_index
, to_list
, to_index
, count
, player
)
349 if from_list
== "wanted" or from_list
== "offered" or to_list
== "wanted" or to_list
== "offered" then
351 elseif from_list
== "output" and inv
:get_stack(to_list
, to_index
):is_empty() then
353 elseif from_list
== "input" then
359 allow_put
= function(inv
, listname
, index
, stack
, player
)
360 if listname
== "input" then
361 return stack
:get_count()
366 on_put
= function(inv
, listname
, index
, stack
, player
)
367 if inv
:contains_item("input", inv
:get_stack("wanted", 1)) then
368 inv
:set_stack("output", 1, inv
:get_stack("offered", 1))
369 minetest
.sound_play("mobs_mc_villager_accept", {to_player
= player
:get_player_name()})
371 inv
:set_stack("output", 1, ItemStack(""))
372 minetest
.sound_play("mobs_mc_villager_deny", {to_player
= player
:get_player_name()})
375 on_move
= function(inv
, from_list
, from_index
, to_list
, to_index
, count
, player
)
376 if inv
:contains_item("input", inv
:get_stack("wanted", 1)) then
377 inv
:set_stack("output", 1, inv
:get_stack("offered", 1))
378 minetest
.sound_play("mobs_mc_villager_accept", {to_player
= player
:get_player_name()})
380 inv
:set_stack("output", 1, ItemStack(""))
381 minetest
.sound_play("mobs_mc_villager_deny", {to_player
= player
:get_player_name()})
384 on_take
= function(inv
, listname
, index
, stack
, player
)
386 if listname
== "output" then
387 inv
:remove_item("input", inv
:get_stack("wanted", 1))
390 if inv
:contains_item("input", inv
:get_stack("wanted", 1)) then
391 inv
:set_stack("output", 1, inv
:get_stack("offered", 1))
394 inv
:set_stack("output", 1, ItemStack(""))
398 minetest
.sound_play("mobs_mc_villager_accept", {to_player
= player
:get_player_name()})
400 minetest
.sound_play("mobs_mc_villager_deny", {to_player
= player
:get_player_name()})
405 inv
:set_size("input", 2)
406 inv
:set_size("output", 1)
407 inv
:set_size("wanted", 2)
408 inv
:set_size("offered", 1)
410 for i
=1, inv
:get_size("wanted") do
411 inv
:set_stack("wanted", i
, "")
413 for i
=1, inv
:get_size("offered") do
414 inv
:set_stack("offered", i
, "")
417 local profession
= professions
[math
.random(1, #professions
)]
418 local trade_tiers
= profession
.trades
419 if trade_tiers
== nil then
422 local tier
= trade_tiers
[math
.random(1, #trade_tiers
)]
423 local tradenum
= math
.random(1, #tier
)
424 local trade
= tier
[tradenum
]
425 local wanted
= ItemStack(trade
[1][1])
426 wanted
:set_count(math
.random(trade
[1][2], trade
[1][3]))
427 local offered
= ItemStack(trade
[2][1])
428 offered
:set_count(math
.random(trade
[2][2], trade
[2][3]))
429 inv
:set_stack("wanted", 1, wanted
)
430 inv
:set_stack("offered", 1, offered
)
431 -- Second wanted item
433 local wanted2
= ItemStack(trade
[1][4])
434 wanted2
:set_count(math
.random(trade
[1][5], trade
[1][6]))
435 inv
:set_stack("wanted", 2, wanted2
)
440 "background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"..
441 mcl_vars
.inventory_header
..
442 "list[current_player;main;0,4.5;9,3;9]"..
443 "list[current_player;main;0,7.74;9,1;]"
444 .."list[detached:mobs_mc:trade;wanted;2,1;2,1;]"
445 .."list[detached:mobs_mc:trade;offered;5.76,1;1,1;]"
446 .."list[detached:mobs_mc:trade;input;2,2.5;2,1;]"
447 .."list[detached:mobs_mc:trade;output;5.76,2.55;1,1;]"
448 .."listring[detached:mobs_mc:trade;output]"
449 .."listring[current_player;main]"
450 .."listring[detached:mobs_mc:trade;input]"
451 .."listring[current_player;main]"
452 minetest
.sound_play("mobs_mc_villager_trade", {to_player
= clicker
:get_player_name()})
453 minetest
.show_formspec(clicker
:get_player_name(), "mobs_mc:trade", formspec
)
457 -- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left
458 local function return_item(itemstack
, dropper
, pos
, inv_p
)
459 if dropper
:is_player() then
460 -- Return to main inventory
461 if inv_p
:room_for_item("main", itemstack
) then
462 inv_p
:add_item("main", itemstack
)
464 -- Drop item on the ground
465 local v
= dropper
:get_look_dir()
466 local p
= {x
=pos
.x
, y
=pos
.y
+1.2, z
=pos
.z
}
467 p
.x
= p
.x
+(math
.random(1,3)*0.2)
468 p
.z
= p
.z
+(math
.random(1,3)*0.2)
469 local obj
= minetest
.add_item(p
, itemstack
)
475 obj
:get_luaentity()._insta_collect
= false
479 -- Fallback for unexpected cases
480 minetest
.add_item(pos
, itemstack
)
485 local return_fields
= function(player
)
486 local inv_t
= minetest
.get_inventory({type="detached", name
= "mobs_mc:trade"})
487 local inv_p
= player
:get_inventory()
488 for i
=1, inv_t
:get_size("input") do
489 local stack
= inv_t
:get_stack("input", i
)
490 return_item(stack
, player
, player
:get_pos(), inv_p
)
492 inv_t
:set_stack("input", i
, stack
)
494 inv_t
:set_stack("output", 1, "")
497 minetest
.register_on_player_receive_fields(function(player
, formname
, fields
)
498 if formname
== "mobs_mc:trade" then
500 return_fields(player
)
505 minetest
.register_on_leaveplayer(function(player
)
506 return_fields(player
)
509 mobs
:spawn_specific("mobs_mc:villager", mobs_mc
.spawn
.village
, {"air"}, 0, minetest
.LIGHT_MAX
+1, 30, 8000, 4, mobs_mc
.spawn_height
.water
+1, mobs_mc
.spawn_height
.overworld_max
)
512 mobs
:alias_mob("mobs:villager", "mobs_mc:villager")
515 mobs
:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)
517 if minetest
.settings
:get_bool("log_mods") then
518 minetest
.log("action", "MC mobs loaded")