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12 * contributor license agreements. See the NOTICE file distributed
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20 #ifndef INCLUDED_SVX_SVDTRANS_HXX
21 #define INCLUDED_SVX_SVDTRANS_HXX
23 #include <rtl/ustring.hxx>
24 #include <svx/svxdllapi.h>
25 #include <tools/fldunit.hxx>
26 #include <tools/fract.hxx>
27 #include <tools/gen.hxx>
28 #include <tools/helpers.hxx>
29 #include <tools/mapunit.hxx>
30 #include <tools/poly.hxx>
32 // The DrawingEngine's angles are specified in 1/100th degrees
33 // We need to convert these angles to radians, in order to be able
34 // to process them with trigonometric functions.
35 // This is done, using the constant F_PI18000.
38 // nAngle ... is an angle in 1/100 Deg
40 // Which is converted, by this:
41 // double nSin=sin(nAngle*F_PI18000);
43 // To convert it back, we use division.
45 // That maximum shear angle
46 #define SDRMAXSHEAR 8900
51 inline void MovePoly(tools::Polygon
& rPoly
, const Size
& S
) { rPoly
.Move(S
.Width(),S
.Height()); }
52 void MoveXPoly(XPolygon
& rPoly
, const Size
& S
);
54 SVX_DLLPUBLIC
void ResizeRect(tools::Rectangle
& rRect
, const Point
& rRef
, const Fraction
& xFact
, const Fraction
& yFact
);
55 inline void ResizePoint(Point
& rPnt
, const Point
& rRef
, const Fraction
& xFract
, const Fraction
& yFract
);
56 void ResizePoly(tools::Polygon
& rPoly
, const Point
& rRef
, const Fraction
& xFact
, const Fraction
& yFact
);
57 void ResizeXPoly(XPolygon
& rPoly
, const Point
& rRef
, const Fraction
& xFact
, const Fraction
& yFact
);
59 inline void RotatePoint(Point
& rPnt
, const Point
& rRef
, double sn
, double cs
);
60 SVX_DLLPUBLIC
void RotatePoly(tools::Polygon
& rPoly
, const Point
& rRef
, double sn
, double cs
);
61 void RotateXPoly(XPolygon
& rPoly
, const Point
& rRef
, double sn
, double cs
);
62 void RotateXPoly(XPolyPolygon
& rPoly
, const Point
& rRef
, double sn
, double cs
);
64 void MirrorPoint(Point
& rPnt
, const Point
& rRef1
, const Point
& rRef2
);
65 void MirrorXPoly(XPolygon
& rPoly
, const Point
& rRef1
, const Point
& rRef2
);
67 inline void ShearPoint(Point
& rPnt
, const Point
& rRef
, double tn
, bool bVShear
= false);
68 SVX_DLLPUBLIC
void ShearPoly(tools::Polygon
& rPoly
, const Point
& rRef
, double tn
);
69 void ShearXPoly(XPolygon
& rPoly
, const Point
& rRef
, double tn
, bool bVShear
= false);
72 * rPnt.X/rPnt.Y is set to rCenter.X or rCenter.Y!
73 * We then only need to rotate rPnt by rCenter.
75 * @return the returned angle is in rad
77 inline double GetCrookAngle(Point
& rPnt
, const Point
& rCenter
, const Point
& rRad
, bool bVertical
);
80 * The following methods accept a point of an XPolygon, whereas the neighbouring
81 * control points of the actual point are passed in pC1/pC2.
82 * Via rSin/rCos, sin(nAngle) and cos(nAngle) are returned.
84 * @return the returned angle is in rad
86 double CrookRotateXPoint(Point
& rPnt
, Point
* pC1
, Point
* pC2
, const Point
& rCenter
,
87 const Point
& rRad
, double& rSin
, double& rCos
, bool bVert
);
88 double CrookSlantXPoint(Point
& rPnt
, Point
* pC1
, Point
* pC2
, const Point
& rCenter
,
89 const Point
& rRad
, double& rSin
, double& rCos
, bool bVert
);
90 double CrookStretchXPoint(Point
& rPnt
, Point
* pC1
, Point
* pC2
, const Point
& rCenter
,
91 const Point
& rRad
, double& rSin
, double& rCos
, bool bVert
,
92 const tools::Rectangle
& rRefRect
);
94 void CrookRotatePoly(XPolygon
& rPoly
, const Point
& rCenter
, const Point
& rRad
, bool bVert
);
95 void CrookSlantPoly(XPolygon
& rPoly
, const Point
& rCenter
, const Point
& rRad
, bool bVert
);
96 void CrookStretchPoly(XPolygon
& rPoly
, const Point
& rCenter
, const Point
& rRad
, bool bVert
, const tools::Rectangle
& rRefRect
);
98 void CrookRotatePoly(XPolyPolygon
& rPoly
, const Point
& rCenter
, const Point
& rRad
, bool bVert
);
99 void CrookSlantPoly(XPolyPolygon
& rPoly
, const Point
& rCenter
, const Point
& rRad
, bool bVert
);
100 void CrookStretchPoly(XPolyPolygon
& rPoly
, const Point
& rCenter
, const Point
& rRad
, bool bVert
, const tools::Rectangle
& rRefRect
);
102 /**************************************************************************************************/
104 /**************************************************************************************************/
106 inline void ResizePoint(Point
& rPnt
, const Point
& rRef
, const Fraction
& xFract
, const Fraction
& yFract
)
108 double nxFract
= xFract
.IsValid() ? static_cast<double>(xFract
) : 1.0;
109 double nyFract
= yFract
.IsValid() ? static_cast<double>(yFract
) : 1.0;
110 rPnt
.setX(rRef
.X() + FRound( (rPnt
.X() - rRef
.X()) * nxFract
));
111 rPnt
.setY(rRef
.Y() + FRound( (rPnt
.Y() - rRef
.Y()) * nyFract
));
114 inline void RotatePoint(Point
& rPnt
, const Point
& rRef
, double sn
, double cs
)
116 long dx
=rPnt
.X()-rRef
.X();
117 long dy
=rPnt
.Y()-rRef
.Y();
118 rPnt
.setX(FRound(rRef
.X()+dx
*cs
+dy
*sn
));
119 rPnt
.setY(FRound(rRef
.Y()+dy
*cs
-dx
*sn
));
122 inline void ShearPoint(Point
& rPnt
, const Point
& rRef
, double tn
, bool bVShear
)
124 if (!bVShear
) { // Horizontal
125 if (rPnt
.Y()!=rRef
.Y()) { // else not needed
126 rPnt
.AdjustX(-FRound((rPnt
.Y()-rRef
.Y())*tn
));
128 } else { // or else vertical
129 if (rPnt
.X()!=rRef
.X()) { // else not needed
130 rPnt
.AdjustY(-FRound((rPnt
.X()-rRef
.X())*tn
));
135 inline double GetCrookAngle(Point
& rPnt
, const Point
& rCenter
, const Point
& rRad
, bool bVertical
)
139 long dy
=rPnt
.Y()-rCenter
.Y();
140 nAngle
=static_cast<double>(dy
)/static_cast<double>(rRad
.Y());
141 rPnt
.setY(rCenter
.Y());
143 long dx
=rCenter
.X()-rPnt
.X();
144 nAngle
=static_cast<double>(dx
)/static_cast<double>(rRad
.X());
145 rPnt
.setX(rCenter
.X());
150 /**************************************************************************************************/
151 /**************************************************************************************************/
154 * The Y axis points down!
155 * The function negates the Y axis, when calculating the angle, such
156 * that GetAngle(Point(0,-1))=90 deg.
157 * GetAngle(Point(0,0)) returns 0.
159 * @return the returned value is in the range of -180.00..179.99 deg
160 * and is in 1/100 deg units
162 SVX_DLLPUBLIC
long GetAngle(const Point
& rPnt
);
164 long NormAngle18000(long a
); /// Normalize angle to -180.00..179.99
166 SVX_DLLPUBLIC
long NormAngle36000(long a
); /// Normalize angle to 0.00..359.99
168 sal_uInt16
GetAngleSector(long nAngle
); /// Determine sector within the cartesian coordinate system
171 * Calculates the length of (0,0) via a^2 + b^2 = c^2
172 * In order to avoid overflows, we ignore some decimal places.
174 long GetLen(const Point
& rPnt
);
177 * The transformation of a rectangle into a polygon, by
178 * using angle parameters from GeoStat. ------------
179 * The point of reference is always the Point 0, meaning /1 2/
180 * the upper left corner of the initial rectangle. / /
181 * When calculating the polygon, the order is first / /
182 * shear and then the rotation. / /
185 * A) Initial rectangle aRect B) After applying Shear /0 3/ Rot|
186 * +------------------+ -------------------- ------------------
187 * |0 1| \0 1\ C) After applying Rotate
191 * +------------------+ | --------------------
194 * When converting the polygon back into a rect, the order is necessarily the
196 * - Calculating the rotation angle: angle of the line 0-1 in figure C) to the horizontal
197 * - Turning the sheared rect back (we get figure B)
198 * - Determining the width of the rect = length of the line 0-1 in figure B)
199 * - Determining the height of the rect = vertical distance between the points 0 and 3
201 * - Determining the shear angle from the line 0-3 to the perpendicular line.
203 * We need to keep in mind that the polygon can be mirrored when it was
204 * transformed in the meantime (e.g. mirror or resize with negative factor).
205 * In that case, we first need to normalize, by swapping points (0 with 3 and 1
206 * with 2), so that it has the right orientation.
208 * Note: a positive shear angle means a shear with a positive visible curvature
209 * on the screen. Mathematically, that would be a negative curvature, as the
210 * Y axis runs from top to bottom on the screen.
211 * Rotation angle: positive means a visible left rotation.
214 class GeoStat
{ // Geometric state for a rect
218 double nTan
; // tan(nShearAngle)
219 double nSin
; // sin(nRotationAngle)
220 double nCos
; // cos(nRotationAngle)
222 GeoStat(): nRotationAngle(0),nShearAngle(0),nTan(0.0),nSin(0.0),nCos(1.0) {}
227 tools::Polygon
Rect2Poly(const tools::Rectangle
& rRect
, const GeoStat
& rGeo
);
228 void Poly2Rect(const tools::Polygon
& rPol
, tools::Rectangle
& rRect
, GeoStat
& rGeo
);
230 void OrthoDistance8(const Point
& rPt0
, Point
& rPt
, bool bBigOrtho
);
231 void OrthoDistance4(const Point
& rPt0
, Point
& rPt
, bool bBigOrtho
);
233 // Multiplication and subsequent division
234 // Calculation and intermediate values are in BigInt
235 SVX_DLLPUBLIC
long BigMulDiv(long nVal
, long nMul
, long nDiv
);
241 FrPair(const Fraction
& rBoth
) : aX(rBoth
),aY(rBoth
) {}
242 FrPair(const Fraction
& rX
, const Fraction
& rY
) : aX(rX
),aY(rY
) {}
243 FrPair(long nMul
, long nDiv
) : aX(nMul
,nDiv
),aY(nMul
,nDiv
) {}
244 FrPair(long xMul
, long xDiv
, long yMul
, long yDiv
): aX(xMul
,xDiv
),aY(yMul
,yDiv
) {}
245 const Fraction
& X() const { return aX
; }
246 const Fraction
& Y() const { return aY
; }
247 Fraction
& X() { return aX
; }
248 Fraction
& Y() { return aY
; }
251 // To convert units of measurement
252 SVX_DLLPUBLIC FrPair
GetMapFactor(MapUnit eS
, MapUnit eD
);
253 FrPair
GetMapFactor(FieldUnit eS
, FieldUnit eD
);
255 inline bool IsMetric(MapUnit eU
) {
256 return (eU
==MapUnit::Map100thMM
|| eU
==MapUnit::Map10thMM
|| eU
==MapUnit::MapMM
|| eU
==MapUnit::MapCM
);
259 inline bool IsInch(MapUnit eU
) {
260 return (eU
==MapUnit::Map1000thInch
|| eU
==MapUnit::Map100thInch
|| eU
==MapUnit::Map10thInch
|| eU
==MapUnit::MapInch
||
261 eU
==MapUnit::MapPoint
|| eU
==MapUnit::MapTwip
);
264 inline bool IsMetric(FieldUnit eU
) {
265 return (eU
== FieldUnit::MM
|| eU
== FieldUnit::CM
|| eU
== FieldUnit::M
266 || eU
== FieldUnit::KM
|| eU
== FieldUnit::MM_100TH
);
269 inline bool IsInch(FieldUnit eU
) {
270 return (eU
== FieldUnit::TWIP
|| eU
== FieldUnit::POINT
271 || eU
== FieldUnit::PICA
|| eU
== FieldUnit::INCH
272 || eU
== FieldUnit::FOOT
|| eU
== FieldUnit::MILE
);
275 class SVX_DLLPUBLIC SdrFormatter
{
280 MapUnit
const eSrcMU
;
281 MapUnit
const eDstMU
;
283 SVX_DLLPRIVATE
void Undirty();
285 SdrFormatter(MapUnit eSrc
, MapUnit eDst
)
294 OUString
GetStr(long nVal
) const;
295 static OUString
GetUnitStr(MapUnit eUnit
);
296 static OUString
GetUnitStr(FieldUnit eUnit
);
300 #endif // INCLUDED_SVX_SVDTRANS_HXX
302 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */