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20 #ifndef INCLUDED_SVX_SDRHITTESTHELPER_HXX
21 #define INCLUDED_SVX_SDRHITTESTHELPER_HXX
23 #include <svx/svxdllapi.h>
24 #include <tools/gen.hxx>
27 // #i101872# new Object HitTest as View-tooling
33 namespace sdr
{ namespace contact
{ class ViewObjectContact
; }}
34 namespace basegfx
{ class B2DPoint
; }
35 namespace drawinglayer
{ namespace primitive2d
{ class Primitive2DContainer
; }}
38 // Wrappers for classic Sdr* Mode/View classes
40 SVX_DLLPUBLIC SdrObject
* SdrObjectPrimitiveHit(
41 const SdrObject
& rObject
,
44 const SdrPageView
& rSdrPageView
,
45 const SdrLayerIDSet
* pVisiLayer
,
47 /// allow getting back an evtl. resulting primitive stack which lead to a hit
48 drawinglayer::primitive2d::Primitive2DContainer
* pHitContainer
= nullptr);
50 SVX_DLLPUBLIC SdrObject
* SdrObjListPrimitiveHit(
51 const SdrObjList
& rList
,
54 const SdrPageView
& rSdrPageView
,
55 const SdrLayerIDSet
* pVisiLayer
,
59 // the pure HitTest based on a VOC
61 SVX_DLLPUBLIC
bool ViewObjectContactPrimitiveHit(
62 const sdr::contact::ViewObjectContact
& rVOC
,
63 const basegfx::B2DPoint
& rHitPosition
,
64 double fLogicHitTolerance
,
66 /// allow to get back the stack of primitives that lead to the hit
67 drawinglayer::primitive2d::Primitive2DContainer
* pHitContainer
);
70 #endif // INCLUDED_SVX_SDRHITTESTHELPER_HXX
72 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */