Write potion help texts
[MineClone/MineClone2.git] / mods / ITEMS / mcl_potions / splash.lua
blob779c75ac327f3fba2bf546cba23f5e1a27e9e9f2
1 local S = minetest.get_translator("mcl_potions")
3 local splash_image = function(colorstring, opacity)
4 if not opacity then
5 opacity = 127
6 end
7 return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png"
8 end
11 function mcl_potions.register_splash(name, descr, color, def)
13 local id = "mcl_potions:"..name.."_splash"
14 local longdesc = def.longdesc
15 if not def.no_effect then
16 longdesc = S("A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.")
17 if def.longdesc then
18 longdesc = longdesc .. "\n" .. def.longdesc
19 end
20 end
21 minetest.register_craftitem(id, {
22 description = descr,
23 _tt_help = def.tt,
24 _doc_items_longdesc = longdesc,
25 _doc_items_usagehelp = S("Use the “Punch” key to throw it."),
26 inventory_image = splash_image(color),
27 groups = {brewitem=1, not_in_creative_inventory=0},
28 on_use = function(item, placer, pointed_thing)
29 local velocity = 10
30 local dir = placer:get_look_dir();
31 local pos = placer:get_pos();
32 local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
33 obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
34 obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
35 obj:get_luaentity()._thrower = placer:get_player_name()
36 if not minetest.is_creative_enabled(placer:get_player_name()) then
37 item:take_item()
38 end
39 return item
40 end,
41 stack_max = 1,
42 _on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir)
43 local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
44 local obj = minetest.add_entity({x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z}, id.."_flying")
45 local velocity = 22
46 obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
47 obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
48 end
51 local w = 0.7
53 minetest.register_entity(id.."_flying",{
54 textures = {splash_image(color)},
55 hp_max = 1,
56 visual_size = {x=w/2,y=w/2},
57 collisionbox = {0,0,0,0,0,0},
58 on_step = function(self, dtime)
59 local pos = self.object:getpos()
60 local node = minetest.get_node(pos)
61 local n = node.name
62 local d = 2
63 local redux_map = {7/8,0.5,0.25}
64 if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then
65 minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
66 minetest.add_particlespawner({
67 amount = 50,
68 time = 2,
69 minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
70 maxpos = {x=pos.x+d, y=pos.y+d, z=pos.z+d},
71 minvel = {x=-1, y=0, z=-1},
72 maxvel = {x=1, y=0.5, z=1},
73 minacc = {x=-0.5, y=0, z=-0.5},
74 maxacc = {x=0.5, y=.2, z=0.5},
75 minexptime = 1,
76 maxexptime = 3,
77 minsize = 2,
78 maxsize = 4,
79 collisiondetection = true,
80 vertical = false,
81 texture = "mcl_potions_sprite.png^[colorize:"..color..":127",
83 self.object:remove()
84 for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
86 local entity = obj:get_luaentity()
87 if obj:is_player() or entity._cmi_is_mob then
89 local pos2 = obj:get_pos()
90 local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
91 if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end
93 end
94 end
96 end
97 end,
99 end
101 local function time_string(dur)
102 return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
105 local splash_DUR = mcl_potions.DURATION*mcl_potions.SPLASH_FACTOR
106 local splash_DUR_2 = mcl_potions.DURATION_2*mcl_potions.SPLASH_FACTOR
107 local splash_DUR_pl = mcl_potions.DURATION_PLUS*mcl_potions.SPLASH_FACTOR
111 -- register_splash("weakness", S("Weakness Splash Potion"), "#6600AA", {
112 -- potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR*mcl_potions.INV_FACTOR*redx) end,
113 -- -- TODO: Fix tooltip
114 -- tt = time_string(splash_DUR*mcl_potions.INV_FACTOR)
115 -- })
117 -- register_splash("weakness_plus", S("Weakness Splash Potion +"), "#7700BB", {
118 -- potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end,
119 -- -- TODO: Fix tooltip
120 -- tt = time_string(splash_DUR_pl*mcl_potions.INV_FACTOR)
121 -- })
123 -- register_splash("strength", S("Strength Splash Potion"), "#D444D4", {
124 -- potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR*redx) end,
125 -- -- TODO: Fix tooltip
126 -- tt = time_string(splash_DUR)
127 -- })
129 -- register_splash("strength_2", S("Strength Splash Potion II"), "#D444F4", {
130 -- potion_fun = function(player, redx) mcl_potions.strength_func(player, 6, splash_DUR_2*redx) end,
131 -- -- TODO: Fix tooltip
132 -- tt = time_string(splash_DUR_2)
133 -- })
135 -- register_splash("strength_plus", S("Strength Splash Potion +"), "#D444E4", {
136 -- potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR_pl*redx) end,
137 -- -- TODO: Fix tooltip
138 -- tt = time_string(splash_DUR_pl)
139 -- })