Simplify a bit
[LibreOffice.git] / canvas / source / opengl / ogl_spritecanvas.hxx
blob33948b2d0cd219664f2bf3c9795c6ab780f09906
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8 */
10 #pragma once
12 #include <rtl/ref.hxx>
14 #include <com/sun/star/uno/XComponentContext.hpp>
15 #include <com/sun/star/beans/XPropertySet.hpp>
16 #include <com/sun/star/lang/XServiceName.hpp>
17 #include <com/sun/star/awt/XWindowListener.hpp>
18 #include <com/sun/star/util/XUpdatable.hpp>
19 #include <com/sun/star/rendering/XSpriteCanvas.hpp>
20 #include <com/sun/star/rendering/XGraphicDevice.hpp>
21 #include <com/sun/star/rendering/XBufferController.hpp>
23 #include <cppuhelper/compbase.hxx>
24 #include <comphelper/uno3.hxx>
26 #include <base/canvasbase.hxx>
27 #include <base/disambiguationhelper.hxx>
28 #include <base/bufferedgraphicdevicebase.hxx>
30 #include "ogl_spritedevicehelper.hxx"
31 #include "ogl_canvashelper.hxx"
34 namespace oglcanvas
36 class CanvasCustomSprite;
38 typedef ::cppu::WeakComponentImplHelper< css::rendering::XSpriteCanvas,
39 css::rendering::XGraphicDevice,
40 css::lang::XMultiServiceFactory,
41 css::rendering::XBufferController,
42 css::awt::XWindowListener,
43 css::util::XUpdatable,
44 css::beans::XPropertySet,
45 css::lang::XServiceName > WindowGraphicDeviceBase_Base;
46 typedef ::canvas::BufferedGraphicDeviceBase<
47 ::canvas::DisambiguationHelper< WindowGraphicDeviceBase_Base >,
48 SpriteDeviceHelper,
49 ::osl::MutexGuard,
50 ::cppu::OWeakObject > SpriteCanvasDeviceBaseT;
52 typedef ::canvas::CanvasBase< SpriteCanvasDeviceBaseT,
53 CanvasHelper,
54 ::osl::MutexGuard,
55 ::cppu::OWeakObject > SpriteCanvasBaseT;
57 /** Product of this component's factory.
59 The SpriteCanvas object combines the actual Window canvas with
60 the XGraphicDevice interface. This is because there's a
61 one-to-one relation between them, anyway, since each window
62 can have exactly one canvas and one associated
63 XGraphicDevice. And to avoid messing around with circular
64 references, this is implemented as one single object.
66 class SpriteCanvas : public SpriteCanvasBaseT
68 public:
69 SpriteCanvas( const css::uno::Sequence<
70 css::uno::Any >& aArguments,
71 const css::uno::Reference<
72 css::uno::XComponentContext >& rxContext );
74 void initialize();
76 /// Dispose all internal references
77 virtual void disposeThis() override;
79 // Forwarding the XComponent implementation to the
80 // cppu::ImplHelper templated base
81 // Classname Base doing refcounting Base implementing the XComponent interface
82 // | | |
83 // V V V
84 DECLARE_UNO3_XCOMPONENT_AGG_DEFAULTS( SpriteCanvas, WindowGraphicDeviceBase_Base, ::cppu::WeakComponentImplHelperBase )
86 // XBufferController (partial)
87 virtual sal_Bool SAL_CALL showBuffer( sal_Bool bUpdateAll ) override;
88 virtual sal_Bool SAL_CALL switchBuffer( sal_Bool bUpdateAll ) override;
90 // XSpriteCanvas
91 virtual css::uno::Reference< css::rendering::XAnimatedSprite > SAL_CALL createSpriteFromAnimation( const css::uno::Reference< css::rendering::XAnimation >& animation ) override;
92 virtual css::uno::Reference< css::rendering::XAnimatedSprite > SAL_CALL createSpriteFromBitmaps( const css::uno::Sequence< css::uno::Reference< css::rendering::XBitmap > >& animationBitmaps, ::sal_Int8 interpolationMode ) override;
93 virtual css::uno::Reference< css::rendering::XCustomSprite > SAL_CALL createCustomSprite( const css::geometry::RealSize2D& spriteSize ) override;
94 virtual css::uno::Reference< css::rendering::XSprite > SAL_CALL createClonedSprite( const css::uno::Reference< css::rendering::XSprite >& original ) override;
95 virtual sal_Bool SAL_CALL updateScreen( sal_Bool bUpdateAll ) override;
97 // XServiceName
98 virtual OUString SAL_CALL getServiceName( ) override;
100 void show( const ::rtl::Reference< CanvasCustomSprite >& );
101 void hide( const ::rtl::Reference< CanvasCustomSprite >& );
103 /** Write out recorded actions
105 void renderRecordedActions() const;
107 private:
108 css::uno::Sequence< css::uno::Any > maArguments;
111 typedef ::rtl::Reference< SpriteCanvas > SpriteCanvasRef;
114 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */