Burnout rs torch if it changes state too often
[MineClone/MineClone2.git] / mods / ITEMS / REDSTONE / mesecons / services.lua
blob0a65b3bc2f066be84ceab83bf6d21289c8d9fdd5
1 -- Dig and place services
3 mesecon.on_placenode = function(pos, node)
4 mesecon.execute_autoconnect_hooks_now(pos, node)
6 -- Receptors: Send on signal when active
7 if mesecon.is_receptor_on(node.name) then
8 mesecon.receptor_on(pos, mesecon.receptor_get_rules(node))
9 end
11 -- Conductors: Send turnon signal when powered or replace by respective offstate conductor
12 -- if placed conductor is an onstate one
13 if mesecon.is_conductor(node.name) then
14 local sources = mesecon.is_powered(pos)
15 if sources then
16 -- also call receptor_on if itself is powered already, so that neighboring
17 -- conductors will be activated (when pushing an on-conductor with a piston)
18 for _, s in ipairs(sources) do
19 local rule = vector.subtract(pos, s)
20 mesecon.turnon(pos, rule)
21 end
22 mesecon.receptor_on (pos, mesecon.conductor_get_rules(node))
23 elseif mesecon.is_conductor_on(node) then
24 minetest.swap_node(pos, {name = mesecon.get_conductor_off(node)})
25 end
26 end
28 -- Effectors: Send changesignal and activate or deactivate
29 if mesecon.is_effector(node.name) then
30 local powered_rules = {}
31 local unpowered_rules = {}
33 -- for each input rule, check if powered
34 for _, r in ipairs(mesecon.effector_get_rules(node)) do
35 local powered = mesecon.is_powered(pos, r)
36 if powered then table.insert(powered_rules, r)
37 else table.insert(unpowered_rules, r) end
39 local state = powered and mesecon.state.on or mesecon.state.off
40 mesecon.changesignal(pos, node, r, state, 1)
41 end
43 if (#powered_rules > 0) then
44 for _, r in ipairs(powered_rules) do
45 mesecon.activate(pos, node, r, 1)
46 end
47 else
48 for _, r in ipairs(unpowered_rules) do
49 mesecon.deactivate(pos, node, r, 1)
50 end
51 end
52 end
54 if minetest.get_item_group(node.name, "opaque") == 1 then
55 local neighbors = mesecon.mcl_get_neighbors(pos)
56 local is_powered, direct_source = mesecon.is_powered(pos)
57 if is_powered and direct_source then
58 for n=1, #neighbors do
59 local npos = neighbors[n].pos
60 local nnode = minetest.get_node(npos)
61 if mesecon.is_conductor_off(nnode) then
62 mesecon.receptor_on(npos, mesecon.conductor_get_rules(nnode))
63 -- Redstone torch is a special case and must be ignored
64 elseif mesecon.is_effector_on(nnode.name) and minetest.get_item_group(nnode.name, "redstone_torch") == 0 then
65 mesecon.changesignal(npos, nnode, neighbors[n].link, mesecon.state.on, 1)
66 mesecon.activate(npos, nnode, neighbors[n].link, 1)
67 end
68 end
69 end
70 end
71 end
73 mesecon.on_dignode = function(pos, node)
74 if mesecon.is_conductor_on(node) then
75 mesecon.receptor_off(pos, mesecon.conductor_get_rules(node))
76 elseif mesecon.is_receptor_on(node.name) then
77 mesecon.receptor_off(pos, mesecon.receptor_get_rules(node))
78 end
79 if minetest.get_item_group(node.name, "opaque") == 1 then
80 local sources = mesecon.is_powered(pos)
81 local neighbors = mesecon.mcl_get_neighbors(pos)
82 for n=1, #neighbors do
83 local npos = neighbors[n].pos
84 local nlink = neighbors[n].link
85 local nnode = minetest.get_node(npos)
86 if mesecon.is_conductor_on(nnode) then
87 mesecon.receptor_off(npos, mesecon.conductor_get_rules(nnode))
88 -- Redstone torch is a special case and must be ignored
89 elseif mesecon.is_effector_on(nnode.name) and mesecon.is_powered(npos) == false and minetest.get_item_group(nnode.name, "redstone_torch") == 0 then
90 mesecon.changesignal(npos, nnode, nlink, mesecon.state.off, 1)
91 mesecon.deactivate(npos, nnode, nlink, 1)
92 end
93 end
94 end
95 mesecon.execute_autoconnect_hooks_queue(pos, node)
96 end
98 minetest.register_on_placenode(mesecon.on_placenode)
99 minetest.register_on_dignode(mesecon.on_dignode)
101 -- Overheating service for fast circuits
102 local OVERHEAT_MAX = mesecon.setting("overheat_max", 8)
103 local COOLDOWN_TIME = mesecon.setting("cooldown_time", 3.0)
104 local COOLDOWN_STEP = mesecon.setting("cooldown_granularity", 0.5)
105 local COOLDOWN_MULTIPLIER = OVERHEAT_MAX / COOLDOWN_TIME
106 local cooldown_timer = 0.0
107 local object_heat = {}
109 -- returns true if heat is too high
110 function mesecon.do_overheat(pos)
111 local id = minetest.hash_node_position(pos)
112 local heat = (object_heat[id] or 0) + 1
113 object_heat[id] = heat
114 if heat >= OVERHEAT_MAX then
115 minetest.log("action", "Node overheats at " .. minetest.pos_to_string(pos))
116 object_heat[id] = nil
117 return true
119 return false
122 function mesecon.do_cooldown(pos)
123 local id = minetest.hash_node_position(pos)
124 object_heat[id] = nil
127 function mesecon.get_heat(pos)
128 local id = minetest.hash_node_position(pos)
129 return object_heat[id] or 0
132 function mesecon.move_hot_nodes(moved_nodes)
133 local new_heat = {}
134 for _, n in ipairs(moved_nodes) do
135 local old_id = minetest.hash_node_position(n.oldpos)
136 local new_id = minetest.hash_node_position(n.pos)
137 new_heat[new_id] = object_heat[old_id]
138 object_heat[old_id] = nil
140 for id, heat in pairs(new_heat) do
141 object_heat[id] = heat
145 local function global_cooldown(dtime)
146 cooldown_timer = cooldown_timer + dtime
147 if cooldown_timer < COOLDOWN_STEP then
148 return -- don't overload the CPU
150 local cooldown = COOLDOWN_MULTIPLIER * cooldown_timer
151 cooldown_timer = 0
152 for id, heat in pairs(object_heat) do
153 heat = heat - cooldown
154 if heat <= 0 then
155 object_heat[id] = nil -- free some RAM
156 else
157 object_heat[id] = heat
161 minetest.register_globalstep(global_cooldown)