Replace getpos() with get_pos()
[MineClone/MineClone2.git] / mods / PLAYER / mcl_sprint / init.lua
blob123809a89742bcb4c61b1e597ff41c421bd4494f
1 --[[
2 Sprint mod for Minetest by GunshipPenguin
4 To the extent possible under law, the author(s)
5 have dedicated all copyright and related and neighboring rights
6 to this software to the public domain worldwide. This software is
7 distributed without any warranty.
8 ]]
10 --Configuration variables, these are all explained in README.md
11 mcl_sprint = {}
13 mcl_sprint.SPEED = 1.3
15 local players = {}
17 -- Returns true if the player with the given name is sprinting, false if not.
18 -- Returns nil if player does not exist.
19 mcl_sprint.is_sprinting = function(playername)
20 if players[playername] then
21 return players[playername].sprinting
22 else
23 return nil
24 end
25 end
27 minetest.register_on_joinplayer(function(player)
28 local playerName = player:get_player_name()
30 players[playerName] = {
31 sprinting = false,
32 timeOut = 0,
33 shouldSprint = false,
34 lastPos = player:get_pos(),
35 sprintDistance = 0,
37 end)
38 minetest.register_on_leaveplayer(function(player)
39 local playerName = player:get_player_name()
40 players[playerName] = nil
41 end)
43 local function setSprinting(playerName, sprinting) --Sets the state of a player (0=stopped/moving, 1=sprinting)
44 local player = minetest.get_player_by_name(playerName)
45 if players[playerName] then
46 players[playerName]["sprinting"] = sprinting
47 if sprinting == true then
48 playerphysics.add_physics_factor(player, "speed", "mcl_sprint:sprint", mcl_sprint.SPEED)
49 elseif sprinting == false then
50 playerphysics.remove_physics_factor(player, "speed", "mcl_sprint:sprint")
51 end
52 return true
53 end
54 return false
55 end
56 minetest.register_globalstep(function(dtime)
57 --Get the gametime
58 local gameTime = minetest.get_gametime()
60 --Loop through all connected players
61 for playerName,playerInfo in pairs(players) do
62 local player = minetest.get_player_by_name(playerName)
63 if player ~= nil then
64 local ctrl = player:get_player_control()
65 --Check if the player should be sprinting
66 if ctrl.aux1 and ctrl.up and not ctrl.sneak then
67 players[playerName]["shouldSprint"] = true
68 else
69 players[playerName]["shouldSprint"] = false
70 end
72 local playerPos = player:get_pos()
73 --If the player is sprinting, create particles behind and cause exhaustion
74 if playerInfo["sprinting"] == true and gameTime % 0.1 == 0 then
76 -- Exhaust player for sprinting
77 local lastPos = players[playerName].lastPos
78 local dist = vector.distance({x=lastPos.x, y=0, z=lastPos.z}, {x=playerPos.x, y=0, z=playerPos.z})
79 players[playerName].sprintDistance = players[playerName].sprintDistance + dist
80 if players[playerName].sprintDistance >= 1 then
81 local superficial = math.floor(players[playerName].sprintDistance)
82 mcl_hunger.exhaust(playerName, mcl_hunger.EXHAUST_SPRINT * superficial)
83 players[playerName].sprintDistance = players[playerName].sprintDistance - superficial
84 end
86 -- Sprint dirt particles
87 local numParticles = math.random(1, 2)
88 local playerNode = minetest.get_node({x=playerPos["x"], y=playerPos["y"]-1, z=playerPos["z"]})
89 if playerNode["name"] ~= "air" then
90 for i=1, numParticles, 1 do
91 minetest.add_particle({
92 pos = {x=playerPos["x"]+math.random(-1,1)*math.random()/2,y=playerPos["y"]+0.1,z=playerPos["z"]+math.random(-1,1)*math.random()/2},
93 velocity = {x=0, y=5, z=0},
94 acceleration = {x=0, y=-13, z=0},
95 expirationtime = math.random(),
96 size = math.random()+0.5,
97 collisiondetection = true,
98 vertical = false,
99 texture = "default_dirt.png",
105 --Adjust player states
106 players[playerName].lastPos = playerPos
107 if players[playerName]["shouldSprint"] == true then --Stopped
108 local sprinting
109 -- Prevent sprinting if hungry or sleeping
110 if (mcl_hunger.active and mcl_hunger.get_hunger(player) <= 6) or (player:get_attribute("mcl_beds:sleeping") == "true")then
111 sprinting = false
112 else
113 sprinting = true
115 setSprinting(playerName, sprinting)
116 elseif players[playerName]["shouldSprint"] == false then
117 setSprinting(playerName, false)
122 end)