2 --################### AGENT
6 local MP
= minetest
.get_modpath(minetest
.get_current_modname())
7 local S
, NS
= dofile(MP
.."/intllib.lua")
9 mobs
:register_mob("mobs_mc:agent", {
16 collisionbox
= {-0.35, -0.01, -0.35, 0.35, 1, 0.35},
18 mesh
= "mobs_mc_agent.b3d",
20 {"mobs_mc_agent.png"},
22 visual_size
= {x
=3, y
=3},
39 mobs
:register_egg("mobs_mc:agent", S("Agent"), "mobs_mc_spawn_icon_agent.png", 0)
41 if minetest
.settings
:get_bool("log_mods") then
42 minetest
.log("action", "MC Agent loaded")