Update helptext of obsidian
[MineClone/MineClone2.git] / mods / ITEMS / REDSTONE / mesecons_pressureplates / init.lua
blob2e161ae4d83055fbf527bed9e777ab041c491c5d
1 local S = minetest.get_translator("mesecons_pressureplates")
3 local PRESSURE_PLATE_INTERVAL = 0.04
5 local pp_box_off = {
6 type = "fixed",
7 fixed = { -7/16, -8/16, -7/16, 7/16, -7/16, 7/16 },
10 local pp_box_on = {
11 type = "fixed",
12 fixed = { -7/16, -8/16, -7/16, 7/16, -7.5/16, 7/16 },
15 local function pp_on_timer(pos, elapsed)
16 local node = minetest.get_node(pos)
17 local basename = minetest.registered_nodes[node.name].pressureplate_basename
18 local activated_by = minetest.registered_nodes[node.name].pressureplate_activated_by
20 -- This is a workaround for a strange bug that occurs when the server is started
21 -- For some reason the first time on_timer is called, the pos is wrong
22 if not basename then return end
24 if activated_by == nil then
25 activated_by = { any = true }
26 end
28 local obj_does_activate = function(obj, activated_by)
29 if activated_by.any then
30 return true
31 elseif activated_by.mob and obj:get_luaentity() and obj:get_luaentity()._cmi_is_mob == true then
32 return true
33 elseif activated_by.player and obj:is_player() then
34 return true
35 else
36 return false
37 end
38 end
40 local objs = minetest.get_objects_inside_radius(pos, 1)
42 if node.name == basename .. "_on" then
43 local disable
44 if #objs == 0 then
45 disable = true
46 elseif not activated_by.any then
47 disable = true
48 for k, obj in pairs(objs) do
49 if obj_does_activate(obj, activated_by) then
50 disable = false
51 break
52 end
53 end
54 end
55 if disable then
56 minetest.set_node(pos, {name = basename .. "_off"})
57 mesecon.receptor_off(pos, mesecon.rules.pplate)
58 end
59 elseif node.name == basename .. "_off" then
60 for k, obj in pairs(objs) do
61 local objpos = obj:get_pos()
62 if obj_does_activate(obj, activated_by) then
63 if objpos.y > pos.y-1 and objpos.y < pos.y then
64 minetest.set_node(pos, {name = basename .. "_on"})
65 mesecon.receptor_on(pos, mesecon.rules.pplate)
66 break
67 end
68 end
69 end
70 end
71 return true
72 end
74 -- Register a Pressure Plate
75 -- basename: base name of the pressure plate
76 -- description: description displayed in the player's inventory
77 -- textures_off:textures of the pressure plate when inactive
78 -- textures_on: textures of the pressure plate when active
79 -- image_w: wield image of the pressure plate
80 -- image_i: inventory image of the pressure plate
81 -- recipe: crafting recipe of the pressure plate
82 -- sounds: sound table (like in minetest.register_node)
83 -- plusgroups: group memberships (attached_node=1 and not_in_creative_inventory=1 are already used)
84 -- activated_by: optinal table with elements denoting by which entities this pressure plate is triggered
85 -- Possible table fields:
86 -- * player=true: Player
87 -- * mob=true: Mob
88 -- By default, is triggered by all entities
89 -- longdesc: Customized long description for the in-game help (if omitted, a dummy text is used)
91 function mesecon.register_pressure_plate(basename, description, textures_off, textures_on, image_w, image_i, recipe, sounds, plusgroups, activated_by, longdesc)
92 local groups_off = table.copy(plusgroups)
93 groups_off.attached_node = 1
94 groups_off.dig_by_piston = 1
95 groups_off.pressure_plate = 1
96 local groups_on = table.copy(groups_off)
97 groups_on.not_in_creative_inventory = 1
98 groups_on.pressure_plate = 2
99 if not longdesc then
100 longdesc = S("A pressure plate is a redstone component which supplies its surrounding blocks with redstone power while someone or something rests on top of it.")
102 local tt = S("Provides redstone power when pushed")
103 if not activated_by then
104 tt = tt .. "\n" .. S("Pushable by players, mobs and objects")
105 elseif activated_by.mob and activated_by.player then
106 tt = tt .. "\n" .. S("Pushable by players and mobs")
107 elseif activated_by.mob then
108 tt = tt .. "\n" .. S("Pushable by mobs")
109 elseif activated_by.player then
110 tt = tt .. "\n" .. S("Pushable by players")
113 mesecon.register_node(basename, {
114 drawtype = "nodebox",
115 inventory_image = image_i,
116 wield_image = image_w,
117 paramtype = "light",
118 walkable = false,
119 description = description,
120 on_timer = pp_on_timer,
121 on_construct = function(pos)
122 minetest.get_node_timer(pos):start(PRESSURE_PLATE_INTERVAL)
123 end,
124 sounds = sounds,
125 is_ground_content = false,
126 pressureplate_basename = basename,
127 pressureplate_activated_by = activated_by,
128 _mcl_blast_resistance = 0.5,
129 _mcl_hardness = 0.5,
131 node_box = pp_box_off,
132 selection_box = pp_box_off,
133 groups = groups_off,
134 tiles = textures_off,
136 mesecons = {receptor = { state = mesecon.state.off, rules = mesecon.rules.pplate }},
137 _doc_items_longdesc = longdesc,
138 _tt_help = tt,
140 node_box = pp_box_on,
141 selection_box = pp_box_on,
142 groups = groups_on,
143 tiles = textures_on,
144 description = "",
146 mesecons = {receptor = { state = mesecon.state.on, rules = mesecon.rules.pplate }},
147 _doc_items_create_entry = false,
150 minetest.register_craft({
151 output = basename .. "_off",
152 recipe = recipe,
155 if minetest.get_modpath("doc") then
156 doc.add_entry_alias("nodes", basename .. "_off", "nodes", basename .. "_on")
160 local woods = {
161 { "wood", "mcl_core:wood", "default_wood.png", S("Oak Pressure Plate") },
162 { "acaciawood", "mcl_core:acaciawood", "default_acacia_wood.png", S("Acacia Pressure Plate") },
163 { "birchwood", "mcl_core:birchwood", "mcl_core_planks_birch.png", S("Birch Pressure Plate") },
164 { "darkwood", "mcl_core:darkwood", "mcl_core_planks_big_oak.png", S("Dark Oak Pressure Plate" )},
165 { "sprucewood", "mcl_core:sprucewood", "mcl_core_planks_spruce.png", S("Spruce Pressure Plate") },
166 { "junglewood", "mcl_core:junglewood", "default_junglewood.png", S("Jungle Pressure Plate") },
169 for w=1, #woods do
170 mesecon.register_pressure_plate(
171 "mesecons_pressureplates:pressure_plate_"..woods[w][1],
172 woods[w][4],
173 {woods[w][3]},
174 {woods[w][3]},
175 woods[w][3],
176 nil,
177 {{woods[w][2], woods[w][2]}},
178 mcl_sounds.node_sound_wood_defaults(),
179 {axey=1, material_wood=1},
180 nil,
181 S("A wooden pressure plate is a redstone component which supplies its surrounding blocks with redstone power while any movable object (including dropped items, players and mobs) rests on top of it."))
183 minetest.register_craft({
184 type = "fuel",
185 recipe = "mesecons_pressureplates:pressure_plate_"..woods[w][1].."_off",
186 burntime = 15
191 mesecon.register_pressure_plate(
192 "mesecons_pressureplates:pressure_plate_stone",
193 S("Stone Pressure Plate"),
194 {"default_stone.png"},
195 {"default_stone.png"},
196 "default_stone.png",
197 nil,
198 {{"mcl_core:stone", "mcl_core:stone"}},
199 mcl_sounds.node_sound_stone_defaults(),
200 {pickaxey=1, material_stone=1},
201 { player = true, mob = true },
202 S("A stone pressure plate is a redstone component which supplies its surrounding blocks with redstone power while a player or mob stands on top of it. It is not triggered by anything else."))