Villager: Make offered/wanted items unclickable
[MineClone/MineClone2.git] / mods / ENTITIES / mobs_mc / villager.lua
blob592c8ed6cd5ff1dfc29c8d8ebdcca224b663ca52
1 --MCmobs v0.4
2 --maikerumine
3 --made for MC like Survival game
4 --License for code WTFPL and otherwise stated in readmes
6 --###################
7 --################### VILLAGER
8 --###################
9 -- Summary: Villagers are complex NPCs, their main feature allows players to trade with them.
11 -- TODO: Particles
12 -- TODO: 4s Regeneration I after trade unlock
13 -- TODO: Breeding
14 -- TODO: Baby villagers
15 -- TODO: Spawning in villages
16 -- TODO: Behaviour:
17 -- TODO: Walk around village, but do not leave it intentionally
18 -- TODO: Run into house on rain or danger, open doors
19 -- TODO: Internal inventory, pick up items, trade with other villagers
20 -- TODO: Farm stuff
22 local S = minetest.get_translator("mobs_mc")
23 local N = function(s) return s end
24 local F = minetest.formspec_escape
26 -- playername-indexed table containing the previously used tradenum
27 local player_tradenum = {}
28 -- playername-indexed table containing the objectref of trader, if trading formspec is open
29 local player_trading_with = {}
31 local DEFAULT_WALK_CHANCE = 33 -- chance to walk in percent, if no player nearby
32 local PLAYER_SCAN_INTERVAL = 5 -- every X seconds, villager looks for players nearby
33 local PLAYER_SCAN_RADIUS = 4 -- scan radius for looking for nearby players
35 --[=======[ TRADING ]=======]
37 -- LIST OF VILLAGER PROFESSIONS AND TRADES
39 -- TECHNICAL RESTRICTIONS (FIXME):
40 -- * You can't use a clock as requested item
41 -- * You can't use a compass as requested item if its stack size > 1
42 -- * You can't use a compass in the second requested slot
43 -- This is a problem in the mcl_compass and mcl_clock mods,
44 -- these items should be implemented as single items, then everything
45 -- will be much easier.
47 local COMPASS = "mcl_compass:compass"
48 if minetest.registered_aliases[COMPASS] then
49 COMPASS = minetest.registered_aliases[COMPASS]
50 end
52 local E1 = { "mcl_core:emerald", 1, 1 } -- one emerald
54 -- Special trades for v6 only
55 -- NOTE: These symbols MUST only be added at the end of a tier
56 local TRADE_V6_RED_SANDSTONE, TRADE_V6_DARK_OAK_SAPLING, TRADE_V6_ACACIA_SAPLING, TRADE_V6_BIRCH_SAPLING
57 if minetest.get_mapgen_setting("mg_name") == "v6" then
58 TRADE_V6_RED_SANDSTONE = { E1, { "mcl_core:redsandstone", 12, 16 } }
59 TRADE_V6_DARK_OAK_SAPLING = { { "mcl_core:emerald", 6, 9 }, { "mcl_core:darksapling", 1, 1 } }
60 TRADE_V6_ACACIA_SAPLING = { { "mcl_core:emerald", 14, 17 }, { "mcl_core:acaciasapling", 1, 1 } }
61 TRADE_V6_BIRCH_SAPLING = { { "mcl_core:emerald", 8, 11 }, { "mcl_core:birchsapling", 1, 1 } }
62 end
64 local professions = {
65 farmer = {
66 name = N("Farmer"),
67 texture = "mobs_mc_villager_farmer.png",
68 trades = {
70 { { "mcl_farming:wheat_item", 18, 22, }, E1 },
71 { { "mcl_farming:potato_item", 15, 19, }, E1 },
72 { { "mcl_farming:carrot_item", 15, 19, }, E1 },
73 { E1, { "mcl_farming:bread", 2, 4 } },
77 { { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
78 { E1, { "mcl_farming:pumpkin_pie", 2, 3} },
82 { { "mcl_farming:melon", 7, 12 }, E1 },
83 { E1, { "mcl_core:apple", 5, 7 }, },
87 { E1, { "mcl_farming:cookie", 6, 10 } },
88 { E1, { "mcl_cake:cake", 1, 1 } },
89 TRADE_V6_BIRCH_SAPLING,
90 TRADE_V6_DARK_OAK_SAPLING,
91 TRADE_V6_ACACIA_SAPLING,
95 fisherman = {
96 name = N("Fisherman"),
97 texture = "mobs_mc_villager_farmer.png",
98 trades = {
100 { { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 }, { "mcl_fishing:fish_cooked", 6, 6 } },
101 { { "mcl_mobitems:string", 15, 20 }, E1 },
102 -- TODO: replace with enchanted fishing rod
103 { { "mcl_core:emerald", 3, 11 }, { "mcl_fishing:fishing_rod", 1, 1} },
107 fletcher = {
108 name = N("Fletcher"),
109 texture = "mobs_mc_villager_farmer.png",
110 trades = {
112 { { "mcl_mobitems:string", 15, 20 }, E1 },
113 { E1, { "mcl_bows:arrow", 8, 12 } },
117 { { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
118 { { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
122 shepherd ={
123 name = N("Shepherd"),
124 texture = "mobs_mc_villager_farmer.png",
125 trades = {
127 { { "mcl_wool:white", 16, 22 }, E1 },
128 { { "mcl_core:emerald", 3, 4 }, { "mcl_tools:shears", 1, 1 } },
132 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:white", 1, 1 } },
133 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:grey", 1, 1 } },
134 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:silver", 1, 1 } },
135 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:black", 1, 1 } },
136 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:yellow", 1, 1 } },
137 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:orange", 1, 1 } },
138 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:red", 1, 1 } },
139 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:magenta", 1, 1 } },
140 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:purple", 1, 1 } },
141 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:blue", 1, 1 } },
142 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:cyan", 1, 1 } },
143 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:lime", 1, 1 } },
144 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:green", 1, 1 } },
145 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:pink", 1, 1 } },
146 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:light_blue", 1, 1 } },
147 { { "mcl_core:emerald", 1, 2 }, { "mcl_wool:brown", 1, 1 } },
151 librarian = {
152 name = N("Librarian"),
153 texture = "mobs_mc_villager_librarian.png",
154 trades = {
156 { { "mcl_core:paper", 24, 36 }, E1 },
157 -- TODO: enchanted book
158 { { "mcl_books:book", 8, 10 }, E1 },
159 { { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
160 { { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
164 { { "mcl_books:written_book", 2, 2 }, E1 },
165 { { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
166 { E1, { "mcl_core:glass", 3, 5 } },
170 { E1, { "mcl_core:glass", 3, 5 } },
173 -- TODO: 2 enchanted book tiers
176 { { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
180 cartographer = {
181 name = N("Cartographer"),
182 texture = "mobs_mc_villager_librarian.png",
183 trades = {
185 { { "mcl_core:paper", 24, 36 }, E1 },
189 -- subject to special checks
190 { { "mcl_compass:compass", 1, 1 }, E1 },
194 -- TODO: replace with empty map
195 { { "mcl_core:emerald", 7, 11}, { "mcl_maps:filled_map", 1, 1 } },
198 -- TODO: special maps
201 armorer = {
202 name = N("Armorer"),
203 texture = "mobs_mc_villager_smith.png",
204 trades = {
206 { { "mcl_core:coal_lump", 16, 24 }, E1 },
207 { { "mcl_core:emerald", 4, 6 }, { "mcl_armor:helmet_iron", 1, 1 } },
211 { { "mcl_core:iron_ingot", 7, 9 }, E1 },
212 { { "mcl_core:emerald", 10, 14 }, { "mcl_armor:chestplate_iron", 1, 1 } },
216 { { "mcl_core:diamond", 3, 4 }, E1 },
217 -- TODO: enchant
218 { { "mcl_core:emerald", 16, 19 }, { "mcl_armor:chestplate_diamond", 1, 1 } },
222 { { "mcl_core:emerald", 5, 7 }, { "mcl_armor:boots_chain", 1, 1 } },
223 { { "mcl_core:emerald", 9, 11 }, { "mcl_armor:leggings_chain", 1, 1 } },
224 { { "mcl_core:emerald", 5, 7 }, { "mcl_armor:helmet_chain", 1, 1 } },
225 { { "mcl_core:emerald", 11, 15 }, { "mcl_armor:chestplate_chain", 1, 1 } },
229 leatherworker = {
230 name = N("Leatherworker"),
231 texture = "mobs_mc_villager_butcher.png",
232 trades = {
234 { { "mcl_mobitems:leather", 9, 12 }, E1 },
235 { { "mcl_core:emerald", 2, 4 }, { "mcl_armor:leggings_leather", 2, 4 } },
239 -- TODO: enchant
240 { { "mcl_core:emerald", 7, 12 }, { "mcl_armor:chestplate_leather", 1, 1 } },
244 { { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
248 butcher = {
249 name = N("Butcher"),
250 texture = "mobs_mc_villager_butcher.png",
251 trades = {
253 { { "mcl_mobitems:beef", 14, 18 }, E1 },
254 { { "mcl_mobitems:chicken", 14, 18 }, E1 },
258 { { "mcl_core:coal_lump", 16, 24 }, E1 },
259 { E1, { "mcl_mobitems:cooked_beef", 5, 7 } },
260 { E1, { "mcl_mobitems:cooked_chicken", 6, 8 } },
264 weapon_smith = {
265 name = N("Weapon Smith"),
266 texture = "mobs_mc_villager_smith.png",
267 trades = {
269 { { "mcl_core:coal_lump", 16, 24 }, E1 },
270 { { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
274 { { "mcl_core:iron_ingot", 7, 9 }, E1 },
275 -- TODO: enchant
276 { { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron", 1, 1 } },
280 { { "mcl_core:diamond", 3, 4 }, E1 },
281 -- TODO: enchant
282 { { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond", 1, 1 } },
283 -- TODO: enchant
284 { { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond", 1, 1 } },
288 tool_smith = {
289 name = N("Tool Smith"),
290 texture = "mobs_mc_villager_smith.png",
291 trades = {
293 { { "mcl_core:coal_lump", 16, 24 }, E1 },
294 -- TODO: enchant
295 { { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron", 1, 1 } },
299 { { "mcl_core:iron_ingot", 7, 9 }, E1 },
300 -- TODO: enchant
301 { { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron", 1, 1 } },
305 { { "mcl_core:diamond", 3, 4 }, E1 },
306 -- TODO: enchant
307 { { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond", 1, 1 } },
311 cleric = {
312 name = N("Cleric"),
313 texture = "mobs_mc_villager_priest.png",
314 trades = {
316 { { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 },
317 { { "mcl_core:gold_ingot", 8, 10 }, E1 },
321 { E1, { "mesecons:redstone", 1, 4 } },
322 { E1, { "mcl_dye:blue", 1, 2 } },
326 { E1, { "mcl_nether:glowstone", 1, 3 } },
327 { { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
328 TRADE_V6_RED_SANDSTONE,
331 -- TODO: Bottle 'o enchanting
334 nitwit = {
335 name = N("Nitwit"),
336 texture = "mobs_mc_villager.png",
337 -- No trades for nitwit
338 trades = nil,
342 local profession_names = {}
343 for id, _ in pairs(professions) do
344 table.insert(profession_names, id)
347 local stand_still = function(self)
348 self.walk_chance = 0
349 self.jump = false
352 local update_max_tradenum = function(self)
353 if not self._trades then
354 return
356 local trades = minetest.deserialize(self._trades)
357 for t=1, #trades do
358 local trade = trades[t]
359 if trade.tier > self._max_trade_tier then
360 self._max_tradenum = t - 1
361 return
364 self._max_tradenum = #trades
367 local init_trader_vars = function(self)
368 if not self._profession then
369 -- Select random profession from all professions with matching clothing
370 local texture = self.base_texture[1]
371 local matches = {}
372 for prof_id, prof in pairs(professions) do
373 if texture == prof.texture then
374 table.insert(matches, prof_id)
377 local p = math.random(1, #matches)
378 self._profession = matches[p]
380 if not self._max_trade_tier then
381 self._max_trade_tier = 1
383 if not self._locked_trades then
384 self._locked_trades = 0
386 if not self._trading_players then
387 self._trading_players = {}
391 local init_trades = function(self, inv)
392 local profession = professions[self._profession]
393 local trade_tiers = profession.trades
394 if trade_tiers == nil then
395 -- Empty trades
396 self._trades = false
397 return
400 local max_tier = #trade_tiers
401 local trades = {}
402 for tiernum=1, max_tier do
403 local tier = trade_tiers[tiernum]
404 for tradenum=1, #tier do
405 local trade = tier[tradenum]
406 local wanted1_item = trade[1][1]
407 local wanted1_count = math.random(trade[1][2], trade[1][3])
408 local offered_item = trade[2][1]
409 local offered_count = math.random(trade[2][2], trade[2][3])
411 local wanted = { wanted1_item .. " " ..wanted1_count }
412 if trade[1][4] then
413 local wanted2_item = trade[1][4]
414 local wanted2_count = math.random(trade[1][5], trade[1][6])
415 table.insert(wanted, wanted2_item .. " " ..wanted2_count)
418 table.insert(trades, {
419 wanted = wanted,
420 offered = offered_item .. " " .. offered_count,
421 tier = tiernum, -- tier of this trade
422 traded_once = false, -- true if trade was traded at least once
423 trade_counter = 0, -- how often the this trade was mate after the last time it got unlocked
424 locked = false, -- if this trade is locked. Locked trades can't be used
428 self._trades = minetest.serialize(trades)
431 local set_trade = function(trader, player, inv, concrete_tradenum)
432 local trades = minetest.deserialize(trader._trades)
433 if not trades then
434 init_trades(trader)
435 trades = minetest.deserialize(trader._trades)
436 if not trades then
437 minetest.log("error", "[mobs_mc] Failed to select villager trade!")
438 return
441 local name = player:get_player_name()
443 -- Stop tradenum from advancing into locked tiers or out-of-range areas
444 if concrete_tradenum > trader._max_tradenum then
445 concrete_tradenum = trader._max_tradenum
446 elseif concrete_tradenum < 1 then
447 concrete_tradenum = 1
449 player_tradenum[name] = concrete_tradenum
450 local trade = trades[concrete_tradenum]
451 inv:set_stack("wanted", 1, ItemStack(trade.wanted[1]))
452 inv:set_stack("offered", 1, ItemStack(trade.offered))
453 if trade.wanted[2] then
454 local wanted2 = ItemStack(trade.wanted[2])
455 inv:set_stack("wanted", 2, wanted2)
456 else
457 inv:set_stack("wanted", 2, "")
462 local function show_trade_formspec(playername, trader, tradenum)
463 if not trader._trades then
464 return
466 if not tradenum then
467 tradenum = 1
469 local trades = minetest.deserialize(trader._trades)
470 local trade = trades[tradenum]
471 local profession = professions[trader._profession].name
472 local disabled_img = ""
473 if trade.locked then
474 disabled_img = "image[4.3,2.52;1,1;mobs_mc_trading_formspec_disabled.png]"..
475 "image[4.3,1.1;1,1;mobs_mc_trading_formspec_disabled.png]"
477 local tradeinv_name = "mobs_mc:trade_"..playername
478 local tradeinv = F("detached:"..tradeinv_name)
480 local b_prev, b_next = "", ""
481 if #trades > 1 then
482 if tradenum > 1 then
483 b_prev = "button[1,1;0.5,1;prev_trade;<]"
485 if tradenum < trader._max_tradenum then
486 b_next = "button[7.26,1;0.5,1;next_trade;>]"
490 local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..playername})
491 local wanted1 = inv:get_stack("wanted", 1)
492 local wanted2 = inv:get_stack("wanted", 2)
493 local offered = inv:get_stack("offered", 1)
495 local w2_formspec = ""
496 if not wanted2:is_empty() then
497 w2_formspec = "item_image[3,1;1,1;"..wanted2:to_string().."]"
498 .."tooltip[3,1;0.8,0.8;"..F(wanted2:get_description()).."]"
501 local formspec =
502 "size[9,8.75]"
503 .."background[-0.19,-0.25;9.41,9.49;mobs_mc_trading_formspec_bg.png]"
504 ..disabled_img
505 .."label[4,0;"..F(minetest.colorize("#313131", S(profession))).."]"
506 .."list[current_player;main;0,4.5;9,3;9]"
507 .."list[current_player;main;0,7.74;9,1;]"
508 ..b_prev..b_next
509 .."["..tradeinv..";wanted;2,1;2,1;]"
510 .."item_image[2,1;1,1;"..wanted1:to_string().."]"
511 .."tooltip[2,1;0.8,0.8;"..F(wanted1:get_description()).."]"
512 ..w2_formspec
513 .."item_image[5.76,1;1,1;"..offered:to_string().."]"
514 .."tooltip[5.76,1;0.8,0.8;"..F(offered:get_description()).."]"
515 .."list["..tradeinv..";input;2,2.5;2,1;]"
516 .."list["..tradeinv..";output;5.76,2.55;1,1;]"
517 .."listring["..tradeinv..";output]"
518 .."listring[current_player;main]"
519 .."listring["..tradeinv..";input]"
520 .."listring[current_player;main]"
521 minetest.sound_play("mobs_mc_villager_trade", {to_player = playername})
522 minetest.show_formspec(playername, tradeinv_name, formspec)
525 local update_offer = function(inv, player, sound)
526 local name = player:get_player_name()
527 local trader = player_trading_with[name]
528 local tradenum = player_tradenum[name]
529 if not trader or not tradenum then
530 return false
532 local trades = minetest.deserialize(trader._trades)
533 if not trades then
534 return false
536 local trade = trades[tradenum]
537 if not trade then
538 return false
540 local wanted1, wanted2 = inv:get_stack("wanted", 1), inv:get_stack("wanted", 2)
541 local input1, input2 = inv:get_stack("input", 1), inv:get_stack("input", 2)
543 -- BEGIN OF SPECIAL HANDLING OF COMPASS
544 -- These 2 functions are a complicated check to check if the input contains a
545 -- special item which we cannot check directly against their name, like
546 -- compass.
547 -- TODO: Remove these check functions when compass and clock are implemented
548 -- as single items.
549 local check_special = function(special_item, group, wanted1, wanted2, input1, input2)
550 if minetest.registered_aliases[special_item] then
551 special_item = minetest.registered_aliases[special_item]
553 if wanted1:get_name() == special_item then
554 local check_input = function(input, wanted, group)
555 return minetest.get_item_group(input:get_name(), group) ~= 0 and input:get_count() >= wanted:get_count()
557 if check_input(input1, wanted1, group) then
558 return true
559 elseif check_input(input2, wanted1, group) then
560 return true
561 else
562 return false
565 return false
567 -- Apply above function to all items which we consider special.
568 -- This function succeeds if ANY item check succeeds.
569 local check_specials = function(wanted1, wanted2, input1, input2)
570 return check_special(COMPASS, "compass", wanted1, wanted2, input1, input2)
572 -- END OF SPECIAL HANDLING OF COMPASS
574 if (
575 ((inv:contains_item("input", wanted1) and
576 (wanted2:is_empty() or inv:contains_item("input", wanted2))) or
577 -- BEGIN OF SPECIAL HANDLING OF COMPASS
578 check_specials(wanted1, wanted2, input1, input2)) and
579 -- END OF SPECIAL HANDLING OF COMPASS
580 (trade.locked == false)) then
581 inv:set_stack("output", 1, inv:get_stack("offered", 1))
582 if sound then
583 minetest.sound_play("mobs_mc_villager_accept", {to_player = name})
585 return true
586 else
587 inv:set_stack("output", 1, ItemStack(""))
588 if sound then
589 minetest.sound_play("mobs_mc_villager_deny", {to_player = name})
591 return false
595 -- Returns a single itemstack in the given inventory to the player's main inventory, or drop it when there's no space left
596 local function return_item(itemstack, dropper, pos, inv_p)
597 if dropper:is_player() then
598 -- Return to main inventory
599 if inv_p:room_for_item("main", itemstack) then
600 inv_p:add_item("main", itemstack)
601 else
602 -- Drop item on the ground
603 local v = dropper:get_look_dir()
604 local p = {x=pos.x, y=pos.y+1.2, z=pos.z}
605 p.x = p.x+(math.random(1,3)*0.2)
606 p.z = p.z+(math.random(1,3)*0.2)
607 local obj = minetest.add_item(p, itemstack)
608 if obj then
609 v.x = v.x*4
610 v.y = v.y*4 + 2
611 v.z = v.z*4
612 obj:set_velocity(v)
613 obj:get_luaentity()._insta_collect = false
616 else
617 -- Fallback for unexpected cases
618 minetest.add_item(pos, itemstack)
620 return itemstack
623 local return_fields = function(player)
624 local name = player:get_player_name()
625 local inv_t = minetest.get_inventory({type="detached", name = "mobs_mc:trade_"..name})
626 local inv_p = player:get_inventory()
627 for i=1, inv_t:get_size("input") do
628 local stack = inv_t:get_stack("input", i)
629 return_item(stack, player, player:get_pos(), inv_p)
630 stack:clear()
631 inv_t:set_stack("input", i, stack)
633 inv_t:set_stack("output", 1, "")
636 minetest.register_on_player_receive_fields(function(player, formname, fields)
637 if string.sub(formname, 1, 14) == "mobs_mc:trade_" then
638 local name = player:get_player_name()
639 if fields.quit then
640 -- Get input items back
641 return_fields(player)
642 -- Reset internal "trading with" state
643 local trader = player_trading_with[name]
644 if trader then
645 trader._trading_players[name] = nil
647 player_trading_with[name] = nil
648 elseif fields.next_trade or fields.prev_trade then
649 local trader = player_trading_with[name]
650 if not trader or not trader.object:get_luaentity() then
651 return
653 local trades = trader._trades
654 if not trades then
655 return
657 local dir = 1
658 if fields.prev_trade then
659 dir = -1
661 local tradenum = player_tradenum[name] + dir
662 local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
663 set_trade(trader, player, inv, tradenum)
664 update_offer(inv, player, false)
665 show_trade_formspec(name, trader, player_tradenum[name])
668 end)
670 minetest.register_on_leaveplayer(function(player)
671 local name = player:get_player_name()
672 return_fields(player)
673 player_tradenum[name] = nil
674 local trader = player_trading_with[name]
675 if trader then
676 trader._trading_players[name] = nil
678 player_trading_with[name] = nil
680 end)
682 -- Return true if player is trading with villager, and the villager entity exists
683 local trader_exists = function(playername)
684 local trader = player_trading_with[playername]
685 return trader ~= nil and trader.object:get_luaentity() ~= nil
688 local trade_inventory = {
689 allow_take = function(inv, listname, index, stack, player)
690 if listname == "input" then
691 return stack:get_count()
692 elseif listname == "output" then
693 if not trader_exists(player:get_player_name()) then
694 return 0
696 -- Only allow taking full stack
697 local count = stack:get_count()
698 if count == inv:get_stack(listname, index):get_count() then
699 -- Also update output stack again.
700 -- If input has double the wanted items, the
701 -- output will stay because there will be still
702 -- enough items in input after the trade
703 local wanted1 = inv:get_stack("wanted", 1)
704 local wanted2 = inv:get_stack("wanted", 2)
705 local input1 = inv:get_stack("input", 1)
706 local input2 = inv:get_stack("input", 2)
707 wanted1:set_count(wanted1:get_count()*2)
708 wanted2:set_count(wanted2:get_count()*2)
709 -- BEGIN OF SPECIAL HANDLING FOR COMPASS
710 local special_checks = function(wanted1, input1, input2)
711 if wanted1:get_name() == COMPASS then
712 local compasses = 0
713 if (minetest.get_item_group(input1:get_name(), "compass") ~= 0) then
714 compasses = compasses + input1:get_count()
716 if (minetest.get_item_group(input2:get_name(), "compass") ~= 0) then
717 compasses = compasses + input2:get_count()
719 return compasses >= wanted1:get_count()
721 return false
723 -- END OF SPECIAL HANDLING FOR COMPASS
724 if (inv:contains_item("input", wanted1) and
725 (wanted2:is_empty() or inv:contains_item("input", wanted2)))
726 -- BEGIN OF SPECIAL HANDLING FOR COMPASS
727 or special_checks(wanted1, input1, input2) then
728 -- END OF SPECIAL HANDLING FOR COMPASS
729 return -1
730 else
731 -- If less than double the wanted items,
732 -- remove items from output (final trade,
733 -- input runs empty)
734 return count
736 else
737 return 0
739 else
740 return 0
742 end,
743 allow_move = function(inv, from_list, from_index, to_list, to_index, count, player)
744 if from_list == "input" and to_list == "input" then
745 return count
746 elseif from_list == "output" and to_list == "input" then
747 if not trader_exists(player:get_player_name()) then
748 return 0
750 local move_stack = inv:get_stack(from_list, from_index)
751 if inv:get_stack(to_list, to_index):item_fits(move_stack) then
752 return count
755 return 0
756 end,
757 allow_put = function(inv, listname, index, stack, player)
758 if listname == "input" then
759 if not trader_exists(player:get_player_name()) then
760 return 0
761 else
762 return stack:get_count()
764 else
765 return 0
767 end,
768 on_put = function(inv, listname, index, stack, player)
769 update_offer(inv, player, true)
770 end,
771 on_move = function(inv, from_list, from_index, to_list, to_index, count, player)
772 if from_list == "output" and to_list == "input" then
773 inv:remove_item("input", inv:get_stack("wanted", 1))
774 local wanted2 = inv:get_stack("wanted", 2)
775 if not wanted2:is_empty() then
776 inv:remove_item("input", inv:get_stack("wanted", 2))
778 minetest.sound_play("mobs_mc_villager_accept", {to_player = player:get_player_name()})
780 update_offer(inv, player, true)
781 end,
782 on_take = function(inv, listname, index, stack, player)
783 local accept
784 local name = player:get_player_name()
785 if listname == "output" then
786 local wanted1 = inv:get_stack("wanted", 1)
787 inv:remove_item("input", wanted1)
788 local wanted2 = inv:get_stack("wanted", 2)
789 if not wanted2:is_empty() then
790 inv:remove_item("input", inv:get_stack("wanted", 2))
792 -- BEGIN OF SPECIAL HANDLING FOR COMPASS
793 if wanted1:get_name() == COMPASS then
794 for n=1, 2 do
795 local input = inv:get_stack("input", n)
796 if minetest.get_item_group(input:get_name(), "compass") ~= 0 then
797 input:set_count(input:get_count() - wanted1:get_count())
798 inv:set_stack("input", n, input)
799 break
803 -- END OF SPECIAL HANDLING FOR COMPASS
804 local trader = player_trading_with[name]
805 local tradenum = player_tradenum[name]
806 local trades
807 if trader and trader._trades then
808 trades = minetest.deserialize(trader._trades)
810 if trades then
811 local trade = trades[tradenum]
812 local unlock_stuff = false
813 if not trade.traded_once then
814 -- Unlock all the things if something was traded
815 -- for the first time ever
816 unlock_stuff = true
817 trade.traded_once = true
818 elseif trade.trade_counter == 0 and math.random(1,5) == 1 then
819 -- Otherwise, 20% chance to unlock if used freshly reset trade
820 unlock_stuff = true
822 local update_formspec = false
823 if unlock_stuff then
824 -- First-time trade unlock all trades and unlock next trade tier
825 if trade.tier + 1 > trader._max_trade_tier then
826 trader._max_trade_tier = trader._max_trade_tier + 1
827 update_max_tradenum(trader)
828 update_formspec = true
830 for t=1, #trades do
831 trades[t].locked = false
832 trades[t].trade_counter = 0
834 trader._locked_trades = 0
835 -- Also heal trader for unlocking stuff
836 -- TODO: Replace by Regeneration I
837 trader.health = math.min(trader.hp_max, trader.health + 4)
839 trade.trade_counter = trade.trade_counter + 1
840 -- Semi-randomly lock trade for repeated trade (not if there's only 1 trade)
841 if trader._max_tradenum > 1 then
842 if trade.trade_counter >= 12 then
843 trade.locked = true
844 elseif trade.trade_counter >= 2 then
845 local r = math.random(1, math.random(4, 10))
846 if r == 1 then
847 trade.locked = true
852 if trade.locked then
853 inv:set_stack("output", 1, "")
854 update_formspec = true
855 trader._locked_trades = trader._locked_trades + 1
856 -- Check if we managed to lock ALL available trades. Rare but possible.
857 if trader._locked_trades >= trader._max_tradenum then
858 -- Emergency unlock! Unlock all other trades except the current one
859 for t=1, #trades do
860 if t ~= tradenum then
861 trades[t].locked = false
862 trades[t].trade_counter = 0
865 trader._locked_trades = 1
866 -- Also heal trader for unlocking stuff
867 -- TODO: Replace by Regeneration I
868 trader.health = math.min(trader.hp_max, trader.health + 4)
871 trader._trades = minetest.serialize(trades)
872 if update_formspec then
873 show_trade_formspec(name, trader, tradenum)
875 else
876 minetest.log("error", "[mobs_mc] Player took item from trader output but player_trading_with or player_tradenum is nil!")
879 accept = true
880 elseif listname == "input" then
881 update_offer(inv, player, false)
883 if accept then
884 minetest.sound_play("mobs_mc_villager_accept", {to_player = name})
885 else
886 minetest.sound_play("mobs_mc_villager_deny", {to_player = name})
888 end,
891 minetest.register_on_joinplayer(function(player)
892 local name = player:get_player_name()
893 player_tradenum[name] = 1
894 player_trading_with[name] = nil
896 -- Create or get player-specific trading inventory
897 local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
898 if not inv then
899 inv = minetest.create_detached_inventory("mobs_mc:trade_"..name, trade_inventory, name)
901 inv:set_size("input", 2)
902 inv:set_size("output", 1)
903 inv:set_size("wanted", 2)
904 inv:set_size("offered", 1)
905 end)
907 --[=======[ MOB REGISTRATION AND SPAWNING ]=======]
909 mobs:register_mob("mobs_mc:villager", {
910 type = "npc",
911 hp_min = 20,
912 hp_max = 20,
913 collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.94, 0.3},
914 visual = "mesh",
915 mesh = "mobs_mc_villager.b3d",
916 textures = {
918 "mobs_mc_villager.png",
919 "mobs_mc_villager.png", --hat
922 "mobs_mc_villager_farmer.png",
923 "mobs_mc_villager_farmer.png", --hat
926 "mobs_mc_villager_priest.png",
927 "mobs_mc_villager_priest.png", --hat
930 "mobs_mc_villager_librarian.png",
931 "mobs_mc_villager_librarian.png", --hat
934 "mobs_mc_villager_butcher.png",
935 "mobs_mc_villager_butcher.png", --hat
938 "mobs_mc_villager_smith.png",
939 "mobs_mc_villager_smith.png", --hat
942 visual_size = {x=3, y=3},
943 makes_footstep_sound = true,
944 walk_velocity = 1.2,
945 run_velocity = 2.4,
946 drops = {},
947 -- TODO: sounds
948 animation = {
949 stand_speed = 25,
950 stand_start = 40,
951 stand_end = 59,
952 walk_speed = 25,
953 walk_start = 0,
954 walk_end = 40,
955 run_speed = 25,
956 run_start = 0,
957 run_end = 40,
958 die_speed = 15,
959 die_start = 210,
960 die_end = 220,
961 die_loop = false,
963 view_range = 16,
964 fear_height = 4,
965 jump = true,
966 walk_chance = DEFAULT_WALK_CHANCE,
967 on_rightclick = function(self, clicker)
968 -- Initiate trading
969 local name = clicker:get_player_name()
970 self._trading_players[name] = true
972 init_trader_vars(self)
973 if self._trades == nil then
974 init_trades(self)
976 update_max_tradenum(self)
977 if self._trades == false then
978 -- Villager has no trades, rightclick is a no-op
979 return
982 player_trading_with[name] = self
984 local inv = minetest.get_inventory({type="detached", name="mobs_mc:trade_"..name})
986 set_trade(self, clicker, inv, 1)
988 show_trade_formspec(name, self)
990 -- Behaviour stuff:
991 -- Make villager look at player and stand still
992 local selfpos = self.object:get_pos()
993 local clickerpos = clicker:get_pos()
994 local dir = vector.direction(selfpos, clickerpos)
995 self.object:set_yaw(minetest.dir_to_yaw(dir))
996 stand_still(self)
997 end,
999 _player_scan_timer = 0,
1000 _trading_players = {}, -- list of playernames currently trading with villager (open formspec)
1001 do_custom = function(self, dtime)
1002 -- Stand still if player is nearby.
1003 if not self._player_scan_timer then
1004 self._player_scan_timer = 0
1006 self._player_scan_timer = self._player_scan_timer + dtime
1007 -- Check infrequently to keep CPU load low
1008 if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
1009 self._player_scan_timer = 0
1010 local selfpos = self.object:get_pos()
1011 local objects = minetest.get_objects_inside_radius(selfpos, PLAYER_SCAN_RADIUS)
1012 local has_player = false
1013 for o, obj in pairs(objects) do
1014 if obj:is_player() then
1015 has_player = true
1016 break
1019 if has_player then
1020 minetest.log("verbose", "[mobs_mc] Player near villager found!")
1021 stand_still(self)
1022 else
1023 minetest.log("verbose", "[mobs_mc] No player near villager found!")
1024 self.walk_chance = DEFAULT_WALK_CHANCE
1025 self.jump = true
1028 end,
1030 on_spawn = function(self)
1031 init_trader_vars(self)
1032 end,
1033 on_die = function(self, pos)
1034 -- Close open trade formspecs and give input back to players
1035 local trading_players = self._trading_players
1036 for name, _ in pairs(trading_players) do
1037 minetest.close_formspec(name, "mobs_mc:trade_"..name)
1038 local player = minetest.get_player_by_name(name)
1039 if player then
1040 return_fields(player)
1043 end,
1048 mobs:spawn_specific("mobs_mc:villager", mobs_mc.spawn.village, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 8000, 4, mobs_mc.spawn_height.water+1, mobs_mc.spawn_height.overworld_max)
1050 -- spawn eggs
1051 mobs:register_egg("mobs_mc:villager", S("Villager"), "mobs_mc_spawn_icon_villager.png", 0)
1053 if minetest.settings:get_bool("log_mods") then
1054 minetest.log("action", "MC mobs loaded")