2 An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
3 Developed by Wuzzy and contributors. Not developed or endorsed by Mojang AB.
8 You start in a randomly-generated world made entirely of cubes. You can explore
9 the world and dig and build almost every block in the world to create new
10 structures. You can choose to play in a “survival mode” in which you have to
11 fight monsters and hunger for survival and slowly progress through the
12 various other aspects of the game, such as mining, farming, building machines, and so on
13 Or you can play in “creative mode” in which you can build almost anything instantly.
17 * Sandbox-style gameplay, no goals (for now)
18 * Survive: Fight against hostile monsters and hunger
19 * Mine for ores and other treasures
20 * Use the collected blocks to create great buildings, your imagination is the limit
21 * Collect flowers (and other dye sources) and colorize your world
22 * Find some seeds and start farming
23 * Find or craft one of hundreds of items
24 * Build a railway system and have fun with minecarts
25 * Build complex machines with redstone circuits
26 * In creative mode you can build almost anything for free and without limits
28 ## How to play (quick start)
30 * **Punch a tree** trunk until it breaks and collect wood
31 * Place the **wood into the 2×2 grid** (your “crafting grid” in your inventory menu and craft 4 wood planks
32 * Place the 4 wood planks in a 2×2 shape in the crafting grid to **make a crafting table**
33 * **Rightclick the crafting table** for a 3×3 crafting grid to craft more complex things
34 * Use the **crafting guide** (book icon) to learn all the possible crafting recipes
35 * **Craft a wooden pickaxe** so you can dig stone
36 * Different tools break different kinds of blocks. Try them out!
37 * Continue playing as you wish. Have fun!
42 * Rightclick dirt or similar block with hoe to create farmland
43 * Place seeds on farmland and watch them grow
44 * Collect plant when fully grown
45 * If near water, farmland becomes wet and speeds up growth
49 * Furnace allows you to obtain more items
50 * Upper slot must contain a smeltable item (example: iron ore)
51 * Lower slot must contain a fuel item (example: coal)
52 * See tooltips in crafting guide to learn about fuels and smeltable items
55 More help about the gameplay, blocks items and much more can be found from inside
56 the game. You can access the help from your inventory menu.
59 The following items are interesting for Creative Mode and for adventure
60 map builders. They can not be obtained in-game or in the creative inventory.
62 * Barrier: `mcl_core:barrier`
64 Use the `/giveme` chat command to obtain them. See the in-game help for
68 These items do not work yet, but you can get them with `/giveme` for testing:
70 * Minecart with Chest: `mcl_minecarts:chest_minecart`
71 * Minecart with Furnace: `mcl_minecarts:furnace_minecart`
72 * Minecart with Hopper: `mcl_minecarts:hopper_minecart`
73 * Minecart with Command Block: `mcl_minecarts:command_block_minecart`
76 This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
77 later). So you need to install Minetest first. Only stable versions of Minetest
78 are officially supported.
79 There is no support for running MineClone 2 in development versions of Minetest.
81 To install MineClone 2 (if you haven't already), move this directory into the
82 “games” directory of your Minetest data directory. Consult the help of
83 Minetest to learn more.
85 ## Project description
86 The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
88 * **Target of development: Minecraft, PC Edition, version 1.11** (later known as “Java Edition”)
89 * Features of later Minecraft versions might sneak in, but they have a low priority
90 * In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
91 * Cloning the gameplay has highest priority
92 * MineClone 2 will use different graphics and sounds, but with a similar style
93 * Cloning the interface has no priority. It will only be roughly imitated
94 * Limitations found in Minetest will be written down and reported in the course of development
97 This game is currently in **alpha** stage.
98 It is playable, but unfinished, many bugs are to be expected.
99 Backwards-compability is *not* guaranteed, updating your world might cause small and
100 big bugs (such as “missing node” errors or even crashes).
102 The following main features are available:
106 * Crafting system: 2×2 grid, crafting table (3×3 grid), furnace, including a crafting guide
107 * Chests, large chests, ender chests, shulker boxes
110 * Most monsters and animals
111 * All ores from Minecraft
112 * Most blocks in the overworld
116 * The Nether, a fiery underworld in another dimension
117 * Redstone circuits (partially)
118 * Minecarts (partial)
121 * Buidling blocks: Stairs, slabs, doors, trapdoors, fences, fence gates, walls
125 * Slime block (does not interact with redstone)
126 * Small plants and saplings
129 * Deco blocks: Glass, stained glass, glass panes, iron bars, hardened clay (and colors), heads and more
137 * A few server commands
140 The following features are incomplete:
142 * Generated structures (especially villages)
144 * Some monsters and animals
145 * Redstone-related things
150 * Brewing, potions, tipped arrows
152 * A couple of non-trivial blocks and items
154 Bonus features (not found in Minecraft 1.11):
156 * Built-in crafting guide which shows you crafting and smelting recipes
157 * In-game help system containing extensive help about gameplay basics, blocks, items and more
158 * Temporary crafting recipes. They only exist to make some otherwise unaccessible items available when you're not in creative mode. These recipes will be removed as development goes on an more features become available
159 * Saplings in chests in mapgen v6
160 * Fully moddable (thanks to Minetest's powerful Lua API)
161 * New blocks and items:
162 * Lookup tool, shows you the help for whatever it touches
163 * More slabs and stairs
164 * Nether Brick Fence Gate
165 * Red Nether Brick Fence
166 * Red Nether Brick Fence Gate
168 Technical differences from Minecraft:
170 * Height limit of ca. 31000 blocks (much higher than in Minecraft)
171 * Horizontal world size is ca. 62000×62000 blocks (much smaller than in Minecraft, but it is still very large)
172 * Still very incomplete and buggy
173 * Blocks, items, enemies and other features are missing
174 * A few items have slightly different names to make them easier to distinguish
175 * Different music for jukebox
176 * Different textures (Pixel Perfection)
177 * Different sounds (various sources)
178 * Different engine (Minetest)
180 … and finally, MineClone 2 is free software (“free” as in “freedom”)!
183 Please report all bugs and missing Minecraft features here:
185 <https://git.minetest.land/Wuzzy/MineClone2/issues>
187 ## Other readme files
189 * `LICENSE.txt`: The LGPLv2.1 license text
190 * `CONTRIBUTING.md`: Information for those who want to contribute
191 * `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which MineClone 2 would need for improvement
192 * `API.md`: For Minetest modders who want to mod this game
195 There are so many people to list (sorry). Check out the respective mod directories for details. This section is only a rough overview of the core authors of this game.
198 * [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods
199 * davedevils: Creator of MineClone on which MineClone 2 is based on
200 * [ex-bart](https://github.com/ex-bart): Redstone comparators
201 * [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
202 * [aligator](https://github.com/aligator): Improvement of doors
203 * [ryvnf](https://github.com/ryvnf): Explosion mechanics
204 * Lots of other people: TO BE WRITTEN (see mod directories for details)
207 * [XSSheep](http://www.minecraftforum.net/members/XSSheep): Main author; creator of the Pixel Perfection resource pack of Minecraft 1.11
208 * [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main menu imagery and various edits and additions of texture pack
209 * [kingoscargames](https://github.com/kingoscargames): Various edits and additions of existing textures
210 * [leorockway](https://github.com/leorockway): Some edits of mob textures
211 * [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy): Glazed terracotta (textures are subject to be replaced later)
212 * Other authors: GUI images,
215 * [22i](https://github.com/22i): Creator of all models
216 * [tobyplowy](https://github.com/tobyplowy): UV-mapping fixes to said models
219 Various sources. See the respective mod directories for details.
223 * davedevils for starting MineClone, the original version of this game
224 * celeron55 for creating Minetest
225 * Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
226 * Jordach for the jukebox music compilation from Big Freaking Dig
227 * The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
228 * Notch and Jeb for being the major forces behind Minecraft
229 * XSSheep for creating the Pixel Perfection resource pack
230 * [22i](https://github.com/22i) for providing great models and support
231 * [maikerumine](http://github.com/maikerumine) for kicking off mobs and biomes
233 ## Info for programmers
234 You find interesting and useful infos in `API.md`.
235 This project is currently mostly a one-person project.
238 This is a fan game, not developed or endorsed by Mojang AB.
240 Copying is an act of love. Please copy and share! <3
241 Here's the detailed legalese for those who need it:
243 ### License of source code
244 MineClone 2 is a clean-room implementation of Minecraft
245 and licensed under the
246 GNU LGPL v2.1 (Wuzzy, davedevils and countless others) (see `LICENSE.txt`).
248 MineClone 2 is a direct continuation of the discontinued MineClone
249 project by davedevils which fell under the same license.
252 See `README.txt` or `README.md` in each mod directory for information about other authors.
254 ### License of media (textures and sounds)
255 No non-free licenses are used anywhere.
257 The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
258 authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
260 The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
261 Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
262 License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
264 The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
266 All other files, unless mentioned otherwise, fall under:
267 Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 4.0)
268 http://creativecommons.org/licenses/by-sa/4.0/
270 See README.txt in each mod directory for detailed information about other authors.