3 --made for MC like Survival game
4 --License for code WTFPL and otherwise stated in readmes
7 local MP
= minetest
.get_modpath(minetest
.get_current_modname())
8 local S
, NS
= dofile(MP
.."/intllib.lua")
10 --dofile(minetest.get_modpath("mobs").."/api.lua")
12 --################### VILLAGER
17 mobs
:register_mob("mobs_mc:villager", {
21 collisionbox
= {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
23 mesh
= "mobs_mc_villager.b3d",
26 "mobs_mc_villager.png",
27 "mobs_mc_villager.png", --hat
30 "mobs_mc_villager_farmer.png",
31 "mobs_mc_villager_farmer.png", --hat
34 "mobs_mc_villager_priest.png",
35 "mobs_mc_villager_priest.png", --hat
38 "mobs_mc_villager_librarian.png",
39 "mobs_mc_villager_librarian.png", --hat
42 "mobs_mc_villager_butcher.png",
43 "mobs_mc_villager_butcher.png", --hat
46 "mobs_mc_villager_smith.png",
47 "mobs_mc_villager_smith.png", --hat
50 visual_size
= {x
=3, y
=3},
51 makes_footstep_sound
= true,
57 death
= "Villagerdead",
58 damage
= "Villagerhurt1",
82 on_rightclick = function(self, clicker)
84 inv = minetest.get_inventory({type="detached", name="trading_inv"})
86 inv = minetest.create_detached_inventory("trading_inv", {
87 allow_take = function(inv, listname, index, stack, player)
88 if listname == "output" then
89 inv:remove_item("input", inv:get_stack("wanted", 1))
90 minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
92 if listname == "input" or listname == "output" then
99 allow_put = function(inv, listname, index, stack, player)
100 if listname == "input" then
106 on_put = function(inv, listname, index, stack, player)
107 if inv:contains_item("input", inv:get_stack("wanted", 1)) then
108 inv:set_stack("output", 1, inv:get_stack("offered", 1))
109 minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
111 inv:set_stack("output", 1, ItemStack(""))
112 minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
115 on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
116 if inv:contains_item("input", inv:get_stack("wanted", 1)) then
117 inv:set_stack("output", 1, inv:get_stack("offered", 1))
118 minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
120 inv:set_stack("output", 1, ItemStack(""))
121 minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
124 on_take = function(inv, listname, index, stack, player)
125 if inv:contains_item("input", inv:get_stack("wanted", 1)) then
126 inv:set_stack("output", 1, inv:get_stack("offered", 1))
127 minetest.sound_play("Villageraccept", {to_player = player:get_player_name()})
129 inv:set_stack("output", 1, ItemStack(""))
130 minetest.sound_play("Villagerdeny", {to_player = player:get_player_name()})
136 inv:set_size("input", 1)
137 inv:set_size("output", 1)
138 inv:set_size("wanted", 1)
139 inv:set_size("offered", 1)
142 {"default:apple 12", "default:clay_lump 1"},
143 {"default:coal_lump 20", "default:clay_lump 1"},
144 {"default:paper 30", "default:clay_lump 1"},
145 {"mobs:leather 10", "default:clay_lump 1"},
146 {"default:book 2", "default:clay_lump 1"},
147 {"default:clay_lump 3", "default:clay_lump 1"},
148 {"farming:potato 15", "default:clay_lump 1"},
149 {"farming:wheat 20", "default:clay_lump 1"},
150 {"farming:carrot 15", "default:clay_lump 1"},
151 {"farming:melon_8 8", "default:clay_lump 1"},
152 {"mobs:rotten_flesh 40", "default:clay_lump 1"},
153 {"default:gold_ingot 10", "default:clay_lump 1"},
154 {"farming:cotton 10", "default:clay_lump 1"},
155 {"wool:white 15", "default:clay_lump 1"},
156 {"farming:pumpkin 8", "default:clay_lump 1"},
158 {"default:clay_lump 1", "mobs:beef_cooked 5"},
159 {"default:clay_lump 1", "mobs:chicken_cooked 7"},
160 {"default:clay_lump 1", "farming:cookie 6"},
161 {"default:clay_lump 1", "farming:pumpkin_bread 3"},
162 {"default:clay_lump 1", "mobs:arrow 10"},
163 {"default:clay_lump 3", "mobs:bow_wood 1"},
164 {"default:clay_lump 8", "fishing:pole_wood 1"},
165 --{"default:clay_lump 4", "potionspack:healthii 1"},
166 {"default:clay_lump 1", "cake:cake 1"},
167 {"default:clay_lump 10", "mobs:saddle 1"},
168 {"default:clay_lump 10", "clock:1 1"},
169 {"default:clay_lumpd 10", "compass:0 1"},
170 {"default:clay_lump 1", "default:glass 5"},
171 {"default:clay_lump 1", "nether:glowstone 3"},
172 {"default:clay_lump 3", "mobs:shears 1"},
173 {"default:clay_lump 10", "default:sword_diamond 1"},
174 {"default:clay_lump 20", "3d_armor:chestplate_diamond 1"},
176 local tradenum = math.random(#trades)
177 inv:set_stack("wanted", 1, ItemStack(trades[tradenum][1]))
178 inv:set_stack("offered", 1, ItemStack(trades[tradenum][2]))
182 "background[-0.19,-0.25;9.41,9.49;trading_formspec_bg.png]"..
183 "bgcolor[#080808BB;true]"..
184 "listcolors[#9990;#FFF7;#FFF0;#160816;#D4D2FF]"..
185 "list[current_player;main;0,4.5;9,3;9]"..
186 "list[current_player;main;0,7.74;9,1;]"
187 .."list[detached:trading_inv;wanted;2,1;1,1;]"
188 .."list[detached:trading_inv;offered;5.75,1;1,1;]"
189 .."list[detached:trading_inv;input;2,2.5;1,1;]"
190 .."list[detached:trading_inv;output;5.75,2.5;1,1;]"
191 minetest.sound_play("Villagertrade", {to_player = clicker:get_player_name()})
192 minetest.show_formspec(clicker:get_player_name(), "tradespec", formspec)
198 mobs
:spawn_specific("mobs_mc:villager", mobs_mc
.spawn
.village
, {"air"}, 0, minetest
.LIGHT_MAX
+1, 30, 8000, 4, mobs_mc
.spawn_height
.water
+1, mobs_mc
.spawn_height
.overworld_max
)
201 mobs
:alias_mob("mobs:villager", "mobs_mc:villager")
204 mobs
:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)
206 if minetest
.settings
:get_bool("log_mods") then
207 minetest
.log("action", "MC mobs loaded")