6 Area
**FArea
; //forbidden Area
7 int noFArea
; //no used FArea
13 Area
*BoundingArea
; // ALL OBJECTS MUST BE IN THIS POLY
14 double XX
,YY
; //margins for random placement
15 double X
,Y
; //left top corner MUST be != [0,0]
21 int AreaInMap(TMap
*m
, Area
*p
, int FromLayer
, int ToLayer
); //returns 0 if p collides with something in m otherwise 1