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20 #ifndef INCLUDED_SVX_CUBE3D_HXX
21 #define INCLUDED_SVX_CUBE3D_HXX
23 #include <basegfx/point/b3dpoint.hxx>
24 #include <basegfx/vector/b3dvector.hxx>
25 #include <rtl/ustring.hxx>
26 #include <sal/types.h>
27 #include <svx/obj3d.hxx>
28 #include <svx/svxdllapi.h>
30 namespace sdr
{ namespace contact
{ class ViewContact
; } }
32 class E3dDefaultAttributes
;
34 /*************************************************************************
37 |* Create a 3D cuboid; aPos: Center or left, bottom, behind |__
38 |* (depending on bPosIsCenter) /
39 |* nSideFlags indicates, if only some of the cuboid surfaces can
40 |* be created; the corresponding bits are defined in the enum.
41 |* The flag bDblSided indicates whether the created surfaces are
42 |* two-sided (which only makes sense if not all of the surfaces were
45 \************************************************************************/
47 class SAL_WARN_UNUSED SVX_DLLPUBLIC E3dCubeObj final
: public E3dCompoundObject
50 basegfx::B3DPoint aCubePos
;
51 basegfx::B3DVector aCubeSize
;
54 bool bPosIsCenter
: 1;
56 void SetDefaultAttributes(const E3dDefaultAttributes
& rDefault
);
57 virtual std::unique_ptr
<sdr::contact::ViewContact
> CreateObjectSpecificViewContact() override
;
60 // protected destructor - due to final, make private
61 virtual ~E3dCubeObj() override
;
64 E3dCubeObj(SdrModel
& rSdrModel
,
65 const E3dDefaultAttributes
& rDefault
,
66 const basegfx::B3DPoint
& aPos
,
67 const basegfx::B3DVector
& r3DSize
);
68 E3dCubeObj(SdrModel
& rSdrModel
);
70 virtual sal_uInt16
GetObjIdentifier() const override
;
71 virtual SdrObjectUniquePtr
DoConvertToPolyObj(bool bBezier
, bool bAddText
) const override
;
73 virtual E3dCubeObj
* CloneSdrObject(SdrModel
& rTargetModel
) const override
;
75 // implemented mainly for the purposes of Clone()
76 E3dCubeObj
& operator=(const E3dCubeObj
& rObj
);
78 // Set local parameters with geometry recreation
79 void SetCubePos(const basegfx::B3DPoint
& rNew
);
80 const basegfx::B3DPoint
& GetCubePos() const { return aCubePos
; }
82 void SetCubeSize(const basegfx::B3DVector
& rNew
);
83 const basegfx::B3DVector
& GetCubeSize() const { return aCubeSize
; }
85 void SetPosIsCenter(bool bNew
);
86 bool GetPosIsCenter() const { return bPosIsCenter
; }
88 // TakeObjName...() is for the display in the UI, for example "3 frames selected".
89 virtual OUString
TakeObjNameSingul() const override
;
90 virtual OUString
TakeObjNamePlural() const override
;
93 #endif // INCLUDED_SVX_CUBE3D_HXX
95 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */