7 local FRAME_SIZE_X_MIN
= 4
8 local FRAME_SIZE_Y_MIN
= 5
9 local FRAME_SIZE_X_MAX
= 23
10 local FRAME_SIZE_Y_MAX
= 23
12 local mg_name
= minetest
.get_mapgen_setting("mg_name")
18 spread
= {x
= 384, y
= 128, z
= 384},
24 -- Table of objects (including players) which recently teleported by a
25 -- Nether portal. Those objects have a brief cooloff period before they
26 -- can teleport again. This prevents annoying back-and-forth teleportation.
27 local portal_cooloff
= {}
29 -- Destroy portal if pos (portal frame or portal node) got destroyed
30 local destroy_portal
= function(pos
)
31 -- Deactivate Nether portal
32 local meta
= minetest
.get_meta(pos
)
33 local p1
= minetest
.string_to_pos(meta
:get_string("portal_frame1"))
34 local p2
= minetest
.string_to_pos(meta
:get_string("portal_frame2"))
35 if not p1
or not p2
then
45 local p
= vector
.new(x
, y
, z
)
46 local m
= minetest
.get_meta(p
)
48 --[[ Only proceed if the second node still has metadata.
49 (first node is a corner and not needed for the portal)
50 If it doesn't have metadata, another node propably triggred the delection
51 routine earlier, so we bail out earlier to avoid an infinite cascade
52 of on_destroy events. ]]
53 mp1
= minetest
.string_to_pos(m
:get_string("portal_frame1"))
58 local nn
= minetest
.get_node(p
).name
59 if nn
== "mcl_core:obsidian" or nn
== "mcl_portals:portal" then
60 -- Remove portal nodes, but not myself
61 if nn
== "mcl_portals:portal" and not vector
.equals(p
, pos
) then
62 minetest
.remove_node(p
)
64 -- Clear metadata of portal nodes and the frame
65 m
:set_string("portal_frame1", "")
66 m
:set_string("portal_frame2", "")
67 m
:set_string("portal_target", "")
75 minetest
.register_node("mcl_portals:portal", {
76 description
= "Nether Portal",
77 _doc_items_longdesc
= "A Nether portal teleports creatures and objects to the hot and dangerous Nether dimension (and back!). Enter at your own risk!",
78 _doc_items_usagehelp
= "Stand in the portal for a moment to activate the teleportation. Entering a Nether portal for the first time will also create a new portal in the other dimension. If a Nether portal has been built in the Nether, it will lead to the Overworld. A Nether portal is destroyed if the any of the obsidian which surrounds it is destroyed, or if it was caught in an explosion.",
86 name
= "mcl_portals_portal.png",
88 type = "vertical_frames",
95 name
= "mcl_portals_portal.png",
97 type = "vertical_frames",
104 drawtype
= "nodebox",
106 paramtype2
= "facedir",
107 sunlight_propagates
= true,
108 use_texture_alpha
= true,
112 buildable_to
= false,
113 is_ground_content
= false,
116 post_effect_color
= {a
= 180, r
= 51, g
= 7, b
= 89},
121 {-0.5, -0.5, -0.1, 0.5, 0.5, 0.1},
124 groups
= {not_in_creative_inventory
= 1},
125 on_destruct
= destroy_portal
,
128 _mcl_blast_resistance
= 0,
132 --Build arrival portal
133 local function build_portal(pos
, target
)
134 local p
= {x
= pos
.x
- 1, y
= pos
.y
- 1, z
= pos
.z
}
135 local p1
= {x
= pos
.x
- 1, y
= pos
.y
- 1, z
= pos
.z
}
136 local p2
= {x
= p1
.x
+ 3, y
= p1
.y
+ 4, z
= p1
.z
}
138 for i
= 1, FRAME_SIZE_Y_MIN
- 1 do
139 minetest
.set_node(p
, {name
= "mcl_core:obsidian"})
142 for i
= 1, FRAME_SIZE_X_MIN
- 1 do
143 minetest
.set_node(p
, {name
= "mcl_core:obsidian"})
146 for i
= 1, FRAME_SIZE_Y_MIN
- 1 do
147 minetest
.set_node(p
, {name
= "mcl_core:obsidian"})
150 for i
= 1, FRAME_SIZE_X_MIN
- 1 do
151 minetest
.set_node(p
, {name
= "mcl_core:obsidian"})
155 for x
= p1
.x
, p2
.x
do
156 for y
= p1
.y
, p2
.y
do
157 p
= {x
= x
, y
= y
, z
= p1
.z
}
158 if not ((x
== p1
.x
or x
== p2
.x
) and (y
== p1
.y
or y
== p2
.y
)) then
159 if not (x
== p1
.x
or x
== p2
.x
or y
== p1
.y
or y
== p2
.y
) then
160 minetest
.set_node(p
, {name
= "mcl_portals:portal", param2
= 0})
162 local meta
= minetest
.get_meta(p
)
163 meta
:set_string("portal_frame1", minetest
.pos_to_string(p1
))
164 meta
:set_string("portal_frame2", minetest
.pos_to_string(p2
))
165 meta
:set_string("portal_target", minetest
.pos_to_string(target
))
172 if minetest
.registered_nodes
[
173 minetest
.get_node(p
).name
].is_ground_content
then
174 minetest
.remove_node(p
)
184 local function find_nether_target_y(target_x
, target_z
)
185 if mg_name
== "flat" then
186 return mcl_vars
.mg_bedrock_nether_bottom_max
+ 5
188 local start_y
= math
.random(mcl_vars
.mg_lava_nether_max
+ 1, mcl_vars
.mg_bedrock_nether_top_min
- 5) -- Search start
189 if not nobj_cave
then
190 nobj_cave
= minetest
.get_perlin(np_cave
)
194 for y
= start_y
, math
.max(mcl_vars
.mg_lava_nether_max
+ 1), -1 do
195 local nval_cave
= nobj_cave
:get3d({x
= target_x
, y
= y
, z
= target_z
})
197 if nval_cave
> TCAVE
then -- Cavern
199 else -- Not cavern, check if 4 nodes of space above
202 else -- Not enough space, reset air to zero
208 return start_y
-- Fallback
211 local function move_check(p1
, max, dir
)
212 local p
= {x
= p1
.x
, y
= p1
.y
, z
= p1
.z
}
213 local d
= math
.sign(max - p1
[dir
])
216 for k
= min, max, d
do
218 local node
= minetest
.get_node(p
)
219 -- Check for obsidian (except at corners)
220 if k
~= min and k
~= max and node
.name
~= "mcl_core:obsidian" then
223 -- Abort if any of the portal frame blocks already has metadata.
224 -- This mod does not yet portals which neighbor each other directly.
225 -- TODO: Reorganize the way how portal frame coordinates are stored.
226 if node
.name
== "mcl_core:obsidian" then
227 local meta
= minetest
.get_meta(p
)
228 local pframe1
= meta
:get_string("portal_frame1")
229 if minetest
.string_to_pos(pframe1
) ~= nil then
238 local function check_portal(p1
, p2
)
240 if not move_check(p1
, p2
.x
, "x") then
243 if not move_check(p2
, p1
.x
, "x") then
246 elseif p1
.z
~= p2
.z
then
247 if not move_check(p1
, p2
.z
, "z") then
250 if not move_check(p2
, p1
.z
, "z") then
257 if not move_check(p1
, p2
.y
, "y") then
260 if not move_check(p2
, p1
.y
, "y") then
267 local function is_portal(pos
)
268 local xsize
, ysize
= FRAME_SIZE_X_MIN
-1, FRAME_SIZE_Y_MIN
-1
269 for d
= -xsize
, xsize
do
270 for y
= -ysize
, ysize
do
271 local px
= {x
= pos
.x
+ d
, y
= pos
.y
+ y
, z
= pos
.z
}
272 local pz
= {x
= pos
.x
, y
= pos
.y
+ y
, z
= pos
.z
+ d
}
274 if check_portal(px
, {x
= px
.x
+ xsize
, y
= px
.y
+ ysize
, z
= px
.z
}) then
275 return px
, {x
= px
.x
+ xsize
, y
= px
.y
+ ysize
, z
= px
.z
}
277 if check_portal(pz
, {x
= pz
.x
, y
= pz
.y
+ ysize
, z
= pz
.z
+ xsize
}) then
278 return pz
, {x
= pz
.x
, y
= pz
.y
+ ysize
, z
= pz
.z
+ xsize
}
284 -- Light Nether portal and create target portal
285 local function make_portal(pos
)
286 -- Create Nether portal nodes
287 local p1
, p2
= is_portal(pos
)
288 if not p1
or not p2
then
293 for y
= p1
.y
+ 1, p2
.y
- 1 do
296 p
= {x
= p1
.x
+ d
, y
= y
, z
= p1
.z
}
298 p
= {x
= p1
.x
, y
= y
, z
= p1
.z
+ d
}
300 if minetest
.get_node(p
).name
~= "air" then
315 local target
= {x
= p1
.x
, y
= p1
.y
, z
= p1
.z
}
316 target
.x
= target
.x
+ 1
317 if target
.y
< mcl_vars
.mg_nether_max
and target
.y
> mcl_vars
.mg_nether_min
then
318 if mg_name
== "flat" then
319 target
.y
= mcl_vars
.mg_bedrock_overworld_max
+ 5
321 target
.y
= math
.random(mcl_vars
.mg_overworld_min
+ 40, mcl_vars
.mg_overworld_min
+ 96)
324 target
.y
= find_nether_target_y(target
.x
, target
.z
)
327 local dmin
, dmax
, ymin
, ymax
= 0, FRAME_SIZE_X_MIN
- 1, p1
.y
, p2
.y
328 for d
= dmin
, dmax
do
329 for y
= ymin
, ymax
do
330 if not ((d
== dmin
or d
== dmax
) and (y
== ymin
or y
== ymax
)) then
333 p
= {x
= p1
.x
+ d
, y
= y
, z
= p1
.z
}
335 p
= {x
= p1
.x
, y
= y
, z
= p1
.z
+ d
}
337 if d
~= dmin
and d
~= dmax
and y
~= ymin
and y
~= ymax
then
338 minetest
.set_node(p
, {name
= "mcl_portals:portal", param2
= param2
})
340 local meta
= minetest
.get_meta(p
)
342 -- Portal frame corners
343 meta
:set_string("portal_frame1", minetest
.pos_to_string(p1
))
344 meta
:set_string("portal_frame2", minetest
.pos_to_string(p2
))
346 -- Portal target coordinates
347 meta
:set_string("portal_target", minetest
.pos_to_string(target
))
356 minetest
.register_abm({
357 label
= "Nether portal teleportation and particles",
358 nodenames
= {"mcl_portals:portal"},
361 action
= function(pos
, node
)
362 minetest
.add_particlespawner(
365 {x
= pos
.x
- 0.25, y
= pos
.y
- 0.25, z
= pos
.z
- 0.25}, --minpos
366 {x
= pos
.x
+ 0.25, y
= pos
.y
+ 0.25, z
= pos
.z
+ 0.25}, --maxpos
367 {x
= -0.8, y
= -0.8, z
= -0.8}, --minvel
368 {x
= 0.8, y
= 0.8, z
= 0.8}, --maxvel
369 {x
= 0, y
= 0, z
= 0}, --minacc
370 {x
= 0, y
= 0, z
= 0}, --maxacc
375 false, --collisiondetection
376 "mcl_particles_teleport.png" --texture
378 for _
,obj
in ipairs(minetest
.get_objects_inside_radius(pos
,1)) do --maikerumine added for objects to travel
379 local lua_entity
= obj
:get_luaentity() --maikerumine added for objects to travel
380 if obj
:is_player() or lua_entity
then
381 -- Prevent quick back-and-forth teleportation
382 if portal_cooloff
[obj
] then
385 local meta
= minetest
.get_meta(pos
)
386 local target
= minetest
.string_to_pos(meta
:get_string("portal_target"))
388 -- force emerge of target area
389 minetest
.get_voxel_manip():read_from_map(target
, target
)
390 if not minetest
.get_node_or_nil(target
) then
391 minetest
.emerge_area(
392 vector
.subtract(target
, 4), vector
.add(target
, 4))
394 -- teleport the object
395 minetest
.after(3, function(obj
, pos
, target
)
396 -- Prevent quick back-and-forth teleportation
397 if portal_cooloff
[obj
] then
400 local objpos
= obj
:getpos()
401 if objpos
== nil then
404 -- If player stands, player is at ca. something+0.5
405 -- which might cause precision problems, so we used ceil.
406 objpos
.y
= math
.ceil(objpos
.y
)
408 if minetest
.get_node(objpos
).name
~= "mcl_portals:portal" then
412 -- Build target portal (if there isn't already one)
414 local n
= minetest
.get_node_or_nil(target
)
415 if n
and n
.name
~= "mcl_portals:portal" then
416 local emerge_callback
= function(blockpos
, action
, calls_remaining
, param
)
417 if calls_remaining
<= 0 then
418 build_portal(param
.target
, param
.pos
, false)
421 minetest
.emerge_area(vector
.subtract(target
, 7), vector
.add(target
, 7), emerge_callback
, { pos
= pos
, target
= target
})
426 minetest
.sound_play("mcl_portals_teleport", {pos
=target
, gain
=0.5, max_hear_distance
= 16})
428 -- Enable teleportation cooloff for 4 seconds, to prevent back-and-forth teleportation
429 portal_cooloff
[obj
] = true
430 minetest
.after(4, function(o
)
431 portal_cooloff
[o
] = false
434 end, obj
, pos
, target
)
442 --[[ ITEM OVERRIDES ]]
444 local longdesc
= minetest
.registered_nodes
["mcl_core:obsidian"]._doc_items_longdesc
445 longdesc
= longdesc
.. "\n" .. "Obsidian is also used as the frame of Nether portals."
446 local usagehelp
= "To open a Nether portal, place an upright frame of obsidian with a width of 4 blocks and a height of 5 blocks, leaving only air in the center. After placing this frame, ignite the obsidian with an appropriate tool, such as flint of steel."
448 minetest
.override_item("mcl_core:obsidian", {
449 _doc_items_longdesc
= longdesc
,
450 _doc_items_usagehelp
= usagehelp
,
451 on_destruct
= destroy_portal
,
452 _on_ignite
= function(user
, pointed_thing
)
453 local pos
= pointed_thing
.under
454 local portal_placed
= make_portal(pos
)
455 if portal_placed
and minetest
.get_modpath("doc") then
456 doc
.mark_entry_as_revealed(user
:get_player_name(), "nodes", "mcl_portals:portal")
458 -- Achievement for finishing a Nether portal TO the Nether
459 local _
, dim
= mcl_util
.y_to_layer(pos
.y
)
460 if minetest
.get_modpath("awards") and dim
~= "nether" and user
:is_player() then
461 awards
.unlock(user
:get_player_name(), "mcl:buildNetherPortal")
464 local node
= minetest
.get_node(pointed_thing
.above
)
465 if node
.name
~= "mcl_portals:portal" then
466 mcl_fire
.set_fire(pointed_thing
)