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[LibreOffice.git] / svx / source / svdraw / gradtrns.cxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include "gradtrns.hxx"
22 #include <svx/svdobj.hxx>
23 #include <basegfx/range/b2drange.hxx>
24 #include <basegfx/matrix/b2dhommatrix.hxx>
25 #include <basegfx/matrix/b2dhommatrixtools.hxx>
26 #include <tools/helpers.hxx>
27 #include <vcl/outdev.hxx>
30 void GradTransformer::GradToVec(GradTransGradient const & rG, GradTransVector& rV, const SdrObject* pObj)
32 // handle start color
33 rV.aCol1 = rG.aGradient.GetStartColor();
34 if(100 != rG.aGradient.GetStartIntens())
36 const double fFact((double)rG.aGradient.GetStartIntens() / 100.0);
37 rV.aCol1 = Color(rV.aCol1.getBColor() * fFact);
40 // handle end color
41 rV.aCol2 = rG.aGradient.GetEndColor();
42 if(100 != rG.aGradient.GetEndIntens())
44 const double fFact((double)rG.aGradient.GetEndIntens() / 100.0);
45 rV.aCol2 = Color(rV.aCol2.getBColor() * fFact);
48 // calc the basic positions
49 const tools::Rectangle aObjectSnapRectangle(pObj->GetSnapRect());
50 const basegfx::B2DRange aRange(aObjectSnapRectangle.Left(), aObjectSnapRectangle.Top(), aObjectSnapRectangle.Right(), aObjectSnapRectangle.Bottom());
51 const basegfx::B2DPoint aCenter(aRange.getCenter());
52 basegfx::B2DPoint aStartPos, aEndPos;
54 switch(rG.aGradient.GetGradientStyle())
56 case css::awt::GradientStyle_LINEAR :
58 aStartPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMinY());
59 aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY());
61 if(rG.aGradient.GetBorder())
63 basegfx::B2DVector aFullVec(aStartPos - aEndPos);
64 const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
65 aFullVec.normalize();
66 aStartPos = aEndPos + (aFullVec * fLen);
69 if(rG.aGradient.GetAngle())
71 const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
72 const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aCenter, -fAngle));
74 aStartPos *= aTransformation;
75 aEndPos *= aTransformation;
77 break;
79 case css::awt::GradientStyle_AXIAL :
81 aStartPos = aCenter;
82 aEndPos = basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY());
84 if(rG.aGradient.GetBorder())
86 basegfx::B2DVector aFullVec(aEndPos - aStartPos);
87 const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
88 aFullVec.normalize();
89 aEndPos = aStartPos + (aFullVec * fLen);
92 if(rG.aGradient.GetAngle())
94 const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
95 const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aCenter, -fAngle));
97 aStartPos *= aTransformation;
98 aEndPos *= aTransformation;
100 break;
102 case css::awt::GradientStyle_RADIAL :
103 case css::awt::GradientStyle_SQUARE :
105 aStartPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMaximum().getY());
106 aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY());
108 if(rG.aGradient.GetBorder())
110 basegfx::B2DVector aFullVec(aStartPos - aEndPos);
111 const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
112 aFullVec.normalize();
113 aStartPos = aEndPos + (aFullVec * fLen);
116 if(rG.aGradient.GetAngle())
118 const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
119 const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aEndPos, -fAngle));
121 aStartPos *= aTransformation;
122 aEndPos *= aTransformation;
125 if(rG.aGradient.GetXOffset() || rG.aGradient.GetYOffset())
127 basegfx::B2DPoint aOffset(
128 (aRange.getWidth() * rG.aGradient.GetXOffset()) / 100.0,
129 (aRange.getHeight() * rG.aGradient.GetYOffset()) / 100.0);
131 aStartPos += aOffset;
132 aEndPos += aOffset;
135 break;
137 case css::awt::GradientStyle_ELLIPTICAL :
138 case css::awt::GradientStyle_RECT :
140 aStartPos = basegfx::B2DPoint(aRange.getMinX(), aCenter.getY());
141 aEndPos = basegfx::B2DPoint(aRange.getMinX(), aRange.getMinY());
143 if(rG.aGradient.GetBorder())
145 basegfx::B2DVector aFullVec(aStartPos - aEndPos);
146 const double fLen = (aFullVec.getLength() * (100.0 - (double)rG.aGradient.GetBorder())) / 100.0;
147 aFullVec.normalize();
148 aStartPos = aEndPos + (aFullVec * fLen);
151 if(rG.aGradient.GetAngle())
153 const double fAngle = (double)rG.aGradient.GetAngle() * (F_PI180 / 10.0);
154 const basegfx::B2DHomMatrix aTransformation(basegfx::utils::createRotateAroundPoint(aEndPos, -fAngle));
156 aStartPos *= aTransformation;
157 aEndPos *= aTransformation;
160 if(rG.aGradient.GetXOffset() || rG.aGradient.GetYOffset())
162 basegfx::B2DPoint aOffset(
163 (aRange.getWidth() * rG.aGradient.GetXOffset()) / 100.0,
164 (aRange.getHeight() * rG.aGradient.GetYOffset()) / 100.0);
166 aStartPos += aOffset;
167 aEndPos += aOffset;
170 break;
172 default:
173 break;
176 // set values for vector positions now
177 rV.maPositionA = aStartPos;
178 rV.maPositionB = aEndPos;
182 void GradTransformer::VecToGrad(GradTransVector const & rV, GradTransGradient& rG, GradTransGradient const & rGOld, const SdrObject* pObj,
183 bool bMoveSingle, bool bMoveFirst)
185 // fill old gradient to new gradient to have a base
186 rG = rGOld;
188 // handle color changes
189 if(rV.aCol1 != rGOld.aGradient.GetStartColor())
191 rG.aGradient.SetStartColor(rV.aCol1);
192 rG.aGradient.SetStartIntens(100);
194 if(rV.aCol2 != rGOld.aGradient.GetEndColor())
196 rG.aGradient.SetEndColor(rV.aCol2);
197 rG.aGradient.SetEndIntens(100);
200 // calc the basic positions
201 const tools::Rectangle aObjectSnapRectangle(pObj->GetSnapRect());
202 const basegfx::B2DRange aRange(aObjectSnapRectangle.Left(), aObjectSnapRectangle.Top(), aObjectSnapRectangle.Right(), aObjectSnapRectangle.Bottom());
203 const basegfx::B2DPoint aCenter(aRange.getCenter());
204 basegfx::B2DPoint aStartPos(rV.maPositionA);
205 basegfx::B2DPoint aEndPos(rV.maPositionB);
207 switch(rG.aGradient.GetGradientStyle())
209 case css::awt::GradientStyle_LINEAR :
211 if(!bMoveSingle || !bMoveFirst)
213 basegfx::B2DVector aFullVec(aEndPos - aStartPos);
215 if(bMoveSingle)
217 aFullVec = aEndPos - aCenter;
220 aFullVec.normalize();
222 double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
223 fNewFullAngle /= F_PI180;
224 fNewFullAngle *= -10.0;
225 fNewFullAngle += 900.0;
227 // clip
228 while(fNewFullAngle < 0.0)
230 fNewFullAngle += 3600.0;
233 while(fNewFullAngle >= 3600.0)
235 fNewFullAngle -= 3600.0;
238 // to int and set
239 sal_Int32 nNewAngle = FRound(fNewFullAngle);
241 if(nNewAngle != rGOld.aGradient.GetAngle())
243 rG.aGradient.SetAngle(nNewAngle);
247 if(!bMoveSingle || bMoveFirst)
249 const basegfx::B2DVector aFullVec(aEndPos - aStartPos);
250 const basegfx::B2DPoint aBottomLeft(aRange.getMinX(), aRange.getMaximum().getY());
251 const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
252 const basegfx::B2DVector aOldVec(aBottomLeft - aTopLeft);
253 const double fFullLen(aFullVec.getLength());
254 const double fOldLen(aOldVec.getLength());
255 const double fNewBorder((fFullLen * 100.0) / fOldLen);
256 sal_Int32 nNewBorder(100 - FRound(fNewBorder));
258 // clip
259 if(nNewBorder < 0)
261 nNewBorder = 0;
264 if(nNewBorder > 100)
266 nNewBorder = 100;
269 // set
270 if(nNewBorder != rG.aGradient.GetBorder())
272 rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
276 break;
278 case css::awt::GradientStyle_AXIAL :
280 if(!bMoveSingle || !bMoveFirst)
282 basegfx::B2DVector aFullVec(aEndPos - aCenter);
283 const basegfx::B2DVector aOldVec(basegfx::B2DPoint(aCenter.getX(), aRange.getMaximum().getY()) - aCenter);
284 const double fFullLen(aFullVec.getLength());
285 const double fOldLen(aOldVec.getLength());
286 const double fNewBorder((fFullLen * 100.0) / fOldLen);
287 sal_Int32 nNewBorder = 100 - FRound(fNewBorder);
289 // clip
290 if(nNewBorder < 0)
292 nNewBorder = 0;
295 if(nNewBorder > 100)
297 nNewBorder = 100;
300 // set
301 if(nNewBorder != rG.aGradient.GetBorder())
303 rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
306 aFullVec.normalize();
307 double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
308 fNewFullAngle /= F_PI180;
309 fNewFullAngle *= -10.0;
310 fNewFullAngle += 900.0;
312 // clip
313 while(fNewFullAngle < 0.0)
315 fNewFullAngle += 3600.0;
318 while(fNewFullAngle >= 3600.0)
320 fNewFullAngle -= 3600.0;
323 // to int and set
324 const sal_Int32 nNewAngle(FRound(fNewFullAngle));
326 if(nNewAngle != rGOld.aGradient.GetAngle())
328 rG.aGradient.SetAngle(nNewAngle);
332 break;
334 case css::awt::GradientStyle_RADIAL :
335 case css::awt::GradientStyle_SQUARE :
337 if(!bMoveSingle || !bMoveFirst)
339 const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
340 const basegfx::B2DPoint aOffset(aEndPos - aTopLeft);
341 sal_Int32 nNewXOffset(FRound((aOffset.getX() * 100.0) / aRange.getWidth()));
342 sal_Int32 nNewYOffset(FRound((aOffset.getY() * 100.0) / aRange.getHeight()));
344 // clip
345 if(nNewXOffset < 0)
347 nNewXOffset = 0;
350 if(nNewXOffset > 100)
352 nNewXOffset = 100;
355 if(nNewYOffset < 0)
357 nNewYOffset = 0;
360 if(nNewYOffset > 100)
362 nNewYOffset = 100;
365 rG.aGradient.SetXOffset((sal_uInt16)nNewXOffset);
366 rG.aGradient.SetYOffset((sal_uInt16)nNewYOffset);
368 aStartPos -= aOffset;
369 aEndPos -= aOffset;
372 if(!bMoveSingle || bMoveFirst)
374 basegfx::B2DVector aFullVec(aStartPos - aEndPos);
375 const basegfx::B2DPoint aBottomLeft(aRange.getMinX(), aRange.getMaximum().getY());
376 const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
377 const basegfx::B2DVector aOldVec(aBottomLeft - aTopLeft);
378 const double fFullLen(aFullVec.getLength());
379 const double fOldLen(aOldVec.getLength());
380 const double fNewBorder((fFullLen * 100.0) / fOldLen);
381 sal_Int32 nNewBorder(100 - FRound(fNewBorder));
383 // clip
384 if(nNewBorder < 0)
386 nNewBorder = 0;
389 if(nNewBorder > 100)
391 nNewBorder = 100;
394 // set
395 if(nNewBorder != rG.aGradient.GetBorder())
397 rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
400 // angle is not definitely necessary for these modes, but it makes
401 // controlling more fun for the user
402 aFullVec.normalize();
403 double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
404 fNewFullAngle /= F_PI180;
405 fNewFullAngle *= -10.0;
406 fNewFullAngle += 900.0;
408 // clip
409 while(fNewFullAngle < 0.0)
411 fNewFullAngle += 3600.0;
414 while(fNewFullAngle >= 3600.0)
416 fNewFullAngle -= 3600.0;
419 // to int and set
420 const sal_Int32 nNewAngle(FRound(fNewFullAngle));
422 if(nNewAngle != rGOld.aGradient.GetAngle())
424 rG.aGradient.SetAngle(nNewAngle);
428 break;
430 case css::awt::GradientStyle_ELLIPTICAL :
431 case css::awt::GradientStyle_RECT :
433 if(!bMoveSingle || !bMoveFirst)
435 const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
436 const basegfx::B2DPoint aOffset(aEndPos - aTopLeft);
437 sal_Int32 nNewXOffset(FRound((aOffset.getX() * 100.0) / aRange.getWidth()));
438 sal_Int32 nNewYOffset(FRound((aOffset.getY() * 100.0) / aRange.getHeight()));
440 // clip
441 if(nNewXOffset < 0)
443 nNewXOffset = 0;
446 if(nNewXOffset > 100)
448 nNewXOffset = 100;
451 if(nNewYOffset < 0)
453 nNewYOffset = 0;
456 if(nNewYOffset > 100)
458 nNewYOffset = 100;
461 rG.aGradient.SetXOffset((sal_uInt16)nNewXOffset);
462 rG.aGradient.SetYOffset((sal_uInt16)nNewYOffset);
464 aStartPos -= aOffset;
465 aEndPos -= aOffset;
468 if(!bMoveSingle || bMoveFirst)
470 basegfx::B2DVector aFullVec(aStartPos - aEndPos);
471 const basegfx::B2DPoint aTopLeft(aRange.getMinX(), aRange.getMinY());
472 const basegfx::B2DPoint aCenterLeft(aRange.getMinX(), aCenter.getY());
473 const basegfx::B2DVector aOldVec(aCenterLeft - aTopLeft);
474 const double fFullLen(aFullVec.getLength());
475 const double fOldLen(aOldVec.getLength());
476 const double fNewBorder((fFullLen * 100.0) / fOldLen);
477 sal_Int32 nNewBorder(100 - FRound(fNewBorder));
479 // clip
480 if(nNewBorder < 0)
482 nNewBorder = 0;
485 if(nNewBorder > 100)
487 nNewBorder = 100;
490 // set
491 if(nNewBorder != rG.aGradient.GetBorder())
493 rG.aGradient.SetBorder((sal_uInt16)nNewBorder);
496 // angle is not definitely necessary for these modes, but it makes
497 // controlling more fun for the user
498 aFullVec.normalize();
499 double fNewFullAngle(atan2(aFullVec.getY(), aFullVec.getX()));
500 fNewFullAngle /= F_PI180;
501 fNewFullAngle *= -10.0;
502 fNewFullAngle += 900.0;
504 // clip
505 while(fNewFullAngle < 0.0)
507 fNewFullAngle += 3600.0;
510 while(fNewFullAngle >= 3600.0)
512 fNewFullAngle -= 3600.0;
515 // to int and set
516 const sal_Int32 nNewAngle(FRound(fNewFullAngle));
518 if(nNewAngle != rGOld.aGradient.GetAngle())
520 rG.aGradient.SetAngle(nNewAngle);
524 break;
526 default:
527 break;
531 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */