tdf#132752: docx import: improvements for first line indent in lists
[LibreOffice.git] / include / svx / e3dsceneupdater.hxx
blob5538eb16307636ca43dd5f9bdb81b1e673e87626
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_SVX_E3DSCENEUPDATER_HXX
21 #define INCLUDED_SVX_E3DSCENEUPDATER_HXX
23 #include <svx/svxdllapi.h>
24 #include <memory>
26 class SdrObject;
27 class E3dScene;
29 namespace drawinglayer::geometry
31 class ViewInformation3D;
34 /** Helper for 3d object changes affecting 2d geometry
36 This class is a helper to encapsulate 3D object changes which shall
37 change the scene's 2D geometry. E.g. when moving one 3D object in a
38 scene, the visualisation would not change since the scene's 2D
39 attributes are defined by its 2D object transformation and the
40 changed content would be projected to the same 2D bounds as
41 before. To reflect the fact that the 2D positions may 'change' for
42 the user's imagination, it is necessary to calculate a new 2D
43 object transformation of the scene (the SnapRect) using the old 3D
44 transformation stack and the possibly modified 3D content and to
45 use it. This is only desirable if changes to the scene's content
46 are intended to change the scene's 2D geometry attributes
48 class SVXCORE_DLLPUBLIC E3DModifySceneSnapRectUpdater
50 // the scene which may be changed. This gets set to the outmost scene
51 // of the to-be-changed 3D object when the scene has a 3d transformation
52 // stack at construction time. In all other cases it's set to zero and
53 // no action needs to be taken
54 E3dScene* mpScene;
56 // the 3d transformation stack at the time of construction, valid when
57 // mpScene is not zero
58 std::unique_ptr<drawinglayer::geometry::ViewInformation3D> mpViewInformation3D;
60 public:
61 // the constructor evaluates and sets the members at construction time
62 E3DModifySceneSnapRectUpdater(const SdrObject* mpObject);
64 // the destructor will take action if mpScene is not zero and modify the
65 // 2D geometry of the target scene
66 ~E3DModifySceneSnapRectUpdater();
69 #endif // INCLUDED_SVX_E3DSCENEUPDATER_HXX
71 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */