Make villager stand still if there is near player
[MineClone/MineClone2.git] / mods / ENTITIES / mobs_mc / ender_dragon.lua
blob183b078111ce39b4794652bfce76ab9d5d951fb2
1 --###################
2 --################### ENDERDRAGON
3 --###################
5 -- intllib
6 local MP = minetest.get_modpath(minetest.get_current_modname())
7 local S, NS = dofile(MP.."/intllib.lua")
9 --[[
10 mobs:register_mob("mobs_mc:12enderdragon", {
11 type = "animal",
12 passive = true,
13 runaway = true,
14 stepheight = 1.2,
15 hp_min = 30,
16 hp_max = 60,
17 armor = 150,
18 collisionbox = {-0.35, -0.01, -0.35, 0.35, 2, 0.35},
19 visual = "mesh",
20 mesh = "enderdragon.b3d",
21 textures = {
22 {"enderdragon.png"},
24 visual_size = {x=1, y=1},
25 walk_velocity = 0.6,
26 run_velocity = 2,
27 jump = true,
28 animation = {
29 speed_normal = 25, speed_run = 50,
30 stand_start = 0, stand_end = 20,
31 walk_start = 0, walk_end = 20,
32 run_start = 0, run_end = 20,
36 mobs:register_egg("mobs_mc:12enderdragon", "Enderdragon", "enderdragon_inv.png", 0)
38 mobs:register_mob("mobs_mc:enderdragon", {
39 type = "monster",
40 pathfinding = 1,
41 attacks_animals = true,
42 walk_chance = 100,
43 hp_max = 200,
44 hp_min = 200,
45 collisionbox = {-2, 3, -2, 2, 5, 2},
46 physical = false,
47 visual = "mesh",
48 mesh = "mobs_mc_dragon.b3d",
49 textures = {
50 {"mobs_mc_dragon.png"},
52 visual_size = {x=3, y=3},
53 view_range = 35,
54 walk_velocity = 6,
55 run_velocity = 6,
56 sounds = {
57 shoot_attack = "mobs_mc_ender_dragon_shoot",
58 attack = "mobs_mc_ender_dragon_attack",
59 distance = 60,
61 physical = true,
62 damage = 10,
63 jump = true,
64 jump_height = 14,
65 stepheight = 1.2,
66 jump_chance = 100,
67 fear_height = 120,
68 fly = true,
69 fly_in = {"air"},
70 dogshoot_switch = 1,
71 dogshoot_count_max =5,
72 dogshoot_count2_max = 5,
73 passive = false,
74 attack_animals = true,
75 drops = {
76 {name = mobs_mc.items.dragon_egg,
77 chance = 1,
78 min = 1,
79 max = 1},
81 water_damage = 0,
82 lava_damage = 0,
83 light_damage = 0,
84 on_rightclick = nil,
85 attack_type = "dogshoot",
86 arrow = "mobs_mc:fireball2",
87 shoot_interval = 0.5,
88 shoot_offset = -1,
89 animation = {
90 fly_speed = 8, stand_speed = 8,
91 stand_start = 0, stand_end = 20,
92 walk_start = 0, walk_end = 20,
93 run_start = 0, run_end = 20,
95 blood_amount = 0,
97 ignores_nametag = true,
101 local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
103 mobs:register_arrow("mobs_mc:roar_of_the_dragon2", {
104 visual = "sprite",
105 visual_size = {x = 1, y = 1},
106 --textures = {"transparent.png"},
107 textures = {"mese_egg.png"},
108 velocity = 10,
110 on_step = function(self, dtime)
112 local pos = self.object:getpos()
114 local n = minetest.get_node(pos).name
116 if self.timer == 0 then
117 self.timer = os.time()
120 if os.time() - self.timer > 8 or minetest.is_protected(pos, "") then
121 self.object:remove()
124 local objects = minetest.get_objects_inside_radius(pos, 1)
125 for _,obj in ipairs(objects) do
126 local name = self.name
127 if name~="mobs_mc:roar_of_the_dragon2" and name ~= "mobs_mc:enderdragon" then
128 obj:set_hp(obj:get_hp()-0.05)
129 if (obj:get_hp() <= 0) then
130 if (not obj:is_player()) and name ~= self.object:get_luaentity().name then
131 obj:remove()
137 if mobs_griefing then
138 minetest.set_node(pos, {name="air"})
139 if math.random(1,2)==1 then
140 local dx = math.random(-1,1)
141 local dy = math.random(-1,1)
142 local dz = math.random(-1,1)
143 local p = {x=pos.x+dx, y=pos.y+dy, z=pos.z+dz}
144 minetest.set_node(p, {name="air"})
149 --GOOD LUCK LOL!
150 -- fireball (weapon)
151 mobs:register_arrow(":mobs_mc:fireball2", {
152 visual = "sprite",
153 visual_size = {x = 1.5, y = 1.5},
154 textures = {"mobs_mc_dragon_fireball.png"},
155 --textures = {"mobs_skeleton2_front.png^[makealpha:255,255,255 "},
156 velocity = 6,
158 -- direct hit, no fire... just plenty of pain
159 hit_player = function(self, player)
160 minetest.sound_play("tnt_explode", {pos = player:getpos(), gain = 1.5, max_hear_distance = 2*64})
161 player:punch(self.object, 1.0, {
162 full_punch_interval = 0.5,
163 damage_groups = {fleshy = 6},
164 }, nil)
166 end,
168 hit_mob = function(self, mob)
169 minetest.sound_play("tnt_explode", {pos = mob:getpos(), gain = 1.5, max_hear_distance = 2*64})
170 mob:punch(self.object, 1.0, {
171 full_punch_interval = 0.5,
172 damage_groups = {fleshy = 12},
173 }, nil)
175 end,
177 -- node hit, bursts into flame
178 hit_node = function(self, pos, node)
179 mobs:explosion(pos, 3, 0, 1)
180 --from tnt
181 minetest.sound_play("tnt_explode", {pos = pos, gain = 1.5, max_hear_distance = 2*64})
186 mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0)