Breeze: tdf#143300 add criss-cross border
[LibreOffice.git] / svx / inc / strings.hxx
blob876ee86314d545c4b6779a809d1b8980990fe501
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4; fill-column: 100 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 */
10 #ifndef INCLUDED_SVX_INC_STRINGS_HXX
11 #define INCLUDED_SVX_INC_STRINGS_HXX
13 #define RID_GALLERYSTR_THEME_HTMLBUTTONS "private://gallery/hidden/HtmlExportButtons"
14 #define RID_GALLERYSTR_THEME_POWERPOINT "private://gallery/hidden/imgppt"
15 #define RID_GALLERYSTR_THEME_RULERS "Rulers"
16 #define RID_GALLERYSTR_THEME_USERSOUNDS "private://gallery/hidden/usersounds"
17 #define RID_GALLERYSTR_THEME_DUMMY5 "Dummy 5"
18 #define RID_GALLERYSTR_THEME_FONTWORK "private://gallery/hidden/fontwork"
19 #define RID_GALLERYSTR_THEME_FONTWORK_VERTICAL "private://gallery/hidden/fontworkvertical"
21 // Reference-strings for standardcolor-table
22 #define RID_SVXSTR_COLOR_BLACK_DEF "Black"
23 #define RID_SVXSTR_COLOR_BLUE_DEF "Blue"
24 #define RID_SVXSTR_COLOR_GREEN_DEF "Green"
25 #define RID_SVXSTR_COLOR_RED_DEF "Red"
26 #define RID_SVXSTR_COLOR_GREY_DEF "Gray"
27 #define RID_SVXSTR_COLOR_YELLOW_DEF "Yellow"
28 #define RID_SVXSTR_COLOR_WHITE_DEF "White"
29 #define RID_SVXSTR_COLOR_BLUEGREY_DEF "Blue gray"
30 #define RID_SVXSTR_COLOR_ORANGE_DEF "Orange"
31 #define RID_SVXSTR_COLOR_MAGENTA_DEF "Magenta"
32 #define RID_SVXSTR_COLOR_BORDEAUX_DEF "Bordeaux"
33 #define RID_SVXSTR_COLOR_PALE_YELLOW_DEF "Pale yellow"
34 #define RID_SVXSTR_COLOR_PALE_GREEN_DEF "Pale green"
35 #define RID_SVXSTR_COLOR_DARKVIOLET_DEF "Dark violet"
36 #define RID_SVXSTR_COLOR_SALMON_DEF "Salmon"
37 #define RID_SVXSTR_COLOR_SEABLUE_DEF "Sea blue"
38 #define RID_SVXSTR_COLOR_CHART_DEF "Chart"
39 #define RID_SVXSTR_COLOR_PURPLE_DEF "Purple"
40 #define RID_SVXSTR_COLOR_SKYBLUE_DEF "Sky blue"
41 #define RID_SVXSTR_COLOR_YELLOWGREEN_DEF "Yellow green"
42 #define RID_SVXSTR_COLOR_PINK_DEF "Pink"
43 #define RID_SVXSTR_COLOR_TURQUOISE_DEF "Turquoise"
44 #define RID_SVXSTR_COLOR_BLUE_CLASSIC_DEF "Blue classic"
45 #define RID_SVXSTR_COLOR_GOLD_DEF "Gold"
46 #define RID_SVXSTR_COLOR_BRICK_DEF "Brick"
47 #define RID_SVXSTR_COLOR_INDIGO_DEF "Indigo"
48 #define RID_SVXSTR_COLOR_TEAL_DEF "Teal"
49 #define RID_SVXSTR_COLOR_LIME_DEF "Lime"
50 // Reference strings: Light variants of the standard color palette
51 #define RID_SVXSTR_COLOR_LIGHTGRAY_DEF "Light Gray"
52 #define RID_SVXSTR_COLOR_LIGHTYELLOW_DEF "Light Yellow"
53 #define RID_SVXSTR_COLOR_LIGHTGOLD_DEF "Light Gold"
54 #define RID_SVXSTR_COLOR_LIGHTORANGE_DEF "Light Orange"
55 #define RID_SVXSTR_COLOR_LIGHTBRICK_DEF "Light Brick"
56 #define RID_SVXSTR_COLOR_LIGHTRED_DEF "Light Red"
57 #define RID_SVXSTR_COLOR_LIGHTMAGENTA_DEF "Light Magenta"
58 #define RID_SVXSTR_COLOR_LIGHTPURPLE_DEF "Light Purple"
59 #define RID_SVXSTR_COLOR_LIGHTINDIGO_DEF "Light Indigo"
60 #define RID_SVXSTR_COLOR_LIGHTBLUE_DEF "Light Blue"
61 #define RID_SVXSTR_COLOR_LIGHTTEAL_DEF "Light Teal"
62 #define RID_SVXSTR_COLOR_LIGHTGREEN_DEF "Light Green"
63 #define RID_SVXSTR_COLOR_LIGHTLIME_DEF "Light Lime"
64 // Reference strings: Dark variants of the standard color palette
65 #define RID_SVXSTR_COLOR_DARKGRAY_DEF "Dark Gray"
66 #define RID_SVXSTR_COLOR_DARKYELLOW_DEF "Dark Yellow"
67 #define RID_SVXSTR_COLOR_DARKGOLD_DEF "Dark Gold"
68 #define RID_SVXSTR_COLOR_DARKORANGE_DEF "Dark Orange"
69 #define RID_SVXSTR_COLOR_DARKBRICK_DEF "Dark Brick"
70 #define RID_SVXSTR_COLOR_DARKRED_DEF "Dark Red"
71 #define RID_SVXSTR_COLOR_DARKMAGENTA_DEF "Dark Magenta"
72 #define RID_SVXSTR_COLOR_DARKPURPLE_DEF "Dark Purple"
73 #define RID_SVXSTR_COLOR_DARKINDIGO_DEF "Dark Indigo"
74 #define RID_SVXSTR_COLOR_DARKBLUE_DEF "Dark Blue"
75 #define RID_SVXSTR_COLOR_DARKTEAL_DEF "Dark Teal"
76 #define RID_SVXSTR_COLOR_DARKGREEN_DEF "Dark Green"
77 #define RID_SVXSTR_COLOR_DARKLIME_DEF "Dark Lime"
78 // Reference strings for the Tonal palette
79 #define RID_SVXSTR_COLOR_VIOLET_DEF "Violet"
80 #define RID_SVXSTR_COLOR_VIOLET_OUG_DEF "Violet (Out of Gamut)"
81 #define RID_SVXSTR_COLOR_BLUE_OUG_DEF "Blue (Out of Gamut)"
82 #define RID_SVXSTR_COLOR_AZURE_OUG_DEF "Azure (Out of Gamut)"
83 #define RID_SVXSTR_COLOR_SPRINGGREEN_OUG_DEF "Spring Green (Out of Gamut)"
84 #define RID_SVXSTR_COLOR_GREEN_OUG_DEF "Green (Out of Gamut)"
85 #define RID_SVXSTR_COLOR_CHARTREUSEGREEN_OUG_DEF "Chartreuse Green (Out of Gamut)"
86 #define RID_SVXSTR_COLOR_ORANGE_OUG_DEF "Orange (Out of Gamut)"
87 #define RID_SVXSTR_COLOR_RED_OUG_DEF "Red (Out of Gamut)"
88 #define RID_SVXSTR_COLOR_ROSE_OUG_DEF "Rose (Out of Gamut)"
89 #define RID_SVXSTR_COLOR_AZURE_DEF "Azure"
90 #define RID_SVXSTR_COLOR_CYAN_DEF "Cyan"
91 #define RID_SVXSTR_COLOR_SPRINGGREEN_DEF "Spring Green"
92 #define RID_SVXSTR_COLOR_CHARTREUSEGREEN_DEF "Chartreuse Green"
93 #define RID_SVXSTR_COLOR_ROSE_DEF "Rose"
94 // Reference strings for the Material palette
95 #define RID_SVXSTR_COLOR_MATERIAL_GRAY_A_DEF "Gray A"
96 #define RID_SVXSTR_COLOR_MATERIAL_YELLOW_A_DEF "Yellow A"
97 #define RID_SVXSTR_COLOR_MATERIAL_AMBER_A_DEF "Amber A"
98 #define RID_SVXSTR_COLOR_MATERIAL_AMBER_DEF "Amber"
99 #define RID_SVXSTR_COLOR_MATERIAL_ORANGE_A_DEF "Orange A"
100 #define RID_SVXSTR_COLOR_MATERIAL_DEEP_ORANGE_A_DEF "Deep Orange A"
101 #define RID_SVXSTR_COLOR_MATERIAL_DEEP_ORANGE_DEF "Deep Orange"
102 #define RID_SVXSTR_COLOR_MATERIAL_RED_A_DEF "Red A"
103 #define RID_SVXSTR_COLOR_MATERIAL_PINK_A_DEF "Pink A"
104 #define RID_SVXSTR_COLOR_MATERIAL_PURPLE_A_DEF "Purple A"
105 #define RID_SVXSTR_COLOR_MATERIAL_DEEP_PURPLE_A_DEF "Deep Purple A"
106 #define RID_SVXSTR_COLOR_MATERIAL_DEEP_PURPLE_DEF "Deep Purple"
107 #define RID_SVXSTR_COLOR_MATERIAL_INDIGO_A_DEF "Indigo A"
108 #define RID_SVXSTR_COLOR_MATERIAL_BLUE_A_DEF "Blue A"
109 #define RID_SVXSTR_COLOR_MATERIAL_LIGHT_BLUE_A_DEF "Light Blue A"
110 #define RID_SVXSTR_COLOR_MATERIAL_CYAN_A_DEF "Cyan A"
111 #define RID_SVXSTR_COLOR_MATERIAL_TEAL_A_DEF "Teal A"
112 #define RID_SVXSTR_COLOR_MATERIAL_GREEN_A_DEF "Green A"
113 #define RID_SVXSTR_COLOR_MATERIAL_LIGHT_GREEN_A_DEF "Light Green A"
114 #define RID_SVXSTR_COLOR_MATERIAL_LIME_A_DEF "Lime A"
115 #define RID_SVXSTR_COLOR_MATERIAL_BROWN_A_DEF "Brown A"
116 #define RID_SVXSTR_COLOR_MATERIAL_BROWN_DEF "Brown"
117 #define RID_SVXSTR_COLOR_MATERIAL_BLUE_GRAY_A_DEF "Blue Gray A"
118 #define RID_SVXSTR_COLOR_MATERIAL_BLUE_GRAY_DEF "Blue Gray"
119 // Reference-strings for standard-gradient-table
120 #define RID_SVXSTR_GRDT0_DEF "Gradient"
121 #define RID_SVXSTR_GRDT1_DEF "Linear blue/white"
122 #define RID_SVXSTR_GRDT2_DEF "Linear magenta/green"
123 #define RID_SVXSTR_GRDT3_DEF "Linear yellow/brown"
124 #define RID_SVXSTR_GRDT4_DEF "Radial green/black"
125 #define RID_SVXSTR_GRDT5_DEF "Radial red/yellow"
126 #define RID_SVXSTR_GRDT6_DEF "Rectangular red/white"
127 #define RID_SVXSTR_GRDT7_DEF "Square yellow/white"
128 #define RID_SVXSTR_GRDT8_DEF "Ellipsoid blue grey/light blue"
129 #define RID_SVXSTR_GRDT9_DEF "Axial light red/white"
130 #define RID_SVXSTR_GRDT10_DEF "Diagonal 1l"
131 #define RID_SVXSTR_GRDT11_DEF "Diagonal 1r"
132 #define RID_SVXSTR_GRDT12_DEF "Diagonal 2l"
133 #define RID_SVXSTR_GRDT13_DEF "Diagonal 2r"
134 #define RID_SVXSTR_GRDT14_DEF "Diagonal 3l"
135 #define RID_SVXSTR_GRDT15_DEF "Diagonal 3r"
136 #define RID_SVXSTR_GRDT16_DEF "Diagonal 4l"
137 #define RID_SVXSTR_GRDT17_DEF "Diagonal 4r"
138 #define RID_SVXSTR_GRDT18_DEF "Diagonal Blue"
139 #define RID_SVXSTR_GRDT19_DEF "Diagonal Green"
140 #define RID_SVXSTR_GRDT20_DEF "Diagonal Orange"
141 #define RID_SVXSTR_GRDT21_DEF "Diagonal Red"
142 #define RID_SVXSTR_GRDT22_DEF "Diagonal Turquoise"
143 #define RID_SVXSTR_GRDT23_DEF "Diagonal Violet"
144 #define RID_SVXSTR_GRDT24_DEF "From a Corner"
145 #define RID_SVXSTR_GRDT25_DEF "From a Corner, Blue"
146 #define RID_SVXSTR_GRDT26_DEF "From a Corner, Green"
147 #define RID_SVXSTR_GRDT27_DEF "From a Corner, Orange"
148 #define RID_SVXSTR_GRDT28_DEF "From a Corner, Red"
149 #define RID_SVXSTR_GRDT29_DEF "From a Corner, Turquoise"
150 #define RID_SVXSTR_GRDT30_DEF "From a Corner, Violet"
151 #define RID_SVXSTR_GRDT31_DEF "From the Middle"
152 #define RID_SVXSTR_GRDT32_DEF "From the Middle, Blue"
153 #define RID_SVXSTR_GRDT33_DEF "From the Middle, Green"
154 #define RID_SVXSTR_GRDT34_DEF "From the Middle, Orange"
155 #define RID_SVXSTR_GRDT35_DEF "From the Middle, Red"
156 #define RID_SVXSTR_GRDT36_DEF "From the Middle, Turquoise"
157 #define RID_SVXSTR_GRDT37_DEF "From the Middle, Violet"
158 #define RID_SVXSTR_GRDT38_DEF "Horizontal"
159 #define RID_SVXSTR_GRDT39_DEF "Horizontal Blue"
160 #define RID_SVXSTR_GRDT40_DEF "Horizontal Green"
161 #define RID_SVXSTR_GRDT41_DEF "Horizontal Orange"
162 #define RID_SVXSTR_GRDT42_DEF "Horizontal Red"
163 #define RID_SVXSTR_GRDT43_DEF "Horizontal Turquoise"
164 #define RID_SVXSTR_GRDT44_DEF "Horizontal Violet"
165 #define RID_SVXSTR_GRDT45_DEF "Radial"
166 #define RID_SVXSTR_GRDT46_DEF "Radial Blue"
167 #define RID_SVXSTR_GRDT47_DEF "Radial Green"
168 #define RID_SVXSTR_GRDT48_DEF "Radial Orange"
169 #define RID_SVXSTR_GRDT49_DEF "Radial Red"
170 #define RID_SVXSTR_GRDT50_DEF "Radial Turquoise"
171 #define RID_SVXSTR_GRDT51_DEF "Radial Violet"
172 #define RID_SVXSTR_GRDT52_DEF "Vertical"
173 #define RID_SVXSTR_GRDT53_DEF "Vertical Blue"
174 #define RID_SVXSTR_GRDT54_DEF "Vertical Green"
175 #define RID_SVXSTR_GRDT55_DEF "Vertical Orange"
176 #define RID_SVXSTR_GRDT56_DEF "Vertical Red"
177 #define RID_SVXSTR_GRDT57_DEF "Vertical Turquoise"
178 #define RID_SVXSTR_GRDT58_DEF "Vertical Violet"
179 #define RID_SVXSTR_GRDT59_DEF "Gray Gradient"
180 #define RID_SVXSTR_GRDT60_DEF "Yellow Gradient"
181 #define RID_SVXSTR_GRDT61_DEF "Orange Gradient"
182 #define RID_SVXSTR_GRDT62_DEF "Red Gradient"
183 #define RID_SVXSTR_GRDT63_DEF "Pink Gradient"
184 #define RID_SVXSTR_GRDT64_DEF "Sky"
185 #define RID_SVXSTR_GRDT65_DEF "Cyan Gradient"
186 #define RID_SVXSTR_GRDT66_DEF "Blue Gradient"
187 #define RID_SVXSTR_GRDT67_DEF "Purple Pipe"
188 #define RID_SVXSTR_GRDT68_DEF "Night"
189 #define RID_SVXSTR_GRDT69_DEF "Green Gradient"
190 //actual gradients defined for 6.1
191 #define RID_SVXSTR_GRDT70_DEF "Pastel Bouquet"
192 #define RID_SVXSTR_GRDT71_DEF "Pastel Dream"
193 #define RID_SVXSTR_GRDT72_DEF "Blue Touch"
194 #define RID_SVXSTR_GRDT73_DEF "Blank with Gray"
195 #define RID_SVXSTR_GRDT74_DEF "Spotted Gray"
196 #define RID_SVXSTR_GRDT75_DEF "London Mist"
197 #define RID_SVXSTR_GRDT76_DEF "Teal to Blue"
198 #define RID_SVXSTR_GRDT77_DEF "Midnight"
199 #define RID_SVXSTR_GRDT78_DEF "Deep Ocean"
200 #define RID_SVXSTR_GRDT79_DEF "Submarine"
201 #define RID_SVXSTR_GRDT80_DEF "Green Grass"
202 #define RID_SVXSTR_GRDT81_DEF "Neon Light"
203 #define RID_SVXSTR_GRDT82_DEF "Sunshine"
204 #define RID_SVXSTR_GRDT83_DEF "Present"
205 #define RID_SVXSTR_GRDT84_DEF "Mahogany"
206 // Reference-strings for standard-hatch-table
207 #define RID_SVXSTR_HATCH0_DEF "Black 0 Degrees"
208 #define RID_SVXSTR_HATCH1_DEF "Black 90 Degrees"
209 #define RID_SVXSTR_HATCH2_DEF "Black 180 Degrees Crossed"
210 #define RID_SVXSTR_HATCH3_DEF "Blue 45 Degrees"
211 #define RID_SVXSTR_HATCH4_DEF "Blue -45 Degrees"
212 #define RID_SVXSTR_HATCH5_DEF "Blue 45 Degrees Crossed"
213 #define RID_SVXSTR_HATCH6_DEF "Green 30 Degrees"
214 #define RID_SVXSTR_HATCH7_DEF "Green 60 Degrees"
215 #define RID_SVXSTR_HATCH8_DEF "Green 90 Degrees Triple"
216 #define RID_SVXSTR_HATCH9_DEF "Red 45 Degrees"
217 #define RID_SVXSTR_HATCH10_DEF "Red 90 Degrees Crossed"
218 #define RID_SVXSTR_HATCH11_DEF "Red -45 Degrees Triple"
219 #define RID_SVXSTR_HATCH12_DEF "Yellow 45 Degrees"
220 #define RID_SVXSTR_HATCH13_DEF "Yellow 45 Degrees Crossed"
221 #define RID_SVXSTR_HATCH14_DEF "Yellow 45 Degrees Triple"
222 #define RID_SVXSTR_HATCH15_DEF "Hatching"
223 // Reference-strings for standard-bitmap-table
224 #define RID_SVXSTR_BMP0_DEF "Empty"
225 #define RID_SVXSTR_BMP1_DEF "Painted White"
226 #define RID_SVXSTR_BMP2_DEF "Paper Texture"
227 #define RID_SVXSTR_BMP3_DEF "Paper Crumpled"
228 #define RID_SVXSTR_BMP4_DEF "Paper Graph"
229 #define RID_SVXSTR_BMP5_DEF "Parchment Paper"
230 #define RID_SVXSTR_BMP6_DEF "Fence"
231 #define RID_SVXSTR_BMP7_DEF "Wooden Board"
232 #define RID_SVXSTR_BMP8_DEF "Maple Leaves"
233 #define RID_SVXSTR_BMP9_DEF "Lawn"
234 #define RID_SVXSTR_BMP10_DEF "Colorful Pebbles"
235 #define RID_SVXSTR_BMP11_DEF "Coffee Beans"
236 #define RID_SVXSTR_BMP12_DEF "Little Clouds"
237 #define RID_SVXSTR_BMP13_DEF "Bathroom Tiles"
238 #define RID_SVXSTR_BMP14_DEF "Wall of Rock"
239 #define RID_SVXSTR_BMP15_DEF "Zebra"
240 #define RID_SVXSTR_BMP16_DEF "Color Stripes"
241 #define RID_SVXSTR_BMP17_DEF "Gravel"
242 #define RID_SVXSTR_BMP18_DEF "Parchment Studio"
243 #define RID_SVXSTR_BMP19_DEF "Night Sky"
244 #define RID_SVXSTR_BMP20_DEF "Pool"
245 #define RID_SVXSTR_BMP21_DEF "Bitmap"
246 #define RID_SVXSTR_BMP79_DEF "Invoice Paper"
247 #define RID_SVXSTR_BMP80_DEF "Concrete"
248 #define RID_SVXSTR_BMP81_DEF "Brick Wall"
249 #define RID_SVXSTR_BMP82_DEF "Stone Wall"
250 #define RID_SVXSTR_BMP83_DEF "Floral"
251 #define RID_SVXSTR_BMP84_DEF "Space"
252 #define RID_SVXSTR_BMP85_DEF "Ice light"
253 #define RID_SVXSTR_BMP86_DEF "Marble"
254 #define RID_SVXSTR_BMP87_DEF "Sand light"
255 #define RID_SVXSTR_BMP88_DEF "Stone"
256 #define RID_SVXSTR_BMP89_DEF "White Diffusion"
257 #define RID_SVXSTR_BMP90_DEF "Surface"
258 #define RID_SVXSTR_BMP91_DEF "Cardboard"
259 #define RID_SVXSTR_BMP92_DEF "Studio"
260 // Reference strings for patterns - they are a variation of bitmaps
261 #define RID_SVXSTR_BMP22_DEF "5 Percent"
262 #define RID_SVXSTR_BMP23_DEF "10 Percent"
263 #define RID_SVXSTR_BMP24_DEF "20 Percent"
264 #define RID_SVXSTR_BMP25_DEF "25 Percent"
265 #define RID_SVXSTR_BMP26_DEF "30 Percent"
266 #define RID_SVXSTR_BMP27_DEF "40 Percent"
267 #define RID_SVXSTR_BMP28_DEF "50 Percent"
268 #define RID_SVXSTR_BMP29_DEF "60 Percent"
269 #define RID_SVXSTR_BMP30_DEF "70 Percent"
270 #define RID_SVXSTR_BMP31_DEF "75 Percent"
271 #define RID_SVXSTR_BMP32_DEF "80 Percent"
272 #define RID_SVXSTR_BMP33_DEF "90 Percent"
273 #define RID_SVXSTR_BMP34_DEF "Light Downward Diagonal"
274 #define RID_SVXSTR_BMP35_DEF "Light Upward Diagonal"
275 #define RID_SVXSTR_BMP36_DEF "Dark Downward Diagonal"
276 #define RID_SVXSTR_BMP37_DEF "Dark Upward Diagonal"
277 #define RID_SVXSTR_BMP38_DEF "Wide Downward Diagonal"
278 #define RID_SVXSTR_BMP39_DEF "Wide Upward Diagonal"
279 #define RID_SVXSTR_BMP40_DEF "Light Vertical"
280 #define RID_SVXSTR_BMP41_DEF "Light Horizontal"
281 #define RID_SVXSTR_BMP42_DEF "Narrow Vertical"
282 #define RID_SVXSTR_BMP43_DEF "Narrow Horizontal"
283 #define RID_SVXSTR_BMP44_DEF "Dark Vertical"
284 #define RID_SVXSTR_BMP45_DEF "Dark Horizontal"
285 #define RID_SVXSTR_BMP46_DEF "Dashed Downward Diagonal"
286 #define RID_SVXSTR_BMP47_DEF "Dashed Upward Diagonal"
287 #define RID_SVXSTR_BMP48_DEF "Dashed Horizontal"
288 #define RID_SVXSTR_BMP49_DEF "Dashed Vertical"
289 #define RID_SVXSTR_BMP50_DEF "Small Confetti"
290 #define RID_SVXSTR_BMP51_DEF "Large Confetti"
291 #define RID_SVXSTR_BMP52_DEF "Zig Zag"
292 #define RID_SVXSTR_BMP53_DEF "Wave"
293 #define RID_SVXSTR_BMP54_DEF "Diagonal Brick"
294 #define RID_SVXSTR_BMP55_DEF "Horizontal Brick"
295 #define RID_SVXSTR_BMP56_DEF "Weave"
296 #define RID_SVXSTR_BMP57_DEF "Plaid"
297 #define RID_SVXSTR_BMP58_DEF "Divot"
298 #define RID_SVXSTR_BMP59_DEF "Dotted Grid"
299 #define RID_SVXSTR_BMP60_DEF "Dotted Diamond"
300 #define RID_SVXSTR_BMP61_DEF "Shingle"
301 #define RID_SVXSTR_BMP62_DEF "Trellis"
302 #define RID_SVXSTR_BMP63_DEF "Sphere"
303 #define RID_SVXSTR_BMP64_DEF "Small Grid"
304 #define RID_SVXSTR_BMP65_DEF "Large Grid"
305 #define RID_SVXSTR_BMP66_DEF "Small Checker Board"
306 #define RID_SVXSTR_BMP67_DEF "Large Checker Board"
307 #define RID_SVXSTR_BMP68_DEF "Outlined Diamond"
308 #define RID_SVXSTR_BMP69_DEF "Solid Diamond"
309 #define RID_SVXSTR_BMP70_DEF "Vertical"
310 #define RID_SVXSTR_BMP71_DEF "Horizontal"
311 #define RID_SVXSTR_BMP72_DEF "Downward Diagonal"
312 #define RID_SVXSTR_BMP73_DEF "Upward Diagonal"
313 #define RID_SVXSTR_BMP74_DEF "Cross"
314 #define RID_SVXSTR_BMP75_DEF "Diagonal Cross"
315 #define RID_SVXSTR_BMP76_DEF "Dashed Dotted"
316 #define RID_SVXSTR_BMP77_DEF "Dashed Dotted Upward Diagonal"
317 #define RID_SVXSTR_BMP78_DEF "Solid Dotted"
318 // Reference-strings for standard-dash-table
319 #define RID_SVXSTR_DASH0_DEF "Dot"
320 #define RID_SVXSTR_DASH1_DEF "Long Dot"
321 #define RID_SVXSTR_DASH2_DEF "Dot (Rounded)"
322 #define RID_SVXSTR_DASH3_DEF "Dash"
323 #define RID_SVXSTR_DASH4_DEF "Long Dash"
324 #define RID_SVXSTR_DASH5_DEF "Double Dash"
325 #define RID_SVXSTR_DASH6_DEF "Long Dash Dot"
326 #define RID_SVXSTR_DASH7_DEF "Double Dash Dot"
327 #define RID_SVXSTR_DASH8_DEF "Double Dash Dot Dot"
328 #define RID_SVXSTR_DASH9_DEF "Ultrafine Dotted (var)"
329 #define RID_SVXSTR_DASH10_DEF "Fine Dotted"
330 #define RID_SVXSTR_DASH11_DEF "Ultrafine Dashed"
331 #define RID_SVXSTR_DASH12_DEF "Fine Dashed"
332 #define RID_SVXSTR_DASH13_DEF "Fine Dashed (var)"
333 #define RID_SVXSTR_DASH14_DEF "Dashed (var)"
334 #define RID_SVXSTR_DASH15_DEF "Line Style 9"
335 #define RID_SVXSTR_DASH16_DEF "3 Dashes 3 Dots (var)"
336 #define RID_SVXSTR_DASH17_DEF "Ultrafine 2 Dots 3 Dashes"
337 #define RID_SVXSTR_DASH18_DEF "2 Dots 1 Dash"
338 #define RID_SVXSTR_DASH19_DEF "Line with Fine Dots"
339 #define RID_SVXSTR_DASH20_DEF "Dash Dot"
340 #define RID_SVXSTR_DASH21_DEF "Long Dot (Rounded)"
341 #define RID_SVXSTR_DASH22_DEF "Dash Dot Dot"
342 #define RID_SVXSTR_DASH23_DEF "Dash (Rounded)"
343 #define RID_SVXSTR_DASH24_DEF "Long Dash (Rounded)"
344 #define RID_SVXSTR_DASH25_DEF "Double Dash (Rounded)"
345 #define RID_SVXSTR_DASH26_DEF "Dash Dot (Rounded)"
346 #define RID_SVXSTR_DASH27_DEF "Long Dash Dot (Rounded)"
347 #define RID_SVXSTR_DASH28_DEF "Double Dash Dot (Rounded)"
348 #define RID_SVXSTR_DASH29_DEF "Dash Dot Dot (Rounded)"
349 #define RID_SVXSTR_DASH30_DEF "Double Dash Dot Dot (Rounded)"
351 // Reference-strings for standard-line-end-table
352 #define RID_SVXSTR_LEND0_DEF "Concave short"
353 #define RID_SVXSTR_LEND1_DEF "Square 45"
354 #define RID_SVXSTR_LEND2_DEF "Arrow short"
355 #define RID_SVXSTR_LEND3_DEF "Dimension Lines"
356 #define RID_SVXSTR_LEND4_DEF "Double Arrow"
357 #define RID_SVXSTR_LEND5_DEF "Triangle"
358 #define RID_SVXSTR_LEND6_DEF "Concave"
359 #define RID_SVXSTR_LEND7_DEF "Arrow large"
360 #define RID_SVXSTR_LEND8_DEF "Dimension Line"
361 #define RID_SVXSTR_LEND9_DEF "Circle"
362 #define RID_SVXSTR_LEND10_DEF "Square"
363 #define RID_SVXSTR_LEND11_DEF "Arrow"
364 #define RID_SVXSTR_LEND12_DEF "Half Circle"
365 #define RID_SVXSTR_LEND13_DEF "Triangle unfilled"
366 #define RID_SVXSTR_LEND14_DEF "Diamond unfilled"
367 #define RID_SVXSTR_LEND15_DEF "Diamond"
368 #define RID_SVXSTR_LEND16_DEF "Circle unfilled"
369 #define RID_SVXSTR_LEND17_DEF "Square 45 unfilled"
370 #define RID_SVXSTR_LEND18_DEF "Square unfilled"
371 #define RID_SVXSTR_LEND19_DEF "Half Circle unfilled"
372 #define RID_SVXSTR_LEND20_DEF "Dimension Line Arrow"
373 #define RID_SVXSTR_LEND21_DEF "Line short"
374 #define RID_SVXSTR_LEND22_DEF "Line"
375 #define RID_SVXSTR_LEND23_DEF "Half Arrow left"
376 #define RID_SVXSTR_LEND24_DEF "Half Arrow right"
377 #define RID_SVXSTR_LEND25_DEF "Reversed Arrow"
378 #define RID_SVXSTR_LEND26_DEF "CF One"
379 #define RID_SVXSTR_LEND27_DEF "CF Only One"
380 #define RID_SVXSTR_LEND28_DEF "CF Many"
381 #define RID_SVXSTR_LEND29_DEF "CF Many One"
382 #define RID_SVXSTR_LEND30_DEF "CF Zero One"
383 #define RID_SVXSTR_LEND31_DEF "CF Zero Many"
384 // Reference-strings for standard transparence gradients
385 #define RID_SVXSTR_TRASNGR0_DEF "Transparency"
386 #define RID_SVXSTR_COLOR_LIBRE_GREEN_1_DEF "Green 1 (%PRODUCTNAME Main Color)"
387 #define RID_SVXSTR_COLOR_LIBRE_GREEN_ACCENT_DEF "Green Accent"
388 #define RID_SVXSTR_COLOR_LIBRE_BLUE_ACCENT_DEF "Blue Accent"
389 #define RID_SVXSTR_COLOR_LIBRE_ORANGE_ACCENT_DEF "Orange Accent"
390 #define RID_SVXSTR_COLOR_LIBRE_PURPLE_DEF "Purple"
391 #define RID_SVXSTR_COLOR_LIBRE_PURPLE_ACCENT_DEF "Purple Accent"
392 #define RID_SVXSTR_COLOR_LIBRE_YELLOW_ACCENT_DEF "Yellow Accent"
394 #endif
396 /* vim:set shiftwidth=4 softtabstop=4 expandtab cinoptions=b1,g0,N-s cinkeys+=0=break: */