1 # This file contains settings of MineClone 2that can be changed in
5 # In creative mode, players are able to dig all kind of blocks
6 # instantly, and have access to unlimited resources.
7 # Items are not used up, and blocks do not drop.
8 # Some of the functionality is only available if this setting is present
10 # This setting may be removed in later version in favor of
11 # per-player Creative Mode.
12 creative_mode (Creative mode) bool false
14 # Fire spreads and flammable blocks might be destroyed by nearby fire.
15 # Destructive fire may cause severe destruction.
16 # Fire blocks will be non-destructive and stops spreading when this
17 # setting is disabled, but they still deal damage to creatures.
18 enable_fire (Destructive and spreading fire) bool true
20 # If enabled, the weather will change naturally over time.
21 mcl_doWeatherCycle (Change weather) bool true
23 # If enabled, breaking blocks will cause them to drop as item.
24 # Note that blocks never have drops when in Creative Mode.
25 mcl_doTileDrops (Blocks have drops) bool true
27 # If enabled, TNT explosions destroy blocks.
28 mcl_tnt_griefing (TNT destroys blocks) bool true
31 # If enabled, players respawn at the bed they last lay on instead of normal
33 # This setting is only read at startup.
34 enable_bed_respawn (Respawn at bed) bool true
36 # If enabled, the night can be skipped if all players are in bed.
37 # This setting is only read at startup.
38 enable_bed_night_skip (Skip night when sleeping) bool true
39 # Normally, players drop all their items when they die. Enable this
40 # setting, so players always keep their inventory on death.
41 mcl_keepInventory (Keep inventory on death) bool false
43 # If enabled, chat messages are shown to everyone when a player dies.
44 mcl_showDeathMessages (Show death messages) bool true
46 # If enabled, the recipe book will progressively be filled with new recipes that can be crafted from all items you ever have had in your inventory.
47 # Recommended for new players and for a spoiler-free gameplay experience.
48 # If disabled, all recipes will be shown.
49 mcl_craftguide_progressive_mode (Learn crafting recipes progressively) bool true
52 # If enabled, mobs will spawn naturally. This does not affect
53 # affect mob spawners.
54 # This setting is only read at startup.
55 mobs_spawn (Spawn mobs naturally) bool true
57 # Controls the overall amount of mobs that spawn. The higher the number,
58 # the less often mobs will spawn. This does not affect mob spawners.
59 mobs_spawn_chance (Mob spawn chance) float 2.5 0.0
61 # If enabled, only peaceful mobs will appear naturally. This does not
62 # affect mob spawners.
63 # This setting is only read at startup.
64 only_peaceful_mobs (Spawn only peaceful mobs) bool false
66 # Allow mobs to spawn in protected areas. This does not affect
68 mobs_spawn_protected (Mobs spawn in protected areas) bool false
70 # Mobs difficulty. This is a number that will affect the initial and maximum
71 # health and the amount of damage that mobs deal. Health and damage will
72 # be multiplied with this number.
73 mob_difficulty (Mob difficulty factor) float 1.0 0.0
75 # If enabled, mobs might drop items when they die.
76 mobs_drop_items (Mobs drop items) bool true
78 # If enabled, mobs can take, place, change and destroy blocks around them.
79 mobs_griefing (Mobs change blocks) bool true
81 # If enabled, mobs won't damage particles when they got hurt.
82 mobs_disable_blood (Disable mob damage particles) bool false
86 flame_sound (Flame sound) bool true
89 # Whether ice is translucent. If disabled, ice is fully opaque.
91 # Note: As of Minetest version 5.1.0, translucent ice above oceans
92 # will look weird, there's a lot of flashing/blinking going on
93 # due to bugs in Minetest's implementation of translucency.
94 # See also: https://github.com/minetest/minetest/issues/95
95 mcl_translucent_ice (Translucent ice) bool false
97 # Whether to generate fallen logs in some biomes.
98 # They might not always look pretty and have strange overhangs.
99 mcl_generate_fallen_logs (Generate fallen logs) bool false
101 # If enabled, the “flat” map generator generates a Classic Superflat world:
102 # Completely flat, 1 layer of grass blocks on top of 2 layers of dirt on
103 # top of a final layer of bedrock. No caves, trees or plants.
104 # Also, if enabled, the setting “mgflat_flags” is ignored.
105 # If disabled, Minetest's default flat map generator is used, that is, trees,
106 # caves, and a deeper underground can be generated.
108 # Caution: Change this setting with care!
109 # If you change this setting, then play on an existing flat world
110 # that started with a different setting (e.g. you changed from superflat
111 # from “enabled” to “disabled”), there will be continuity errors when players
112 # reach new areas. Most importantly, the void is much higher in Superflat than
114 # But creating new flat worlds after changing this setting should be safe.
115 mcl_superflat_classic (Classic superflat map generation) bool true