2 -- API for Mobs Redo: MineClone 2 Edition (MRM)
6 mobs
.version
= "20180531" -- don't rely too much on this, rarely updated, if ever
8 local MAX_MOB_NAME_LENGTH
= 30
11 local S
= minetest
.get_translator("mcl_mobs")
14 local use_cmi
= minetest
.global_exists("cmi")
17 -- Invisibility mod check
19 if minetest
.global_exists("invisibility") then
20 mobs
.invis
= invisibility
25 local creative_mode_cache
= minetest
.settings
:get_bool("creative_mode")
26 function mobs
.is_creative(name
)
27 return creative_mode_cache
or minetest
.check_player_privs(name
, {creative
= true})
31 -- localize math functions
38 local atann
= math
.atan
39 local random = math
.random
40 local floor = math
.floor
41 local atan = function(x
)
42 if not x
or x
~= x
then
51 local damage_enabled
= minetest
.settings
:get_bool("enable_damage")
52 local mobs_spawn
= minetest
.settings
:get_bool("mobs_spawn", true) ~= false
54 local disable_blood
= minetest
.settings
:get_bool("mobs_disable_blood")
55 local mobs_drop_items
= minetest
.settings
:get_bool("mobs_drop_items") ~= false
56 local mobs_griefing
= minetest
.settings
:get_bool("mobs_griefing") ~= false
57 local creative
= minetest
.settings
:get_bool("creative_mode")
58 local spawn_protected
= minetest
.settings
:get_bool("mobs_spawn_protected") ~= false
59 local remove_far
= false
60 local difficulty
= tonumber(minetest
.settings
:get("mob_difficulty")) or 1.0
61 local show_health
= false
62 local max_per_block
= tonumber(minetest
.settings
:get("max_objects_per_block") or 99)
63 local mobs_spawn_chance
= tonumber(minetest
.settings
:get("mobs_spawn_chance") or 2.5)
65 -- Peaceful mode message so players will know there are no monsters
66 if minetest
.settings
:get_bool("only_peaceful_mobs", false) then
67 minetest
.register_on_joinplayer(function(player
)
68 minetest
.chat_send_player(player
:get_player_name(),
69 S("Peaceful mode active! No monsters will spawn."))
73 -- calculate aoc range for mob count
74 local aosrb
= tonumber(minetest
.settings
:get("active_object_send_range_blocks"))
75 local abr
= tonumber(minetest
.settings
:get("active_block_range"))
76 local aoc_range
= max(aosrb
, abr
) * 16
78 -- pathfinding settings
79 local enable_pathfinding
= true
80 local stuck_timeout
= 3 -- how long before mob gets stuck in place and starts searching
81 local stuck_path_timeout
= 10 -- how long will mob follow path before giving up
84 local node_ice
= "mcl_core:ice"
85 local node_snowblock
= "mcl_core:snowblock"
86 local node_snow
= "mcl_core:snow"
87 mobs
.fallback_node
= minetest
.registered_aliases
["mapgen_dirt"] or "mcl_core:dirt"
89 local mod_weather
= minetest
.get_modpath("mcl_weather") ~= nil
90 local mod_tnt
= minetest
.get_modpath("mcl_tnt") ~= nil
91 local mod_mobspawners
= minetest
.get_modpath("mcl_mobspawners") ~= nil
92 local mod_hunger
= minetest
.get_modpath("mcl_hunger") ~= nil
93 local mod_worlds
= minetest
.get_modpath("mcl_worlds") ~= nil
94 local mod_armor
= minetest
.get_modpath("mcl_armor") ~= nil
97 local mob_sound
= function(self
, soundname
, is_opinion
, fixed_pitch
)
100 if self
.sounds_child
and self
.child
then
101 soundinfo
= self
.sounds_child
102 elseif self
.sounds
then
103 soundinfo
= self
.sounds
105 if not soundinfo
then
108 local sound
= soundinfo
[soundname
]
110 if is_opinion
and self
.opinion_sound_cooloff
> 0 then
114 if not fixed_pitch
then
115 local base_pitch
= soundinfo
.base_pitch
116 if not base_pitch
then
119 if self
.child
and (not self
.sounds_child
) then
120 -- Children have higher pitch
121 pitch
= base_pitch
* 1.5
125 -- randomize the pitch a bit
126 pitch
= pitch
+ math
.random(-10, 10) * 0.005
128 minetest
.sound_play(sound
, {
129 object
= self
.object
,
131 max_hear_distance
= self
.sounds
.distance
,
134 self
.opinion_sound_cooloff
= 1
138 -- Reeturn true if object is in view_range
139 local function object_in_range(self
, object
)
144 -- Apply view range reduction for special player armor
145 if object
:is_player() and mod_armor
then
146 factor
= armor
:get_mob_view_range_factor(object
, self
.name
)
150 if factor
and factor
== 0 then
153 dist
= self
.view_range
* factor
155 dist
= self
.view_range
157 if vector
.distance(self
.object
:get_pos(), object
:get_pos()) > dist
then
165 local do_attack
= function(self
, player
)
167 if self
.state
== "attack" then
172 self
.state
= "attack"
174 -- TODO: Implement war_cry sound without being annoying
175 --if random(0, 100) < 90 then
176 --mob_sound(self, "war_cry", true)
181 -- move mob in facing direction
182 local set_velocity
= function(self
, v
)
184 -- do not move if mob has been ordered to stay
185 if self
.order
== "stand" then
186 self
.object
:set_velocity({x
= 0, y
= 0, z
= 0})
190 local yaw
= (self
.object
:get_yaw() or 0) + self
.rotate
192 self
.object
:set_velocity({
194 y
= self
.object
:get_velocity().y
,
200 -- calculate mob velocity
201 local get_velocity
= function(self
)
203 local v
= self
.object
:get_velocity()
205 return (v
.x
* v
.x
+ v
.z
* v
.z
) ^
0.5
209 -- set and return valid yaw
210 local set_yaw
= function(self
, yaw
, delay
)
212 if not yaw
or yaw
~= yaw
then
219 self
.object
:set_yaw(yaw
)
223 self
.target_yaw
= yaw
226 return self
.target_yaw
229 -- global function to set mob yaw
230 function mobs
:yaw(self
, yaw
, delay
)
231 set_yaw(self
, yaw
, delay
)
234 local add_texture_mod
= function(self
, mod)
236 local already_added
= false
237 for i
=1, #self
.texture_mods
do
238 if mod == self
.texture_mods
[i
] then
241 full_mod
= full_mod
.. self
.texture_mods
[i
]
243 if not already_added
then
244 full_mod
= full_mod
.. mod
245 table.insert(self
.texture_mods
, mod)
247 self
.object
:set_texture_mod(full_mod
)
249 local remove_texture_mod
= function(self
, mod)
252 for i
=1, #self
.texture_mods
do
253 if self
.texture_mods
[i
] ~= mod then
254 full_mod
= full_mod
.. self
.texture_mods
[i
]
256 table.insert(remove, i
)
260 table.remove(self
.texture_mods
, remove[i
])
262 self
.object
:set_texture_mod(full_mod
)
265 -- set defined animation
266 local set_animation
= function(self
, anim
)
268 if not self
.animation
269 or not anim
then return end
271 self
.animation
.current
= self
.animation
.current
or ""
273 if anim
== self
.animation
.current
274 or not self
.animation
[anim
.. "_start"]
275 or not self
.animation
[anim
.. "_end"] then
279 self
.animation
.current
= anim
281 self
.object
:set_animation({
282 x
= self
.animation
[anim
.. "_start"],
283 y
= self
.animation
[anim
.. "_end"]},
284 self
.animation
[anim
.. "_speed"] or self
.animation
.speed_normal
or 15,
285 0, self
.animation
[anim
.. "_loop"] ~= false)
289 -- above function exported for mount.lua
290 function mobs
:set_animation(self
, anim
)
291 set_animation(self
, anim
)
294 -- Returns true is node can deal damage to self
295 local is_node_dangerous
= function(self
, nodename
)
297 if self
.water_damage
> 0 then
298 if minetest
.get_item_group(nn
, "water") ~= 0 then
302 if self
.lava_damage
> 0 then
303 if minetest
.get_item_group(nn
, "lava") ~= 0 then
307 if self
.fire_damage
> 0 then
308 if minetest
.get_item_group(nn
, "fire") ~= 0 then
312 if minetest
.registered_nodes
[nn
].drowning
> 0 then
313 if self
.breath_max
~= -1 then
317 if minetest
.registered_nodes
[nn
].damage_per_second
> 0 then
324 -- check line of sight (BrunoMine)
325 local line_of_sight
= function(self
, pos1
, pos2
, stepsize
)
327 stepsize
= stepsize
or 1
329 local s
, pos
= minetest
.line_of_sight(pos1
, pos2
, stepsize
)
331 -- normal walking and flying mobs can see you through air
336 -- New pos1 to be analyzed
337 local npos1
= {x
= pos1
.x
, y
= pos1
.y
, z
= pos1
.z
}
339 local r
, pos
= minetest
.line_of_sight(npos1
, pos2
, stepsize
)
342 if r
== true then return true end
345 local nn
= minetest
.get_node(pos
).name
347 -- Target Distance (td) to travel
348 local td
= vector
.distance(pos1
, pos2
)
350 -- Actual Distance (ad) traveled
353 -- It continues to advance in the line of sight in search of a real
354 -- obstruction which counts as 'normal' nodebox.
355 while minetest
.registered_nodes
[nn
]
356 and minetest
.registered_nodes
[nn
].walkable
== false do
358 -- Check if you can still move forward
359 if td
< ad
+ stepsize
then
360 return true -- Reached the target
363 -- Moves the analyzed pos
364 local d
= vector
.distance(pos1
, pos2
)
366 npos1
.x
= ((pos2
.x
- pos1
.x
) / d
* stepsize
) + pos1
.x
367 npos1
.y
= ((pos2
.y
- pos1
.y
) / d
* stepsize
) + pos1
.y
368 npos1
.z
= ((pos2
.z
- pos1
.z
) / d
* stepsize
) + pos1
.z
372 or npos1
.x
~= npos1
.x
373 or npos1
.y
~= npos1
.y
374 or npos1
.z
~= npos1
.z
then
381 r
, pos
= minetest
.line_of_sight(npos1
, pos2
, stepsize
)
383 if r
== true then return true end
385 -- New Nodename found
386 nn
= minetest
.get_node(pos
).name
394 -- are we flying in what we are suppose to? (taikedz)
395 local flight_check
= function(self
)
397 local nod
= self
.standing_in
398 local def
= minetest
.registered_nodes
[nod
]
400 if not def
then return false end -- nil check
403 if type(self
.fly_in
) == "string" then
404 fly_in
= { self
.fly_in
}
405 elseif type(self
.fly_in
) == "table" then
411 for _
,checknode
in pairs(fly_in
) do
412 if nod
== checknode
then
414 elseif checknode
== "__airlike" and def
.walkable
== false and
415 (def
.liquidtype
== "none" or minetest
.get_item_group(nod
, "fake_liquid") == 1) then
424 -- custom particle effects
425 local effect
= function(pos
, amount
, texture
, min_size
, max_size
, radius
, gravity
, glow
, go_down
)
428 min_size
= min_size
or 0.5
429 max_size
= max_size
or 1
430 gravity
= gravity
or -10
432 go_down
= go_down
or false
441 minetest
.add_particlespawner({
446 minvel
= {x
= -radius
, y
= ym
, z
= -radius
},
447 maxvel
= {x
= radius
, y
= radius
, z
= radius
},
448 minacc
= {x
= 0, y
= gravity
, z
= 0},
449 maxacc
= {x
= 0, y
= gravity
, z
= 0},
459 local damage_effect
= function(self
, damage
)
461 if (not disable_blood
) and damage
> 0 then
463 local amount_large
= math
.floor(damage
/ 2)
464 local amount_small
= damage
% 2
466 local pos
= self
.object
:get_pos()
468 pos
.y
= pos
.y
+ (self
.collisionbox
[5] - self
.collisionbox
[2]) * .5
470 local texture
= "mobs_blood.png"
471 -- full heart damage (one particle for each 2 HP damage)
472 if amount_large
> 0 then
473 effect(pos
, amount_large
, texture
, 2, 2, 1.75, 0, nil, true)
475 -- half heart damage (one additional particle if damage is an odd number)
476 if amount_small
> 0 then
477 -- TODO: Use "half heart"
478 effect(pos
, amount_small
, texture
, 1, 1, 1.75, 0, nil, true)
483 local update_tag
= function(self
)
484 self
.object
:set_properties({
485 nametag
= self
.nametag
,
492 local item_drop
= function(self
, cooked
)
494 -- no drops if disabled by setting
495 if not mobs_drop_items
then return end
497 -- no drops for child mobs (except monster)
498 if (self
.child
and self
.type ~= "monster") then
503 local pos
= self
.object
:get_pos()
505 self
.drops
= self
.drops
or {} -- nil check
507 for n
= 1, #self
.drops
do
509 if random(1, self
.drops
[n
].chance
) == 1 then
511 num
= random(self
.drops
[n
].min or 1, self
.drops
[n
].max or 1)
512 item
= self
.drops
[n
].name
514 -- cook items when true
517 local output
= minetest
.get_craft_result({
518 method
= "cooking", width
= 1, items
= {item
}})
520 if output
and output
.item
and not output
.item
:is_empty() then
521 item
= output
.item
:get_name()
525 -- add item if it exists
526 obj
= minetest
.add_item(pos
, ItemStack(item
.. " " .. num
))
528 if obj
and obj
:get_luaentity() then
531 x
= random(-10, 10) / 9,
533 z
= random(-10, 10) / 9,
536 obj
:remove() -- item does not exist
545 -- check if mob is dead or only hurt
546 local check_for_death
= function(self
, cause
, cmi_cause
)
548 -- has health actually changed?
549 if self
.health
== self
.old_health
and self
.health
> 0 then
553 local damaged
= self
.health
< self
.old_health
554 self
.old_health
= self
.health
556 -- still got some health?
557 if self
.health
> 0 then
559 -- make sure health isn't higher than max
560 if self
.health
> self
.hp_max
then
561 self
.health
= self
.hp_max
564 -- play damage sound if health was reduced and make mob flash red.
566 add_texture_mod(self
, "^[colorize:#FF000040")
567 minetest
.after(.2, function(self
)
568 if self
and self
.object
then
569 remove_texture_mod(self
, "^[colorize:#FF000040")
572 mob_sound(self
, "damage")
575 -- backup nametag so we can show health stats
576 if not self
.nametag2
then
577 self
.nametag2
= self
.nametag
or ""
581 and (cmi_cause
and cmi_cause
.type == "punch") then
584 self
.nametag
= "♥ " .. self
.health
.. " / " .. self
.hp_max
592 -- dropped cooked item if mob died in lava
593 if cause
== "lava" then
594 item_drop(self
, true)
599 mob_sound(self
, "death")
601 local pos
= self
.object
:get_pos()
603 -- execute custom death function
606 self
.on_die(self
, pos
)
609 cmi
.notify_die(self
.object
, cmi_cause
)
617 -- default death function and die animation (if defined)
619 and self
.animation
.die_start
620 and self
.animation
.die_end
then
622 local frames
= self
.animation
.die_end
- self
.animation
.die_start
623 local speed
= self
.animation
.die_speed
or 15
624 local length
= max(frames
/ speed
, 0)
632 set_velocity(self
, 0)
633 set_animation(self
, "die")
635 minetest
.after(length
, function(self
)
636 if not self
.object
:get_luaentity() then
640 cmi
.notify_die(self
.object
, cmi_cause
)
648 cmi
.notify_die(self
.object
, cmi_cause
)
654 effect(pos
, 20, "tnt_smoke.png")
660 -- check if within physical map limits (-30911 to 30927)
661 local within_limits
= function(pos
, radius
)
663 if (pos
.x
- radius
) > -30913
664 and (pos
.x
+ radius
) < 30928
665 and (pos
.y
- radius
) > -30913
666 and (pos
.y
+ radius
) < 30928
667 and (pos
.z
- radius
) > -30913
668 and (pos
.z
+ radius
) < 30928 then
669 return true -- within limits
672 return false -- beyond limits
676 -- is mob facing a cliff or danger
677 local is_at_cliff_or_danger
= function(self
)
679 if self
.fear_height
== 0 then -- 0 for no falling protection!
683 local yaw
= self
.object
:get_yaw()
684 local dir_x
= -sin(yaw
) * (self
.collisionbox
[4] + 0.5)
685 local dir_z
= cos(yaw
) * (self
.collisionbox
[4] + 0.5)
686 local pos
= self
.object
:get_pos()
687 local ypos
= pos
.y
+ self
.collisionbox
[2] -- just above floor
689 local free_fall
, blocker
= minetest
.line_of_sight(
690 {x
= pos
.x
+ dir_x
, y
= ypos
, z
= pos
.z
+ dir_z
},
691 {x
= pos
.x
+ dir_x
, y
= ypos
- self
.fear_height
, z
= pos
.z
+ dir_z
})
695 local bnode
= minetest
.get_node(blocker
)
696 local danger
= is_node_dangerous(self
, bnode
.name
)
700 local def
= minetest
.registered_nodes
[bnode
.name
]
701 return (not def
and def
.walkable
)
709 -- get node but use fallback for nil or unknown
710 local node_ok
= function(pos
, fallback
)
712 fallback
= fallback
or mobs
.fallback_node
714 local node
= minetest
.get_node_or_nil(pos
)
716 if node
and minetest
.registered_nodes
[node
.name
] then
720 return minetest
.registered_nodes
[fallback
]
724 -- environmental damage (water, lava, fire, light etc.)
725 local do_env_damage
= function(self
)
727 -- feed/tame text timer (so mob 'full' messages dont spam chat)
728 if self
.htimer
> 0 then
729 self
.htimer
= self
.htimer
- 1
732 -- reset nametag after showing health stats
733 if self
.htimer
< 1 and self
.nametag2
then
735 self
.nametag
= self
.nametag2
741 local pos
= self
.object
:get_pos()
743 self
.time_of_day
= minetest
.get_timeofday()
745 -- remove mob if beyond map limits
746 if not within_limits(pos
, 0) then
752 local deal_light_damage
= function(self
, pos
, damage
)
753 if not (mod_weather
and (mcl_weather
.rain
.raining
or mcl_weather
.state
== "snow") and mcl_weather
.is_outdoor(pos
)) then
754 self
.health
= self
.health
- damage
756 effect(pos
, 5, "tnt_smoke.png")
758 if check_for_death(self
, "light", {type = "light"}) then return end
762 -- bright light harms mob
763 if self
.light_damage
~= 0 and (minetest
.get_node_light(pos
) or 0) > 12 then
764 deal_light_damage(self
, pos
, self
.light_damage
)
766 local _
, dim
= nil, "overworld"
768 _
, dim
= mcl_worlds
.y_to_layer(pos
.y
)
770 if self
.sunlight_damage
~= 0 and (minetest
.get_node_light(pos
) or 0) >= minetest
.LIGHT_MAX
and dim
== "overworld" then
771 deal_light_damage(self
, pos
, self
.sunlight_damage
)
774 local y_level
= self
.collisionbox
[2]
777 y_level
= self
.collisionbox
[2] * 0.5
780 -- what is mob standing in?
781 pos
.y
= pos
.y
+ y_level
+ 0.25 -- foot level
782 local pos2
= {x
=pos
.x
, y
=pos
.y
-1, z
=pos
.z
}
783 self
.standing_in
= node_ok(pos
, "air").name
784 self
.standing_on
= node_ok(pos2
, "air").name
786 -- don't fall when on ignore, just stand still
787 if self
.standing_in
== "ignore" then
788 self
.object
:set_velocity({x
= 0, y
= 0, z
= 0})
791 local nodef
= minetest
.registered_nodes
[self
.standing_in
]
794 if self
.rain_damage
> 0 and mod_weather
then
795 if mcl_weather
.rain
.raining
and mcl_weather
.is_outdoor(pos
) then
797 self
.health
= self
.health
- self
.rain_damage
799 if check_for_death(self
, "rain", {type = "environment",
800 pos
= pos
, node
= self
.standing_in
}) then return end
804 pos
.y
= pos
.y
+ 1 -- for particle effect position
807 if self
.water_damage
> 0
808 and nodef
.groups
.water
then
810 if self
.water_damage
~= 0 then
812 self
.health
= self
.health
- self
.water_damage
814 effect(pos
, 5, "tnt_smoke.png", nil, nil, 1, nil)
816 if check_for_death(self
, "water", {type = "environment",
817 pos
= pos
, node
= self
.standing_in
}) then return end
821 elseif self
.lava_damage
> 0
822 and (nodef
.groups
.lava
) then
824 if self
.lava_damage
~= 0 then
826 self
.health
= self
.health
- self
.lava_damage
828 effect(pos
, 5, "fire_basic_flame.png", nil, nil, 1, nil)
830 if check_for_death(self
, "lava", {type = "environment",
831 pos
= pos
, node
= self
.standing_in
}) then return end
835 elseif self
.fire_damage
> 0
836 and (nodef
.groups
.fire
) then
838 if self
.fire_damage
~= 0 then
840 self
.health
= self
.health
- self
.fire_damage
842 effect(pos
, 5, "fire_basic_flame.png", nil, nil, 1, nil)
844 if check_for_death(self
, "fire", {type = "environment",
845 pos
= pos
, node
= self
.standing_in
}) then return end
848 -- damage_per_second node check
849 elseif nodef
.damage_per_second
~= 0 then
851 self
.health
= self
.health
- nodef
.damage_per_second
853 effect(pos
, 5, "tnt_smoke.png")
855 if check_for_death(self
, "dps", {type = "environment",
856 pos
= pos
, node
= self
.standing_in
}) then return end
860 if self
.breath_max
~= -1 then
861 local drowning
= false
862 if self
.breathes_in_water
then
863 if minetest
.get_item_group(self
.standing_in
, "water") == 0 then
866 elseif nodef
.drowning
> 0 then
871 self
.breath
= math
.max(0, self
.breath
- 1)
873 effect(pos
, 2, "bubble.png", nil, nil, 1, nil)
874 if self
.breath
<= 0 then
876 if nodef
.drowning
> 0 then
881 damage_effect(self
, dmg
)
882 self
.health
= self
.health
- dmg
884 if check_for_death(self
, "drowning", {type = "environment",
885 pos
= pos
, node
= self
.standing_in
}) then return end
887 self
.breath
= math
.min(self
.breath_max
, self
.breath
+ 1)
891 --- suffocation inside solid node
892 -- FIXME: Redundant with mcl_playerplus
893 if (self
.suffocation
== true)
894 and (nodef
.walkable
== nil or nodef
.walkable
== true)
895 and (nodef
.collision_box
== nil or nodef
.collision_box
.type == "regular")
896 and (nodef
.node_box
== nil or nodef
.node_box
.type == "regular")
897 and (nodef
.groups
.disable_suffocation
~= 1)
898 and (nodef
.groups
.opaque
== 1) then
900 -- 2 damage per second
901 -- TODO: Deal this damage once every 1/2 second
902 self
.health
= self
.health
- 2
904 if check_for_death(self
, "suffocation", {type = "environment",
905 pos
= pos
, node
= self
.standing_in
}) then return end
908 check_for_death(self
, "", {type = "unknown"})
912 -- jump if facing a solid node (not fences or gates)
913 local do_jump
= function(self
)
916 or self
.jump_height
== 0
918 or (self
.child
and self
.type ~= "monster")
919 or self
.order
== "stand" then
923 self
.facing_fence
= false
925 -- something stopping us while moving?
926 if self
.state
~= "stand"
927 and get_velocity(self
) > 0.5
928 and self
.object
:get_velocity().y
~= 0 then
932 local pos
= self
.object
:get_pos()
933 local yaw
= self
.object
:get_yaw()
935 -- what is mob standing on?
936 pos
.y
= pos
.y
+ self
.collisionbox
[2] - 0.2
938 local nod
= node_ok(pos
)
940 if minetest
.registered_nodes
[nod
.name
].walkable
== false then
945 local dir_x
= -sin(yaw
) * (self
.collisionbox
[4] + 0.5)
946 local dir_z
= cos(yaw
) * (self
.collisionbox
[4] + 0.5)
948 -- what is in front of mob?
955 -- this is used to detect if there's a block on top of the block in front of the mob.
956 -- If there is, there is no point in jumping as we won't manage.
957 local nodTop
= node_ok({
963 -- we don't attempt to jump if there's a stack of blocks blocking
964 if minetest
.registered_nodes
[nodTop
.name
] == true then
968 -- thin blocks that do not need to be jumped
969 if nod
.name
== node_snow
then
973 if self
.walk_chance
== 0
974 or minetest
.registered_items
[nod
.name
].walkable
then
976 if minetest
.get_item_group(nod
.name
, "fence") == 0
977 and minetest
.get_item_group(nod
.name
, "fence_gate") == 0
978 and minetest
.get_item_group(nod
.name
, "wall") == 0 then
980 local v
= self
.object
:get_velocity()
982 v
.y
= self
.jump_height
984 set_animation(self
, "jump") -- only when defined
986 self
.object
:set_velocity(v
)
988 -- when in air move forward
989 minetest
.after(0.3, function(self
, v
)
990 if not self
.object
or not self
.object
:get_luaentity() then
993 self
.object
:set_acceleration({
1000 if self
.jump_sound_cooloff
<= 0 then
1001 mob_sound(self
, "jump")
1002 self
.jump_sound_cooloff
= 0.5
1005 self
.facing_fence
= true
1008 -- if we jumped against a block/wall 4 times then turn
1009 if self
.object
:get_velocity().x
~= 0
1010 and self
.object
:get_velocity().z
~= 0 then
1012 self
.jump_count
= (self
.jump_count
or 0) + 1
1014 if self
.jump_count
== 4 then
1016 local yaw
= self
.object
:get_yaw() or 0
1018 yaw
= set_yaw(self
, yaw
+ 1.35, 8)
1031 -- blast damage to entities nearby (modified from TNT mod)
1032 local entity_physics
= function(pos
, radius
)
1036 local objs
= minetest
.get_objects_inside_radius(pos
, radius
)
1041 obj_pos
= objs
[n
]:get_pos()
1043 dist
= vector
.distance(pos
, obj_pos
)
1044 if dist
< 1 then dist
= 1 end
1046 local damage
= floor((4 / dist
) * radius
)
1047 local ent
= objs
[n
]:get_luaentity()
1049 -- punches work on entities AND players
1050 objs
[n
]:punch(objs
[n
], 1.0, {
1051 full_punch_interval
= 1.0,
1052 damage_groups
= {fleshy
= damage
},
1058 -- should mob follow what I'm holding ?
1059 local follow_holding
= function(self
, clicker
)
1061 if mobs
.invis
[clicker
:get_player_name()] then
1065 local item
= clicker
:get_wielded_item()
1066 local t
= type(self
.follow
)
1070 and item
:get_name() == self
.follow
then
1074 elseif t
== "table" then
1076 for no
= 1, #self
.follow
do
1078 if self
.follow
[no
] == item
:get_name() then
1088 -- find two animals of same type and breed if nearby and horny
1089 local breed
= function(self
)
1091 -- child takes 240 seconds before growing into adult
1092 if self
.child
== true then
1094 self
.hornytimer
= self
.hornytimer
+ 1
1096 if self
.hornytimer
> 240 then
1101 self
.object
:set_properties({
1102 textures
= self
.base_texture
,
1103 mesh
= self
.base_mesh
,
1104 visual_size
= self
.base_size
,
1105 collisionbox
= self
.base_colbox
,
1106 selectionbox
= self
.base_selbox
,
1109 -- custom function when child grows up
1110 if self
.on_grown
then
1113 -- jump when fully grown so as not to fall into ground
1114 self
.object
:set_velocity({
1116 y
= self
.jump_height
,
1125 -- horny animal can mate for 40 seconds,
1126 -- afterwards horny animal cannot mate again for 200 seconds
1127 if self
.horny
== true
1128 and self
.hornytimer
< 240 then
1130 self
.hornytimer
= self
.hornytimer
+ 1
1132 if self
.hornytimer
>= 240 then
1138 -- find another same animal who is also horny and mate if nearby
1139 if self
.horny
== true
1140 and self
.hornytimer
<= 40 then
1142 local pos
= self
.object
:get_pos()
1144 effect({x
= pos
.x
, y
= pos
.y
+ 1, z
= pos
.z
}, 8, "heart.png", 3, 4, 1, 0.1)
1146 local objs
= minetest
.get_objects_inside_radius(pos
, 3)
1152 ent
= objs
[n
]:get_luaentity()
1154 -- check for same animal with different colour
1155 local canmate
= false
1159 if ent
.name
== self
.name
then
1162 local entname
= string.split(ent
.name
,":")
1163 local selfname
= string.split(self
.name
,":")
1165 if entname
[1] == selfname
[1] then
1166 entname
= string.split(entname
[2],"_")
1167 selfname
= string.split(selfname
[2],"_")
1169 if entname
[1] == selfname
[1] then
1178 and ent
.horny
== true
1179 and ent
.hornytimer
<= 40 then
1183 -- found your mate? then have a baby
1186 self
.hornytimer
= 41
1190 minetest
.after(5, function(parent1
, parent2
, pos
)
1191 if not parent1
.object
:get_luaentity() then
1194 if not parent2
.object
:get_luaentity() then
1198 -- custom breed function
1199 if parent1
.on_breed
then
1200 -- when false, skip going any further
1201 if parent1
.on_breed(parent1
, parent2
) == false then
1206 local child
= mobs
:spawn_child(pos
, parent1
.name
)
1208 local ent_c
= child
:get_luaentity()
1211 -- Use texture of one of the parents
1212 local p
= math
.random(1, 2)
1214 ent_c
.base_texture
= parent1
.base_texture
1216 ent_c
.base_texture
= parent2
.base_texture
1218 child
:set_properties({
1219 textures
= ent_c
.base_texture
1222 -- tamed and owned by parents' owner
1224 ent_c
.owner
= parent1
.owner
1225 end, self
, ent
, pos
)
1236 -- find and replace what mob is looking for (grass, wheat etc.)
1237 local replace
= function(self
, pos
)
1239 if not self
.replace_rate
1240 or not self
.replace_what
1241 or self
.child
== true
1242 or self
.object
:get_velocity().y
~= 0
1243 or random(1, self
.replace_rate
) > 1 then
1247 local what
, with
, y_offset
1249 if type(self
.replace_what
[1]) == "table" then
1251 local num
= random(#self
.replace_what
)
1253 what
= self
.replace_what
[num
][1] or ""
1254 with
= self
.replace_what
[num
][2] or ""
1255 y_offset
= self
.replace_what
[num
][3] or 0
1257 what
= self
.replace_what
1258 with
= self
.replace_with
or ""
1259 y_offset
= self
.replace_offset
or 0
1262 pos
.y
= pos
.y
+ y_offset
1264 if #minetest
.find_nodes_in_area(pos
, pos
, what
) > 0 then
1266 local oldnode
= {name
= what
}
1267 local newnode
= {name
= with
}
1268 local on_replace_return
1270 if self
.on_replace
then
1271 on_replace_return
= self
.on_replace(self
, pos
, oldnode
, newnode
)
1274 if on_replace_return
~= false then
1276 if mobs_griefing
then
1277 minetest
.set_node(pos
, {name
= with
})
1285 -- check if daytime and also if mob is docile during daylight hours
1286 local day_docile
= function(self
)
1288 if self
.docile_by_day
== false then
1292 elseif self
.docile_by_day
== true
1293 and self
.time_of_day
> 0.2
1294 and self
.time_of_day
< 0.8 then
1301 local los_switcher
= false
1302 local height_switcher
= false
1304 -- path finding and smart mob routine by rnd, line_of_sight and other edits by Elkien3
1305 local smart_mobs
= function(self
, s
, p
, dist
, dtime
)
1307 local s1
= self
.path
.lastpos
1309 local target_pos
= self
.attack
:get_pos()
1311 -- is it becoming stuck?
1312 if abs(s1
.x
- s
.x
) + abs(s1
.z
- s
.z
) < .5 then
1313 self
.path
.stuck_timer
= self
.path
.stuck_timer
+ dtime
1315 self
.path
.stuck_timer
= 0
1318 self
.path
.lastpos
= {x
= s
.x
, y
= s
.y
, z
= s
.z
}
1320 local use_pathfind
= false
1321 local has_lineofsight
= minetest
.line_of_sight(
1322 {x
= s
.x
, y
= (s
.y
) + .5, z
= s
.z
},
1323 {x
= target_pos
.x
, y
= (target_pos
.y
) + 1.5, z
= target_pos
.z
}, .2)
1325 -- im stuck, search for path
1326 if not has_lineofsight
then
1328 if los_switcher
== true then
1330 los_switcher
= false
1331 end -- cannot see target!
1333 if los_switcher
== false then
1336 use_pathfind
= false
1338 minetest
.after(1, function(self
)
1339 if not self
.object
:get_luaentity() then
1342 if has_lineofsight
then self
.path
.following
= false end
1344 end -- can see target!
1347 if (self
.path
.stuck_timer
> stuck_timeout
and not self
.path
.following
) then
1350 self
.path
.stuck_timer
= 0
1352 minetest
.after(1, function(self
)
1353 if not self
.object
:get_luaentity() then
1356 if has_lineofsight
then self
.path
.following
= false end
1360 if (self
.path
.stuck_timer
> stuck_path_timeout
and self
.path
.following
) then
1363 self
.path
.stuck_timer
= 0
1365 minetest
.after(1, function(self
)
1366 if not self
.object
:get_luaentity() then
1369 if has_lineofsight
then self
.path
.following
= false end
1373 if math
.abs(vector
.subtract(s
,target_pos
).y
) > self
.stepheight
then
1375 if height_switcher
then
1377 height_switcher
= false
1380 if not height_switcher
then
1381 use_pathfind
= false
1382 height_switcher
= true
1386 if use_pathfind
then
1387 -- lets try find a path, first take care of positions
1388 -- since pathfinder is very sensitive
1389 local sheight
= self
.collisionbox
[5] - self
.collisionbox
[2]
1391 -- round position to center of node to avoid stuck in walls
1392 -- also adjust height for player models!
1393 s
.x
= floor(s
.x
+ 0.5)
1394 s
.z
= floor(s
.z
+ 0.5)
1396 local ssight
, sground
= minetest
.line_of_sight(s
, {
1397 x
= s
.x
, y
= s
.y
- 4, z
= s
.z
}, 1)
1399 -- determine node above ground
1404 local p1
= self
.attack
:get_pos()
1406 p1
.x
= floor(p1
.x
+ 0.5)
1407 p1
.y
= floor(p1
.y
+ 0.5)
1408 p1
.z
= floor(p1
.z
+ 0.5)
1410 local dropheight
= 12
1411 if self
.fear_height
~= 0 then dropheight
= self
.fear_height
end
1412 local jumpheight
= 0
1413 if self
.jump
and self
.jump_height
>= 4 then
1414 jumpheight
= math
.min(math
.ceil(self
.jump_height
/ 4), 4)
1415 elseif self
.stepheight
> 0.5 then
1418 self
.path
.way
= minetest
.find_path(s
, p1
, 16, jumpheight
, dropheight
, "A*_noprefetch")
1421 do_attack(self
, self
.attack
)
1423 -- no path found, try something else
1424 if not self
.path
.way
then
1426 self
.path
.following
= false
1428 -- lets make way by digging/building if not accessible
1429 if self
.pathfinding
== 2 and mobs_griefing
then
1431 -- is player higher than mob?
1435 if not minetest
.is_protected(s
, "") then
1437 local ndef1
= minetest
.registered_nodes
[self
.standing_in
]
1439 if ndef1
and (ndef1
.buildable_to
or ndef1
.groups
.liquid
) then
1441 minetest
.set_node(s
, {name
= mobs
.fallback_node
})
1445 local sheight
= math
.ceil(self
.collisionbox
[5]) + 1
1447 -- assume mob is 2 blocks high so it digs above its head
1450 -- remove one block above to make room to jump
1451 if not minetest
.is_protected(s
, "") then
1453 local node1
= node_ok(s
, "air").name
1454 local ndef1
= minetest
.registered_nodes
[node1
]
1457 and node1
~= "ignore"
1459 and not ndef1
.groups
.level
1460 and not ndef1
.groups
.unbreakable
1461 and not ndef1
.groups
.liquid
then
1463 minetest
.set_node(s
, {name
= "air"})
1464 minetest
.add_item(s
, ItemStack(node1
))
1470 self
.object
:set_pos({x
= s
.x
, y
= s
.y
+ 2, z
= s
.z
})
1472 else -- dig 2 blocks to make door toward player direction
1474 local yaw1
= self
.object
:get_yaw() + pi
/ 2
1476 x
= s
.x
+ cos(yaw1
),
1481 if not minetest
.is_protected(p1
, "") then
1483 local node1
= node_ok(p1
, "air").name
1484 local ndef1
= minetest
.registered_nodes
[node1
]
1487 and node1
~= "ignore"
1489 and not ndef1
.groups
.level
1490 and not ndef1
.groups
.unbreakable
1491 and not ndef1
.groups
.liquid
then
1493 minetest
.add_item(p1
, ItemStack(node1
))
1494 minetest
.set_node(p1
, {name
= "air"})
1498 node1
= node_ok(p1
, "air").name
1499 ndef1
= minetest
.registered_nodes
[node1
]
1502 and node1
~= "ignore"
1504 and not ndef1
.groups
.level
1505 and not ndef1
.groups
.unbreakable
1506 and not ndef1
.groups
.liquid
then
1508 minetest
.add_item(p1
, ItemStack(node1
))
1509 minetest
.set_node(p1
, {name
= "air"})
1516 -- will try again in 2 seconds
1517 self
.path
.stuck_timer
= stuck_timeout
- 2
1518 elseif s
.y
< p1
.y
and (not self
.fly
) then
1519 do_jump(self
) --add jump to pathfinding
1520 self
.path
.following
= true
1521 -- Yay, I found path!
1522 -- TODO: Implement war_cry sound without being annoying
1523 --mob_sound(self, "war_cry", true)
1525 set_velocity(self
, self
.walk_velocity
)
1527 -- follow path now that it has it
1528 self
.path
.following
= true
1535 local specific_attack
= function(list
, what
)
1537 -- no list so attack default (player, animals etc.)
1542 -- found entity on list to attack?
1543 for no
= 1, #list
do
1545 if list
[no
] == what
then
1553 -- monster find someone to attack
1554 local monster_attack
= function(self
)
1556 if self
.type ~= "monster"
1557 or not damage_enabled
1559 or self
.state
== "attack"
1560 or day_docile(self
) then
1564 local s
= self
.object
:get_pos()
1566 local player
, obj
, min_player
1567 local type, name
= "", ""
1568 local min_dist
= self
.view_range
+ 1
1569 local objs
= minetest
.get_objects_inside_radius(s
, self
.view_range
)
1573 if objs
[n
]:is_player() then
1575 if mobs
.invis
[ objs
[n
]:get_player_name() ] or (not object_in_range(self
, objs
[n
])) then
1583 obj
= objs
[n
]:get_luaentity()
1588 name
= obj
.name
or ""
1592 -- find specific mob to attack, failing that attack player/npc/animal
1593 if specific_attack(self
.specific_attack
, name
)
1594 and (type == "player" or type == "npc"
1595 or (type == "animal" and self
.attack_animals
== true)) then
1597 p
= player
:get_pos()
1600 dist
= vector
.distance(p
, s
)
1602 -- aim higher to make looking up hills more realistic
1607 -- choose closest player to attack
1609 and line_of_sight(self
, sp
, p
, 2) == true then
1618 do_attack(self
, min_player
)
1623 -- npc, find closest monster to attack
1624 local npc_attack
= function(self
)
1626 if self
.type ~= "npc"
1627 or not self
.attacks_monsters
1628 or self
.state
== "attack" then
1632 local p
, sp
, obj
, min_player
1633 local s
= self
.object
:get_pos()
1634 local min_dist
= self
.view_range
+ 1
1635 local objs
= minetest
.get_objects_inside_radius(s
, self
.view_range
)
1639 obj
= objs
[n
]:get_luaentity()
1641 if obj
and obj
.type == "monster" then
1643 p
= obj
.object
:get_pos()
1646 local dist
= vector
.distance(p
, s
)
1648 -- aim higher to make looking up hills more realistic
1653 and line_of_sight(self
, sp
, p
, 2) == true then
1655 min_player
= obj
.object
1661 do_attack(self
, min_player
)
1667 local specific_runaway
= function(list
, what
)
1669 -- no list so do not run
1674 -- found entity on list to attack?
1675 for no
= 1, #list
do
1677 if list
[no
] == what
then
1686 -- find someone to runaway from
1687 local runaway_from
= function(self
)
1689 if not self
.runaway_from
then
1693 local s
= self
.object
:get_pos()
1695 local player
, obj
, min_player
1696 local type, name
= "", ""
1697 local min_dist
= self
.view_range
+ 1
1698 local objs
= minetest
.get_objects_inside_radius(s
, self
.view_range
)
1702 if objs
[n
]:is_player() then
1704 if mobs
.invis
[ objs
[n
]:get_player_name() ]
1705 or self
.owner
== objs
[n
]:get_player_name()
1706 or (not object_in_range(self
, objs
[n
])) then
1714 obj
= objs
[n
]:get_luaentity()
1719 name
= obj
.name
or ""
1723 -- find specific mob to runaway from
1724 if name
~= "" and name
~= self
.name
1725 and specific_runaway(self
.runaway_from
, name
) then
1727 p
= player
:get_pos()
1730 -- aim higher to make looking up hills more realistic
1734 dist
= vector
.distance(p
, s
)
1737 -- choose closest player/mpb to runaway from
1739 and line_of_sight(self
, sp
, p
, 2) == true then
1748 local lp
= player
:get_pos()
1755 local yaw
= (atan(vec
.z
/ vec
.x
) + 3 * pi
/ 2) - self
.rotate
1761 yaw
= set_yaw(self
, yaw
, 4)
1762 self
.state
= "runaway"
1763 self
.runaway_timer
= 3
1764 self
.following
= nil
1769 -- follow player if owner or holding item, if fish outta water then flop
1770 local follow_flop
= function(self
)
1772 -- find player to follow
1773 if (self
.follow
~= ""
1774 or self
.order
== "follow")
1775 and not self
.following
1776 and self
.state
~= "attack"
1777 and self
.state
~= "runaway" then
1779 local s
= self
.object
:get_pos()
1780 local players
= minetest
.get_connected_players()
1782 for n
= 1, #players
do
1784 if (object_in_range(self
, players
[n
]))
1785 and not mobs
.invis
[ players
[n
]:get_player_name() ] then
1787 self
.following
= players
[n
]
1794 if self
.type == "npc"
1795 and self
.order
== "follow"
1796 and self
.state
~= "attack"
1797 and self
.owner
~= "" then
1799 -- npc stop following player if not owner
1802 and self
.owner
~= self
.following
:get_player_name() then
1803 self
.following
= nil
1806 -- stop following player if not holding specific item
1808 and self
.following
:is_player()
1809 and follow_holding(self
, self
.following
) == false then
1810 self
.following
= nil
1815 -- follow that thing
1816 if self
.following
then
1818 local s
= self
.object
:get_pos()
1821 if self
.following
:is_player() then
1823 p
= self
.following
:get_pos()
1825 elseif self
.following
.object
then
1827 p
= self
.following
.object
:get_pos()
1832 local dist
= vector
.distance(p
, s
)
1834 -- dont follow if out of range
1835 if (not object_in_range(self
, self
.following
)) then
1836 self
.following
= nil
1843 local yaw
= (atan(vec
.z
/ vec
.x
) + pi
/ 2) - self
.rotate
1845 if p
.x
> s
.x
then yaw
= yaw
+ pi
end
1847 set_yaw(self
, yaw
, 6)
1849 -- anyone but standing npc's can move along
1850 if dist
> self
.reach
1851 and self
.order
~= "stand" then
1853 set_velocity(self
, self
.walk_velocity
)
1855 if self
.walk_chance
~= 0 then
1856 set_animation(self
, "walk")
1859 set_velocity(self
, 0)
1860 set_animation(self
, "stand")
1868 -- swimmers flop when out of their element, and swim again when back in
1870 local s
= self
.object
:get_pos()
1871 if not flight_check(self
, s
) then
1874 self
.object
:set_velocity({x
= 0, y
= -5, z
= 0})
1876 set_animation(self
, "stand")
1879 elseif self
.state
== "flop" then
1880 self
.state
= "stand"
1886 -- dogshoot attack switch and counter function
1887 local dogswitch
= function(self
, dtime
)
1889 -- switch mode not activated
1890 if not self
.dogshoot_switch
1895 self
.dogshoot_count
= self
.dogshoot_count
+ dtime
1897 if (self
.dogshoot_switch
== 1
1898 and self
.dogshoot_count
> self
.dogshoot_count_max
)
1899 or (self
.dogshoot_switch
== 2
1900 and self
.dogshoot_count
> self
.dogshoot_count2_max
) then
1902 self
.dogshoot_count
= 0
1904 if self
.dogshoot_switch
== 1 then
1905 self
.dogshoot_switch
= 2
1907 self
.dogshoot_switch
= 1
1911 return self
.dogshoot_switch
1915 -- execute current state (stand, walk, run, attacks)
1916 local do_states
= function(self
, dtime
)
1918 local yaw
= self
.object
:get_yaw() or 0
1920 if self
.state
== "stand" then
1922 if random(1, 4) == 1 then
1925 local s
= self
.object
:get_pos()
1926 local objs
= minetest
.get_objects_inside_radius(s
, 3)
1930 if objs
[n
]:is_player() then
1931 lp
= objs
[n
]:get_pos()
1936 -- look at any players nearby, otherwise turn randomly
1944 yaw
= (atan(vec
.z
/ vec
.x
) + pi
/ 2) - self
.rotate
1946 if lp
.x
> s
.x
then yaw
= yaw
+ pi
end
1948 yaw
= yaw
+ random(-0.5, 0.5)
1951 yaw
= set_yaw(self
, yaw
, 8)
1954 set_velocity(self
, 0)
1955 set_animation(self
, "stand")
1957 -- npc's ordered to stand stay standing
1958 if self
.type ~= "npc"
1959 or self
.order
~= "stand" then
1961 if self
.walk_chance
~= 0
1962 and self
.facing_fence
~= true
1963 and random(1, 100) <= self
.walk_chance
1964 and is_at_cliff_or_danger(self
) == false then
1966 set_velocity(self
, self
.walk_velocity
)
1968 set_animation(self
, "walk")
1972 elseif self
.state
== "walk" then
1974 local s
= self
.object
:get_pos()
1977 -- is there something I need to avoid?
1978 if (self
.water_damage
> 0
1979 and self
.lava_damage
> 0)
1980 or self
.breath_max
~= -1 then
1982 lp
= minetest
.find_node_near(s
, 1, {"group:water", "group:lava"})
1984 elseif self
.water_damage
> 0 then
1986 lp
= minetest
.find_node_near(s
, 1, {"group:water"})
1988 elseif self
.lava_damage
> 0 then
1990 lp
= minetest
.find_node_near(s
, 1, {"group:lava"})
1992 elseif self
.fire_damage
> 0 then
1994 lp
= minetest
.find_node_near(s
, 1, {"group:fire"})
1998 local is_in_danger
= false
2000 -- If mob in or on dangerous block, look for land
2001 if (is_node_dangerous(self
, self
.standing_in
) or
2002 is_node_dangerous(self
, self
.standing_on
)) then
2005 lp
= minetest
.find_node_near(s
, 5, {"group:solid"})
2007 -- did we find land?
2015 yaw
= (atan(vec
.z
/ vec
.x
) + pi
/ 2) - self
.rotate
2017 if lp
.x
> s
.x
then yaw
= yaw
+ pi
end
2019 -- look towards land and jump/move in that direction
2020 yaw
= set_yaw(self
, yaw
, 6)
2022 set_velocity(self
, self
.walk_velocity
)
2024 yaw
= yaw
+ random(-0.5, 0.5)
2027 -- A danger is near but mob is not inside
2031 if random(1, 100) <= 30 then
2032 yaw
= yaw
+ random(-0.5, 0.5)
2033 yaw
= set_yaw(self
, yaw
, 8)
2037 yaw
= set_yaw(self
, yaw
, 8)
2039 -- otherwise randomly turn
2040 elseif random(1, 100) <= 30 then
2042 yaw
= yaw
+ random(-0.5, 0.5)
2043 yaw
= set_yaw(self
, yaw
, 8)
2046 -- stand for great fall or danger or fence in front
2047 local cliff_or_danger
= false
2048 if is_in_danger
then
2049 cliff_or_danger
= is_at_cliff_or_danger(self
)
2051 if self
.facing_fence
== true
2053 or random(1, 100) <= 30 then
2055 set_velocity(self
, 0)
2056 self
.state
= "stand"
2057 set_animation(self
, "stand")
2060 set_velocity(self
, self
.walk_velocity
)
2062 if flight_check(self
)
2064 and self
.animation
.fly_start
2065 and self
.animation
.fly_end
then
2066 set_animation(self
, "fly")
2068 set_animation(self
, "walk")
2072 -- runaway when punched
2073 elseif self
.state
== "runaway" then
2075 self
.runaway_timer
= self
.runaway_timer
+ 1
2077 -- stop after 5 seconds or when at cliff
2078 if self
.runaway_timer
> 5
2079 or is_at_cliff_or_danger(self
) then
2080 self
.runaway_timer
= 0
2081 set_velocity(self
, 0)
2082 self
.state
= "stand"
2083 set_animation(self
, "stand")
2085 set_velocity(self
, self
.run_velocity
)
2086 set_animation(self
, "walk")
2089 -- attack routines (explode, dogfight, shoot, dogshoot)
2090 elseif self
.state
== "attack" then
2092 -- calculate distance from mob and enemy
2093 local s
= self
.object
:get_pos()
2094 local p
= self
.attack
:get_pos() or s
2095 local dist
= vector
.distance(p
, s
)
2097 -- stop attacking if player invisible or out of range
2099 or not self
.attack
:get_pos()
2100 or not object_in_range(self
, self
.attack
)
2101 or self
.attack
:get_hp() <= 0
2102 or (self
.attack
:is_player() and mobs
.invis
[ self
.attack
:get_player_name() ]) then
2104 self
.state
= "stand"
2105 set_velocity(self
, 0)
2106 set_animation(self
, "stand")
2108 self
.v_start
= false
2116 if self
.attack_type
== "explode" then
2123 yaw
= (atan(vec
.z
/ vec
.x
) + pi
/ 2) - self
.rotate
2125 if p
.x
> s
.x
then yaw
= yaw
+ pi
end
2127 yaw
= set_yaw(self
, yaw
)
2129 local node_break_radius
= self
.explosion_radius
or 1
2130 local entity_damage_radius
= self
.explosion_damage_radius
2131 or (node_break_radius
* 2)
2133 -- start timer when in reach and line of sight
2135 and dist
<= self
.reach
2136 and line_of_sight(self
, s
, p
, 2) then
2141 mob_sound(self
, "fuse", nil, false)
2143 -- stop timer if out of reach or direct line of sight
2144 elseif self
.allow_fuse_reset
2146 and (dist
> self
.reach
2147 or not line_of_sight(self
, s
, p
, 2)) then
2148 self
.v_start
= false
2151 self
.blinkstatus
= false
2152 remove_texture_mod(self
, "^[brighten")
2155 -- walk right up to player unless the timer is active
2156 if self
.v_start
and (self
.stop_to_explode
or dist
< 1.5) then
2157 set_velocity(self
, 0)
2159 set_velocity(self
, self
.run_velocity
)
2162 if self
.animation
and self
.animation
.run_start
then
2163 set_animation(self
, "run")
2165 set_animation(self
, "walk")
2168 if self
.v_start
then
2170 self
.timer
= self
.timer
+ dtime
2171 self
.blinktimer
= (self
.blinktimer
or 0) + dtime
2173 if self
.blinktimer
> 0.2 then
2177 if self
.blinkstatus
then
2178 remove_texture_mod(self
, "^[brighten")
2180 add_texture_mod(self
, "^[brighten")
2183 self
.blinkstatus
= not self
.blinkstatus
2186 if self
.timer
> self
.explosion_timer
then
2188 local pos
= self
.object
:get_pos()
2190 -- dont damage anything if area protected or next to water
2191 if minetest
.find_node_near(pos
, 1, {"group:water"})
2192 or minetest
.is_protected(pos
, "") then
2194 node_break_radius
= 1
2197 self
.object
:remove()
2199 if mobs_griefing
and mod_tnt
and tnt
and tnt
.boom
2200 and not minetest
.is_protected(pos
, "") then
2203 radius
= node_break_radius
,
2204 damage_radius
= entity_damage_radius
,
2205 sound
= self
.sounds
.explode
,
2210 minetest
.sound_play(self
.sounds
.explode
, {
2213 max_hear_distance
= self
.sounds
.distance
or 32
2216 entity_physics(pos
, entity_damage_radius
)
2217 effect(pos
, 32, "tnt_smoke.png", nil, nil, node_break_radius
, 1, 0)
2224 elseif self
.attack_type
== "dogfight"
2225 or (self
.attack_type
== "dogshoot" and dogswitch(self
, dtime
) == 2)
2226 or (self
.attack_type
== "dogshoot" and dist
<= self
.reach
and dogswitch(self
) == 0) then
2229 and dist
> self
.reach
then
2232 local me_y
= floor(p1
.y
)
2234 local p_y
= floor(p2
.y
+ 1)
2235 local v
= self
.object
:get_velocity()
2237 if flight_check(self
, s
) then
2241 self
.object
:set_velocity({
2243 y
= 1 * self
.walk_velocity
,
2247 elseif me_y
> p_y
then
2249 self
.object
:set_velocity({
2251 y
= -1 * self
.walk_velocity
,
2258 self
.object
:set_velocity({
2264 elseif me_y
> p_y
then
2266 self
.object
:set_velocity({
2276 -- rnd: new movement direction
2277 if self
.path
.following
2279 and self
.attack_type
~= "dogshoot" then
2281 -- no paths longer than 50
2282 if #self
.path
.way
> 50
2283 or dist
< self
.reach
then
2284 self
.path
.following
= false
2288 local p1
= self
.path
.way
[1]
2291 self
.path
.following
= false
2295 if abs(p1
.x
-s
.x
) + abs(p1
.z
- s
.z
) < 0.6 then
2296 -- reached waypoint, remove it from queue
2297 table.remove(self
.path
.way
, 1)
2300 -- set new temporary target
2301 p
= {x
= p1
.x
, y
= p1
.y
, z
= p1
.z
}
2309 yaw
= (atan(vec
.z
/ vec
.x
) + pi
/ 2) - self
.rotate
2311 if p
.x
> s
.x
then yaw
= yaw
+ pi
end
2313 yaw
= set_yaw(self
, yaw
)
2315 -- move towards enemy if beyond mob reach
2316 if dist
> self
.reach
then
2318 -- path finding by rnd
2319 if self
.pathfinding
-- only if mob has pathfinding enabled
2320 and enable_pathfinding
then
2322 smart_mobs(self
, s
, p
, dist
, dtime
)
2325 if is_at_cliff_or_danger(self
) then
2327 set_velocity(self
, 0)
2328 set_animation(self
, "stand")
2331 if self
.path
.stuck
then
2332 set_velocity(self
, self
.walk_velocity
)
2334 set_velocity(self
, self
.run_velocity
)
2337 if self
.animation
and self
.animation
.run_start
then
2338 set_animation(self
, "run")
2340 set_animation(self
, "walk")
2344 else -- rnd: if inside reach range
2346 self
.path
.stuck
= false
2347 self
.path
.stuck_timer
= 0
2348 self
.path
.following
= false -- not stuck anymore
2350 set_velocity(self
, 0)
2352 if not self
.custom_attack
then
2354 if self
.timer
> 1 then
2358 if self
.double_melee_attack
2359 and random(1, 2) == 1 then
2360 set_animation(self
, "punch2")
2362 set_animation(self
, "punch")
2371 if line_of_sight(self
, p2
, s2
) == true then
2373 -- play attack sound
2374 mob_sound(self
, "attack")
2376 -- punch player (or what player is attached to)
2377 local attached
= self
.attack
:get_attach()
2379 self
.attack
= attached
2381 self
.attack
:punch(self
.object
, 1.0, {
2382 full_punch_interval
= 1.0,
2383 damage_groups
= {fleshy
= self
.damage
}
2387 else -- call custom attack every second
2388 if self
.custom_attack
2389 and self
.timer
> 1 then
2393 self
.custom_attack(self
, p
)
2398 elseif self
.attack_type
== "shoot"
2399 or (self
.attack_type
== "dogshoot" and dogswitch(self
, dtime
) == 1)
2400 or (self
.attack_type
== "dogshoot" and dist
> self
.reach
and dogswitch(self
) == 0) then
2405 local dist
= vector
.distance(p
, s
)
2412 yaw
= (atan(vec
.z
/ vec
.x
) + pi
/ 2) - self
.rotate
2414 if p
.x
> s
.x
then yaw
= yaw
+ pi
end
2416 yaw
= set_yaw(self
, yaw
)
2418 set_velocity(self
, 0)
2420 if self
.shoot_interval
2421 and self
.timer
> self
.shoot_interval
2422 and random(1, 100) <= 60 then
2425 set_animation(self
, "shoot")
2427 -- play shoot attack sound
2428 mob_sound(self
, "shoot_attack")
2430 local p
= self
.object
:get_pos()
2432 p
.y
= p
.y
+ (self
.collisionbox
[2] + self
.collisionbox
[5]) / 2
2435 if minetest
.registered_entities
[self
.arrow
] then
2439 if not self
.shoot_arrow
then
2440 arrow
= minetest
.add_entity(p
, self
.arrow
)
2441 ent
= arrow
:get_luaentity()
2442 if ent
.velocity
then
2446 ent
.owner_id
= tostring(self
.object
) -- add unique owner id to arrow
2449 local amount
= (vec
.x
* vec
.x
+ vec
.y
* vec
.y
+ vec
.z
* vec
.z
) ^
0.5
2450 -- offset makes shoot aim accurate
2451 vec
.y
= vec
.y
+ self
.shoot_offset
2452 vec
.x
= vec
.x
* (v
/ amount
)
2453 vec
.y
= vec
.y
* (v
/ amount
)
2454 vec
.z
= vec
.z
* (v
/ amount
)
2455 if self
.shoot_arrow
then
2456 vec
= vector
.normalize(vec
)
2457 self
:shoot_arrow(p
, vec
)
2459 arrow
:set_velocity(vec
)
2468 -- falling and fall damage
2469 local falling
= function(self
, pos
)
2475 -- floating in water (or falling)
2476 local v
= self
.object
:get_velocity()
2480 -- apply gravity when moving up
2481 self
.object
:set_acceleration({
2487 elseif v
.y
<= 0 and v
.y
> self
.fall_speed
then
2489 -- fall downwards at set speed
2490 self
.object
:set_acceleration({
2492 y
= self
.fall_speed
,
2496 -- stop accelerating once max fall speed hit
2497 self
.object
:set_acceleration({x
= 0, y
= 0, z
= 0})
2500 -- in water then float up
2501 if minetest
.registered_nodes
[node_ok(pos
).name
].groups
.water
then
2503 if self
.floats
== 1 then
2505 self
.object
:set_acceleration({
2507 y
= -self
.fall_speed
/ (max(1, v
.y
) ^
2),
2513 -- fall damage onto solid ground
2514 if self
.fall_damage
== 1
2515 and self
.object
:get_velocity().y
== 0 then
2517 local d
= (self
.old_y
or 0) - self
.object
:get_pos().y
2521 local add
= minetest
.get_item_group(self
.standing_on
, "fall_damage_add_percent")
2522 local damage
= d
- 5
2524 damage
= damage
+ damage
* (add
/100)
2526 damage
= floor(damage
)
2528 self
.health
= self
.health
- damage
2530 effect(pos
, 5, "tnt_smoke.png", 1, 2, 2, nil)
2532 if check_for_death(self
, "fall", {type = "fall"}) then
2538 self
.old_y
= self
.object
:get_pos().y
2544 -- deal damage and effects when mob punched
2545 local mob_punch
= function(self
, hitter
, tflp
, tool_capabilities
, dir
)
2547 -- custom punch function
2548 if self
.do_punch
then
2550 -- when false skip going any further
2551 if self
.do_punch(self
, hitter
, tflp
, tool_caps
, dir
) == false then
2556 -- error checking when mod profiling is enabled
2557 if not tool_capabilities
then
2558 minetest
.log("warning", "[mobs] Mod profiling enabled, damage not enabled")
2562 -- is mob protected?
2563 if self
.protected
and hitter
:is_player()
2564 and minetest
.is_protected(self
.object
:get_pos(), hitter
:get_player_name()) then
2570 local weapon
= hitter
:get_wielded_item()
2571 local punch_interval
= 1.4
2574 if mod_hunger
and hitter
:is_player() then
2575 mcl_hunger
.exhaust(hitter
:get_player_name(), mcl_hunger
.EXHAUST_ATTACK
)
2578 -- calculate mob damage
2580 local armor
= self
.object
:get_armor_groups() or {}
2583 -- quick error check incase it ends up 0 (serialize.h check test)
2589 damage
= cmi
.calculate_damage(self
.object
, hitter
, tflp
, tool_capabilities
, dir
)
2592 for group
,_
in pairs( (tool_capabilities
.damage_groups
or {}) ) do
2594 tmp
= tflp
/ (tool_capabilities
.full_punch_interval
or 1.4)
2602 damage
= damage
+ (tool_capabilities
.damage_groups
[group
] or 0)
2603 * tmp
* ((armor
[group
] or 0) / 100.0)
2607 -- check for tool immunity or special damage
2608 for n
= 1, #self
.immune_to
do
2610 if self
.immune_to
[n
][1] == weapon
:get_name() then
2612 damage
= self
.immune_to
[n
][2] or 0
2618 if damage
<= -1 then
2619 self
.health
= self
.health
- floor(damage
)
2625 local cancel
= cmi
.notify_punch(self
.object
, hitter
, tflp
, tool_capabilities
, dir
, damage
)
2627 if cancel
then return end
2630 if tool_capabilities
then
2631 punch_interval
= tool_capabilities
.full_punch_interval
or 1.4
2634 -- add weapon wear manually
2635 -- Required because we have custom health handling ("health" property)
2636 if minetest
.settings
:get_bool("creative_mode") ~= true
2637 and tool_capabilities
then
2638 if tool_capabilities
.punch_attack_uses
then
2639 -- Without this delay, the wear does not work. Quite hacky ...
2640 minetest
.after(0, function(name
)
2641 local player
= minetest
.get_player_by_name(name
)
2642 if not player
then return end
2643 local weapon
= hitter
:get_wielded_item(player
)
2644 local def
= weapon
:get_definition()
2645 if def
.tool_capabilities
and def
.tool_capabilities
.punch_attack_uses
then
2646 local wear
= floor(65535/tool_capabilities
.punch_attack_uses
)
2647 weapon
:add_wear(wear
)
2648 hitter
:set_wielded_item(weapon
)
2650 end, hitter
:get_player_name())
2656 -- only play hit sound and show blood effects if damage is 1 or over
2660 if weapon
:get_definition().sounds
~= nil then
2662 local s
= random(0, #weapon
:get_definition().sounds
)
2664 minetest
.sound_play(weapon
:get_definition().sounds
[s
], {
2665 object
= self
.object
, --hitter,
2666 max_hear_distance
= 8
2669 minetest
.sound_play("default_punch", {
2670 object
= self
.object
, --hitter,
2671 max_hear_distance
= 5
2675 damage_effect(self
, damage
)
2678 self
.health
= self
.health
- floor(damage
)
2680 -- skip future functions if dead, except alerting others
2681 if check_for_death(self
, "hit", {type = "punch", puncher
= hitter
}) then
2685 -- knock back effect (only on full punch)
2688 and tflp
>= punch_interval
then
2690 local v
= self
.object
:get_velocity()
2691 local r
= 1.4 - min(punch_interval
, 1.4)
2695 -- if already in air then dont go up anymore when hit
2701 -- direction error check
2702 dir
= dir
or {x
= 0, y
= 0, z
= 0}
2704 -- check if tool already has specific knockback value
2705 if tool_capabilities
.damage_groups
["knockback"] then
2706 kb
= tool_capabilities
.damage_groups
["knockback"]
2711 self
.object
:set_velocity({
2717 self
.pause_timer
= 0.25
2719 end -- END if damage
2721 -- if skittish then run away
2722 if not die
and self
.runaway
== true then
2724 local lp
= hitter
:get_pos()
2725 local s
= self
.object
:get_pos()
2732 local yaw
= (atan(vec
.z
/ vec
.x
) + 3 * pi
/ 2) - self
.rotate
2738 yaw
= set_yaw(self
, yaw
, 6)
2739 self
.state
= "runaway"
2740 self
.runaway_timer
= 0
2741 self
.following
= nil
2744 local name
= hitter
:get_player_name() or ""
2746 -- attack puncher and call other mobs for help
2747 if self
.passive
== false
2748 and self
.state
~= "flop"
2749 and (self
.child
== false or self
.type == "monster")
2750 and hitter
:get_player_name() ~= self
.owner
2751 and not mobs
.invis
[ name
] then
2754 -- attack whoever punched mob
2756 do_attack(self
, hitter
)
2759 -- alert others to the attack
2760 local objs
= minetest
.get_objects_inside_radius(hitter
:get_pos(), self
.view_range
)
2765 obj
= objs
[n
]:get_luaentity()
2769 -- only alert members of same mob or friends
2771 and obj
.state
~= "attack"
2772 and obj
.owner
~= name
then
2773 if obj
.name
== self
.name
then
2774 do_attack(obj
, hitter
)
2775 elseif type(obj
.group_attack
) == "table" then
2776 for i
=1, #obj
.group_attack
do
2777 if obj
.name
== obj
.group_attack
[i
] then
2778 do_attack(obj
, hitter
)
2785 -- have owned mobs attack player threat
2786 if obj
.owner
== name
and obj
.owner_loyal
then
2787 do_attack(obj
, self
.object
)
2794 local mob_detach_child
= function(self
, child
)
2796 if self
.driver
== child
then
2802 -- get entity staticdata
2803 local mob_staticdata
= function(self
)
2805 -- remove mob when out of range unless tamed
2807 and self
.can_despawn
2809 and ((not self
.nametag
) or (self
.nametag
== ""))
2810 and self
.lifetimer
<= 20 then
2812 minetest
.log("action", "Mob "..name
.." despawns in mob_staticdata at "..minetest
.pos_to_string(self
.object
.get_pos()))
2813 self
.object
:remove()
2818 self
.remove_ok
= true
2820 self
.following
= nil
2821 self
.state
= "stand"
2824 self
.serialized_cmi_components
= cmi
.serialize_components(self
._cmi_components
)
2829 for _
,stat
in pairs(self
) do
2831 local t
= type(stat
)
2836 and _
~= "_cmi_components" then
2841 return minetest
.serialize(tmp
)
2845 -- activate mob and reload settings
2846 local mob_activate
= function(self
, staticdata
, def
, dtime
)
2848 -- remove monsters in peaceful mode
2849 if self
.type == "monster"
2850 and minetest
.settings
:get_bool("only_peaceful_mobs", false) then
2852 self
.object
:remove()
2857 -- load entity variables
2858 local tmp
= minetest
.deserialize(staticdata
)
2861 for _
,stat
in pairs(tmp
) do
2866 -- select random texture, set model and size
2867 if not self
.base_texture
then
2869 -- compatiblity with old simple mobs textures
2870 if type(def
.textures
[1]) == "string" then
2871 def
.textures
= {def
.textures
}
2874 self
.base_texture
= def
.textures
[random(1, #def
.textures
)]
2875 self
.base_mesh
= def
.mesh
2876 self
.base_size
= self
.visual_size
2877 self
.base_colbox
= self
.collisionbox
2878 self
.base_selbox
= self
.selectionbox
2881 -- for current mobs that dont have this set
2882 if not self
.base_selbox
then
2883 self
.base_selbox
= self
.selectionbox
or self
.base_colbox
2886 -- set texture, model and size
2887 local textures
= self
.base_texture
2888 local mesh
= self
.base_mesh
2889 local vis_size
= self
.base_size
2890 local colbox
= self
.base_colbox
2891 local selbox
= self
.base_selbox
2893 -- specific texture if gotten
2894 if self
.gotten
== true
2895 and def
.gotten_texture
then
2896 textures
= def
.gotten_texture
2899 -- specific mesh if gotten
2900 if self
.gotten
== true
2901 and def
.gotten_mesh
then
2902 mesh
= def
.gotten_mesh
2905 -- set child objects to half size
2906 if self
.child
== true then
2909 x
= self
.base_size
.x
* .5,
2910 y
= self
.base_size
.y
* .5,
2913 if def
.child_texture
then
2914 textures
= def
.child_texture
[1]
2918 self
.base_colbox
[1] * .5,
2919 self
.base_colbox
[2] * .5,
2920 self
.base_colbox
[3] * .5,
2921 self
.base_colbox
[4] * .5,
2922 self
.base_colbox
[5] * .5,
2923 self
.base_colbox
[6] * .5
2926 self
.base_selbox
[1] * .5,
2927 self
.base_selbox
[2] * .5,
2928 self
.base_selbox
[3] * .5,
2929 self
.base_selbox
[4] * .5,
2930 self
.base_selbox
[5] * .5,
2931 self
.base_selbox
[6] * .5
2935 if self
.health
== 0 then
2936 self
.health
= random (self
.hp_min
, self
.hp_max
)
2938 if self
.breath
== nil then
2939 self
.breath
= self
.breath_max
2944 self
.path
.way
= {} -- path to follow, table of positions
2945 self
.path
.lastpos
= {x
= 0, y
= 0, z
= 0}
2946 self
.path
.stuck
= false
2947 self
.path
.following
= false -- currently following path?
2948 self
.path
.stuck_timer
= 0 -- if stuck for too long search for path
2951 -- immortal=1 because we use custom health
2952 -- handling (using "health" property)
2954 if type(self
.armor
) == "table" then
2955 armor
= table.copy(self
.armor
)
2958 armor
= {immortal
=1, fleshy
= self
.armor
}
2960 self
.object
:set_armor_groups(armor
)
2961 self
.old_y
= self
.object
:get_pos().y
2962 self
.old_health
= self
.health
2963 self
.sounds
.distance
= self
.sounds
.distance
or 10
2964 self
.textures
= textures
2966 self
.collisionbox
= colbox
2967 self
.selectionbox
= selbox
2968 self
.visual_size
= vis_size
2969 self
.standing_in
= "ignore"
2970 self
.standing_on
= "ignore"
2971 self
.jump_sound_cooloff
= 0 -- used to prevent jump sound from being played too often in short time
2972 self
.opinion_sound_cooloff
= 0 -- used to prevent sound spam of particular sound types
2974 self
.texture_mods
= {}
2975 self
.object
:set_texture_mod("")
2977 self
.v_start
= false
2980 self
.blinkstatus
= false
2982 -- check existing nametag
2983 if not self
.nametag
then
2984 self
.nametag
= def
.nametag
2987 -- set anything changed above
2988 self
.object
:set_properties(self
)
2989 set_yaw(self
, (random(0, 360) - 180) / 180 * pi
, 6)
2991 set_animation(self
, "stand")
2993 -- run on_spawn function if found
2994 if self
.on_spawn
and not self
.on_spawn_run
then
2995 if self
.on_spawn(self
) then
2996 self
.on_spawn_run
= true -- if true, set flag to run once only
3000 -- run after_activate
3001 if def
.after_activate
then
3002 def
.after_activate(self
, staticdata
, def
, dtime
)
3006 self
._cmi_components
= cmi
.activate_components(self
.serialized_cmi_components
)
3007 cmi
.notify_activate(self
.object
, dtime
)
3012 -- main mob function
3013 local mob_step
= function(self
, dtime
)
3016 cmi
.notify_step(self
.object
, dtime
)
3019 local pos
= self
.object
:get_pos()
3022 -- Despawning: when lifetimer expires, remove mob
3024 and self
.can_despawn
== true
3025 and ((not self
.nametag
) or (self
.nametag
== "")) then
3027 -- TODO: Finish up implementation of despawning rules
3029 self
.lifetimer
= self
.lifetimer
- dtime
3031 if self
.lifetimer
<= 0 then
3033 -- only despawn away from player
3034 local objs
= minetest
.get_objects_inside_radius(pos
, 32)
3038 if objs
[n
]:is_player() then
3046 minetest
.log("action", "Mob "..name
.." despawns in mob_step at "..minetest
.pos_to_string(pos
))
3047 self
.object
:remove()
3053 if self
.jump_sound_cooloff
> 0 then
3054 self
.jump_sound_cooloff
= self
.jump_sound_cooloff
- dtime
3056 if self
.opinion_sound_cooloff
> 0 then
3057 self
.opinion_sound_cooloff
= self
.opinion_sound_cooloff
- dtime
3061 -- smooth rotation by ThomasMonroe314
3063 if self
.delay
and self
.delay
> 0 then
3065 local yaw
= self
.object
:get_yaw()
3067 if self
.delay
== 1 then
3068 yaw
= self
.target_yaw
3070 local dif
= abs(yaw
- self
.target_yaw
)
3072 if yaw
> self
.target_yaw
then
3075 dif
= 2 * pi
- dif
-- need to add
3076 yaw
= yaw
+ dif
/ self
.delay
3078 yaw
= yaw
- dif
/ self
.delay
-- need to subtract
3081 elseif yaw
< self
.target_yaw
then
3085 yaw
= yaw
- dif
/ self
.delay
-- need to subtract
3087 yaw
= yaw
+ dif
/ self
.delay
-- need to add
3091 if yaw
> (pi
* 2) then yaw
= yaw
- (pi
* 2) end
3092 if yaw
< 0 then yaw
= yaw
+ (pi
* 2) end
3095 self
.delay
= self
.delay
- 1
3096 self
.object
:set_yaw(yaw
)
3102 if self
.pause_timer
> 0 then
3104 self
.pause_timer
= self
.pause_timer
- dtime
3109 -- run custom function (defined in mob lua file)
3110 if self
.do_custom
then
3112 -- when false skip going any further
3113 if self
.do_custom(self
, dtime
) == false then
3119 self
.timer
= self
.timer
+ dtime
3121 if self
.state
~= "attack" then
3123 if self
.timer
< 1 then
3130 -- never go over 100
3131 if self
.timer
> 100 then
3135 -- mob plays random sound at times
3136 if random(1, 100) == 1 then
3137 mob_sound(self
, "random", true)
3140 -- environmental damage timer (every 1 second)
3141 self
.env_damage_timer
= self
.env_damage_timer
+ dtime
3143 if (self
.state
== "attack" and self
.env_damage_timer
> 1)
3144 or self
.state
~= "attack" then
3146 self
.env_damage_timer
= 0
3148 -- check for environmental damage (water, fire, lava etc.)
3151 -- node replace check (cow eats grass etc.)
3155 monster_attack(self
)
3163 do_states(self
, dtime
)
3172 -- default function when mobs are blown up with TNT
3173 local do_tnt
= function(obj
, damage
)
3175 obj
.object
:punch(obj
.object
, 1.0, {
3176 full_punch_interval
= 1.0,
3177 damage_groups
= {fleshy
= damage
},
3180 return false, true, {}
3184 mobs
.spawning_mobs
= {}
3186 -- Code to execute before custom on_rightclick handling
3187 local on_rightclick_prefix
= function(self
, clicker
)
3188 local item
= clicker
:get_wielded_item()
3190 -- Name mob with nametag
3191 if not self
.ignores_nametag
and item
:get_name() == "mcl_mobs:nametag" then
3193 local tag = item
:get_meta():get_string("name")
3195 if string.len(tag) > MAX_MOB_NAME_LENGTH
then
3196 tag = string.sub(tag, 1, MAX_MOB_NAME_LENGTH
)
3202 if not mobs
.is_creative(clicker
:get_player_name()) then
3204 clicker
:set_wielded_item(item
)
3213 local create_mob_on_rightclick
= function(on_rightclick
)
3214 return function(self
, clicker
)
3215 local stop
= on_rightclick_prefix(self
, clicker
)
3216 if (not stop
) and (on_rightclick
) then
3217 on_rightclick(self
, clicker
)
3222 -- register mob entity
3223 function mobs
:register_mob(name
, def
)
3225 mobs
.spawning_mobs
[name
] = true
3228 if def
.can_despawn
~= nil then
3229 can_despawn
= def
.can_despawn
3234 local function scale_difficulty(value
, default
, min, special
)
3235 if (not value
) or (value
== default
) or (value
== special
) then
3238 return max(min, value
* difficulty
)
3242 local collisionbox
= def
.collisionbox
or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
3243 -- Workaround for <https://github.com/minetest/minetest/issues/5966>:
3244 -- Increase upper Y limit to avoid mobs glitching through solid nodes.
3245 -- FIXME: Remove workaround if it's no longer needed.
3246 if collisionbox
[5] < 0.79 then
3247 collisionbox
[5] = 0.79
3250 minetest
.register_entity(name
, {
3252 stepheight
= def
.stepheight
or 0.6,
3255 attack_type
= def
.attack_type
,
3257 fly_in
= def
.fly_in
or {"air", "__airlike"},
3258 owner
= def
.owner
or "",
3259 order
= def
.order
or "",
3260 on_die
= def
.on_die
,
3261 spawn_small_alternative
= def
.spawn_small_alternative
,
3262 do_custom
= def
.do_custom
,
3263 jump_height
= def
.jump_height
or 4, -- was 6
3264 rotate
= math
.rad(def
.rotate
or 0), -- 0=front, 90=side, 180=back, 270=side2
3265 lifetimer
= def
.lifetimer
or 57.73,
3266 hp_min
= scale_difficulty(def
.hp_min
, 5, 1),
3267 hp_max
= scale_difficulty(def
.hp_max
, 10, 1),
3268 breath_max
= def
.breath_max
or 15,
3269 breathes_in_water
= def
.breathes_in_water
or false,
3271 collisionbox
= collisionbox
,
3272 selectionbox
= def
.selectionbox
or def
.collisionbox
,
3273 visual
= def
.visual
,
3274 visual_size
= def
.visual_size
or {x
= 1, y
= 1},
3276 makes_footstep_sound
= def
.makes_footstep_sound
or false,
3277 view_range
= def
.view_range
or 16,
3278 walk_velocity
= def
.walk_velocity
or 1,
3279 run_velocity
= def
.run_velocity
or 2,
3280 damage
= scale_difficulty(def
.damage
, 0, 0),
3281 light_damage
= def
.light_damage
or 0,
3282 sunlight_damage
= def
.sunlight_damage
or 0,
3283 water_damage
= def
.water_damage
or 0,
3284 lava_damage
= def
.lava_damage
or 8,
3285 fire_damage
= def
.fire_damage
or 1,
3286 suffocation
= def
.suffocation
or true,
3287 fall_damage
= def
.fall_damage
or 1,
3288 fall_speed
= def
.fall_speed
or -10, -- must be lower than -2 (default: -10)
3289 drops
= def
.drops
or {},
3290 armor
= def
.armor
or 100,
3291 on_rightclick
= create_mob_on_rightclick(def
.on_rightclick
),
3293 shoot_interval
= def
.shoot_interval
,
3294 sounds
= def
.sounds
or {},
3295 animation
= def
.animation
,
3296 follow
= def
.follow
,
3297 jump
= def
.jump
~= false,
3298 walk_chance
= def
.walk_chance
or 50,
3299 attacks_monsters
= def
.attacks_monsters
or false,
3300 group_attack
= def
.group_attack
or false,
3301 passive
= def
.passive
or false,
3302 knock_back
= def
.knock_back
~= false,
3303 shoot_offset
= def
.shoot_offset
or 0,
3304 floats
= def
.floats
or 1, -- floats in water by default
3305 replace_rate
= def
.replace_rate
,
3306 replace_what
= def
.replace_what
,
3307 replace_with
= def
.replace_with
,
3308 replace_offset
= def
.replace_offset
or 0,
3309 on_replace
= def
.on_replace
,
3311 env_damage_timer
= 0, -- only used when state = "attack"
3318 reach
= def
.reach
or 3,
3320 texture_list
= def
.textures
,
3321 child_texture
= def
.child_texture
,
3322 docile_by_day
= def
.docile_by_day
or false,
3324 fear_height
= def
.fear_height
or 0,
3325 runaway
= def
.runaway
,
3327 pathfinding
= def
.pathfinding
,
3328 immune_to
= def
.immune_to
or {},
3329 explosion_radius
= def
.explosion_radius
,
3330 explosion_damage_radius
= def
.explosion_damage_radius
,
3331 explosion_timer
= def
.explosion_timer
or 3,
3332 allow_fuse_reset
= def
.allow_fuse_reset
~= false,
3333 stop_to_explode
= def
.stop_to_explode
~= false,
3334 custom_attack
= def
.custom_attack
,
3335 double_melee_attack
= def
.double_melee_attack
,
3336 dogshoot_switch
= def
.dogshoot_switch
,
3338 dogshoot_count_max
= def
.dogshoot_count_max
or 5,
3339 dogshoot_count2_max
= def
.dogshoot_count2_max
or (def
.dogshoot_count_max
or 5),
3340 attack_animals
= def
.attack_animals
or false,
3341 specific_attack
= def
.specific_attack
,
3342 runaway_from
= def
.runaway_from
,
3343 owner_loyal
= def
.owner_loyal
,
3344 facing_fence
= false,
3348 ignores_nametag
= def
.ignores_nametag
or false,
3349 rain_damage
= def
.rain_damage
or 0,
3351 can_despawn
= can_despawn
,
3352 child
= def
.child
or false,
3354 shoot_arrow
= def
.shoot_arrow
,
3355 sounds_child
= def
.sounds_child
,
3356 -- End of MCL2 extensions
3358 on_spawn
= def
.on_spawn
,
3360 on_blast
= def
.on_blast
or do_tnt
,
3364 do_punch
= def
.do_punch
,
3366 on_punch
= mob_punch
,
3368 on_breed
= def
.on_breed
,
3370 on_grown
= def
.on_grown
,
3372 on_detach_child
= mob_detach_child
,
3374 on_activate
= function(self
, staticdata
, dtime
)
3375 return mob_activate(self
, staticdata
, def
, dtime
)
3378 get_staticdata
= function(self
)
3379 return mob_staticdata(self
)
3384 if minetest
.get_modpath("doc_identifier") ~= nil then
3385 doc
.sub
.identifier
.register_object(name
, "basics", "mobs")
3388 end -- END mobs:register_mob function
3391 -- count how many mobs of one type are inside an area
3392 local count_mobs
= function(pos
, type)
3396 local objs
= minetest
.get_objects_inside_radius(pos
, aoc_range
)
3400 if not objs
[n
]:is_player() then
3402 local obj
= objs
[n
]:get_luaentity()
3404 -- count mob type and add to total also
3405 if obj
and obj
.name
and obj
.name
== type then
3407 num_type
= num_type
+ 1
3408 num_total
= num_total
+ 1
3410 -- add to total mobs
3411 elseif obj
and obj
.name
and obj
.health
~= nil then
3413 num_total
= num_total
+ 1
3418 return num_type
, num_total
3424 function mobs
:spawn_abm_check(pos
, node
, name
)
3425 -- global function to add additional spawn checks
3426 -- return true to stop spawning mob
3430 function mobs
:spawn_specific(name
, nodes
, neighbors
, min_light
, max_light
,
3431 interval
, chance
, aoc
, min_height
, max_height
, day_toggle
, on_spawn
)
3433 -- Do mobs spawn at all?
3434 if not mobs_spawn
then
3438 -- chance/spawn number override in minetest.conf for registered mob
3439 local numbers
= minetest
.settings
:get(name
)
3442 numbers
= numbers
:split(",")
3443 chance
= tonumber(numbers
[1]) or chance
3444 aoc
= tonumber(numbers
[2]) or aoc
3447 minetest
.log("warning", string.format("[mobs] %s has spawning disabled", name
))
3451 minetest
.log("action",
3452 string.format("[mobs] Chance setting for %s changed to %s (total: %s)", name
, chance
, aoc
))
3457 spawn_action
= function(pos
, node
, active_object_count
, active_object_count_wider
, name
)
3459 local orig_pos
= table.copy(pos
)
3460 -- is mob actually registered?
3461 if not mobs
.spawning_mobs
[name
]
3462 or not minetest
.registered_entities
[name
] then
3463 minetest
.log("warning", "Mob spawn of "..name
.." failed, unknown entity or mob is not registered for spawning!")
3467 -- additional custom checks for spawning mob
3468 if mobs
:spawn_abm_check(pos
, node
, name
) == true then
3469 minetest
.log("info", "Mob spawn of "..name
.." at "..minetest
.pos_to_string(pos
).." failed, ABM check rejected!")
3473 -- do not spawn if too many of same mob in area
3474 if active_object_count_wider
>= max_per_block
3475 or count_mobs(pos
, name
) >= aoc
then
3476 -- too many entities
3477 minetest
.log("info", "Mob spawn of "..name
.." at "..minetest
.pos_to_string(pos
).." failed, too crowded!")
3481 -- if toggle set to nil then ignore day/night check
3482 if day_toggle
~= nil then
3484 local tod
= (minetest
.get_timeofday() or 0) * 24000
3486 if tod
> 4500 and tod
< 19500 then
3487 -- daylight, but mob wants night
3488 if day_toggle
== false then
3490 minetest
.log("info", "Mob spawn of "..name
.." at "..minetest
.pos_to_string(pos
).." failed, mob needs light!")
3494 -- night time but mob wants day
3495 if day_toggle
== true then
3497 minetest
.log("info", "Mob spawn of "..name
.." at "..minetest
.pos_to_string(pos
).." failed, mob needs daylight!")
3506 -- only spawn away from player
3507 local objs
= minetest
.get_objects_inside_radius(pos
, 10)
3511 if objs
[n
]:is_player() then
3513 minetest
.log("info", "Mob spawn of "..name
.." at "..minetest
.pos_to_string(pos
).." failed, player too close!")
3518 -- mobs cannot spawn in protected areas when enabled
3519 if not spawn_protected
3520 and minetest
.is_protected(pos
, "") then
3521 minetest
.log("info", "Mob spawn of "..name
.." at "..minetest
.pos_to_string(pos
).." failed, position is protected!")
3525 -- are we spawning within height limits?
3526 if pos
.y
> max_height
3527 or pos
.y
< min_height
then
3528 minetest
.log("info", "Mob spawn of "..name
.." at "..minetest
.pos_to_string(pos
).." failed, out of height limit!")
3532 -- are light levels ok?
3533 local light
= minetest
.get_node_light(pos
)
3535 or light
> max_light
3536 or light
< min_light
then
3537 minetest
.log("info", "Mob spawn of "..name
.." at "..minetest
.pos_to_string(pos
).." failed, bad light!")
3541 -- do we have enough space to spawn mob?
3542 local ent
= minetest
.registered_entities
[name
]
3543 local width_x
= max(1, math
.ceil(ent
.collisionbox
[4] - ent
.collisionbox
[1]))
3545 if width_x
% 2 == 0 then
3546 max_x
= math
.floor(width_x
/2)
3549 max_x
= math
.floor(width_x
/2)
3553 local width_z
= max(1, math
.ceil(ent
.collisionbox
[6] - ent
.collisionbox
[3]))
3555 if width_z
% 2 == 0 then
3556 max_z
= math
.floor(width_z
/2)
3559 max_z
= math
.floor(width_z
/2)
3563 local max_y
= max(0, math
.ceil(ent
.collisionbox
[5] - ent
.collisionbox
[2]) - 1)
3566 for x
= min_x
, max_x
do
3567 for z
= min_z
, max_z
do
3568 local pos2
= {x
= pos
.x
+x
, y
= pos
.y
+y
, z
= pos
.z
+z
}
3569 if minetest
.registered_nodes
[node_ok(pos2
).name
].walkable
== true then
3571 minetest
.log("info", "Mob spawn of "..name
.." at "..minetest
.pos_to_string(pos
).." failed, too little space!")
3572 if ent
.spawn_small_alternative
~= nil and (not minetest
.registered_nodes
[node_ok(pos
).name
].walkable
) then
3573 minetest
.log("info", "Trying to spawn smaller alternative mob: "..ent
.spawn_small_alternative
)
3574 spawn_action(orig_pos
, node
, active_object_count
, active_object_count_wider
, ent
.spawn_small_alternative
)
3582 -- spawn mob 1/2 node above ground
3584 -- tweak X/Z spawn pos
3585 if width_x
% 2 == 0 then
3588 if width_z
% 2 == 0 then
3592 local mob
= minetest
.add_entity(pos
, name
)
3593 minetest
.log("action", "Mob spawned: "..name
.." at "..minetest
.pos_to_string(pos
))
3597 local ent
= mob
:get_luaentity()
3603 local function spawn_abm_action(pos
, node
, active_object_count
, active_object_count_wider
)
3604 spawn_action(pos
, node
, active_object_count
, active_object_count_wider
, name
)
3607 minetest
.register_abm({
3608 label
= name
.. " spawning",
3610 neighbors
= neighbors
,
3611 interval
= interval
,
3612 chance
= floor(max(1, chance
* mobs_spawn_chance
)),
3614 action
= spawn_abm_action
,
3619 -- compatibility with older mob registration
3620 function mobs
:register_spawn(name
, nodes
, max_light
, min_light
, chance
, active_object_count
, max_height
, day_toggle
)
3622 mobs
:spawn_specific(name
, nodes
, {"air"}, min_light
, max_light
, 30,
3623 chance
, active_object_count
, -31000, max_height
, day_toggle
)
3627 -- MarkBu's spawn function
3628 function mobs
:spawn(def
)
3630 local name
= def
.name
3631 local nodes
= def
.nodes
or {"group:soil", "group:stone"}
3632 local neighbors
= def
.neighbors
or {"air"}
3633 local min_light
= def
.min_light
or 0
3634 local max_light
= def
.max_light
or 15
3635 local interval
= def
.interval
or 30
3636 local chance
= def
.chance
or 5000
3637 local active_object_count
= def
.active_object_count
or 1
3638 local min_height
= def
.min_height
or -31000
3639 local max_height
= def
.max_height
or 31000
3640 local day_toggle
= def
.day_toggle
3641 local on_spawn
= def
.on_spawn
3643 mobs
:spawn_specific(name
, nodes
, neighbors
, min_light
, max_light
, interval
,
3644 chance
, active_object_count
, min_height
, max_height
, day_toggle
, on_spawn
)
3648 -- register arrow for shoot attack
3649 function mobs
:register_arrow(name
, def
)
3651 if not name
or not def
then return end -- errorcheck
3653 minetest
.register_entity(name
, {
3656 visual
= def
.visual
,
3657 visual_size
= def
.visual_size
,
3658 textures
= def
.textures
,
3659 velocity
= def
.velocity
,
3660 hit_player
= def
.hit_player
,
3661 hit_node
= def
.hit_node
,
3662 hit_mob
= def
.hit_mob
,
3663 hit_object
= def
.hit_object
,
3664 drop
= def
.drop
or false, -- drops arrow as registered item when true
3665 collisionbox
= {0, 0, 0, 0, 0, 0}, -- remove box around arrows
3668 owner_id
= def
.owner_id
,
3669 rotate
= def
.rotate
,
3670 automatic_face_movement_dir
= def
.rotate
3671 and (def
.rotate
- (pi
/ 180)) or false,
3673 on_activate
= def
.on_activate
,
3675 on_step
= def
.on_step
or function(self
, dtime
)
3677 self
.timer
= self
.timer
+ 1
3679 local pos
= self
.object
:get_pos()
3683 or not within_limits(pos
, 0) then
3685 self
.object
:remove();
3690 -- does arrow have a tail (fireball)
3693 and def
.tail_texture
then
3695 minetest
.add_particle({
3697 velocity
= {x
= 0, y
= 0, z
= 0},
3698 acceleration
= {x
= 0, y
= 0, z
= 0},
3699 expirationtime
= def
.expire
or 0.25,
3700 collisiondetection
= false,
3701 texture
= def
.tail_texture
,
3702 size
= def
.tail_size
or 5,
3703 glow
= def
.glow
or 0,
3707 if self
.hit_node
then
3709 local node
= node_ok(pos
).name
3711 if minetest
.registered_nodes
[node
].walkable
then
3713 self
.hit_node(self
, pos
, node
)
3715 if self
.drop
== true then
3719 self
.lastpos
= (self
.lastpos
or pos
)
3721 minetest
.add_item(self
.lastpos
, self
.object
:get_luaentity().name
)
3724 self
.object
:remove();
3730 if self
.hit_player
or self
.hit_mob
or self
.hit_object
then
3732 for _
,player
in pairs(minetest
.get_objects_inside_radius(pos
, 1.0)) do
3735 and player
:is_player() then
3737 self
.hit_player(self
, player
)
3738 self
.object
:remove();
3742 local entity
= player
:get_luaentity()
3746 and entity
._cmi_is_mob
== true
3747 and tostring(player
) ~= self
.owner_id
3748 and entity
.name
~= self
.object
:get_luaentity().name
then
3749 self
.hit_mob(self
, player
)
3750 self
.object
:remove();
3756 and (not entity
._cmi_is_mob
)
3757 and tostring(player
) ~= self
.owner_id
3758 and entity
.name
~= self
.object
:get_luaentity().name
then
3759 self
.hit_object(self
, player
)
3760 self
.object
:remove();
3772 -- no damage to nodes explosion
3773 function mobs
:safe_boom(self
, pos
, radius
)
3775 minetest
.sound_play(self
.sounds
and self
.sounds
.explode
or "tnt_explode", {
3778 max_hear_distance
= self
.sounds
and self
.sounds
.distance
or 32
3781 entity_physics(pos
, radius
)
3782 effect(pos
, 32, "tnt_smoke.png", radius
* 3, radius
* 5, radius
, 1, 0)
3786 -- make explosion with protection and tnt mod check
3787 function mobs
:boom(self
, pos
, radius
)
3790 and mod_tnt
and tnt
and tnt
.boom
3791 and not minetest
.is_protected(pos
, "") then
3795 damage_radius
= radius
,
3796 sound
= self
.sounds
and self
.sounds
.explode
,
3797 explode_center
= true,
3801 mobs
:safe_boom(self
, pos
, radius
)
3806 -- Register spawn eggs
3808 -- Note: This also introduces the “spawn_egg” group:
3809 -- * spawn_egg=1: Spawn egg (generic mob, no metadata)
3810 -- * spawn_egg=2: Spawn egg (captured/tamed mob, metadata)
3811 function mobs
:register_egg(mob
, desc
, background
, addegg
, no_creative
)
3813 local grp
= {spawn_egg
= 1}
3815 -- do NOT add this egg to creative inventory (e.g. dungeon master)
3816 if creative
and no_creative
== true then
3817 grp
.not_in_creative_inventory
= 1
3820 local invimg
= background
3823 invimg
= "mobs_chicken_egg.png^(" .. invimg
..
3824 "^[mask:mobs_chicken_egg_overlay.png)"
3827 -- register old stackable mob egg
3828 minetest
.register_craftitem(mob
, {
3831 inventory_image
= invimg
,
3834 _doc_items_longdesc
= S("This allows you to place a single mob."),
3835 _doc_items_usagehelp
= S("Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns."),
3837 on_place
= function(itemstack
, placer
, pointed_thing
)
3839 local pos
= pointed_thing
.above
3841 -- am I clicking on something with existing on_rightclick function?
3842 local under
= minetest
.get_node(pointed_thing
.under
)
3843 local def
= minetest
.registered_nodes
[under
.name
]
3844 if def
and def
.on_rightclick
then
3845 return def
.on_rightclick(pointed_thing
.under
, under
, placer
, itemstack
)
3849 and within_limits(pos
, 0)
3850 and not minetest
.is_protected(pos
, placer
:get_player_name()) then
3852 local name
= placer
:get_player_name()
3853 local privs
= minetest
.get_player_privs(name
)
3854 if mod_mobspawners
and under
.name
== "mcl_mobspawners:spawner" then
3855 if minetest
.is_protected(pointed_thing
.under
, name
) then
3856 minetest
.record_protection_violation(pointed_thing
.under
, name
)
3859 if not privs
.maphack
then
3860 minetest
.chat_send_player(name
, S("You need the “maphack” privilege to change the mob spawner."))
3863 mcl_mobspawners
.setup_spawner(pointed_thing
.under
, itemstack
:get_name())
3864 if not minetest
.settings
:get_bool("creative_mode") then
3865 itemstack
:take_item()
3870 if not minetest
.registered_entities
[mob
] then
3874 if minetest
.settings
:get_bool("only_peaceful_mobs", false)
3875 and minetest
.registered_entities
[mob
].type == "monster" then
3876 minetest
.chat_send_player(name
, S("Only peaceful mobs allowed!"))
3882 local mob
= minetest
.add_entity(pos
, mob
)
3883 local ent
= mob
:get_luaentity()
3885 -- don't set owner if monster or sneak pressed
3886 if ent
.type ~= "monster"
3887 and not placer
:get_player_control().sneak
then
3888 ent
.owner
= placer
:get_player_name()
3893 local nametag
= itemstack
:get_meta():get_string("name")
3894 if nametag
~= "" then
3895 if string.len(nametag
) > MAX_MOB_NAME_LENGTH
then
3896 nametag
= string.sub(nametag
, 1, MAX_MOB_NAME_LENGTH
)
3898 ent
.nametag
= nametag
3902 -- if not in creative then take item
3903 if not mobs
.is_creative(placer
:get_player_name()) then
3904 itemstack
:take_item()
3915 -- No-op in MCL2 (capturing mobs is not possible).
3916 -- Provided for compability with Mobs Redo
3917 function mobs
:capture_mob(self
, clicker
, chance_hand
, chance_net
, chance_lasso
, force_take
, replacewith
)
3922 -- No-op in MCL2 (protecting mobs is not possible).
3923 function mobs
:protect(self
, clicker
)
3928 -- feeding, taming and breeding (thanks blert2112)
3929 function mobs
:feed_tame(self
, clicker
, feed_count
, breed
, tame
)
3930 if not self
.follow
then
3934 -- can eat/tame with item in hand
3935 if follow_holding(self
, clicker
) then
3937 -- if not in creative then take item
3938 if not mobs
.is_creative(clicker
:get_player_name()) then
3940 local item
= clicker
:get_wielded_item()
3944 clicker
:set_wielded_item(item
)
3948 self
.health
= self
.health
+ 4
3950 if self
.health
>= self
.hp_max
then
3952 self
.health
= self
.hp_max
3954 if self
.htimer
< 1 then
3959 self
.object
:set_hp(self
.health
)
3963 -- make children grow quicker
3964 if self
.child
== true then
3966 self
.hornytimer
= self
.hornytimer
+ 20
3972 self
.food
= (self
.food
or 0) + 1
3973 if self
.food
>= feed_count
then
3977 if breed
and self
.hornytimer
== 0 then
3985 if not self
.owner
or self
.owner
== "" then
3986 self
.owner
= clicker
:get_player_name()
3990 -- make sound when fed so many times
3991 mob_sound(self
, "random", true)
4001 function mobs
:spawn_child(pos
, mob_type
)
4002 local child
= minetest
.add_entity(pos
, mob_type
)
4007 local ent
= child
:get_luaentity()
4008 effect(pos
, 15, "tnt_smoke.png", 1, 2, 2, 15, 5)
4013 -- using specific child texture (if found)
4014 if ent
.child_texture
then
4015 textures
= ent
.child_texture
[1]
4018 -- and resize to half height
4019 child
:set_properties({
4020 textures
= textures
,
4022 x
= ent
.base_size
.x
* .5,
4023 y
= ent
.base_size
.y
* .5,
4026 ent
.base_colbox
[1] * .5,
4027 ent
.base_colbox
[2] * .5,
4028 ent
.base_colbox
[3] * .5,
4029 ent
.base_colbox
[4] * .5,
4030 ent
.base_colbox
[5] * .5,
4031 ent
.base_colbox
[6] * .5,
4034 ent
.base_selbox
[1] * .5,
4035 ent
.base_selbox
[2] * .5,
4036 ent
.base_selbox
[3] * .5,
4037 ent
.base_selbox
[4] * .5,
4038 ent
.base_selbox
[5] * .5,
4039 ent
.base_selbox
[6] * .5,
4047 -- compatibility function for old entities to new modpack entities
4048 function mobs
:alias_mob(old_name
, new_name
)
4051 minetest
.register_alias(old_name
, new_name
)
4054 minetest
.register_entity(":" .. old_name
, {
4058 on_step
= function(self
)
4060 if minetest
.registered_entities
[new_name
] then
4061 minetest
.add_entity(self
.object
:get_pos(), new_name
)
4064 self
.object
:remove()