Don't allow to set fire on fire
[MineClone/MineClone2.git] / mods / ITEMS / mcl_fire / fire_charge.lua
blob9f4f6bc0fd61660cdfe6caa7b93dcf88c55d4c99
1 local S = minetest.get_translator("mcl_fire")
3 -- Fire Charge
4 minetest.register_craftitem("mcl_fire:fire_charge", {
5 description = S("Fire Charge"),
6 _tt_help = S("Dispenser projectile").."\n"..S("Starts fires and ignites blocks"),
7 _doc_items_longdesc = S("Fire charges are primarily projectiles which can be launched from dispensers, they will fly in a straight line and burst into a fire on impact. Alternatively, they can be used to ignite fires directly."),
8 _doc_items_usagehelp = S("Put the fire charge into a dispenser and supply it with redstone power to launch it. To ignite a fire directly, simply place the fire charge on the ground, which uses it up."),
9 inventory_image = "mcl_fire_fire_charge.png",
10 liquids_pointable = false,
11 stack_max = 64,
12 on_place = function(itemstack, user, pointed_thing)
13 -- Use pointed node's on_rightclick function first, if present
14 local node = minetest.get_node(pointed_thing.under)
15 if user and not user:get_player_control().sneak then
16 if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
17 return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, user, itemstack) or itemstack
18 end
19 end
21 -- Check protection
22 local protname = user:get_player_name()
23 if minetest.is_protected(pointed_thing.under, protname) then
24 minetest.record_protection_violation(pointed_thing.under, protname)
25 return itemstack
26 end
28 -- Ignite/light fire
29 if pointed_thing.type == "node" then
30 local nodedef = minetest.registered_nodes[node.name]
31 if nodedef and nodedef._on_ignite then
32 local overwrite = nodedef._on_ignite(user, pointed_thing)
33 if not overwrite then
34 mcl_fire.set_fire(pointed_thing, user, false)
35 end
36 else
37 mcl_fire.set_fire(pointed_thing, user, false)
38 end
39 if not minetest.settings:get_bool("creative_mode") then
40 itemstack:take_item()
41 end
42 end
43 return itemstack
44 end,
45 _on_dispense = function(stack, pos, droppos, dropnode, dropdir)
46 -- Throw fire charge
47 local shootpos = vector.add(pos, vector.multiply(dropdir, 0.51))
48 local fireball = minetest.add_entity(shootpos, "mobs_mc:blaze_fireball")
49 local ent = fireball:get_luaentity()
50 ent._shot_from_dispenser = true
51 local v = ent.velocity or 1
52 fireball:set_velocity(vector.multiply(dropdir, v))
53 ent.switch = 1
54 stack:take_item()
55 end,
58 minetest.register_craft({
59 type = 'shapeless',
60 output = 'mcl_fire:fire_charge 3',
61 recipe = { 'mcl_mobitems:blaze_powder', 'group:coal', 'mcl_mobitems:gunpowder' },