5 local default_mob
= "mobs_mc:pig"
8 local spawner_default
= default_mob
.." 0 15 4 15"
10 local function get_mob_textures(mob
)
11 -- FIXME: Ummm … wtf? Why isn't there a textures attribute?
12 return minetest
.registered_entities
[mob
].texture_list
[1]
15 local function find_doll(pos
)
16 for _
,obj
in ipairs(minetest
.get_objects_inside_radius(pos
, 1)) do
17 if not obj
:is_player() then
18 if obj
~= nil and obj
:get_luaentity().name
== "mcl_mobspawners:doll" then
26 local function spawn_doll(pos
)
27 return minetest
.add_entity({x
=pos
.x
, y
=pos
.y
-0.3, z
=pos
.z
}, "mcl_mobspawners:doll")
30 local function set_doll_properties(doll
, mob
)
31 local mobinfo
= minetest
.registered_entities
[mob
]
34 textures
= get_mob_textures(mob
),
36 x
= mobinfo
.visual_size
.x
* 0.33333,
37 y
= mobinfo
.visual_size
.y
* 0.33333,
40 doll
:set_properties(prop
)
41 doll
:get_luaentity()._mob
= mob
44 --[[ Public function: Setup the spawner at pos.
45 This function blindly assumes there's actually a spawner at pos.
46 If not, then the results are undefined.
47 All the arguments are optional!
49 * Mob: ID of mob to spawn (default: mobs_mc:pig)
50 * MinLight: Minimum light to spawn (default: 0)
51 * MaxLight: Maximum light to spawn (default: 15)
52 * MaxMobsInArea: How many mobs are allowed in the area around the spawner (default: 4)
53 * PlayerDistance: Spawn mobs only if a player is within this distance; 0 to disable (default: 15)
54 * YOffset: Y offset to spawn mobs; 0 to disable (default: 0)
57 function mcl_mobspawners
.setup_spawner(pos
, Mob
, MinLight
, MaxLight
, MaxMobsInArea
, PlayerDistance
, YOffset
)
58 -- Activate mob spawner and disable editing functionality
59 if Mob
== nil then Mob
= default_mob
end
60 if MinLight
== nil then MinLight
= 0 end
61 if MaxLight
== nil then MaxLight
= 15 end
62 if MaxMobsInArea
== nil then MaxMobsInArea
= 4 end
63 if PlayerDistance
== nil then PlayerDistance
= 15 end
64 if YOffset
== nil then YOffset
= 0 end
65 local meta
= minetest
.get_meta(pos
)
66 meta
:set_string("Mob", Mob
)
67 meta
:set_int("MinLight", MinLight
)
68 meta
:set_int("MaxLight", MaxLight
)
69 meta
:set_int("MaxMobsInArea", MaxMobsInArea
)
70 meta
:set_int("PlayerDistance", PlayerDistance
)
71 meta
:set_int("YOffset", YOffset
)
73 -- Create doll or replace existing doll
74 local doll
= find_doll(pos
)
76 doll
= spawn_doll(pos
)
78 set_doll_properties(doll
, Mob
)
81 -- Start spawning very soon
82 local t
= minetest
.get_node_timer(pos
)
86 -- Spawn mobs around pos
87 -- NOTE: The node is timer-based, rather than ABM-based.
88 local spawn_mobs
= function(pos
, elapsed
)
91 local meta
= minetest
.get_meta(pos
)
94 local mob
= meta
:get_string("Mob")
95 local mlig
= meta
:get_int("MinLight")
96 local xlig
= meta
:get_int("MaxLight")
97 local num
= meta
:get_int("MaxMobsInArea")
98 local pla
= meta
:get_int("PlayerDistance")
99 local yof
= meta
:get_int("YOffset")
101 -- if amount is 0 then do nothing
106 -- are we spawning a registered mob?
107 if not mobs
.spawning_mobs
[mob
] then
108 minetest
.log("error", "[mcl_mobspawners] Mob Spawner: Mob doesn't exist: "..mob
)
112 -- check objects inside 8×8 area around spawner
113 local objs
= minetest
.get_objects_inside_radius(pos
, 8)
118 local timer
= minetest
.get_node_timer(pos
)
120 -- spawn mob if player detected and in range
124 local objs
= minetest
.get_objects_inside_radius(pos
, pla
)
126 for _
,oir
in pairs(objs
) do
128 if oir
:is_player() then
137 if in_range
== 0 then
145 The doll may not stay spawned if the mob spawner is placed far away from
146 players, so we will check for its existance periodically when a player is nearby.
147 This would happen almost always when the mob spawner is placed by the mapgen.
148 This is probably caused by a Minetest bug:
149 https://github.com/minetest/minetest/issues/4759
150 FIXME: Fix this horrible hack.
152 local doll
= find_doll(pos
)
154 doll
= spawn_doll(pos
)
155 set_doll_properties(doll
, mob
)
158 -- count mob objects of same type in area
159 for k
, obj
in ipairs(objs
) do
161 ent
= obj
:get_luaentity()
163 if ent
and ent
.name
and ent
.name
== mob
then
168 -- Are there too many of same type? then fail
170 timer
:start(math
.random(5, 20))
174 -- find air blocks within 8×3×8 nodes of spawner
175 local air
= minetest
.find_nodes_in_area(
176 {x
= pos
.x
- 4, y
= pos
.y
- 1 + yof
, z
= pos
.z
- 4},
177 {x
= pos
.x
+ 4, y
= pos
.y
+ 1 + yof
, z
= pos
.z
+ 4},
180 -- spawn up to 4 mobs in random air blocks
184 -- We're out of space! Stop spawning
187 local air_index
= math
.random(#air
)
188 local pos2
= air
[air_index
]
189 local lig
= minetest
.get_node_light(pos2
) or 0
191 pos2
.y
= pos2
.y
+ 0.5
193 -- only if light levels are within range
194 if lig
>= mlig
and lig
<= xlig
then
195 minetest
.add_entity(pos2
, mob
)
197 table.remove(air
, air_index
)
201 -- Spawn attempt done. Next spawn attempt much later
202 timer
:start(math
.random(10, 39.95))
206 -- The mob spawner node.
207 -- PLACEMENT INSTRUCTIONS:
208 -- If this node is placed by a player, minetest.item_place, etc. default settings are applied
210 -- IF this node is placed by ANY other method (e.g. minetest.set_node, LuaVoxelManip), you
211 -- MUST call mcl_mobspawners.setup_spawner right after the spawner has been placed.
212 minetest
.register_node("mcl_mobspawners:spawner", {
213 tiles
= {"mob_spawner.png"},
214 drawtype
= "glasslike",
216 sunlight_propagates
= true,
218 description
= S("Mob Spawner"),
219 _doc_items_longdesc
= S("A mob spawner regularily causes mobs to appear around it while a player is nearby. Mobs are spawned regardless of the light level."),
220 _doc_items_usagehelp
= S("If you have a spawn egg, you use it to change the monter to spawn. Just place the item on the mob spawner."),
221 groups
= {pickaxey
=1, material_stone
=1, deco_block
=1},
222 is_ground_content
= false,
225 -- If placed by player, setup spawner with default settings
226 on_place
= function(itemstack
, placer
, pointed_thing
)
227 if pointed_thing
.type ~= "node" then
231 -- Use pointed node's on_rightclick function first, if present
232 local node
= minetest
.get_node(pointed_thing
.under
)
233 if placer
and not placer
:get_player_control().sneak
then
234 if minetest
.registered_nodes
[node
.name
] and minetest
.registered_nodes
[node
.name
].on_rightclick
then
235 return minetest
.registered_nodes
[node
.name
].on_rightclick(pointed_thing
.under
, node
, placer
, itemstack
) or itemstack
239 local name
= placer
:get_player_name()
240 local privs
= minetest
.get_player_privs(name
)
241 if not privs
.maphack
then
242 minetest
.chat_send_player(name
, "Placement denied. You need the “maphack” privilege to place mob spawners.")
245 local node_under
= minetest
.get_node(pointed_thing
.under
)
246 local new_itemstack
, success
= minetest
.item_place(itemstack
, placer
, pointed_thing
)
249 if minetest
.registered_nodes
[node_under
.name
].buildable_to
then
250 placepos
= pointed_thing
.under
252 placepos
= pointed_thing
.above
254 mcl_mobspawners
.setup_spawner(placepos
)
259 on_destruct
= function(pos
)
260 -- Remove doll (if any)
261 local obj
= find_doll(pos
)
267 on_timer
= spawn_mobs
,
269 on_receive_fields
= function(pos
, formname
, fields
, sender
)
271 if not fields
.text
or fields
.text
== "" then
275 local meta
= minetest
.get_meta(pos
)
276 local comm
= fields
.text
:split(" ")
277 local name
= sender
:get_player_name()
279 if minetest
.is_protected(pos
, name
) then
280 minetest
.record_protection_violation(pos
, name
)
284 local mob
= comm
[1] -- mob to spawn
285 local mlig
= tonumber(comm
[2]) -- min light
286 local xlig
= tonumber(comm
[3]) -- max light
287 local num
= tonumber(comm
[4]) -- total mobs in area
288 local pla
= tonumber(comm
[5]) -- player distance (0 to disable)
289 local yof
= tonumber(comm
[6]) or 0 -- Y offset to spawn mob
291 if mob
and mob
~= "" and mobs
.spawning_mobs
[mob
] == true
292 and num
and num
>= 0 and num
<= 10
293 and mlig
and mlig
>= 0 and mlig
<= 15
294 and xlig
and xlig
>= 0 and xlig
<= 15
295 and pla
and pla
>=0 and pla
<= 20
296 and yof
and yof
> -10 and yof
< 10 then
298 mcl_mobspawners
.setup_spawner(pos
, mob
, mlig
, xlig
, num
, pla
, yof
)
300 minetest
.chat_send_player(name
, S("Mob Spawner settings failed!"))
301 minetest
.chat_send_player(name
,
302 S("Syntax: name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] distance[1-20] y_offset[-10 to 10]"))
305 sounds
= mcl_sounds
.node_sound_metal_defaults(),
307 _mcl_blast_resistance
= 25,
311 -- Mob spawner doll (rotating icon inside cage)
316 collisionbox
= {0,0,0,0,0,0},
318 makes_footstep_sound
= false,
320 automatic_rotate
= math
.pi
* 2.9,
322 _mob
= default_mob
, -- name of the mob this doll represents
325 doll_def
.get_staticdata
= function(self
)
329 doll_def
.on_activate
= function(self
, staticdata
, dtime_s
)
330 local mob
= staticdata
331 if mob
== "" or mob
== nil then
334 set_doll_properties(self
.object
, mob
)
335 self
.object
:setvelocity({x
=0, y
=0, z
=0})
336 self
.object
:setacceleration({x
=0, y
=0, z
=0})
337 self
.object
:set_armor_groups({immortal
=1})
341 doll_def
.on_step
= function(self
, dtime
)
342 -- Check if spawner is still present. If not, delete the entity
343 self
.timer
= self
.timer
+ 0.01
344 local n
= minetest
.get_node_or_nil(self
.object
:getpos())
345 if self
.timer
> 1 then
346 if n
and n
.name
and n
.name
~= "mcl_mobspawners:spawner" then
352 doll_def
.on_punch
= function(self
, hitter
) end
354 minetest
.register_entity("mcl_mobspawners:doll", doll_def
)