1 # -*- Mode: makefile-gmake; tab-width: 4; indent-tabs-mode: t -*-
3 # This file is part of the LibreOffice project.
5 # This Source Code Form is subject to the terms of the Mozilla Public
6 # License, v. 2.0. If a copy of the MPL was not distributed with this
7 # file, You can obtain one at http://mozilla.org/MPL/2.0/.
10 $(eval
$(call gb_Package_Package
,vcl_opengl_shader
,$(SRCDIR
)/vcl
/opengl
/shaders
))
12 $(eval
$(call gb_Package_add_files
,vcl_opengl_shader
,$(LIBO_ETC_FOLDER
)/opengl
,\
13 areaHashCRC64TFragmentShader.glsl \
14 areaScaleFastFragmentShader.glsl \
15 areaScaleFragmentShader.glsl \
16 blendedTextureFragmentShader.glsl \
17 blendedTextureVertexShader.glsl \
18 dumbVertexShader.glsl \
19 diffTextureFragmentShader.glsl \
20 greyscaleFragmentShader.glsl \
21 invert50FragmentShader.glsl \
22 convolutionFragmentShader.glsl \
23 linearGradientFragmentShader.glsl \
24 combinedTextureFragmentShader.glsl \
25 combinedTextureVertexShader.glsl \
26 combinedFragmentShader.glsl \
27 combinedVertexShader.glsl \
28 lineFragmentShader.glsl \
29 lineVertexShader.glsl \
30 maskFragmentShader.glsl \
31 maskedTextureVertexShader.glsl \
32 maskedTextureFragmentShader.glsl \
33 radialGradientFragmentShader.glsl \
34 replaceColorFragmentShader.glsl \
35 solidFragmentShader.glsl \
36 textureFragmentShader.glsl \
37 textureVertexShader.glsl \
38 transformedTextureVertexShader.glsl \
41 # vim: set noet sw=4 ts=4: