3 --made for MC like Survival game
4 --License for code WTFPL and otherwise stated in readmes
7 --################### VILLAGER
9 -- Summary: Villagers are complex NPCs, their main feature allows players to trade with them.
12 -- TODO: 4s Regeneration I after trade unlock
15 local MP
= minetest
.get_modpath(minetest
.get_current_modname())
16 local S
, NS
= dofile(MP
.."/intllib.lua")
18 -- playername-indexed table containing the previously used tradenum
19 local player_tradenum
= {}
20 -- playername-indexed table containing the objectref of trader, if trading formspec is open
21 local player_trading_with
= {}
23 local DEFAULT_WALK_CHANCE
= 33 -- chance to walk in percent, if no player nearby
24 local PLAYER_SCAN_INTERVAL
= 5 -- every X seconds, villager looks for players nearby
25 local PLAYER_SCAN_RADIUS
= 4 -- scan radius for looking for nearby players
27 --[=======[ TRADING ]=======]
29 -- LIST OF VILLAGER PROFESSIONS AND TRADES
31 -- TECHNICAL RESTRICTIONS (FIXME):
32 -- * You can't use a clock as requested item
33 -- * You can't use a compass as requested item if its stack size > 1
34 -- * You can't use a compass in the second requested slot
35 -- This is a problem in the mcl_compass and mcl_clock mods,
36 -- these items should be implemented as single items, then everything
37 -- will be much easier.
39 local COMPASS
= "mcl_compass:compass"
40 if minetest
.registered_aliases
[COMPASS
] then
41 COMPASS
= minetest
.registered_aliases
[COMPASS
]
44 local E1
= { "mcl_core:emerald", 1, 1 } -- one emerald
46 -- Special trades for v6 only
47 local TRADE_V6_RED_SANDSTONE
, TRADE_V6_DARK_OAK_SAPLING
, TRADE_V6_ACACIA_SAPLING
, TRADE_V6_BIRCH_SAPLING
48 if minetest
.get_mapgen_setting("mg_name") == "v6" then
49 TRADE_V6_RED_SANDSTONE
= { E1
, { "mcl_core:redsandstone", 12, 16 } }
50 TRADE_V6_DARK_OAK_SAPLING
= { { "mcl_core:emerald", 6, 9 }, { "mcl_core:darksapling", 1, 1 } }
51 TRADE_V6_ACACIA_SAPLING
= { { "mcl_core:emerald", 14, 17 }, { "mcl_core:acaciasapling", 1, 1 } }
52 TRADE_V6_BIRCH_SAPLING
= { { "mcl_core:emerald", 8, 11 }, { "mcl_core:birchsapling", 1, 1 } }
58 texture
= "mobs_mc_villager_farmer.png",
61 { { "mcl_farming:wheat_item", 18, 22, }, E1
},
62 { { "mcl_farming:potato_item", 15, 19, }, E1
},
63 { { "mcl_farming:carrot_item", 15, 19, }, E1
},
64 { E1
, { "mcl_farming:bread", 2, 4 } },
68 { { "mcl_farming:pumpkin_face", 8, 13 }, E1
},
69 { E1
, { "mcl_farming:pumpkin_pie", 2, 3} },
73 { { "mcl_farming:melon", 7, 12 }, E1
},
74 { E1
, { "mcl_core:apple", 5, 7 }, },
78 { E1
, { "mcl_farming:cookie", 6, 10 } },
79 { E1
, { "mcl_cake:cake", 1, 1 } },
80 TRADE_V6_BIRCH_SAPLING
,
81 TRADE_V6_DARK_OAK_SAPLING
,
82 TRADE_V6_ACACIA_SAPLING
,
88 texture
= "mobs_mc_villager_farmer.png",
91 { { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
92 { { "mcl_mobitems:string", 15, 20 }, E1
},
93 { { "mcl_core:coal_lump", 16, 24 }, E1
},
95 -- TODO: enchanted fishing rod
100 texture
= "mobs_mc_villager_farmer.png",
103 { { "mcl_mobitems:string", 15, 20 }, E1
},
104 { E1
, { "mcl_bows:arrow", 8, 12 } },
108 { { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
109 { { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
115 texture
= "mobs_mc_villager_farmer.png",
118 { { "mcl_wool:white", 16, 22 }, E1
},
119 { { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } },
123 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
124 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
125 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
126 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
127 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
128 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:orange", 1, 1 } },
129 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
130 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
131 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
132 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
133 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
134 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
135 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
136 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
137 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
138 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
144 texture
= "mobs_mc_villager_librarian.png",
147 { { "mcl_core:paper", 24, 36 }, E1
},
148 -- TODO: enchanted book
149 { { "mcl_books:book", 8, 10 }, E1
},
150 { { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
151 { { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
155 { { "mcl_books:written_book", 2, 2 }, E1
},
156 { { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
157 { E1
, { "mcl_core:glass", 3, 5 } },
161 { E1
, { "mcl_core:glass", 3, 5 } },
164 -- TODO: 2 enchanted book tiers
167 { { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
172 name
= "Cartographer",
173 texture
= "mobs_mc_villager_librarian.png",
176 { { "mcl_core:paper", 24, 36 }, E1
},
180 -- subject to special checks
181 { { "mcl_compass:compass", 1, 1 }, E1
},
185 -- TODO: replace with empty map
186 { { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
189 -- TODO: special maps
194 texture
= "mobs_mc_villager_smith.png",
197 { { "mcl_core:coal_lump", 16, 24 }, E1
},
198 { { "mcl_core:emerald", 6, 8 }, { "3d_armor:helmet_iron", 1, 1 } },
202 { { "mcl_core:iron_ingot", 7, 9 }, E1
},
203 { { "mcl_core:emerald", 10, 14 }, { "3d_armor:chestplate_iron", 1, 1 } },
207 { { "mcl_core:diamond", 3, 4 }, E1
},
209 { { "mcl_core:emerald", 16, 19 }, { "3d_armor:chestplate_diamond", 1, 1 } },
213 { { "mcl_core:emerald", 5, 7 }, { "3d_armor:boots_chain", 1, 1 } },
214 { { "mcl_core:emerald", 9, 11 }, { "3d_armor:leggings_chain", 1, 1 } },
215 { { "mcl_core:emerald", 5, 7 }, { "3d_armor:helmet_chain", 1, 1 } },
216 { { "mcl_core:emerald", 11, 15 }, { "3d_armor:chestplate_chain", 1, 1 } },
221 name
= "Leatherworker",
222 texture
= "mobs_mc_villager_butcher.png",
225 { { "mcl_mobitems:leather", 9, 12 }, E1
},
226 { { "mcl_core:emerald", 2, 4 }, { "3d_armor:leggings_leather", 2, 4 } },
231 { { "mcl_core:emerald", 7, 12 }, { "3d_armor:chestplate_leather", 1, 1 } },
235 { { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
241 texture
= "mobs_mc_villager_butcher.png",
244 { { "mcl_mobitems:beef", 14, 18 }, E1
},
245 { { "mcl_mobitems:chicken", 14, 18 }, E1
},
249 { { "mcl_core:coal_lump", 16, 24 }, E1
},
250 { E1
, { "mcl_mobitems:cooked_beef", 5, 7 } },
251 { E1
, { "mcl_mobitems:cooked_chicken", 6, 8 } },
256 name
= "Weapon Smith",
257 texture
= "mobs_mc_villager_smith.png",
260 { { "mcl_core:coal_lump", 16, 24 }, E1
},
261 { { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
265 { { "mcl_core:iron_ingot", 7, 9 }, E1
},
267 { { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron", 1, 1 } },
271 { { "mcl_core:diamond", 3, 4 }, E1
},
273 { { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond", 1, 1 } },
275 { { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond", 1, 1 } },
281 texture
= "mobs_mc_villager_smith.png",
284 { { "mcl_core:coal_lump", 16, 24 }, E1
},
286 { { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron", 1, 1 } },
290 { { "mcl_core:iron_ingot", 7, 9 }, E1
},
292 { { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron", 1, 1 } },
296 { { "mcl_core:diamond", 3, 4 }, E1
},
298 { { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond", 1, 1 } },
304 texture
= "mobs_mc_villager_priest.png",
307 { { "mcl_mobitems:rotten_flesh", 36, 40 }, E1
},
308 { { "mcl_core:gold_ingot", 8, 10 }, E1
},
312 { E1
, { "mesecons:redstone", 1, 4 } },
313 { E1
, { "mcl_dye:blue", 1, 2 } },
317 TRADE_V6_RED_SANDSTONE
,
318 { E1
, { "mcl_nether:glowstone", 1, 3 } },
319 { { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
322 -- TODO: Bottle 'o enchanting
327 texture
= "mobs_mc_villager.png",
328 -- No trades for nitwit
333 local profession_names
= {}
334 for id
, _
in pairs(professions
) do
335 table.insert(profession_names
, id
)
338 local stand_still
= function(self
)
343 local update_max_tradenum
= function(self
)
344 if not self
._trades
then
347 local trades
= minetest
.deserialize(self
._trades
)
349 local trade
= trades
[t
]
350 if trade
.tier
> self
._max_trade_tier
then
351 self
._max_tradenum
= t
- 1
355 self
._max_tradenum
= #trades
358 local init_trader_vars
= function(self
)
359 if not self
._profession
then
360 -- Select random profession from all professions with matching clothing
361 local texture
= self
.base_texture
[1]
363 for prof_id
, prof
in pairs(professions
) do
364 if texture
== prof
.texture
then
365 table.insert(matches
, prof_id
)
368 local p
= math
.random(1, #matches
)
369 self
._profession
= matches
[p
]
371 if not self
._max_trade_tier
then
372 self
._max_trade_tier
= 1
374 if not self
._locked_trades
then
375 self
._locked_trades
= 0
377 if not self
._trading_players
then
378 self
._trading_players
= {}
382 local init_trades
= function(self
, inv
)
383 local profession
= professions
[self
._profession
]
384 local trade_tiers
= profession
.trades
385 if trade_tiers
== nil then
391 local max_tier
= #trade_tiers
393 for tiernum
=1, max_tier
do
394 local tier
= trade_tiers
[tiernum
]
395 for tradenum
=1, #tier
do
396 local trade
= tier
[tradenum
]
397 local wanted1_item
= trade
[1][1]
398 local wanted1_count
= math
.random(trade
[1][2], trade
[1][3])
399 local offered_item
= trade
[2][1]
400 local offered_count
= math
.random(trade
[2][2], trade
[2][3])
402 local wanted
= { wanted1_item
.. " " ..wanted1_count
}
404 local wanted2_item
= trade
[1][4]
405 local wanted2_count
= math
.random(trade
[1][5], trade
[1][6])
406 table.insert(wanted
, wanted2_item
.. " " ..wanted2_count
)
409 table.insert(trades
, {
411 offered
= offered_item
.. " " .. offered_count
,
412 tier
= tiernum
, -- tier of this trade
413 traded_once
= false, -- true if trade was traded at least once
414 trade_counter
= 0, -- how often the this trade was mate after the last time it got unlocked
415 locked
= false, -- if this trade is locked. Locked trades can't be used
419 self
._trades
= minetest
.serialize(trades
)
422 local set_trade
= function(trader
, player
, inv
, concrete_tradenum
)
423 local trades
= minetest
.deserialize(trader
._trades
)
426 trades
= minetest
.deserialize(trader
._trades
)
428 minetest
.log("error", "[mobs_mc] Failed to select villager trade!")
432 local name
= player
:get_player_name()
434 -- Stop tradenum from advancing into locked tiers or out-of-range areas
435 if concrete_tradenum
> trader
._max_tradenum
then
436 concrete_tradenum
= trader
._max_tradenum
437 elseif concrete_tradenum
< 1 then
438 concrete_tradenum
= 1
440 player_tradenum
[name
] = concrete_tradenum
441 local trade
= trades
[concrete_tradenum
]
442 inv
:set_stack("wanted", 1, ItemStack(trade
.wanted
[1]))
443 inv
:set_stack("offered", 1, ItemStack(trade
.offered
))
444 if trade
.wanted
[2] then
445 local wanted2
= ItemStack(trade
.wanted
[2])
446 inv
:set_stack("wanted", 2, wanted2
)
448 inv
:set_stack("wanted", 2, "")
453 local function show_trade_formspec(playername
, trader
, tradenum
)
454 if not trader
._trades
then
460 local trades
= minetest
.deserialize(trader
._trades
)
461 local trade
= trades
[tradenum
]
462 local profession
= professions
[trader
._profession
].name
463 local disabled_img
= ""
465 disabled_img
= "image[4.3,2.52;1,1;mobs_mc_trading_formspec_disabled.png]"..
466 "image[4.3,1.1;1,1;mobs_mc_trading_formspec_disabled.png]"
468 local tradeinv_name
= "mobs_mc:trade_"..playername
469 local tradeinv
= minetest
.formspec_escape("detached:"..tradeinv_name
)
471 local b_prev
, b_next
= "", ""
474 b_prev
= "button[1,1;0.5,1;prev_trade;<]"
476 if tradenum
< trader
._max_tradenum
then
477 b_next
= "button[7.26,1;0.5,1;next_trade;>]"
483 .."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
485 ..mcl_vars
.inventory_header
486 .."label[4,0;"..minetest
.formspec_escape(profession
).."]"
487 .."list[current_player;main;0,4.5;9,3;9]"
488 .."list[current_player;main;0,7.74;9,1;]"
490 .."list["..tradeinv
..";wanted;2,1;2,1;]"
491 .."list["..tradeinv
..";offered;5.76,1;1,1;]"
492 .."list["..tradeinv
..";input;2,2.5;2,1;]"
493 .."list["..tradeinv
..";output;5.76,2.55;1,1;]"
494 .."listring["..tradeinv
..";output]"
495 .."listring[current_player;main]"
496 .."listring["..tradeinv
..";input]"
497 .."listring[current_player;main]"
498 minetest
.sound_play("mobs_mc_villager_trade", {to_player
= playername
})
499 minetest
.show_formspec(playername
, tradeinv_name
, formspec
)
502 local update_offer
= function(inv
, player
, sound
)
503 local name
= player
:get_player_name()
504 local trader
= player_trading_with
[name
]
505 local tradenum
= player_tradenum
[name
]
506 if not trader
or not tradenum
then
509 local trades
= minetest
.deserialize(trader
._trades
)
513 local trade
= trades
[tradenum
]
517 local wanted1
, wanted2
= inv
:get_stack("wanted", 1), inv
:get_stack("wanted", 2)
518 local input1
, input2
= inv
:get_stack("input", 1), inv
:get_stack("input", 2)
520 -- BEGIN OF SPECIAL HANDLING OF COMPASS
521 -- These 2 functions are a complicated check to check if the input contains a
522 -- special item which we cannot check directly against their name, like
524 -- TODO: Remove these check functions when compass and clock are implemented
526 local check_special
= function(special_item
, group
, wanted1
, wanted2
, input1
, input2
)
527 if minetest
.registered_aliases
[special_item
] then
528 special_item
= minetest
.registered_aliases
[special_item
]
530 if wanted1
:get_name() == special_item
then
531 local check_input
= function(input
, wanted
, group
)
532 return minetest
.get_item_group(input
:get_name(), group
) ~= 0 and input
:get_count() >= wanted
:get_count()
534 if check_input(input1
, wanted1
, group
) then
536 elseif check_input(input2
, wanted1
, group
) then
544 -- Apply above function to all items which we consider special.
545 -- This function succeeds if ANY item check succeeds.
546 local check_specials
= function(wanted1
, wanted2
, input1
, input2
)
547 return check_special(COMPASS
, "compass", wanted1
, wanted2
, input1
, input2
)
549 -- END OF SPECIAL HANDLING OF COMPASS
552 ((inv
:contains_item("input", wanted1
) and
553 (wanted2
:is_empty() or inv
:contains_item("input", wanted2
))) or
554 -- BEGIN OF SPECIAL HANDLING OF COMPASS
555 check_specials(wanted1
, wanted2
, input1
, input2
)) and
556 -- END OF SPECIAL HANDLING OF COMPASS
557 (trade
.locked
== false)) then
558 inv
:set_stack("output", 1, inv
:get_stack("offered", 1))
560 minetest
.sound_play("mobs_mc_villager_accept", {to_player
= name
})
564 inv
:set_stack("output", 1, ItemStack(""))
566 minetest
.sound_play("mobs_mc_villager_deny", {to_player
= name
})
572 -- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left
573 local function return_item(itemstack
, dropper
, pos
, inv_p
)
574 if dropper
:is_player() then
575 -- Return to main inventory
576 if inv_p
:room_for_item("main", itemstack
) then
577 inv_p
:add_item("main", itemstack
)
579 -- Drop item on the ground
580 local v
= dropper
:get_look_dir()
581 local p
= {x
=pos
.x
, y
=pos
.y
+1.2, z
=pos
.z
}
582 p
.x
= p
.x
+(math
.random(1,3)*0.2)
583 p
.z
= p
.z
+(math
.random(1,3)*0.2)
584 local obj
= minetest
.add_item(p
, itemstack
)
590 obj
:get_luaentity()._insta_collect
= false
594 -- Fallback for unexpected cases
595 minetest
.add_item(pos
, itemstack
)
600 local return_fields
= function(player
)
601 local name
= player
:get_player_name()
602 local inv_t
= minetest
.get_inventory({type="detached", name
= "mobs_mc:trade_"..name
})
603 local inv_p
= player
:get_inventory()
604 for i
=1, inv_t
:get_size("input") do
605 local stack
= inv_t
:get_stack("input", i
)
606 return_item(stack
, player
, player
:get_pos(), inv_p
)
608 inv_t
:set_stack("input", i
, stack
)
610 inv_t
:set_stack("output", 1, "")
613 minetest
.register_on_player_receive_fields(function(player
, formname
, fields
)
614 if string.sub(formname
, 1, 14) == "mobs_mc:trade_" then
615 local name
= player
:get_player_name()
617 -- Get input items back
618 return_fields(player
)
619 -- Reset internal "trading with" state
620 local trader
= player_trading_with
[name
]
622 trader
._trading_players
[name
] = nil
624 player_trading_with
[name
] = nil
625 elseif fields
.next_trade
or fields
.prev_trade
then
626 local trader
= player_trading_with
[name
]
627 if not trader
or not trader
.object
:get_luaentity() then
630 local trades
= trader
._trades
635 if fields
.prev_trade
then
638 local tradenum
= player_tradenum
[name
] + dir
639 local inv
= minetest
.get_inventory({type="detached", name
="mobs_mc:trade_"..name
})
640 set_trade(trader
, player
, inv
, tradenum
)
641 update_offer(inv
, player
, false)
642 show_trade_formspec(name
, trader
, player_tradenum
[name
])
647 minetest
.register_on_leaveplayer(function(player
)
648 return_fields(player
)
649 player_tradenum
[player
:get_player_name()] = nil
650 local trader
= player_trading_with
[name
]
652 trader
._trading_players
[name
] = nil
654 player_trading_with
[player
:get_player_name()] = nil
658 -- Return true if player is trading with villager, and the villager entity exists
659 local trader_exists
= function(playername
)
660 local trader
= player_trading_with
[playername
]
661 return trader
~= nil and trader
.object
:get_luaentity() ~= nil
664 local trade_inventory
= {
665 allow_take
= function(inv
, listname
, index
, stack
, player
)
666 if listname
== "input" then
667 return stack
:get_count()
668 elseif listname
== "output" then
669 if not trader_exists(player
:get_player_name()) then
672 -- Only allow taking full stack
673 local count
= stack
:get_count()
674 if count
== inv
:get_stack(listname
, index
):get_count() then
675 -- Also update output stack again.
676 -- If input has double the wanted items, the
677 -- output will stay because there will be still
678 -- enough items in input after the trade
679 local wanted1
= inv
:get_stack("wanted", 1)
680 local wanted2
= inv
:get_stack("wanted", 2)
681 local input1
= inv
:get_stack("input", 1)
682 local input2
= inv
:get_stack("input", 2)
683 wanted1
:set_count(wanted1
:get_count()*2)
684 wanted2
:set_count(wanted2
:get_count()*2)
685 -- BEGIN OF SPECIAL HANDLING FOR COMPASS
686 local special_checks
= function(wanted1
, input1
, input2
)
687 if wanted1
:get_name() == COMPASS
then
689 if (minetest
.get_item_group(input1
:get_name(), "compass") ~= 0) then
690 compasses
= compasses
+ input1
:get_count()
692 if (minetest
.get_item_group(input2
:get_name(), "compass") ~= 0) then
693 compasses
= compasses
+ input2
:get_count()
695 return compasses
>= wanted1
:get_count()
699 -- END OF SPECIAL HANDLING FOR COMPASS
700 if (inv
:contains_item("input", wanted1
) and
701 (wanted2
:is_empty() or inv
:contains_item("input", wanted2
)))
702 -- BEGIN OF SPECIAL HANDLING FOR COMPASS
703 or special_checks(wanted1
, input1
, input2
) then
704 -- END OF SPECIAL HANDLING FOR COMPASS
707 -- If less than double the wanted items,
708 -- remove items from output (final trade,
719 allow_move
= function(inv
, from_list
, from_index
, to_list
, to_index
, count
, player
)
720 if from_list
== "input" and to_list
== "input" then
722 elseif from_list
== "output" and to_list
== "input" then
723 if not trader_exists(player
:get_player_name()) then
726 local move_stack
= inv
:get_stack(from_list
, from_index
)
727 if inv
:get_stack(to_list
, to_index
):item_fits(move_stack
) then
733 allow_put
= function(inv
, listname
, index
, stack
, player
)
734 if listname
== "input" then
735 if not trader_exists(player
:get_player_name()) then
738 return stack
:get_count()
744 on_put
= function(inv
, listname
, index
, stack
, player
)
745 update_offer(inv
, player
, true)
747 on_move
= function(inv
, from_list
, from_index
, to_list
, to_index
, count
, player
)
748 if from_list
== "output" and to_list
== "input" then
749 inv
:remove_item("input", inv
:get_stack("wanted", 1))
750 local wanted2
= inv
:get_stack("wanted", 2)
751 if not wanted2
:is_empty() then
752 inv
:remove_item("input", inv
:get_stack("wanted", 2))
754 minetest
.sound_play("mobs_mc_villager_accept", {to_player
= player
:get_player_name()})
756 update_offer(inv
, player
, true)
758 on_take
= function(inv
, listname
, index
, stack
, player
)
760 local name
= player
:get_player_name()
761 if listname
== "output" then
762 local wanted1
= inv
:get_stack("wanted", 1)
763 inv
:remove_item("input", wanted1
)
764 local wanted2
= inv
:get_stack("wanted", 2)
765 if not wanted2
:is_empty() then
766 inv
:remove_item("input", inv
:get_stack("wanted", 2))
768 -- BEGIN OF SPECIAL HANDLING FOR COMPASS
769 if wanted1
:get_name() == COMPASS
then
771 local input
= inv
:get_stack("input", n
)
772 if minetest
.get_item_group(input
:get_name(), "compass") ~= 0 then
773 input
:set_count(input
:get_count() - wanted1
:get_count())
774 inv
:set_stack("input", n
, input
)
779 -- END OF SPECIAL HANDLING FOR COMPASS
780 local trader
= player_trading_with
[name
]
781 local tradenum
= player_tradenum
[name
]
783 if trader
and trader
._trades
then
784 trades
= minetest
.deserialize(trader
._trades
)
787 local trade
= trades
[tradenum
]
788 local unlock_stuff
= false
789 if not trade
.traded_once
then
790 -- Unlock all the things if something was traded
791 -- for the first time ever
793 trade
.traded_once
= true
794 elseif trade
.trade_counter
== 0 and math
.random(1,5) == 1 then
795 -- Otherwise, 20% chance to unlock if used freshly reset trade
798 local update_formspec
= false
800 -- First-time trade unlock all trades and unlock next trade tier
801 if trade
.tier
+ 1 > trader
._max_trade_tier
then
802 trader
._max_trade_tier
= trader
._max_trade_tier
+ 1
803 update_max_tradenum(trader
)
804 update_formspec
= true
807 trades
[t
].locked
= false
808 trades
[t
].trade_counter
= 0
810 trader
._locked_trades
= 0
811 -- Also heal trader for unlocking stuff
812 -- TODO: Replace by Regeneration I
813 trader
.health
= math
.min(trader
.hp_max
, trader
.health
+ 4)
815 trade
.trade_counter
= trade
.trade_counter
+ 1
816 -- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
817 if trader
._max_tradenum
> 1 then
818 if trade
.trade_counter
>= 12 then
820 elseif trade
.trade_counter
>= 2 then
821 local r
= math
.random(1, math
.random(4, 10))
829 inv
:set_stack("output", 1, "")
830 update_formspec
= true
831 trader
._locked_trades
= trader
._locked_trades
+ 1
832 -- Check if we managed to lock ALL available trades. Rare but possible.
833 if trader
._locked_trades
>= trader
._max_tradenum
then
834 -- Emergency unlock! Unlock all other trades except the current one
836 if t
~= tradenum
then
837 trades
[t
].locked
= false
838 trades
[t
].trade_counter
= 0
841 trader
._locked_trades
= 1
842 -- Also heal trader for unlocking stuff
843 -- TODO: Replace by Regeneration I
844 trader
.health
= math
.min(trader
.hp_max
, trader
.health
+ 4)
847 trader
._trades
= minetest
.serialize(trades
)
848 if update_formspec
then
849 show_trade_formspec(name
, trader
, tradenum
)
852 minetest
.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
856 elseif listname
== "input" then
857 update_offer(inv
, player
, false)
860 minetest
.sound_play("mobs_mc_villager_accept", {to_player
= name
})
862 minetest
.sound_play("mobs_mc_villager_deny", {to_player
= name
})
867 minetest
.register_on_joinplayer(function(player
)
868 local name
= player
:get_player_name()
869 player_tradenum
[name
] = 1
870 player_trading_with
[name
] = nil
872 -- Create or get player-specific trading inventory
873 local inv
= minetest
.get_inventory({type="detached", name
="mobs_mc:trade_"..name
})
875 inv
= minetest
.create_detached_inventory("mobs_mc:trade_"..name
, trade_inventory
, name
)
877 inv
:set_size("input", 2)
878 inv
:set_size("output", 1)
879 inv
:set_size("wanted", 2)
880 inv
:set_size("offered", 1)
883 --[=======[ MOB REGISTRATION AND SPAWNING ]=======]
885 mobs
:register_mob("mobs_mc:villager", {
889 collisionbox
= {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
891 mesh
= "mobs_mc_villager.b3d",
894 "mobs_mc_villager.png",
895 "mobs_mc_villager.png", --hat
898 "mobs_mc_villager_farmer.png",
899 "mobs_mc_villager_farmer.png", --hat
902 "mobs_mc_villager_priest.png",
903 "mobs_mc_villager_priest.png", --hat
906 "mobs_mc_villager_librarian.png",
907 "mobs_mc_villager_librarian.png", --hat
910 "mobs_mc_villager_butcher.png",
911 "mobs_mc_villager_butcher.png", --hat
914 "mobs_mc_villager_smith.png",
915 "mobs_mc_villager_smith.png", --hat
918 visual_size
= {x
=3, y
=3},
919 makes_footstep_sound
= true,
924 random = "mobs_mc_villager_noise",
925 death
= "mobs_mc_villager_death",
926 damage
= "mobs_mc_villager_damage",
950 walk_chance
= DEFAULT_WALK_CHANCE
,
951 on_rightclick
= function(self
, clicker
)
953 local name
= clicker
:get_player_name()
954 self
._trading_players
[name
] = true
956 init_trader_vars(self
)
957 if self
._trades
== nil then
960 update_max_tradenum(self
)
961 if self
._trades
== false then
962 -- Villager has no trades, rightclick is a no-op
966 player_trading_with
[name
] = self
968 local inv
= minetest
.get_inventory({type="detached", name
="mobs_mc:trade_"..name
})
970 set_trade(self
, clicker
, inv
, 1)
972 show_trade_formspec(name
, self
)
975 -- Make villager look at player and stand still
976 local selfpos
= self
.object
:get_pos()
977 local clickerpos
= clicker
:get_pos()
978 local dir
= vector
.direction(selfpos
, clickerpos
)
979 self
.object
:set_yaw(minetest
.dir_to_yaw(dir
))
983 _player_scan_timer
= 0,
984 _trading_players
= {}, -- list of playernames currently trading with villager (open formspec)
985 do_custom
= function(self
, dtime
)
986 -- Stand still if player is nearby.
987 if not self
._player_scan_timer
then
988 self
._player_scan_timer
= 0
990 self
._player_scan_timer
= self
._player_scan_timer
+ dtime
991 -- Check infrequently to keep CPU load low
992 if self
._player_scan_timer
> PLAYER_SCAN_INTERVAL
then
993 self
._player_scan_timer
= 0
994 local selfpos
= self
.object
:get_pos()
995 local objects
= minetest
.get_objects_inside_radius(selfpos
, PLAYER_SCAN_RADIUS
)
996 local has_player
= false
997 for o
, obj
in pairs(objects
) do
998 if obj
:is_player() then
1004 minetest
.log("verbose", "[mobs_mc] Player near villager found!")
1007 minetest
.log("verbose", "[mobs_mc] No player near villager found!")
1008 self
.walk_chance
= DEFAULT_WALK_CHANCE
1014 on_spawn
= function(self
)
1015 init_trader_vars(self
)
1017 on_die
= function(self
, pos
)
1018 -- Close open trade formspecs and give input back to players
1019 local trading_players
= self
._trading_players
1020 for name
, _
in pairs(trading_players
) do
1021 minetest
.close_formspec(name
, "mobs_mc:trade_"..name
)
1022 local player
= minetest
.get_player_by_name(name
)
1024 return_fields(player
)
1032 mobs
:spawn_specific("mobs_mc:villager", mobs_mc
.spawn
.village
, {"air"}, 0, minetest
.LIGHT_MAX
+1, 30, 8000, 4, mobs_mc
.spawn_height
.water
+1, mobs_mc
.spawn_height
.overworld_max
)
1035 mobs
:alias_mob("mobs:villager", "mobs_mc:villager")
1038 mobs
:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)
1040 if minetest
.settings
:get_bool("log_mods") then
1041 minetest
.log("action", "MC mobs loaded")