Add some despawning logic (but do not enable despawning yet)
[MineClone/MineClone2.git] / mods / ENTITIES / mobs_mc / ocelot.lua
blob7bfdd67416798221a9715d7b583f4bd7eed4ea2a
1 --MCmobs v0.4
2 --maikerumine
3 --made for MC like Survival game
4 --License for code WTFPL and otherwise stated in readmes
6 -- intllib
7 local MP = minetest.get_modpath(minetest.get_current_modname())
8 local S, NS = dofile(MP.."/intllib.lua")
10 --###################
11 --################### OCELOT AND CAT
12 --###################
14 local pr = PseudoRandom(os.time()*12)
16 local default_walk_chance = 70
18 -- Returns true if the item is food (taming) for the cat/ocelot
19 local is_food = function(itemstring)
20 for f=1, #mobs_mc.follow.ocelot do
21 if itemstring == mobs_mc.follow.ocelot[f] then
22 return true
23 elseif string.sub(itemstring, 1, 6) == "group:" and minetest.get_item_group(itemstring, string.sub(itemstring, 7, -1)) ~= 0 then
24 return true
25 end
26 end
27 return false
28 end
30 -- Ocelot
31 local ocelot = {
32 type = "animal",
33 can_despawn = true,
34 hp_min = 10,
35 hp_max = 10,
36 collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.69, 0.3},
37 visual = "mesh",
38 mesh = "mobs_mc_cat.b3d",
39 textures = {"mobs_mc_cat_ocelot.png"},
40 visual_size = {x=2.0, y=2.0},
41 makes_footstep_sound = true,
42 walk_chance = default_walk_chance,
43 walk_velocity = 1,
44 run_velocity = 3,
45 floats = 1,
46 runaway = true,
47 water_damage = 0,
48 lava_damage = 4,
49 light_damage = 0,
50 fall_damage = 0,
51 fear_height = 4,
52 sounds = {
53 random = "mobs_kitten",
54 distance = 16,
56 animation = {
57 speed_normal = 25, speed_run = 50,
58 stand_start = 0, stand_end = 0,
59 walk_start = 0, walk_end = 40,
60 run_start = 0, run_end = 40,
62 follow = mobs_mc.follow.ocelot,
63 view_range = 12,
64 passive = true,
65 attack_type = "dogfight",
66 pathfinding = 1,
67 damage = 2,
68 reach = 1,
69 attack_animals = true,
70 specific_attack = { "mobs_mc:chicken" },
71 on_rightclick = function(self, clicker)
72 if self.child then return end
73 -- Try to tame ocelot (mobs:feed_tame is intentionally NOT used)
74 local item = clicker:get_wielded_item()
75 if is_food(item:get_name()) then
76 if not minetest.settings:get_bool("creative_mode") then
77 item:take_item()
78 clicker:set_wielded_item(item)
79 end
80 -- 1/3 chance of getting tamed
81 if pr:next(1, 3) == 1 then
82 local yaw = self.object:get_yaw()
83 local cat = minetest.add_entity(self.object:getpos(), "mobs_mc:cat")
84 cat:set_yaw(yaw)
85 local ent = cat:get_luaentity()
86 ent.owner = clicker:get_player_name()
87 ent.tamed = true
88 self.object:remove()
89 return
90 end
91 end
93 end,
96 mobs:register_mob("mobs_mc:ocelot", ocelot)
98 -- Cat
99 local cat = table.copy(ocelot)
100 cat.textures = {{"mobs_mc_cat_black.png"}, {"mobs_mc_cat_red.png"}, {"mobs_mc_cat_siamese.png"}}
101 cat.can_despawn = false
102 cat.owner = ""
103 cat.order = "roam" -- "sit" or "roam"
104 cat.owner_loyal = true
105 cat.tamed = true
106 cat.runaway = false
107 -- Automatically teleport cat to owner
108 cat.do_custom = mobs_mc.make_owner_teleport_function(12)
109 cat.on_rightclick = function(self, clicker)
110 if mobs:feed_tame(self, clicker, 1, true, false) then return end
111 if mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
112 if mobs:protect(self, clicker) then return end
114 if self.child then return end
116 -- Toggle sitting order
118 if not self.owner or self.owner == "" then
119 -- Huh? This cat has no owner? Let's fix this! This should never happen.
120 self.owner = clicker:get_player_name()
123 if not self.order or self.order == "" or self.order == "sit" then
124 self.order = "roam"
125 self.walk_chance = default_walk_chance
126 self.jump = true
127 else
128 -- “Sit!”
129 -- TODO: Add sitting model
130 self.order = "sit"
131 self.walk_chance = 0
132 self.jump = false
137 mobs:register_mob("mobs_mc:cat", cat)
139 local base_spawn_chance = 5000
141 -- Spawn ocelot
142 mobs:spawn({
143 name = "mobs_mc:ocelot",
144 nodes = mobs_mc.spawn.jungle,
145 neighbors = {"air"},
146 light_max = minetest.LIGHT_MAX+1,
147 light_min = 0,
148 chance = math.ceil(base_spawn_chance * 1.5), -- emulates 1/3 spawn failure rate
149 active_object_count = 12,
150 min_height = mobs_mc.spawn_height.water+1, -- Right above ocean level
151 max_height = mobs_mc.spawn_height.overworld_max,
152 on_spawn = function(self, pos)
153 --[[ Note: Minecraft has a 1/3 spawn failure rate.
154 In this mod it is emulated by reducing the spawn rate accordingly (see above). ]]
156 -- 1/7 chance to spawn 2 ocelot kittens
157 if pr:next(1,7) == 1 then
158 -- Turn object into a child
159 local make_child = function(object)
160 local ent = object:get_luaentity()
161 object:set_properties({
162 visual_size = { x = ent.base_size.x/2, y = ent.base_size.y/2 },
163 collisionbox = {
164 ent.base_colbox[1]/2,
165 ent.base_colbox[2]/2,
166 ent.base_colbox[3]/2,
167 ent.base_colbox[4]/2,
168 ent.base_colbox[5]/2,
169 ent.base_colbox[6]/2,
172 ent.child = true
175 -- Possible spawn offsets, two of these will get selected
176 local k = 0.7
177 local offsets = {
178 { x=k, y=0, z=0 },
179 { x=-k, y=0, z=0 },
180 { x=0, y=0, z=k },
181 { x=0, y=0, z=-k },
182 { x=k, y=0, z=k },
183 { x=k, y=0, z=-k },
184 { x=-k, y=0, z=k },
185 { x=-k, y=0, z=-k },
187 for i=1, 2 do
188 local o = pr:next(1, #offsets)
189 local offset = offsets[o]
190 local child_pos = vector.add(pos, offsets[o])
191 table.remove(offsets, o)
192 make_child(minetest.add_entity(child_pos, "mobs_mc:ocelot"))
195 end,
198 -- compatibility
199 mobs:alias_mob("mobs:kitten", "mobs_mc:ocelot")
201 -- spawn eggs
202 -- FIXME: The spawn icon shows a cat texture, not an ocelot texture
203 mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0)
205 if minetest.settings:get_bool("log_mods") then
206 minetest.log("action", "MC Ocelot loaded")