tweaking of shotgun properties
[Lilanci.git] / README.txt
blobf3a0ed3df5e44450abbaefdfe7a2d55419774bd4
1 This is basically a game strongly inspired by the game called Bulanci.
2 Graphics is SVG based rendered on load time by cairo and then drawn using
3 OpenGl.
4 Collisions are based on convex polygons.
5 It is rather proof of concept than a real game and so far one man show.
7 It's licensed under GPL.
9 It uses cmake 2.4 for managing the build process.
11 Build Requirements:
12         development versions of folowing libs:
13         sdl, sdl-mixer
14         cairo
15         librsvg-2
16         opengl - probably mesa
18 Debian Build Requirements:
19         libsdl-ttf2.0-dev
20         libsdl-mixer1.2-dev
21         libsdl-gfx1.2-dev
22         libsdl-sound1.2-dev
23         libcairo2-dev
24         librsvg2-dev
26 Compilation:
27         mkdir build
28         cd build
29         cmake ..
30         make
31         cd ..
33 Running:
34         build/ebulanci
36 Files:
37         ebulanci tries to load/save config from/into ./build/config.glb
38         ebulanci tries to locate graphics in ./graphics