5 %apply int
*INOUT
{ size_t
*imin
, size_t
*imax
};
7 %apply double
*INOUT
{ double
* min_out
, double
* max_out
};
9 %typemap
(in
) double
*v
{
15 croak
("Math::GSL : $input is not a reference!");
16 if
(SvTYPE
(SvRV
($input
)) != SVt_PVAV
)
17 croak
("Math::GSL : $input is not an array ref!");
19 tempav
= (AV
*)SvRV
($input
);
21 $
1 = (double
*) malloc
((len
+1)*sizeof
(double
));
22 for
(i
= 0; i
<= len
; i
++) {
23 tv
= av_fetch
(tempav
, i
, 0);
24 $
1[i
] = (double
) SvNV
(*tv
);
29 FILE * fopen
(char
*, char
*);
33 #include
"/usr/local/include/gsl/gsl_nan.h"
34 #include
"/usr/local/include/gsl/gsl_vector.h"
35 #include
"/usr/local/include/gsl/gsl_vector_char.h"
36 #include
"/usr/local/include/gsl/gsl_vector_complex.h"
37 #include
"/usr/local/include/gsl/gsl_vector_complex_double.h"
38 #include
"/usr/local/include/gsl/gsl_vector_double.h"
39 #include
"/usr/local/include/gsl/gsl_vector_float.h"
40 #include
"/usr/local/include/gsl/gsl_vector_int.h"
43 %include
"/usr/local/include/gsl/gsl_nan.h"
44 %include
"/usr/local/include/gsl/gsl_vector.h"
45 %include
"/usr/local/include/gsl/gsl_vector_char.h"
46 %include
"/usr/local/include/gsl/gsl_vector_complex.h"
47 %include
"/usr/local/include/gsl/gsl_vector_complex_double.h"
48 %include
"/usr/local/include/gsl/gsl_vector_double.h"
49 %include
"/usr/local/include/gsl/gsl_vector_int.h"
56 @EXPORT_OK
= qw
/fopen fclose
57 gsl_vector_alloc gsl_vector_calloc gsl_vector_alloc_from_b gsl_vector_alloc_from_v
58 gsl_vector_free gsl_vector_view_array gsl_vector_view_array_w
59 gsl_vector_const_view_a gsl_vector_subvector gsl_vector_subvector_wi gsl_vector_subvector_with_stride
60 gsl_vector_const_subvec gsl_vector_const_subvec gsl_vector_get gsl_vector_set
61 gsl_vector_ptr gsl_vector_const_ptr gsl_vector_set_zero gsl_vector_set_all
62 gsl_vector_set_basis gsl_vector_fread gsl_vector_fwrite gsl_vector_fscanf
63 gsl_vector_fprintf gsl_vector_memcpy gsl_vector_reverse gsl_vector_swap
64 gsl_vector_swap_elements gsl_vector_max gsl_vector_min gsl_vector_minmax
65 gsl_vector_max_index gsl_vector_min_index gsl_vector_minmax_index
66 gsl_vector_add gsl_vector_sub gsl_vector_mul gsl_vector_div
67 gsl_vector_scale gsl_vector_add_constant gsl_vector_isnull
68 gsl_vector_ispos gsl_vector_isneg gsl_vector_isnonneg
70 %EXPORT_TAGS
= ( all
=> [ @EXPORT_OK
] );
73 my
($class
, $values
) = @_
;
74 my $length
= $#$values
;
76 die __PACKAGE__.'
::new
($x
) - $x must be an int or nonempty array reference'
77 if
( !(defined $values
) ||
($length
== -1));
79 if
( ref $values eq 'ARRAY'
){
80 $vector
= gsl_vector_alloc
($length
+1);
81 map
{ gsl_vector_set
($vector
, $_
, $values-
>[$_
] ) } (0 .. $length
);
82 } elsif
( int $values
== $values
&& $values > 0) {
83 $vector
= gsl_vector_alloc
($length
);
85 die __PACKAGE__.'
::new
($x
) - $x must be an int or array reference'
;
88 $self-
>{_vector
} = $vector
;
93 my
($self
, $indices
) = @_
;
94 return map
{ gsl_vector_get
($self-
>{_vector
}, $_
) } @$indices
;
98 my
($self
, $indices
, $values
) = @_
;
99 die
(__PACKAGE__.'
::set
($indices
, $values
) - $indices and $values must be array references of the same length'
)
100 unless
( ref $indices eq 'ARRAY'
&& ref $values eq 'ARRAY' && $#$indices == $#$values );
102 map
{ gsl_vector_set
($self-
>{_vector
}, $indices-
>[$_
], $values-
>[$_
] ) } (0..$#$indices
);
111 Math
::GSL
::Vector
- Functions concerning vectors
115 use Math
::GSL
::Vector qw
/:all
/;
119 Here is a list of all the functions included in this module
:
121 gsl_vector_alloc
($x
) - create a vector of size $x
123 gsl_vector_calloc
($x
) - create a vector of size $x and initializes all the elements of the vector to zero
125 gsl_vector_alloc_from_b
127 gsl_vector_alloc_from_v
129 gsl_vector_free
($v
) - free a previously allocated vector $v
131 gsl_vector_view_array
133 gsl_vector_view_array_w
135 gsl_vector_const_view_a
137 gsl_vector_subvector
- return a vector_view type which contains a subvector of $v
, with a size of $size
, starting from the $offset position
139 gsl_vector_subvector_wi
141 gsl_vector_subvector_with_stride
($v
, $offset
, $stride
, $size
) - return a vector_view type which contains a subvector of $v
, with a size of $size
, starting from the $offset position and with a $stride step between each element of $v
143 gsl_vector_const_subvec
145 gsl_vector_get
($v
, $i
) - return the $i-th element of a vector $v
147 gsl_vector_set
($v
, $i
, $x
) - return the vector $v with his $i-th element set to $x
153 gsl_vector_set_zero
($v
) - set all the elements of $v to
0
155 gsl_vector_set_all
($v
, $x
) - set all the elements of $v to $x
157 gsl_vector_set_basis
($v
, $i
) - set all the elements of $v to
0 except for the $i-th element which is set to
1 and return
0 if the operation succeded
, 1 otherwise.
159 gsl_vector_fread
($file
, $v
)
169 gsl_vector_reverse
($v
) - reverse the order of the elements of the vector $v and return
0 if the opertaion succeded
, 1 otherwise
171 gsl_vector_swap
($v
, $v2
) - swap the values of the vectors $v and $v2 and return
0 if the opertaion succeded
, 1 otherwise
173 gsl_vector_swap_elements
($v
, $i
, $j
) - permute the elements at position $i and $j in the vector $v and return
0 if the operation succeded
, 1 otherwise.
175 gsl_vector_max
($v
) - return the maximum value in the vector $v
177 gsl_vector_min
($v
) - return the minimum value in the vector $v
181 gsl_vector_max_index
($v
) - return the position of the maximum value in the vector $v
183 gsl_vector_min_index
- return the position of the minimum value in the vector $v
185 gsl_vector_minmax_index
187 gsl_vector_add
($v
, $v2
) - add the elements of $v2 to the elements of $v
, the two vectors must have the same lenght and return
0 if the operation succeded
, 1 otherwise.
189 gsl_vector_sub
($v
, $v2
) - substract the elements of $v2 from the elements of $v
, the two vectors must have the same lenght and return
0 if the operation succeded
, 1 otherwise.
191 gsl_vector_mul
($v
, $v2
) - multiply the elements of $v by the elements of $v2
, the two vectors must have the same lenght and return
0 if the operation succeded
, 1 otherwise.
193 gsl_vector_div
($v
, $v2
) - divides the elements of $v by the elements of $v2
, the two vectors must have the same lenght and return
0 if the operation succeded
, 1 otherwise.
195 gsl_vector_scale
($v
, $x
) - multiplty the elements of the vector $v by a constant $x and return
0 if the operation succeded
, 1 otherwise.
197 gsl_vector_add_constant
($v
, $x
) - add a constant $x to the elements of the vector $v and return
0 if the operation succeded
, 1 otherwise.
199 gsl_vector_isnull
($v
) - verify if all the elements of the vector $v are null
, return
0 if it's the case
, 1 otherwise.
201 gsl_vector_ispos
($v
) - verify if all the elements of the vector $v are positive
, return
0 if it's the case
, 1 otherwise.
203 gsl_vector_isneg
($v
) - verify if all the elements of the vector $v are negative
, return
0 if it's the case
, 1 otherwise.
205 gsl_vector_isnonneg
($v
) - verify if all the elements the vector $v are not negative
, return
0 if it's the case
, 1 otherwise.
208 You have to add the functions you want to use inside the qw
/put_funtion_here
/ with spaces between each function. You can also write use Math
::GSL
::Complex qw
/:all
/ to use all avaible functions of the module.
211 Precision on the vector_view type
: every modification you'll make on a vector_view will also modify the original vector.
212 For example
, the following code will zero the even elements of the vector v of length n
, while leaving the odd elements untouched
:
214 $v_even
= gsl_vector_subvector_with_stride
($v
, 0, 2, $size
/2);
215 gsl_vector_set_zero
($v_even-
>{vector
});
218 For more informations on the functions
, we refer you to the GSL offcial documentation
: L
<http
://www.gnu.org
/software
/gsl
/manual
/html_node
/>
219 Tip
: search on google
: site
:http
://www.gnu.org
/software
/gsl
/manual
/html_node
/ name_of_the_function_you_want
226 Jonathan Leto
<jonathan@leto.net
> and Thierry Moisan
<thierry.moisan@gmail.com
>
228 =head1 COPYRIGHT
AND LICENSE
230 Copyright
(C
) 2008 Jonathan Leto and Thierry Moisan
232 This program is free software
; you can redistribute it and
/or modify it
233 under the same terms as Perl itself.