Itemframes: Refactor entity
[MineClone/MineClone2.git] / mods / ENTITIES / mobs_mc / villager_evoker.lua
blob05ac68d41526c2e7f57cd3a257bae72719c7b6bb
1 --MCmobs v0.4
2 --maikerumine
3 --made for MC like Survival game
4 --License for code WTFPL and otherwise stated in readmes
6 -- intllib
7 local MP = minetest.get_modpath(minetest.get_current_modname())
8 local S, NS = dofile(MP.."/intllib.lua")
10 --dofile(minetest.get_modpath("mobs").."/api.lua")
11 --###################
12 --################### EVOKER
13 --###################
15 local pr = PseudoRandom(os.time()*666)
17 mobs:register_mob("mobs_mc:evoker", {
18 type = "monster",
19 physical = true,
20 pathfinding = 1,
21 hp_min = 24,
22 hp_max = 24,
23 collisionbox = {-0.4, -0.01, -0.4, 0.4, 1.95, 0.4},
24 visual = "mesh",
25 mesh = "mobs_mc_villager.b3d",
26 textures = { {
27 "mobs_mc_evoker_base.png",
28 "blank.png", --no hat
29 -- TODO: Attack glow
30 } },
31 visual_size = {x=3, y=3},
32 makes_footstep_sound = true,
33 damage = 6,
34 walk_velocity = 0.2,
35 run_velocity = 1.4,
36 group_attack = true,
37 attack_type = "dogfight",
38 -- Summon vexes
39 custom_attack = function(self, to_attack)
40 local r = pr:next(2,4)
41 local basepos = self.object:getpos()
42 basepos.y = basepos.y + 1
43 for i=1, r do
44 local spawnpos = vector.add(basepos, minetest.yaw_to_dir(pr:next(0,360)))
45 local vex = minetest.add_entity(spawnpos, "mobs_mc:vex")
46 local ent = vex:get_luaentity()
47 -- Mark vexes as summoned and start their life clock (they take damage it reaches 0)
48 ent._summoned = true
49 ent._lifetimer = pr:next(33, 108)
50 end
51 end,
52 shoot_interval = 15,
53 passive = false,
54 drops = {
55 {name = mobs_mc.items.emerald,
56 chance = 1,
57 min = 0,
58 max = 1,},
59 {name = mobs_mc.items.totem,
60 chance = 1,
61 min = 1,
62 max = 1,},
64 sounds = {
65 random = "Villagerdead",
66 death = "Villagerdead",
67 damage = "mese_dragon",
68 attack = "zombiedeath",
69 distance = 16,
71 animation = {
72 walk_speed = 25,
73 run_speed = 25,
74 stand_start = 40,
75 stand_end = 59,
76 stand_speed = 5,
77 walk_start = 0,
78 walk_end = 40,
79 shoot_start = 120,
80 shoot_end = 140,
81 -- TODO: Implement and fix death animation
82 --die_start = 190,
83 --die_end = 200,
84 --die_speed = 15,
85 --die_loop = false,
87 water_damage = 0,
88 lava_damage = 4,
89 light_damage = 0,
90 view_range = 16,
91 fear_height = 4,
94 -- spawn eggs
95 mobs:register_egg("mobs_mc:evoker", S("Evoker"), "mobs_mc_spawn_icon_evoker.png", 0)
98 if minetest.settings:get_bool("log_mods") then
99 minetest.log("action", "MC Evoker loaded")