Make throwable potion entities non-pointable
[MineClone/MineClone2.git] / mods / ITEMS / mcl_potions / splash.lua
blob75ab6d6edb782622d63d3b987a03fec742b389dd
1 local S = minetest.get_translator("mcl_potions")
2 local GRAVITY = tonumber(minetest.settings:get("movement_gravity"))
4 local splash_image = function(colorstring, opacity)
5 if not opacity then
6 opacity = 127
7 end
8 return "mcl_potions_splash_overlay.png^[colorize:"..colorstring..":"..tostring(opacity).."^mcl_potions_splash_bottle.png"
9 end
12 function mcl_potions.register_splash(name, descr, color, def)
14 local id = "mcl_potions:"..name.."_splash"
15 local longdesc = def.longdesc
16 if not def.no_effect then
17 longdesc = S("A throwable potion that will shatter on impact, where it gives all nearby players and mobs a status effect.")
18 if def.longdesc then
19 longdesc = longdesc .. "\n" .. def.longdesc
20 end
21 end
22 minetest.register_craftitem(id, {
23 description = descr,
24 _tt_help = def.tt,
25 _doc_items_longdesc = longdesc,
26 _doc_items_usagehelp = S("Use the “Punch” key to throw it."),
27 inventory_image = splash_image(color),
28 groups = {brewitem=1, not_in_creative_inventory=0},
29 on_use = function(item, placer, pointed_thing)
30 local velocity = 10
31 local dir = placer:get_look_dir();
32 local pos = placer:get_pos();
33 local obj = minetest.add_entity({x=pos.x+dir.x,y=pos.y+2+dir.y,z=pos.z+dir.z}, id.."_flying")
34 obj:set_velocity({x=dir.x*velocity,y=dir.y*velocity,z=dir.z*velocity})
35 obj:set_acceleration({x=dir.x*-3, y=-9.8, z=dir.z*-3})
36 obj:get_luaentity()._thrower = placer:get_player_name()
37 if not minetest.is_creative_enabled(placer:get_player_name()) then
38 item:take_item()
39 end
40 return item
41 end,
42 stack_max = 1,
43 _on_dispense = function(stack, dispenserpos, droppos, dropnode, dropdir)
44 local s_pos = vector.add(dispenserpos, vector.multiply(dropdir, 0.51))
45 local obj = minetest.add_entity({x=s_pos.x+dropdir.x,y=s_pos.y+dropdir.y,z=s_pos.z+dropdir.z}, id.."_flying")
46 local velocity = 22
47 obj:set_velocity({x=dropdir.x*velocity,y=dropdir.y*velocity,z=dropdir.z*velocity})
48 obj:set_acceleration({x=dropdir.x*-3, y=-9.8, z=dropdir.z*-3})
49 end
52 local w = 0.7
54 minetest.register_entity(id.."_flying",{
55 textures = {splash_image(color)},
56 hp_max = 1,
57 visual_size = {x=w/2,y=w/2},
58 collisionbox = {-0.1,-0.1,-0.1,0.1,0.1,0.1},
59 pointable = false,
60 on_step = function(self, dtime)
61 local pos = self.object:get_pos()
62 local node = minetest.get_node(pos)
63 local n = node.name
64 local d = 0.1
65 local redux_map = {7/8,0.5,0.25}
66 if n ~= "air" and n ~= "mcl_portals:portal" and n ~= "mcl_portals:portal_end" or mcl_potions.is_obj_hit(self, pos) then
67 minetest.sound_play("mcl_potions_breaking_glass", {pos = pos, max_hear_distance = 16, gain = 1})
68 local texture, acc
69 if name == "water" then
70 texture = "mcl_potions_droplet.png"
71 acc = {x=0, y=-GRAVITY, z=0}
72 else
73 texture = "mcl_potions_sprite.png"
74 acc = {x=0, y=0, z=0}
75 end
76 minetest.add_particlespawner({
77 amount = 50,
78 time = 0.1,
79 minpos = {x=pos.x-d, y=pos.y+0.5, z=pos.z-d},
80 maxpos = {x=pos.x+d, y=pos.y+0.5+d, z=pos.z+d},
81 minvel = {x=-2, y=0, z=-2},
82 maxvel = {x=2, y=2, z=2},
83 minacc = acc,
84 maxacc = acc,
85 minexptime = 0.5,
86 maxexptime = 1.25,
87 minsize = 1,
88 maxsize = 2,
89 collisiondetection = true,
90 vertical = false,
91 texture = texture.."^[colorize:"..color..":127"
94 if name == "water" then
95 mcl_potions._extinguish_nearby_fire(pos)
96 end
97 self.object:remove()
98 for _,obj in pairs(minetest.get_objects_inside_radius(pos, 4)) do
100 local entity = obj:get_luaentity()
101 if obj:is_player() or entity._cmi_is_mob then
103 local pos2 = obj:get_pos()
104 local rad = math.floor(math.sqrt((pos2.x-pos.x)^2 + (pos2.y-pos.y)^2 + (pos2.z-pos.z)^2))
105 if rad > 0 then def.potion_fun(obj, redux_map[rad]) else def.potion_fun(obj, 1) end
111 end,
115 local function time_string(dur)
116 return math.floor(dur/60)..string.format(":%02d",math.floor(dur % 60))
119 local splash_DUR = mcl_potions.DURATION*mcl_potions.SPLASH_FACTOR
120 local splash_DUR_2 = mcl_potions.DURATION_2*mcl_potions.SPLASH_FACTOR
121 local splash_DUR_pl = mcl_potions.DURATION_PLUS*mcl_potions.SPLASH_FACTOR
125 -- register_splash("weakness", S("Weakness Splash Potion"), "#6600AA", {
126 -- potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR*mcl_potions.INV_FACTOR*redx) end,
127 -- -- TODO: Fix tooltip
128 -- tt = time_string(splash_DUR*mcl_potions.INV_FACTOR)
129 -- })
131 -- register_splash("weakness_plus", S("Weakness Splash Potion +"), "#7700BB", {
132 -- potion_fun = function(player, redx) mcl_potions.weakness_func(player, -4, splash_DUR_pl*mcl_potions.INV_FACTOR*redx) end,
133 -- -- TODO: Fix tooltip
134 -- tt = time_string(splash_DUR_pl*mcl_potions.INV_FACTOR)
135 -- })
137 -- register_splash("strength", S("Strength Splash Potion"), "#D444D4", {
138 -- potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR*redx) end,
139 -- -- TODO: Fix tooltip
140 -- tt = time_string(splash_DUR)
141 -- })
143 -- register_splash("strength_2", S("Strength Splash Potion II"), "#D444F4", {
144 -- potion_fun = function(player, redx) mcl_potions.strength_func(player, 6, splash_DUR_2*redx) end,
145 -- -- TODO: Fix tooltip
146 -- tt = time_string(splash_DUR_2)
147 -- })
149 -- register_splash("strength_plus", S("Strength Splash Potion +"), "#D444E4", {
150 -- potion_fun = function(player, redx) mcl_potions.strength_func(player, 3, splash_DUR_pl*redx) end,
151 -- -- TODO: Fix tooltip
152 -- tt = time_string(splash_DUR_pl)
153 -- })