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20 #ifndef INCLUDED_SVX_SPHERE3D_HXX
21 #define INCLUDED_SVX_SPHERE3D_HXX
23 #include <svx/obj3d.hxx>
24 #include <svx/svxdllapi.h>
27 * SphereObject with diameter r3DSize.
28 * The count of planes depends on the horizontal and vertical segment count.
30 class SVX_DLLPUBLIC E3dSphereObj final
: public E3dCompoundObject
33 basegfx::B3DPoint aCenter
;
34 basegfx::B3DVector aSize
;
36 virtual std::unique_ptr
<sdr::contact::ViewContact
> CreateObjectSpecificViewContact() override
;
37 virtual std::unique_ptr
<sdr::properties::BaseProperties
> CreateObjectSpecificProperties() override
;
38 void SetDefaultAttributes(const E3dDefaultAttributes
& rDefault
);
41 // protected destructor - due to final, make private
42 virtual ~E3dSphereObj() override
;
47 const E3dDefaultAttributes
& rDefault
,
48 const basegfx::B3DPoint
& rCenter
,
49 const basegfx::B3DVector
& r3DSize
);
51 // FG: This constructor is only called from MakeObject from the 3d-Objectfactory
52 // when a document with a sphere is loaded. This constructor does not call
53 // CreateSphere, or create any spheres.
54 E3dSphereObj(SdrModel
& rSdrModel
);
56 // horizontal segments:
57 sal_uInt32
GetHorizontalSegments() const
58 { return GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS
).GetValue(); }
61 sal_uInt32
GetVerticalSegments() const
62 { return GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS
).GetValue(); }
64 virtual sal_uInt16
GetObjIdentifier() const override
;
65 virtual SdrObject
* DoConvertToPolyObj(bool bBezier
, bool bAddText
) const override
;
67 virtual E3dSphereObj
* CloneSdrObject(SdrModel
& rTargetModel
) const override
;
69 // implemented mainly for the purposes of Clone()
70 E3dSphereObj
& operator=(const E3dSphereObj
& rObj
);
72 const basegfx::B3DPoint
& Center() const { return aCenter
; }
73 const basegfx::B3DVector
& Size() const { return aSize
; }
75 // set local parameters when the geometry is recreated
76 void SetCenter(const basegfx::B3DPoint
& rNew
);
77 void SetSize(const basegfx::B3DVector
& rNew
);
79 // TakeObjName...() is for displaying in the UI, eg "3 selected frames."
80 virtual OUString
TakeObjNameSingul() const override
;
81 virtual OUString
TakeObjNamePlural() const override
;
84 #endif // INCLUDED_SVX_SPHERE3D_HXX
86 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */