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20 #ifndef INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
23 #include <drawinglayer/drawinglayerdllapi.h>
25 #include <drawinglayer/primitive3d/textureprimitive3d.hxx>
26 #include <drawinglayer/attribute/fillhatchattribute.hxx>
29 namespace drawinglayer
33 /** HatchTexturePrimitive3D class
35 HatchTexturePrimitive3D is derived from GroupPrimitive3D, but implements
36 a decomposition which is complicated enough for buffering. Since the group
37 primitive has no default buffering, it is necessary here to add a local
38 buffering mechanism for the decomposition
40 class DRAWINGLAYER_DLLPUBLIC HatchTexturePrimitive3D final
: public TexturePrimitive3D
42 /// the hatch definition
43 attribute::FillHatchAttribute maHatch
;
45 /// the buffered decomposed hatch
46 Primitive3DContainer maBuffered3DDecomposition
;
48 /// helper: local decomposition
49 Primitive3DContainer
impCreate3DDecomposition() const;
51 /// local access methods to maBufferedDecomposition
52 const Primitive3DContainer
& getBuffered3DDecomposition() const { return maBuffered3DDecomposition
; }
56 HatchTexturePrimitive3D(
57 const attribute::FillHatchAttribute
& rHatch
,
58 const Primitive3DContainer
& rChildren
,
59 const basegfx::B2DVector
& rTextureSize
,
64 const attribute::FillHatchAttribute
& getHatch() const { return maHatch
; }
67 virtual bool operator==(const BasePrimitive3D
& rPrimitive
) const override
;
69 /// local decomposition.
70 virtual Primitive3DContainer
get3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const override
;
73 DeclPrimitive3DIDBlock()
75 } // end of namespace primitive3d
76 } // end of namespace drawinglayer
79 #endif //INCLUDED_DRAWINGLAYER_PRIMITIVE3D_HATCHTEXTUREPRIMITIVE3D_HXX
81 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */