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20 #ifndef INCLUDED_HWPFILTER_SOURCE_MZSTRING_H
21 #define INCLUDED_HWPFILTER_SOURCE_MZSTRING_H
27 /** @name MzString class
29 It was supposed to be used instead of std::string.
33 When you declare an MzString, it is initially empty. There is no need to
34 do things like #MzString a = "";#, especially not in constructors.
36 If you want to use a default empty MzString as a parameter, use
38 #void foo(MzString par = MzString()); // Correct#
42 #void foo(MzString par = ""); // WRONG!#
43 #void foo(MzString par = 0); // WRONG!#
45 (The last one is only wrong because some compilers can't handle it.)
47 Methods that take an index as parameter all follow this rule: Valid indexes
48 go from 0 to length()-1.
50 Correct: & #foo.substr(0, length()-1);# \\
51 Wrong: & #bar.substr(0, length());#
54 It is important that you declare MzStrings as const if possible, because
55 some methods are much more efficient in const versions.
57 If you want to check whether a string is empty, do
59 #if (foo.empty()) something right#
61 rather than something along the lines of
63 #if (!foo) completely wrong#
65 When you use the #.copy()# method, MzString calls "#new []#", so you have to
66 release the memory with #delete[]#. Don't preallocate memory.
68 When you want to copy an MzString, just do
70 #MzString a, b = "String";#
71 #a = b; // That's it!#
75 #MzString a, b = "String";#
78 The class automatically handles deep copying when required.
84 MzString(); // Create an empty string
88 const char* c_str() const;
89 operator char*() { return const_cast<char *>(c_str()); }
92 MzString
&operator = (const MzString
&s
);
93 MzString
&operator = (const char *s
);
97 MzString
&operator << (const char *);
98 MzString
&operator << (char);
99 MzString
&operator << (unsigned char c
) { return *this<<static_cast<char>(c
); }
100 MzString
&operator << (int);
101 MzString
&operator << (long);
102 MzString
&operator << (short i
) { return *this<<static_cast<int>(i
); }
103 MzString
&operator << (MzString
const &);
104 /* MzString &operator << (MzString *s) { return *this<<*s; }
107 char operator >> (char &c);
109 // Access to specific characters
110 //char &operator [] (int n);
111 char operator [] (int n
);
115 // 0 : 'this' is equal to 's'.
116 // -1 : 'this' is less than 's'.
117 // 1 : 'this' is greater than 's'.
118 int compare(const char *s
);
120 // Searching for parts
122 int find (char c
, int pos
);
124 int rfind (char c
, int pos
);
127 void replace(int, char c
);
129 void append (MzString
const &s
);
130 void append (const char *s
);
131 void append (const char *s
, int n
);
134 int Length
; // Current Length
135 int Allocated
; // Total space allocated
136 char *Data
; // The actual contents
138 // Allocate some space for the data.
139 // Delete Data if it has been allocated.
140 bool allocate(int len
);
143 inline int MzString::length() const
149 inline const char* MzString::c_str() const
153 Data
[Length
] = '\0'; // We always leave room for this.
162 // Non friend, non member operators
164 #endif // INCLUDED_HWPFILTER_SOURCE_MZSTRING_H
166 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */