1 local mod_mcl_hunger
= minetest
.get_modpath("mcl_hunger")
2 local mod_awards
= minetest
.get_modpath("awards") and minetest
.get_modpath("mcl_achievements")
4 minetest
.register_craftitem("mcl_throwing:arrow", {
6 _doc_items_longdesc
= "Arrows are ammunition for bows and dispensers.",
7 _doc_items_usagehelp
= "To use arrows as ammunition for a bow, just put them anywhere in your inventory, they will be used up automatically. To use arrows as ammunition for a dispenser, place them in the dispenser's inventory. Arrows fired from a dispenser always deal 3 damage.",
8 inventory_image
= "mcl_throwing_arrow_inv.png",
9 groups
= { ammo
=1, ammo_bow
=1 },
10 _on_dispense
= function(itemstack
, dispenserpos
, droppos
, dropnode
, dropdir
)
12 local shootpos
= vector
.add(dispenserpos
, vector
.multiply(dropdir
, 0.51))
13 local yaw
= math
.atan2(dropdir
.z
, dropdir
.x
) - math
.pi
/2
14 mcl_throwing
.shoot_arrow(itemstack
:get_name(), shootpos
, dropdir
, yaw
, nil, 19, 3)
18 minetest
.register_node("mcl_throwing:arrow_box", {
20 is_ground_content
= false,
25 {-6.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
27 {-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
28 {-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
30 {6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
31 {7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
32 {7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
33 {6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
35 {7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
36 {8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
37 {8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
38 {7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
41 tiles
= {"mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow.png^[transformFX", "mcl_throwing_arrow_back.png", "mcl_throwing_arrow_front.png", "mcl_throwing_arrow.png", "mcl_throwing_arrow.png^[transformFX"},
42 groups
= {not_in_creative_inventory
=1},
45 local THROWING_ARROW_ENTITY
={
48 visual_size
= {x
=0.4, y
=0.4},
49 textures
= {"mcl_throwing:arrow_box"},
50 collisionbox
= {0,0,0,0,0,0},
54 _damage
=1, -- Damage on impact
55 _shooter
=nil, -- ObjectRef of player or mob who shot it
58 THROWING_ARROW_ENTITY
.on_step
= function(self
, dtime
)
59 local pos
= self
.object
:getpos()
60 local node
= minetest
.get_node(pos
)
62 -- Check for object collision. Done every tick (hopefully this is not too stressing)
64 local objs
= minetest
.get_objects_inside_radius(pos
, 2)
66 local closest_distance
69 -- Iterate through all objects and remember the closest attackable object
70 for k
, obj
in pairs(objs
) do
71 -- Arrows can only damage players and mobs
72 if obj
~= self
._shooter
and obj
:is_player() then
74 elseif obj
:get_luaentity() ~= nil then
75 if obj
~= self
._shooter
and obj
:get_luaentity()._cmi_is_mob
then
81 local dist
= vector
.distance(pos
, obj
:getpos())
82 if not closest_object
or not closest_distance
then
84 closest_distance
= dist
85 elseif dist
< closest_distance
then
87 closest_distance
= dist
92 -- If an attackable object was found, we will damage the closest one only
93 if closest_object
~= nil then
94 local obj
= closest_object
95 local is_player
= obj
:is_player()
96 local lua
= obj
:get_luaentity()
97 if obj
~= self
._shooter
and (is_player
or (lua
and lua
._cmi_is_mob
)) then
98 obj
:punch(self
.object
, 1.0, {
99 full_punch_interval
=1.0,
100 damage_groups
={fleshy
=self
._damage
},
102 if mod_mcl_hunger
and is_player
then
103 mcl_hunger
.exhaust(obj
:get_player_name(), mcl_hunger
.EXHAUST_DAMAGE
)
107 local entity_name
= lua
.name
108 -- Achievement for hitting skeleton, wither skeleton or stray (TODO) with an arrow at least 50 meters away
109 -- NOTE: Range has been reduced because mobs unload much earlier than that ... >_>
110 -- TODO: This achievement should be given for the kill, not just a hit
111 if self
._shooter
and self
._shooter
:is_player() and vector
.distance(pos
, self
._startpos
) >= 20 then
112 if mod_awards
and (entity_name
== "mobs_mc:skeleton" or entity_name
== "mobs_mc:stray" or entity_name
== "mobs_mc:witherskeleton") then
113 awards
.unlock(self
._shooter
:get_player_name(), "mcl:snipeSkeleton")
122 -- Check for node collision
123 if self
._lastpos
.x
~=nil then
124 local def
= minetest
.registered_nodes
[node
.name
]
125 if (def
and def
.walkable
) or not def
then
126 if not minetest
.settings
:get_bool("creative_mode") then
127 minetest
.add_item(self
._lastpos
, 'mcl_throwing:arrow')
133 -- Update internal variable
134 self
._lastpos
={x
=pos
.x
, y
=pos
.y
, z
=pos
.z
}
137 minetest
.register_entity("mcl_throwing:arrow_entity", THROWING_ARROW_ENTITY
)
139 if minetest
.get_modpath("mcl_core") and minetest
.get_modpath("mcl_mobitems") then
140 minetest
.register_craft({
141 output
= 'mcl_throwing:arrow 4',
145 {'mcl_mobitems:feather'}