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20 <h3>LameXP - Frequently Asked Questions (FAQ)
</h3><br>
22 <a name=
"127191f3"></a><b>Table of contents:
</b><br>
24 <li><a href=
"#6a0b023d">What is LameXP ???
</a>
25 <li><a href=
"#be0a8459">What platforms does LameXP run on?
</a>
26 <li><a href=
"#29065b86">What output formats (encoders) does LameXP support?
</a>
27 <li><a href=
"#4e398a46">What input formats (decoders) does LameXP support?
</a>
28 <li><a href=
"#96205e91">My anti-virus program raises an alarm when I try to download, install or launch LameXP. Why is that?
</a>
29 <li><a href=
"#fd53d98a">Who created LameXP?
</a>
30 <li><a href=
"#de1c5e44">What license is LameXP released under?
</a>
31 <li><a href=
"#303e5fa7">Do I have to pay for LameXP? / How can I donate to the authors of LameXP?
</a>
32 <li><a href=
"#e75ad4ac">Why is the thing called
"LameXP" although it does so much more?
</a>
33 <li><a href=
"#054010d9">MP3, AAC/MP4, Vorbis, FLAC or Opus - What is the best audio format?
</a>
34 <li><a href=
"#411d1257">What is the difference between the CBR, VBR and ABR rate control modes?
</a>
35 <li><a href=
"#71a113b0">How do I enable AAC/MP4/M4A output (encoding) in LameXP?
</a>
36 <li><a href=
"#126abc5a">Is there a way to output
".m4a" or
".aac" files with LameXP?
</a>
37 <li><a href=
"#ebf016ab">How do I enable WMA input (decoding) in LameXP?
</a>
38 <li><a href=
"#9fd53558">How can I use LameXP as a
"portable" application?
</a>
39 <li><a href=
"#3d6684e9">Is there a way to use custom tools (binaries) with LameXP instead of the
"built-in" ones?
</a>
40 <li><a href=
"#df406578">The LameXP startup (splash screen) takes very long on my system. What can I do?
</a>
41 <li><a href=
"#a923d407">Why is there a time limit (expiration) in my version of LameXP?
</a>
42 <li><a href=
"#900a2a6c">Is there a way to hide/show the LameXP console (
"DOS Box") window?
</a>
43 <li><a href=
"#9b0a5c32">Why does application 'xyz' not open the Wave files created by LameXP?
</a>
44 <li><a href=
"#89cbd3d0">Why does LameXP run (only) N instances/threads in parallel on my computer?
</a>
45 <li><a href=
"#454e51dd">Why does LameXP try to connect to the web-server at 'xyz.com' secretly?
</a>
46 <li><a href=
"#12d077d5">How can I force LameXP to create ID3 version
2 (ID3v2) tags?
</a>
47 <li><a href=
"#f6ca0225">What does the LAME algorithm quality option do exactly?
</a>
48 <li><a href=
"#4213adbc">Can LameXP be used to convert/extract tracks from an Audio CD?
</a>
49 <li><a href=
"#434f2578">Why is the maximum normalization level limited to -
0.5 dB?
</a>
50 <li><a href=
"#9f8ff13a">What do the different 'Equalization' modes do?
</a>
51 <li><a href=
"#c6d9dfed">Why does my encoded file come out slightly longer than the original?
</a>
52 <li><a href=
"#ed4d30ed">Why is the Hibernation option disabled (greyed out) on my system?
</a>
53 <li><a href=
"#54150e92">Why do random files fail with
"Not Found!" or
"Failed!" status?
</a>
54 <li><a href=
"#3e999f02">Why is
"Convert this file with LameXP" missing from the Explorer context menu somtimes?
</a>
55 <li><a href=
"#e7c9ae2b">Why do I get the error 'Executable doesn't support Windows compatibility mode' on startup?
</a>
56 <li><a href=
"#328b0a18">Why do I get the error 'Executable requires Windows XP or later' on startup?
</a>
57 <li><a href=
"#3ffe490e">Why do I get the error 'The procedure entry point De/EncodePointer could not be located' on startup?
</a>
58 <li><a href=
"#01922741">Why do I get the error 'LameXP.exe is not a valid Win32 application' on startup?
</a>
59 <li><a href=
"#491aaad9">Why do I get the error 'A device attached to the system is not functioning' on startup?
</a>
60 <li><a href=
"#a0fd5ae8">Why do I get the error 'File
´tool_foobar.exe
´ could not be locked!' on startup?
</a>
61 <li><a href=
"#f35cfa24">How can I translate LameXP to my language or improve an existing translation?
</a>
62 <li><a href=
"#8dba381f">Where can I download the latest version of LameXP?
</a>
63 <li><a href=
"#9c2e273d">Where can I submit bug reports or feature requests?
</a>
64 <li><a href=
"#e5694e3e">What programming language is LameXP written in?
</a><br>
65 <li><a href=
"#982cf1c0">Where can I find the LameXP source code?
</a>
66 <li><a href=
"#a0c1e92b">What are the prerequisites to build LameXP from the sources?
</a>
67 <li><a href=
"#87f001c0">How do I compile latest Qt as 'static' libraries?
</a></ul>
71 <a name=
"6a0b023d"></a><b>What is LameXP ???
</b><br>
73 LameXP is a graphical user-interface (front-end) for various of audio encoders: It allows you convert your
<br>
74 audio files from one audio format to another one in the most simple way. Despite its name, LameXP is NOT only
<br>
75 a front-end for the LAME encoder, but supports a wide range of output formats, including MP3, Ogg Vorbis,
<br>
76 AAC/MP4, FLAC, AC-
3 and Wave Audio. The number of supported input formats is even bigger! Furthermore LameXP
<br>
77 does NOT only run on Windows XP, but also on Windows Vista, Windows
7 and many other operating systems.
<br>
79 As all the encoders and decoders used by LameXP are already
"built-in" (with one exception), you do NOT need
<br>
80 to install any additional software, such as
"Codecs",
"Filters" or
"Plug-ins", on your computer. Everything
<br>
81 works
"out of the box"! You can even use LameXP as a
"portable" application, e.g. run it from your USB stick.
<br>
82 Moreover LameXP was designed for batch processing. This means that you can convert a huge number of audio
<br>
83 files, e.g. a complete album or even your entire music collection, in a single step. And, as LameXP is able
<br>
84 to process several audio files in parallel, it takes full advantage of modern multi-core processors! However
<br>
85 LameXP is NOT only optimized for speed, it also provides excellent sound quality by using the most
<br>
86 sophisticated encoders available and by giving the user unrestricted control over all encoding parameters.
<br>
88 In addition to that, LameXP provides full support for metadata, including cover art. So when converting your
<br>
89 audio files, LameXP will retain existing meta tags. But there also is an easy-to-use editor for adding or
<br>
90 modifying metadata. LameXP supports Unicode for both, meta tags and filenames, so there won't be any problems
<br>
91 with
"foreign" characters. And, thanks to our translators, the user-interface of LameXP is available in
<br>
92 multiple languages. Last but not least, LameXP supports a number of post-processing filters, including sample
<br>
93 rate conversion, normalization (gain), tone adjustment and downmixing of multi-channel sources.
<br><br>
97 <a name=
"be0a8459"></a><b>What platforms does LameXP run on?
</b><br>
99 LameXP is currently being developed on the following platforms:
<br><ul>
100 <li>Microsoft Windows
7 (
32-Bit and
64-Bit editions) with
<a href=
"http://www.microsoft.com/en-us/download/details.aspx?id=5842" target=
"_blank">Service Pack
1</a>
101 <li>Microsoft Windows XP with
<a href=
"http://www.microsoft.com/en-us/download/details.aspx?id=24" target=
"_blank">Service Pack
3</a></ul>
103 The following platforms should work too, but aren't tested extensively:
<br><ul>
104 <li>Microsoft Windows
8 (
32-Bit and
64-Bit editions)
105 <li>Microsoft Windows Vista (
32-Bit and
64-Bit editions) with
<a href=
"http://www.microsoft.com/en-us/download/details.aspx?id=15278" target=
"_blank">Service Pack
2</a>
106 <li>Microsoft Windows XP x64 Edition with
<a href=
"http://www.microsoft.com/download/en/details.aspx?id=17791" target=
"_blank">Service Pack
2</a>
107 <li>Microsoft Windows Server
2008 with
<a href=
"http://technet.microsoft.com/en-us/windows/dd262148" target=
"_blank">Service Pack
2</a>
108 <li>Microsoft Windows Server
2008 R2 with
<a href=
"http://technet.microsoft.com/en-us/windows/gg635126" target=
"_blank">Service Pack
1</a>
109 <li>GNU/Linux (e.g. Ubuntu
12.04) using
<a href=
"http://www.winehq.org/" target=
"_blank">Wine
</a> v1.4+, native Linux version planned
</ul>
111 The following
"legacy" platforms are NOT supported any longer:
<br><ul>
112 <li>Microsoft Windows
2000
113 <li>Microsoft Windows NT
4.0
114 <li>Microsoft Windows Millennium Edition (*)
115 <li>Microsoft Windows
98 (*)
116 <li>Microsoft Windows
95</ul>
118 (*) Some people claim that LameXP can run on Windows
98 SE or Millennium Edition with the help of
<a href=
"http://sourceforge.net/projects/kernelex/" target=
"_blank">KernelEx
</a>.
<br><br>
122 <a name=
"29065b86"></a><b>What output formats (encoders) does LameXP support?
</b><br>
124 Currently the following output formats are supported by LameXP:
<br><ul>
125 <li>MPEG Audio-Layer III (MP3), using the
<a href=
"http://lamexp.sourceforge.net/" target=
"_blank">LAME
</a> encoder [built-in]
126 <li>Ogg Vorbis, using the
<a href=
"http://www.xiph.org/vorbis/" target=
"_blank">OggEnc2/libvorbis
</a> encoder with
<a href=
"http://www.geocities.jp/aoyoume/aotuv/" target=
"_blank">aoTuV
</a> [built-in]
127 <li>Advanced Audio Coding (AAC), using
<a href=
"http://www.audiocoding.com/nero_aacenc.html" target=
"_blank">Nero AAC
</a> encoder [separate download!]
128 <li>ATSC A/
52 (aka
"AC-3"), using the
<a href=
"http://aften.sourceforge.net/" target=
"_blank">Aften
</a> encoder [built-in]
129 <li>DCA, using the
<a href=
"https://gitorious.org/dtsenc" target=
"_blank">DCA Enc
</a> encoder (still experimental) [built-in]
130 <li>Free Lossless Audio Codec (
<a href=
"http://flac.sourceforge.net/" target=
"_blank">FLAC
</a>) [built-in]
131 <li>Opus Audio Codec, using the
<a href=
"http://www.opus-codec.org/" target=
"_blank">Opus-Tools
</a> by Xiph.org/Mozilla [built-in]
132 <li>Uncompressed PCM / Waveform Audio File (WAV/RIFF)
</ul>
136 <a name=
"4e398a46"></a><b>What input formats (decoders) does LameXP support?
</b><br>
138 Currently the following input formats are supported by LameXP:
<br><ul>
139 <li>AC-
3 (ATSC A/
52), using Valib decoder [built-in]
140 <li>Advanced Audio Coding (AAC), using FAAD decoder [built-in]
141 <li>Apple Lossless (ALAC)
143 <li>Avisynth, audio only [requires Avisynth
2.5.x to be installed]
144 <li>Digital Theater System, using Valib decoder [built-in]
145 <li>Free Lossless Audio Codec (FLAC)
147 <li>Monkey's Audio (APE)
148 <li>MPEG Audio-Layer I (MP1), using mpg123 decoder [built-in]
149 <li>MPEG Audio-Layer II (MP2), using mpg123 decoder [built-in]
150 <li>MPEG Audio-Layer III (MP3), using mpg123 decoder [built-in]
156 <li>The True Audio (TTA)
157 <li>Uncompressed PCM / Waveform Audio File (WAV/RIFF)
158 <li>WavPack Hybrid Lossless Audio
159 <li>Windows Media Audio (WMA), using wma2wav [built-in]
</ul>
163 <a name=
"96205e91"></a><b>My anti-virus program raises an alarm when I try to download, install or launch LameXP. Why is that?
</b><br>
165 Occasionally your anti-virus program may mistakenly(!) detect malware (
"virus",
"trojan horse",
"worm", etc.)
<br>
166 in LameXP. This is called a
"false positive" and the file is actually innocent/clean. It's an error in your
<br>
167 specific anti-virus software. So in case you encounter such problems, please use
<a href=
"http://www.virustotal.com/" target=
"_blank">http://www.virustotal.com/
</a>,
<br>
168 <a href=
"http://www.virscan.org/" target=
"_blank">http://www.virscan.org/
</a> or a similar online-service to check the file in question with multiple(!) anti-virus
<br>
169 engines. Especially take care with heuristic scan results like
"suspicious",
"generic" or
"packed". Such
<br>
170 results are NOT confirmed malware detections - they are speculative and almost always can be ignored safely!
<br>
172 Apparently anti-virus programs tend to suspect installers or uninstallers created with
<a href=
"http://nsis.sourceforge.net/" target=
"_blank">NSIS
</a>. Furthermore some
<br>
173 anti-virus programs blindly suspect ALL
"packed" executables of being malware. Obviously that is a stupid
<br>
174 generalization, because
"EXE packers" are commonly used by legitimate software (inlcuding a large number of
<br>
175 OpenSource tools), so please ignore these nasty warnings! Last but not least: Always keep in mind that LameXP
<br>
176 is free software. If you don't trust the pre-compiled LameXP binaries that we provide, simply download the
<br>
177 <a href=
"#982cf1c0">source codes
</a>, search the code for
"malicious" functions (you won't find any ^^) and
<a href=
"#a0c1e92b">compile
</a> LameXP yourself!
<br>
179 Another important fact to consider is that for the creator of LameXP, it is impossible to know WHY a specific
<br>
180 anti-virus program is failing on our software. That's because anti-virus programs usually are proprietary
<br>
181 ClosedSource applications, so we cannot know what's going on
"behind the scenes". Consequently any attempt to
<br>
182 guess what
"aspect" of LameXP the anti-virus software is misinterpreting as malware would be pure speculation
<br>
183 and might even change with the next anti-virus update. Only the developer of the anti-virus program can fix
<br>
184 bugs inside the anti-virus program. So please report these bugs to the developer of your anti-virus program!
<br>
186 Finally, be aware that we are NOT liable for any files (downloads), except for those that are directly linked
<br>
187 on the official LameXP web-site or on one of the
<a href=
"#8dba381f">official mirros
</a>. Other web-sites may be redistributing our
<br>
188 software, but we are NOT affiliated with or funded by any of these web-sites. So while the license of LameXP
<br>
189 allows redistribution, there is absolutely NO guarantee that binaries offered by third parties are genuine!
<br>
192 <li>IN CASE YOU HAVE A CONFIRMED INFECTION, RE-DOWNLOAD THE FILE FROM ONE OF THE *OFFICIAL* MIRRORS!
193 <li>DO NOT SEND US VIRUS REPORTS, UNLESS YOU HAVE VERIFIED THE INFECTION WITH MULTIPLE ANTI-VIRUS ENGINES!
194 <li>PLEASE REPORT
"FALSE POSITIVES" TO THE DEVELOPER OF YOUR ANTI-VIRUS SOFTWARE. WE CANNOT FIX THEM!
195 <li>THERE ARE PLENTY OF ANTI-VIRUS PROGRAMS TO CHOOSE FROM. YOU DON'T NEED TO STICK WITH A NEUROTIC ONE!
</ul>
199 <a name=
"fd53d98a"></a><b>Who created LameXP?
</b><br>
201 LameXP was written from the scratch by
<a href=
"mailto:mulder2-nospam@gmx.de">LoRd_MuldeR
<MuldeR2
@GMX.de
></a>. However it has to be noted that LameXP
<br>
202 uses a number of third-party tools, which have been created by the individual authors. Moreover various
<br>
203 people have contributed LameXP translations. Please see the
"About" dialog for details! Also please do NOT
<br>
204 send e-mail to LoRd_MuldeR directly, if the problem or suggestion can be discussed in the
<a href=
"#9c2e273d">support
</a> forums!
<br>
206 More OpenSource projects by LoRd_MuldeR at
<a href=
"http://muldersoft.com/" target=
"_blank">http://muldersoft.com/
</a> and
<a href=
"http://mulder.googlecode.com/" target=
"_blank">http://mulder.googlecode.com/
</a>.
<br><br>
210 <a name=
"de1c5e44"></a><b>What license is LameXP released under?
</b><br>
212 LameXP is free software. You can redistribute it and/or modify it under the terms of the GNU General Public
<br>
213 License (GPL) as published by the Free Software Foundation; either version
2 of the License, or (at your
<br>
214 option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY
<br>
215 WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
<br>
217 The licenses for most software and other practical works are designed to take away your freedom to share and
<br>
218 change the works. By contrast, the GNU General Public License is intended to guarantee your freedom to share
<br>
219 and change all versions of a program
- to make sure it remains free software for all its users.
<br>
221 Please see the
<a href=
"http://www.gnu.org/licenses/gpl-2.0.html" target=
"_blank">GNU General Public License
</a> for more details!
<br><br>
225 <a name=
"303e5fa7"></a><b>Do I have to pay for LameXP? / How can I donate to the authors of LameXP?
</b><br>
227 LameXP is
<a href=
"http://en.wikipedia.org/wiki/Free_software" target=
"_blank">free software
</a>, so you may use it for free and for any purpose. Moreover the authors of LameXP
<br>
228 currently do NOT accept any donations. Therefore you should NOT pay or donate any money in order to obtain
<br>
229 LameXP! However it was brought to our attention that some dubious third-party web-sites offer
"payed"<br>
230 downloads of LameXP and/or include Adware into the LameXP download. We do NOT cooperate with any of these
<br>
231 sites. So if you pay for the LameXP download, the authors of LameXP will not get a single cent! Instead you
<br>
232 should save your money and download LameXP from the official mirrors (
<a href=
"#8dba381f">see below
</a>), which is
100% free.
<br>
234 If you want to support the development of LameXP, you can do so by contributing translations or code :-)
<br><br>
238 <a name=
"e75ad4ac"></a><b>Why is the thing called
"LameXP" although it does so much more?
</b><br>
240 LameXP was created as a (very simple!) GUI front-end to the LAME MP3 encoder, back in
2004. That version did
<br>
241 NOT support any encoders except for LAME, it did NOT support any input formats other than Wave Audio files,
<br>
242 it did NOT support any audio filters, it did NOT support multi-threading, it did NOT support Unicode file
<br>
243 names and it did NOT handle meta data at all. Because the program really was nothing but (yet another) LAME
<br>
244 front-end for Windows and because at that time Windows XP was the operating system of choice - for many
<br>
245 people it still is nowadays - I decided to call the program
"LameXP" (aka
"LAME for Windows XP"). Since then
<br>
246 more and more features have been added to LameXP. The program even went through two complete re-writes. Thus
<br>
247 the name
"LameXP" may not be the most meaningful one, especially because the program supports a huge number
<br>
248 of encoders and decoders now, but I'm obviosuly lacking the creativity to come up with a better name. Also I
<br>
249 think we already have enough doubious
"super-duper everything to everything converter" programs out there...
<br>
251 So to make a long story short: The name has historical reasons and probably isn't going to change ;-)
<br><br>
255 <a name=
"054010d9"></a><b>MP3, AAC/MP4, Vorbis, FLAC or Opus - What is the best audio format?
</b><br>
257 This question can NOT be answered in general. The best audio format is the format that works best for you!
<br>
259 Having said that, let's have a look at the output formats supported by LameXP: MPEG-
1 Audio Layer III, better
<br>
260 known as
"MP3", was released in
1993 and probably still is the most widely used and most widely supported
<br>
261 compressed audio format. So if compatibility is your concern, MP3 is a good choice. Also MP3 can retain very
<br>
262 good quality - at higher bitrates. However MP3 does not support multi-channel audio and it does not perform
<br>
263 well at lower bitrates. MP3 also is pretty restrictive with the sampling rates and bitrates that it supports.
<br>
265 Advanced Audio Coding, often abbreviated as
"AAC", was introduced as part of the MPEG-
2 standard (
1997) and
<br>
266 has been adopted by the MPEG-
4 standard later (
1999). AAC is often considered to be the
"successor" of MP3.
<br>
267 Compared to MP3, AAC adds support for multi-channel audio, it support more sampling rates as well as more
<br>
268 flexible bitrates. Two variants of AAC are commonly used: Low-Complexity (LC) and High-Efficiency (HE). While
<br>
269 LC-AAC is intended for medium to high bitrates, LC-AAC works best at low bitrates. At low bitrates, HE-AAC
<br>
270 clearly outperforms MP3 - at higher bitrates the differences aren't that clear. AAC streams are usually, but
<br>
271 not necessarily, encapsulated in an MP4 (MPEG-
4 Part
14) container. That's why AAC audio files almost always
<br>
272 have an
".mp4" file extension. Still the audio format is AAC - MP4 is only the container! Be aware that some
<br>
273 applications create audio-only MP4 files with a non-standard (wrong)
".m4a" file extension. AAC is widely
<br>
274 supported too nowadays (especially in
"mobile" devices), though not all players fully support the HE variant.
<br>
276 Vorbis, often called
"Ogg Vorbis", is a free audio format, developed by the Xiph foundation and released in
<br>
277 2000. In contrast to MP3/AAC, Vorbis is
100% patent-free. Vorbis streams are usually, but not necessarily,
<br>
278 encapsulated in an Ogg container (developed by Xiph too) and thus Vorbis files almost always have an
".ogg"<br>
279 file extension. Vorbis is known to outperform MP3 at the same bitrate, although the differences are less
<br>
280 apparent at high bitrates. Furthermore HE-AAC has been known to outperform Vorbis at lower bitrates, though
<br>
281 there now is a tuned Vorbis encoder (
"aoTuV") which further improves the quality of Vorbis - especially at
<br>
282 the lower bitrates. Hardware support for Ogg Vorbis is worse than for MP3/AAC, but it's constantly improving.
<br>
284 Free Lossless Audio Codec, better known as
"FLAC", is a lossless audio format. This means that in contrast to
<br>
285 MP3, AAC and Vorbis, with the FLAC compression there is absolutely no loss in quality. This made FLAC famous
<br>
286 among
"audiophile" people. However the lossless nature of FLAC comes at a big disadvantage: The compression
<br>
287 ratio of FLAC files isn't anywhere near the
"lossy" audio formats. Or in other words: FLAC files are huge!
<br>
288 They are not as big as uncompressed Wave files, but usually the size cannot be reduced to less than
75%. Just
<br>
289 like Ogg Vorbis, hardware support for FLAC files is worse than for MP3/AAC, but it's constantly improving.
<br>
291 Opus is a new audio format which, at this time (Aug
2012), is still under active development. It is being
<br>
292 developed by engineers from Xiph, Mozilla and Skype/Microsoft. Opus has been accepted as an upcoming Internet
<br>
293 standard by the IETF recently. The Opus format is designed to work for low-latency speech encoding (VoIP) as
<br>
294 well as for high-quality music encoding. Opus is sometimes referred to as the
"successor" of both, Vorbis and
<br>
295 Speex (the latter is Xiph's current speech codec). Currently, Opus reaches the quality of
128 kbps MP3 at an
<br>
296 bitrate of
80 kbps. As the development is still in progress, significant improvements are to be expected.
<br>
298 there are a few things to consider. First of all: All output formats supported by LameXP,<br>
299 except for FLAC and PCM/Wave, use a lossy(!) kind of compression. That applies to MP3 and AAC as well as<br>
300 Vorbis. Consequently with these formats a certain quality loss is unavoidable when re-encoding/converting, no<br>
301 matter what. This is called "generation loss". Nonetheless all three formats (MP3, AAC and Vorbis) are able<br>
302 to retain an EXCELLENT audio quality, given that the chosen bitrate (quality level) is sufficient/reasonable.<br>
304 Secondly, the audio quality does not depend on the audio format and the chosen bitrate only. It also depends<br>
305 greatly on the encoder software that is being used. LameXP uses the LAME MP3 encoder, probably the most<br>
306 sophisticated MP3 encoder out there, the Nero AAC encoder, one of the best AAC encoders available, and the<br>
307 aoTuV Vorbis encoder, an improved/tuned version of the reference Vorbis encoder. Consequently LameXP provides<br>
308 you with state-of-the-art encoders, which ensures maximum encoding quality for ALL supported output formats.<br>
310 Another thing to consider is hardware support, i.e. support on stand-alone and portable players. The MP3<br>
311 format still has the best support on hardware players, but support for AAC/MP4 has become widespread too -<br>
312 especially on portable devices. Hardware support for Vorbis is more limited, but growing. So if portability<br>
313 is a priority, then MP3 is a good choice. However the MP3 format does NOT support multi-channel audio, which<br>
314 means that you will have to use AAC or Vorbis for multi-channel files. Last but not least, if you prefer a<br>
315 truly "open" and patent-free audio format, then Vorbis will be the format of your choice!<br>
319 Another resource you might find interesting are Sebastian's Public Listening Tests:
<br><ul>
320 <li><a href=
"http://listening-tests.hydrogenaudio.org/sebastian/mp3-128-1/results.htm" target=
"_blank">MP3 listening test @
128 kbps, includes MP3 encoders (like LAME) only
</a>
321 <li><a href=
"http://listening-tests.hydrogenaudio.org/sebastian/mf-128-1/results.htm" target=
"_blank">Multiformat listening test @
128 kbps, includes LAME MP3, Vorbis AoTuV and others
</a>
322 <li><a href=
"http://listening-tests.hydrogenaudio.org/sebastian/mf-64-1/results.htm" target=
"_blank">Multiformat listening test @
64 kbps, includes Vorbis AoTuV, Nero AAC and others
</a>
324 (However be aware that some of the results from these listening tests are not up-to-date anymore)
<br><br>
328 <a name=
"411d1257"></a><b>What is the difference between the CBR, VBR and ABR rate control modes?
</b><br>
330 CBR means
"constant bitrate" and, as the name implies, CBR mode allocates the bits at a constant rate. This
<br>
331 means that each part of the audio will get the same amount of bits, regardless of its content. Obviously this
<br>
332 will waste bits in parts of the audio that are
"easy" to compress. At the same time the quality of parts of
<br>
333 the audio that are
"hard" to compress will be degraded. Consequently using CBR mode is NOT a very good idea,
<br>
334 unless you really have to enforce a
100% constant bitrate (this is almost NEVER the case). However CBR mode
<br>
335 has the advantage that the final size of the compressed file is perfectly predictable. The resulting file
<br>
336 size is defined simply as
"duration × fixed_bitrate". Note: The file size *is* predictable with ABR mode too!
<br>
338 VBR means
"variable bitrate" and, in contrast to CBR mode, VBR mode allows the bitrate to vary/fluctuate.
<br>
339 Thus the VBR mode enables the encoder to adapt the bitrate with respect to the content of the audio. Parts of
<br>
340 the audio that are
"easy" to compress will get a lower bitrate in order to avoid wasting bits there. At the
<br>
341 same time, parts of the audio that are
"hard" to compress will get a higher bitrate in order to avoid quality
<br>
342 degradation. Or in other words: VBR mode
"moves" the bits to the locations where they are actually needed!
<br>
343 Therefore the VBR mode achieves a much better compression efficiency than the CBR mode. This means with VBR
<br>
344 mode you can get a better quality at the same file size - or the same quality at a smaller file size. One
<br>
345 disadvantage of the VBR mode, however, is that the final size of the compressed file can NOT be predicted.
<br>
346 The resulting file size now is defined as
"duration × average_bitrate", but the average bitrate is NOT
<br>
347 known beforehand. That's because the average bitrate for a specific VBR quality level can vary greatly,
<br>
348 depending solely on the complexity of the individual audio. With VBR mode the encoder uses as many bits as
<br>
349 required to achieve the desired level of quality. That clearly makes VBR the preferred encoding mode.
<br>
351 ABR means
"average bitrate". You can think of ABR mode as a compromise between the CBR and VBR mode. With ABR
<br>
352 mode the bitrate is allowed to vary/fluctuate, similar to VBR mode. However the ABR mode doesn't work with a
<br>
353 predefined/fixed quality level, as VBR mode does. Instead in ABR mode the encoder will continuously re-adjust
<br>
354 the quality level in order to hit the target average(!) bitrate. You can also think of ABR mode as a mode
<br>
355 that pre-allocates the bits in a CBR-like fashion and then redistributes the bits within a local neighborhood
<br>
356 as needed. Thus the ABR mode combines advantages of CBR mode (predictability) and VBR mode (higher quality).
<br>
357 The final size of the encoded file is still defined as
"duration × average_bitrate", but with ABR mode the
<br>
358 average bitrate *is* known beforehand. So if you need to hit a specific file size, ABR mode is the solution.
<br>
359 Using ABR mode is to be preferred over CBR mode. Nonetheless VBR mode usually provides the best experience.
<br>
362 Hint: The Nero AAC encoder supports a variant of the ABR mode, the so-called
"2-Pass" mode. That mode scans
<br>
363 through the entire file once (first pass) before the actual encoding is performed (second pass). This way the
<br>
364 encoder is able to distribute the bits over the entire file and still hit the desired target average bitrate.
<br>
365 It should be obvious that the advantages of the
"2-Pass" mode come at the cost of increased encoding time.
<br>
367 Hint: A common mistake done by people comparing rate control modes is choosing a bitrate that is too high. Of
<br>
368 course only files of an identical (average) bitrate can be compared by quality. But if that bitrate is chosen
<br>
369 too high, you won't be able to draw any conclusions from the test. That's because at a certain bitrate even
<br>
370 the CBR mode will retain excellent quality. In that situation VBR mode or ABR mode can't give an even better
<br>
371 quality for obvious reasons. But drawing the conclusion that there is no difference between CBR mode and the
<br>
372 VBR/ABR modes would be very wrong! The differences will become significant when using a reasonable bitrate.
<br>
373 Another mistake is starting with a low-quality source file and concluding that all modes perform equally bad.
<br>
376 SUMMARY ON RATE CONTROL MODES:
<br><ul>
377 <li>Need to hit a specific fixed file size and still want to retain a decent quality?
⇒ ABR mode
378 <li>Want to retain a certain level of quality and hitting an exact file size is not needed?
⇒ VBR mode
379 <li>Avoid CBR mode by all means, unless there are
"external" restrictions that force you to use it!
</ul>
383 <a name=
"71a113b0"></a><b>How do I enable AAC/MP4/M4A output (encoding) in LameXP?
</b><br>
385 LameXP uses the Nero AAC Encoder for creating AAC/MP4/M4A files. The Nero AAC Encoder is available as a free
<br>
386 download. However the license doesn't allow redistribution! Therefore we can NOT ship the Nero encoder along
<br>
387 with LameXP. Instead you will have to obtain the Nero encoder as a separate download from the official
"Nero<br>
388 Digital" web-site. Currently you'll find the latest Nero AAC Encoder version at this location:
<br><ul>
389 <li><a href=
"http://www.nero.com/deu/downloads-nerodigital-nero-aac-codec.php" target=
"_blank">http://www.nero.com/deu/downloads-nerodigital-nero-aac-codec.php
</a>
390 <li><a href=
"http://ftp6.nero.com/tools/" target=
"_blank">http://ftp6.nero.com/tools/
</a></ul>
392 After you have downloaded the Nero AAC Encoder as a ZIP file, you must
"install" the encoder binaries, so
<br>
393 LameXP can use them. Simply unzip the files 'neroAacEnc.exe', 'neroAacDec.exe' as well as 'neroAacTag.exe' to
<br>
394 the same directory where your LameXP executable ('LameXP.exe') is located. For unzipping the ZIP file you can
<br>
395 use any suitable archiver, such as
<a href=
"http://rarlabs.com/download.htm" target=
"_blank">WinRAR
</a> or
<a href=
"http://sevenzip.sourceforge.net/" target=
"_blank">7-Zip
</a>. Once the required Nero encoder binaries are located in
<br>
396 the LameXP directory, the AAC encoding option should be
"enabled" on the next startup of LameXP.
<br>
401 Optionally LameXP supports the QAAC encoder, i.e. the AAC encoder used by QuickTime and iTunes. Just like the
<br>
402 Nero AAC encoder, the QAAC encoder can NOT be redistributed along with LameXP. Thus if you want to use the
<br>
403 QAAC encoder, then you have to install QuickTime v7.7
.1 (or newer). Alternatively iTunes v10.5 (or newer) can
<br>
404 be installed. Both, QuickTime and iTunes, can be
<a href=
"http://www.apple.com/quicktime/download/" target=
"_blank">downloaded for free
</a> from the official Apple web-site.
<br>
406 In order to enable the QAAC Encoder support you will also need the 'QAAC Encoder Add-in' for LameXP:
<br><ul>
407 <li><a href=
"http://www.mediafire.com/file/o5is7bqporboa7b/LameXP.qaac-addin.2012-08-05.zip" target=
"_blank">http://www.mediafire.com/file/o5is7bqporboa7b/LameXP.qaac-addin
.2012-
08-
05.zip
</a>
408 <li><a href=
"http://muldersoft.com/misc/lamexp/add-ins/LameXP.qaac-addin.2012-08-05.zip" target=
"_blank">http://muldersoft.com/misc/lamexp/add-ins/LameXP.qaac-addin
.2012-
08-
05.zip
</a></ul>
410 Please follow the install instructions that are included with the 'QAAC Encoder Add-in' download package!
<br>
411 Note that you do NOT need to install this Add-in, if you only want to use the Nero AAC Encoder.
<br>
416 Optionally LameXP also supports the FHG AAC Encoder now. Just like the Nero encoder, the FHG encoder can NOT
<br>
417 be redistributed along with LameXP. However the FHG AAC Encoder is included with Winamp v5.62, which is
<br>
418 available as a free download (you don't need to buy the
"Pro" version!) from the official Winamp web-site at:
<br><ul>
419 <li><a href=
"http://www.winamp.com/media-player/" target=
"_blank">http://www.winamp.com/media-player/
</a>
420 <li><a href=
"http://download.nullsoft.com/winamp/client/winamp5623_full_emusic-7plus_all.exe" target=
"_blank">http://download.nullsoft.com/winamp/client/winamp5623_full_emusic-
7plus_all.exe
</a></ul>
422 In order to enable the FHG AAC Encoder support you will also need the 'FHG AAC Encoder Add-in' for LameXP:
<br><ul>
423 <li><a href=
"http://www.mediafire.com/file/ni7w4323pqub9x3/LameXP.fhgaacenc-addin.2012-08-06.zip" target=
"_blank">http://www.mediafire.com/file/ni7w4323pqub9x3/LameXP.fhgaacenc-addin
.2012-
08-
06.zip
</a>
424 <li><a href=
"http://muldersoft.com/misc/lamexp/add-ins/LameXP.fhgaacenc-addin.2012-08-06.zip" target=
"_blank">http://muldersoft.com/misc/lamexp/add-ins/LameXP.fhgaacenc-addin
.2012-
08-
06.zip
</a></ul>
426 Please follow the install instructions that are included with the 'FHG AAC Encoder Add-in' download package!
<br>
427 Note that you do NOT need to install this Add-in, if you only want to use the Nero AAC Encoder.
<br><br>
431 <a name=
"126abc5a"></a><b>Is there a way to output
".m4a" or
".aac" files with LameXP?
</b><br>
433 LameXP uses the Nero AAC Encoder for AAC encoding. And the Nero encoder always puts the AAC streams into an
<br>
434 MP4 (MPEG-
4 Part
14) container - in almost any case that is exactly what you want/need! The one and only
<br>
435 "correct" file extension for MP4 files is '.mp4'. However sometimes the
"incorrect" file extension '.m4a' is
<br>
436 used to indicate
"audio-only" MP4 files. Even worse: There are some buggy (hardware) players that will
<br>
437 recognize MP4 audio file only with the
"incorrect" .m4a extension, but NOT with the
"correct" .mp4 extension.
<br>
438 Of course LameXP will save your MP4 files with the
"correct" .mp4 extension. But if you need your MP4 files
<br>
439 with an .m4a extension for some reason, you can simply rename(!) these files. Renaming isn't more or less
<br>
440 "incorrect" than saving the files as .m4a directly. After all, an MP4 file remains an MP4 file.
<br>
442 Warning: While renaming .mp4 files to .m4a (or vice versa) is safe, because both file extensions refer to MP4
<br>
443 files, you must NOT rename any .mp4/.m4a files to .aac (or the other way around). That's because the '.aac'
<br>
444 extension is used with
"raw" AAC streams (ADTS format), i.e. AAC streams that are explicitly NOT stored in an
<br>
445 MP4 container! Unfortunately the Nero AAC encoder has NO option to output
"raw" AAC streams. And usually you
<br>
446 don't need such streams. Still, if you really need to extract the
"raw" AAC stream (.aac) from an MP4 file,
<br>
447 you can simply use
<a href=
"http://www.videohelp.com/tools/mp4box" target=
"_blank">MP4Box
</a> for that purpose. Please note that
<a href=
"http://yamb.unite-video.com/">YAMB
</a> is a great MP4Box GUI created by Kurtnoise.
<br><br>
451 <a name=
"ebf016ab"></a><b>How do I enable WMA input (decoding) in LameXP?
</b><br>
453 LameXP now uses its
"built-in" WMA decoder, thanks to 'wma2wav'. However it has to be noted that the WMA
<br>
454 decoder relies on the Windows Media Format Runtime. All supported versions of Microsoft Windows should have
<br>
455 the Windows Media Format Runtime installed as part of the Windows Media Player. But Wine does not! In case
<br>
456 you encounter problems with the WMA decoder, try installing the
<a href=
"http://anonym.to/http://www.citizeninsomniac.com/WMV/wmfdist11.exe" target=
"_blank">Windows Media Format Runtime
</a> manually. This
<br>
457 should also work under Wine. The 'N' or 'KN' editions of Windows
7 need the
<a href=
"http://www.microsoft.com/download/en/details.aspx?id=16546" target=
"_blank">Windows Media Feature Pack
</a>.
<br><br>
461 <a name=
"9fd53558"></a><b>How can I use LameXP as a
"portable" application?
</b><br>
463 LameXP always is
"portable", in the sense that the application works out of the box: LameXP does NOT require
<br>
464 any additional software, such as codecs, encoders, decoders or runtime libraries, and it will NOT install
<br>
465 anything of that kind on your local computer! All the third-party tools used by LameXP are already built-in.
<br>
466 There currently are two notable exceptions: The Nero AAC encoder and the WMA decoder cannot be redistributed
<br>
467 along with LameXP for legal reasons. Therefore these tools have to be obtained as separate downloads.
<br>
469 Having said that, LameXP stores its configuration file in the
<a href=
"http://msdn.microsoft.com/en-us/library/dd378457(v=vs.85).aspx#FOLDERID_LocalAppData" target=
"_blank">%LOCALAPPDATA%
</a> folder on the local computer.
<br>
470 That's because on a modern multi-user operating this is the only
"correct" folder to store user-specific
<br>
471 configuration files. Also it's one of the few folders where an application is guaranteed to get write-access,
<br>
472 even when the application was launched by a
"normal" (non-admin) user and did not request elevated rights.
<br>
473 Storing the configuration file in the
"install" folder is antiquated and highly error-prone.
<br>
475 Still some users may want to store the configuration file in the same folder as the LameXP executable file,
<br>
476 e.g. when launching LameXP directly from their USB stick on different computers. For this purpose LameXP now
<br>
477 offers a
"true" portable mode. You can enable that mode simply by renaming the LameXP executable file to
<br>
478 "LameXP-Portable.exe". But be aware: When running LameXP in the
"portable" mode, the user(!) must ensure that
<br>
479 write-access is granted to the directory where the LameXP executable is located.
<br><br>
483 <a name=
"3d6684e9"></a><b>Is there a way to use custom tools (binaries) with LameXP instead of the
"built-in" ones?
</b><br>
485 LameXP uses a number third-party tools. All of these tools are already
"built-in" (with a few exceptions) and
<br>
486 thus it is NOT required to provide separate binaries. Usually it will NOT be necessary to replace any of
<br>
487 the
"built-in" tools with a custom (user-provided) binary. If, however, you need to replace/update/downgrade
<br>
488 one of the binaries for a good reason, the recommended method is re-building LameXP from the sources. If you
<br>
489 don't know how to build LameXP from the sources, then you probably shouldn't be trying to replace the binary.
<br>
491 Having said that, there now is a more convenient method for using a custom tool version (binary) instead of
<br>
492 the
"built-in" one. This method works WITHOUT re-building LameXP. However note that the following is intended
<br>
493 for testing and debugging purposes only! Also note that LameXP was specifically designed to work with the
<br>
494 "built-in" versions of the tools. It may not work properly or may not work at all with custom tool versions!
<br>
496 In order to replace a
"built-in" binary, simply put the user-provided binary to the following location:
497 <blockquote><install_folder
>\tools\
<build_number
>\
<tool_name
>.exe
</blockquote>
498 If, for example, you want to replace 'lame.exe' in Build #
666 of LameXP, you would put it to the this path:
499 <blockquote>C:\Path to your LameXP install folder\tools\
666\lame.exe
</blockquote>
500 (It is intended that the '
<build_number
>' part of the path has to be adjusted with every update of LameXP)
<br><br>
504 <a name=
"df406578"></a><b>The LameXP startup (splash screen) takes very long on my system. What can I do?
</b><br>
506 Starting up LameXP shouldn't take longer than approximately
10 seconds. However it was brought to our
<br>
507 attention that badly optimized anti-virus software can slow down the startup procedure a lot! On our test
<br>
508 system (Windows
7 running on an Intel Core2 Q6600 with
4 GB of RAM) starting up LameXP takes about
3 seconds
<br>
509 without an anti-virus software and about
6 seconds with the
"real-time protection" of Microsoft Security
<br>
510 Essentials enabled. With other anti-virus software the startup was delayed up to
20 seconds and more!
<br>
512 So if you think that LameXP is starting up too slow on your system, you should temporarily(!) disable or
<br>
513 uninstall your current anti-virus program and try again. Usually it should be sufficient to disable only the
<br>
514 "real-time protection",
"file system protection" or
"guard" feature of your anti-virus software. If it turns
<br>
515 out that the startup is significantly(!) faster WITHOUT the anti-virus software, please report the problem to
<br>
516 the developer of the anti-virus software. And, if they don't fix the problem, switch to a better product!
<br><br>
520 <a name=
"a923d407"></a><b>Why is there a time limit (expiration) in my version of LameXP?
</b><br>
522 LameXP is free software, released under the GPL. This means that you may use LameXP for free and without any
<br>
523 restrictions. More specifically, there is NO time limit (expiration) in any
"Release" versions of LameXP!
<br>
524 Nonetheless, the
"Beta" (pre-release) versions of LameXP will expire
30 days after build date. That's because
<br>
525 these
"Beta" versions are intended for testing and evaluation only. They are NOT intended for productive use.
<br>
526 After the
30 days have expired, you will have to update your
"Beta" version of LameXP to the latest version.
<br>
527 Usually there will be frequent updates for
"Beta" versions though. So, most of the time, a new update will be
<br>
528 available even before the previous build has expired. We highly recommend to install all updates as soon as
<br>
529 possible instead of waiting for the expiration. If you are NOT willing to update LameXP regularly, stick with
<br>
530 the
"Release" version. The
"Release" versions of LameXP are updated less frequently and they won't expire.
<br>
532 Note: We are well aware that the expiration mechanism implemented in LameXP can be circumvented quite easily,
<br>
533 if you really want to. But implementing a
"better" mechanism is pointless for an OpenSource software ;-)
<br><br>
537 <a name=
"900a2a6c"></a><b>Is there a way to hide/show the LameXP console (
"DOS Box") window?
</b><br>
539 It is common for many people to run an alleged
"DOS" program inside Windows, using a so-called
"DOS Box".
<br>
540 Everything works fine. But when you try to run such a program in DOS, you get an ugly message
"This program<br>
541 cannot be run in DOS mode". What's wrong? Well, the affected program is NOT a
"DOS" one. It is a Windows
<br>
542 Console program.
"DOS" is NOT a synonym of Console. And
"Windows" is NOT a synonym of GUI (Graphical User
<br>
543 Interface). Both, DOS and Windows programs, can be either Console or GUI. Actually Windows programs can be
<br>
544 Console *and* GUI at the same time, i.e. a Windows GUI program can have a Console attached.
<br>
546 LameXP is a GUI program for Windows. However it can have a
"Debug" console attached. The purpose of this
<br>
547 console is providing users an insight into what's happening behind the scenes. While the console is mainly
<br>
548 intended for developers, it may be helpful for
"regular" users too. Nonetheless you usually will NOT need the
<br>
549 console, unless something is going wrong. Therefore the LameXP console is disabled by default in all
<br>
550 "release" builds. You can enable the console by passing the
"--console" command-line parameter, if required.
<br>
551 At the same time the console is enabled by default in all
"beta" (pre-release) builds of LameXP. You can
<br>
552 still disable the console by passing the
"--no-console" command-line parameter, if you don't like it.
<br>
554 WARNING: Any attempt to close the LameXP console window will kill the application immediately !!!
<br><br>
558 <a name=
"9b0a5c32"></a><b>Why does application 'xyz' not open the Wave files created by LameXP?
</b><br>
560 Some of the decoders used in LameXP will insert an additional 'JUNK' chunk into the Wave/RIFF file, right
<br>
561 before the 'fmt' chunk (
"Wave header"). There are technical reasons why this 'JUNK' chunk (placeholder) might
<br>
562 be needed at the beginning of the file. The 'JUNK' type is a standard RIFF type and, by definition of the
<br>
563 RIFF file format specification, any reading application must ignore/skip all 'JUNK' chunks it may encounter!
<br>
564 Evidently most reading applications do so and thus will correctly open the Wave file. Unfortunately it was
<br>
565 brought to our attention that there are a few broken(!) applications, which reject Wave/RIFF files with an
<br>
566 additional 'JUNK' chunk in front of the 'fmt' chunk. It seems that these applications make false assumptions
<br>
567 and expect the 'fmt' chunk to be located at a fixed position, rather than parsing the RIFF structure.
<br>
569 While it is evident that applications, which reject the Wave/RIFF file because of the extra 'JUNK' chunk, are
<br>
570 broken with respect to the RIFF specification and should be fixed by the respective author, there is an easy
<br>
571 workaround: Re-saving the Wave/RIFF file with
<a href=
"http://sox.sourceforge.net/" target=
"_blank">SoX
</a> creates a file that even the broken applications seem to
<br>
572 accept, as SoX apparently doesn't insert any 'JUNK' chunks (although it would be free to do so!) Re-saving
<br>
573 your Wave file with SoX does NOT change the actual content at all, as long as no additional filters are used.
<br>
575 You can use a command-line like this:
<br>
576 <blockquote><font class=
"code">sox.exe
"c:\some path\input.wav" "c:\some path\output.wav"</font></blockquote>
580 <a name=
"89cbd3d0"></a><b>Why does LameXP run (only) N instances/threads in parallel on my computer?
</b><br>
582 LameXP is able to run multiple instances of the encoder or decoder in parallel. This is done in order to
<br>
583 maximize the CPU utilization on modern
"multi-core" processors, which will significantly speed up the overall
<br>
584 encoding process. However be aware that LameXP uses file-based parallelization. This means that the maximum
<br>
585 number of instances that can run in parallel is limited by the number of files that are processed. If, for
<br>
586 example, you convert only a single file, then NO parallelization will be possible. If, instead, you convert
<br>
587 multiple files at once, then LameXP can run as many instances in parallel as files are being converted.
<br>
589 Within the aforementioned limitations, LameXP will selected the number of parallel instances based on the
<br>
590 number of available processors (CPU cores) on the individual system. However LameXP will NOT use a one-to-one
<br>
591 mapping! Instead a custom-made 'cubic spline' function is used to map the number of CPU cores to the maximum
<br>
592 number of instances. This function has the following properties: On systems with at most four CPU cores, the
<br>
593 maximum number of parallel instances will be identical to the number of CPU cores. On systems with eight CPU
<br>
594 cores, the maximum number of parallel instances is six. On systems with
16 cores, the maximum number of
<br>
595 parallel instances is eight. On systems with
32 cores, the maximum number of parallel instances is eleven.
<br>
596 And on systems with
64 cores, the maximum number of parallel instances is
16.
16 is the upper limit.
<br>
598 <a href=
"http://img853.imageshack.us/img853/1428/corestoinstancesbig.png" target=
"_blank"><img src=
"http://img853.imageshack.us/img853/1428/corestoinstancesbig.th.png" border=
"0" alt=
"thumb"></a><br>
600 You may wonder why LameXP doesn't always create one instance for each CPU core. In theory, the more instances
<br>
601 we run in parallel, the more CPU cores can be utilized - until all CPU cores are busy and the overall CPU
<br>
602 usage approaches
100%. In reality, however, there are some
"shared" resources on each computer. And, the more
<br>
603 instances we run in parallel, the more processes will be competing for these shared resources! Specifically,
<br>
604 the amount of main memory (RAM) is limited. Creating a huge number of instances in parallel can easily use up
<br>
605 all RAM, which will then cause the operating system to make heavy use of the page file. This can result in
<br>
606 HDD thrashing and hence may significantly hurt the overall performance! But even in case there is enough RAM
<br>
607 available on the system, each encoder or decoder instance needs to access the HDD quite frequently, e.g. for
<br>
608 reading from the input file and for writing to the output file. Thus running too many instances will generate
<br>
609 more I/O operations than the HDD can handle, which will result in an I/O bottleneck. In this situation the
<br>
610 processes will spend more and more time waiting for I/O operations to finish - rather then doing useful work.
<br>
612 In other words: There will always be some point at which creating even more instances will actually slow down
<br>
613 the overall process! On systems with many CPU cores, this point might be reached BEFORE all cores are busy.
<br>
614 Even on the Quadcore computer, which is used to develop/test LameXP and which runs
"only" four instances in
<br>
615 parallel, we sporadically notice significant drops of the CPU usage, obviously caused by HDD overstressing.
<br>
616 If, however, you think that LameXP's choice of the number of parallel instances is too conservative, you may
<br>
617 overwrite the number of parallel instances on the
"Advanced Options" tab - the upper limit is
16 for now.
<br>
618 Finally, note that LameXP only controls the number of instances that will run in parallel, but it does NOT
<br>
619 control how many threads an individual instance will create! Some encoders use
"built-in" multi-threading and
<br>
620 thus a single encoder instance may create several threads - LameXP has no control over that.
<br><br>
624 <a name=
"454e51dd"></a><b>Why does LameXP try to connect to the web-server at 'xyz.com' secretly?
</b><br>
626 LameXP does NOT connect to any web-server secretly! Of course the 'Auto Update' feature of LameXP unavoidably
<br>
627 has to connect to one of our update servers. However in no event LameXP will search for updates without your
<br>
628 agreement. Also LameXP will NOT send any personal information to the update server. It won't even send your
<br>
629 program version to the server. Instead the latest version number will be downloaded from the server first and
<br>
630 will then be compared to your current version number on the local computer. Moreover all information obtained
<br>
631 from the update server are protected with a digital signature (GnuPG) in order to prevent spoofing attacks.
<br>
633 Note: As LameXP is a non-profit project, we cannot afford a huge server infrastructure. Therefore the update
<br>
634 server may be overstrained or unavailable once in a while. As we need to be able to distinguish the case in
<br>
635 which our server is failing from the case in which your local internet connection has a problem, LameXP will
<br>
636 run a short connectivity test on your local system first. For this purpose LameXP contains a list of
64 known
<br>
637 hosts, taken (mostly) from the well-known Alexa 'top
500 sites on the web' listing. LameXP will assume that
<br>
638 your internet connection is working properly if a certain minimum number (currently four) of the known hosts
<br>
639 is reachable. That's also the reason why you may notice LameXP is trying to connect to a
"random" web-site.
<br><br>
643 <a name=
"12d077d5"></a><b>How can I force LameXP to create ID3 version
2 (ID3v2) tags?
</b><br>
645 The LAME encoder automatically chooses the proper ID3 tag version. By default it will create a version
1 tag,
<br>
646 if possible. Only if the information cannot be embedded into a version
1 tag (ID3v1), e.g. because the string
<br>
647 is too long or the string contains Unicode characters, a version
2 tag (ID3v2) will be added. This behavior
<br>
648 is advisable, because devices that support ID3v2 tags should also be able to read ID3v1 tags - but this
<br>
649 doesn't apply the other way around! Moreover embedding an ID3v1 and an ID3v2 tag at the same time, although
<br>
650 the information would have fit into a single ID3v1 tag, means an unnecessary redundancy!
<br>
652 If, however, you need to enforce the creation of an ID3v2 tag for some reason, you can use the
"--add-id3v2"<br>
653 parameter for that purpose. Simply add the parameter to the
"Custom Encoder Parameters" for LAME.
<br>
655 That's what the LAME help says about ID3 tags:
<br>
656 <blockquote>A version
2 tag will NOT be added unless one of the input fields
<br>
657 won't fit in a version
1 tag (e.g. the title string is longer than
30<br>
658 characters), or the '--add-id3v2' or '--id3v2-only' options are used,
<br>
659 or output is redirected to stdout.
</blockquote>
663 <a name=
"f6ca0225"></a><b>What does the LAME algorithm quality option do exactly?
</b><br>
665 The sound quality of MP3 files is influenced primarily by the chosen bitrate (ABR/CBR mode) or by the chosen
<br>
666 VBR quality level. These options control the
"file size -vs- quality" trade-off. That means, you can get a
<br>
667 better quality at the cost of a bigger file (increased bitrate); or you can get a smaller file at the cost of
<br>
668 reduced sound quality (decreased bitrate). The
"algorithm quality" is yet another way to control the quality.
<br>
670 While the chosen bitrate (or VBR level) influences the resulting file size, the algorithm quality does not!
<br>
671 Instead, the algorithm quality controls the
"encoding speed -vs- quality" trade-off. That means, you can get
<br>
672 a better sound quality at the cost of increased encoding time (higher algorithm quality); or you can get a
<br>
673 faster encoding speed at the cost of reduced sound quality (lower algorithm quality). Note that while the
<br>
674 algorithm quality does influence the encoding speed, it does NOT influence the decoding speed at all. Also
<br>
675 note, again, that the chosen algorithm quality does NOT influence the resulting file's bitrate at all.
<br>
677 The LAME algorithm quality is an integral value between
"0" (best/slowest) and
"9" (worst/fastest), but NOT
<br>
678 all of the possible values currently have a distinct effect! More specifically, the following table applies:
<br>
680 For CBR and ARB modes:
<ul>
681 <li>0: Use slowest
& best possible version of all algorithms
682 <li>3: Default value, good speed, good quality
683 <li>7: Very fast, ok quality (psycho acoustics are used for pre-echo
& M/S, but NO noise shaping)
684 <li>9: Disables almost all algorithms including psy-model, poor quality
</ul>
685 For (new) VBR mode only:
<ul>
686 <li>0 to
4: Use the best algorithm (slower)
687 <li>5 to
9: Use the not so good algorithm (faster)
</ul>
689 The
"algorithm quality" options available in LameXP will be mapped to
"0",
"3",
"7" and
"9", respecitly. Note
<br>
690 that option
"0" (best quality) is only very slightly better than
"3" (high quality), but significant slower!
<br><br>
694 <!-- <a name="d83ab3c6"></a><b>Why does LameXP use LAME v3.99 rather than v3.98?</b><br>
696 LAME v3.99 contains the latest improvements and bugfixes of the LAME mp3 encoder, but it's less tested than<br>
697 the older 3.98 release series. The most important reason why LAME v3.99 is used in LameXP v4.xx is because<br>
698 LameXP v4.xx focuses on proper Unicode support, but LAME v3.98 did NOT support Unicode filenames or Unicode<br>
699 meta tags (through the CLI front-end, on the Windows platform). However LAME v3.99 finally does!<br>
701 So far we have not encountered any noteworthy problems with LAME v3.99. If, however, you encounter a problem<br>
702 with LAME v3.99, please report your finding to the <a href="http://lame.sourceforge.net/contact.php" target="_blank">LAME development team</a>. Do NOT submit any LAME-specific bug<br>
703 reports to the LameXP developers, as we generally cannot analyze/fix problems specific to the LAME encoder.<br>
705 [UPDATE] LAME v3.99 Final was release on 2011-10-15, so that is the official "stable" version now! [/UPDATE]<br><br>
709 <a name=
"4213adbc"></a><b>Can LameXP be used to convert/extract tracks from an Audio CD?
</b><br>
711 LameXP can be used to convert audio files that have been extracted from an Audio CD, but it can NOT extract
<br>
712 or read the audio tracks from the Audio CD directly (yet). Consequently you will have to extract (
"rip") the
<br>
713 audio tracks first, before you can convert them with LameXP. We recommend using the
<a href=
"http://www.exactaudiocopy.de/" target=
"_blank">Exact Audio Copy
</a> software
<br>
714 for that purpose. When ripping tracks from an Audio CD you should always save the tracks as uncompressed Wave
<br>
715 files or as lossless FLAC files! This will avoid a quality loss during the extraction/ripping process.
<br>
717 Warning: The Windows operating system will show CDA files (such as
"Track01.cda") on an Audio CD. These are
<br>
718 dummy/fake files! Actually an Audio CD does NOT contain a file system and thus there are NO files. There only
<br>
719 are audio tracks on an Audio CD. These audio tracks can be extracted as files (e.g. Wave Audio files) using a
<br>
720 ripping software and then the extracted files can be converted. At the same time any attempt to copy/convert
<br>
721 the '.cda' files directly is destined to fail (as the '.cda' files do NOT actually contain any audio data).
<br><br>
725 <a name=
"434f2578"></a><b>Why is the maximum normalization level limited to -
0.5 dB?
</b><br>
727 When an analogue [audio] signal is converted to the digital domain, the signal is sampled at a fixed rate
<br>
728 (e.g.
44100 samples per second) and each
"sample" value is stored with a fixed number of bits (e.g.
16 or
24<br>
729 bits per sample). Consequently [uncompressed] digital audio is represented as a sequence of binary sample
<br>
730 values. The range of possible sample values is determined by the word size (
"bits per sample"). For example
<br>
731 with a word size of
16 bit, the minimum value is
−32768 and the maximum value is
32767 - assuming the values
<br>
732 are signed. The range of the sample values corresponds to the voltage range of the electrical input signal.
<br>
733 The maximum digital sample value (i.e.
32767 at
16-Bit) often is referred to as
0dBFS (
0dB
"full scale").
<br>
735 Performing a Normalization in the digital domain seems straightforward: We simply multiply all sample values
<br>
736 with the same factor. And we choose this factor in such a way that the highest sample value(s) in the track
<br>
737 will become exactly
0dBFS after the normalization has been performed. However one needs to be aware that when
<br>
738 playing back the digital audio track, it needs to be converted back to an analogue signal. The D/A converter
<br>
739 will convert each sample from its binary representation to the corresponding voltage. Then a
"reconstruction"<br>
740 filter will be applied in order to recover a continuous signal from these individual voltages. And for the
<br>
741 reconstructed analogue signal it is possible to have voltages that are higher than the highest digital sample
<br>
742 in the audio track! This is illustrated in the following image (samples are represented as tiny squares):
<br>
744 <a target=
"_blank" href=
"http://img3.imageshack.us/img3/9153/sine0dbfs.png"><img src=
"http://img3.imageshack.us/img3/9153/sine0dbfs.th.png" border=
"0" alt=
"thumb"></a><br>
746 Consequently normalizing the sample values to
0dBFS is NOT a very good idea, as this may very well result in
<br>
747 a reconstructed analogue signal which exceeds(!)
0dBFS. And, as the analogue parts of the playback equipment
<br>
748 generally are NOT prepared for +
0dBFS voltages, this may cause problems, such as annoying distortions!
<br>
750 The help document of a well-known audio editing software contains the following advice:
<br>
751 <blockquote>If you're planning to put normalized audio on CD, you might want to normalize the waveforms to
<br>
752 no more than
96% [-
0.36 dB] as some audio compact disc players have problems accurately reproducing
<br>
753 bits that have been processed to
100% (maximum) amplitude [
0dBFS].
</blockquote>
754 For details please refer to the following article:
<br><ul>
755 <li><a href=
"http://www.audioholics.com/education/audio-formats-technology/issues-with-0dbfs-levels-on-digital-audio-playback-systems" target=
"_blank">http://www.audioholics.com/...issues-with-
0dbfs-levels-on-digital-audio-playback-systems
</a></ul>
759 <a name=
"9f8ff13a"></a><b>What do the different 'Equalization' modes do?
</b><br>
761 The
"equalization" modes control how the normalization filter will deal with multi-channel input files, i.e.
<br>
762 everything that is not Mono. The
"Peak Level" mode will normalize each channel according to its highest peak
<br>
763 (maximum sample value). This means that channels with a lower maximum sample value will be amplified stronger
<br>
764 than channels with a higher maximum sample value. Still all samples in a channel will be amplified by the
<br>
765 same factor, so dynamic range compression is NOT done. The
"RMS Level" mode works similar to the previous
<br>
766 mode, but the channels are amplified according to their peak RMS level (maximum energy), instead of their
<br>
767 maximum sample value. This may be used to correct stereo imbalance caused by an imperfect record turntable
<br>
768 cartridge. Last but not least, the
"None" mode will not euqalize the channels at all, i.e. all channles will
<br>
769 by amplified by the same factor. In the last mode, the highest peak of all(!) channels is used as threshold.
<br><br>
773 <a name=
"c6d9dfed"></a><b>Why does my encoded file come out slightly longer than the original?
</b><br>
775 Because of the way most (lossy) audio compressors work, a number of
"silent" samples have to be prepended to
<br>
776 the first input sample. Also a number of silent samples may be appended to the last input sample. Obviously
<br>
777 these additional
"padding" samples will make the encoded file longer than the original input. If the decoder
<br>
778 does not compensate for the padding samples that have been added by the encoder, the padding samples at the
<br>
779 beginning of the encoded file will cause a certain delay/shift, compared to the (uncompressed) original file.
<br>
780 Another effect is that there will be a
"gap" between the files, when playing multiple files in sequence.
<br>
782 It has to be noted that the padding is an inherent property of the audio compressor that can not be avoided.
<br>
783 But, as mentioned before, the padding samples can be removed by the decoder. In that case, the decoded output
<br>
784 will have the exactly same length (in samples) as the original file. However this can only be done, if the
<br>
785 decoder is able to determine the exact number of padding samples that had been added. While the Vorbis audio
<br>
786 format stores the number of padding samples in the stream and thus any compliant decoder will remove them,
<br>
787 the MP3 and AAC audio formats do NOT define an
"official" way to store the the number of padding samples!
<br>
789 Nonetheless, the LAME MP3 encoder, which is used by LameXP, uses its own
"non-standard" way to indicate the
<br>
790 exact number of padding samples. This is done by adding a so-called
"LAME header" to the MP3 file. Hence MP3
<br>
791 decoders, which recognize the LAME header, will be able to remove the padding samples. This feature often is
<br>
792 referred to as
"gapless" decoding/playback. The 'mpg123' decoder, which is used by LameXP, does support the
<br>
793 gapless decoding. This means that if you encode MP3 files with LameXP/LAME, then gapless decoding will be
<br>
794 possible. And if you decode these files with LameXP/mpg123 again, they will come out at the original length.
<br>
796 Still you have to be aware that NOT all MP3 decoders support the LAME header. So if you encode MP3 files with
<br>
797 LameXP and then decode them with an arbitrary MP3 decoder, they may come out at a
"wrong" length. And there
<br>
798 is absoloutely nothing that LameXP could do about that! Furthermore, if you decode a MP3 file in LameXP that
<br>
799 has been created with some MP3 decoder which did not add a LAME header, then it is impossible to remove the
<br>
800 padding samples. That's because in this situation there is NO way to know the number of padding samples!
<br>
802 Some more info on this topic can be found here:
<br><ul>
803 <li><a href=
"http://en.wikipedia.org/wiki/Gapless_playback" target=
"_blank">http://en.wikipedia.org/wiki/Gapless_playback
</a>
804 <li><a href=
"http://lame.sourceforge.net/tech-FAQ.txt" target=
"_blank">http://lame.sourceforge.net/tech-FAQ.txt
</a>
805 <li><a href=
"http://cas.web.cern.ch/cas/Denmark-2010/Caspers/Tektronix%20%20primer%20on%20overlapping%20FFT%20signals%202009%20CAS2010.pdf" target=
"_blank">Understanding FFT Overlap Processing
809 <a name=
"ed4d30ed"></a><b>Why is the Hibernation option disabled (greyed out) on my system?
</b><br>
811 In order to use
"Hibernation", your system must support the S4 power saving mode (aka
"Suspend-to-Disk") and
<br>
812 the hibernation file (
"hiberfil.sys") must be enabled. If these conditions are not met, then the Hibernation
<br>
813 option will be disabled in LameXP, for obvious reasons. Note that on older versions of Windows you can enable
<br>
814 or disable the hibernation file in the
"Power Options" dialog of the Control Panel (see
<a href=
"http://tothepc.com/img/2010/05/xp-hibernate-disable.png" target=
"_blank">here
</a>). On Windows
7<br>
815 and probably also on Vista, you have to do this from the Windows command interpreter. First open an elevated
<br>
816 command prompt by typing
"cmd" in the Startmenu (not
"Run" dialog!) and when
"cmd.exe" appears as suggestion,
<br>
817 then right-click on
"cmd.exe" and choose
"Run as administartor". After that you should see an
"Administrator"<br>
818 command prompt window. Here you can type
"powercfg -h on" (without the quotation marks!) and press Enter to
<br>
819 enable the hibernation file. You can disable the hibernation file again by typing
"powercfg -h off".
<br>
821 Note: The size of
"hiberfil.sys" is equal to your RAM size and it always is located on the system partition!
<br><br>
825 <a name=
"54150e92"></a><b>Why do random files fail with
"Not Found!" or
"Failed!" status?
</b><br>
827 If a file fails to convert with
"Not Found!" or
"Failed!" status, this usually has a reason! In that case you
<br>
828 can double-click on the failed item in order to view the log. The log will give detailed information about
<br>
829 the problem that has occured. In very rare cases, however, the following behavior has been observed by users:
<br>
830 When converting multiple files, some of the failes seem to fail at random. When the same files are converted
<br>
831 again later, some of the files that failed before will now succeed while some of the files that succeeded
<br>
832 before will now fail. This behavior has been tracked down to faultily
"anti-virus" software! So in case you
<br>
833 encounter the described behavior and if you use some anti-virus software with
"real-time scanner" or
"guard"<br>
834 functionality, then try to uninstall (or at least disable) the anti-virus software. If that resolves the
<br>
835 problem, then you know for sure that the anti-virus software was the cause of the problem. As the developers
<br>
836 of LameXP can NOT fix or workaround problems induced by faultily
"anti-virus" software, please report such
<br>
837 problems to the developer (or support team) of your anti-virus software! Or switch to a better a/v product...
<br><br>
841 <a name=
"3e999f02"></a><b>Why is
"Convert this file with LameXP" missing from the Explorer context menu somtimes?
</b><br>
843 The entry
"Convert this file with LameXP" will be available from the Windows Explorer context menu for all
<br>
844 files supported by LameXP, if (and only if) the LameXP Shell-Integration is enbaleld. You can enable or
<br>
845 disable the LameXP Shell-Integration at any time from the
"Tools > Configuration" menu within LameXP at any
<br>
846 time. However be aware that this option will NOT be available, if LameXP is running in portable mode. Also be
<br>
847 aware that if you select multiple files in Explorer, the LameXP context menu entry will only appear, if ALL
<br>
848 files in your selection are supported by LameXP. Last but not least, Windows will NOT show the LameXP context
<br>
849 menu entry, if more than
15 files are selected. That is a limitation of Windows Explorer! It is
"by design".
<br>
852 <a href=
"http://support.microsoft.com/kb/2022295/" target=
"_blank">Context menus are shortened when more than
15 files are selected
</a><br><br>
856 <a name=
"e7c9ae2b"></a><b>Why do I get the error 'Executable doesn't support Windows compatibility mode' on startup?
</b><br>
858 LameXP was designed to run on all supported platforms natively (except for Linux/Wine). If you see this error
<br>
859 message, that's probably because your system is configured to run LameXP in 'compatibility mode', i.e. your
<br>
860 system will pretend an older OS version than is actually running. In Windows Explorer you can disable(!) the
<br>
861 compatibility mode by right-clicking on the 'LameXP.exe' file, choosing 'Properties' from the context menu,
<br>
862 switching to the 'Compatibility' tab and un-checking the 'Run this program in compatibility mode' option.
<br><br>
866 <a name=
"328b0a18"></a><b>Why do I get the error 'Executable requires Windows
2000 or later' on startup?
</b><br>
867 <a name=
"3ffe490e"></a><b>Why do I get the error 'The procedure entry point
<Something
> could not be located' on startup?
</b><br>
868 <a name=
"01922741"></a><b>Why do I get the error 'LameXP.exe is not a valid Win32 application' on startup?
</b><br>
870 You are trying to run LameXP on a platform that is NOT supported, such as Windows
95, Windows
98, Windows
<br>
871 Millennium Edition, Windows NT
4.0. There is nothing you can do about that, except for updating to a less
<br>
872 antiquated OS. Running an outdated and unsupported OS is a severe security risk anyway!
<br>
874 Note: This error can also occur, if your system has been configured to run LameXP in
<a href=
"#e7c9ae2b">compatibility mode
</a>.
<br><br>
878 <a name=
"491aaad9"></a><b>Why do I get the error 'A device attached to the system is not functioning' on startup?
</b><br>
880 This error message from the Windows operating system is somewhat misleading. It often appears together with
<br>
881 a second error message and it means that Windows was unable to load/execute the program file. There are
<br>
882 various reasons why this error might occur, but usually it indicates that you are trying to run LameXP or the
<br>
883 LameXP setup/update program on a platform that is NOT supported, such as Windows
95, Windows
98, Windows
<br>
884 Millennium Edition, Windows NT
4.0. There is nothing you can do about that, except for updating to a less
<br>
885 antiquated OS. Running an outdated and unsupported OS is a severe security risk anyway!
<br><br>
889 <a name=
"a0fd5ae8"></a><b>Why do I get the error 'File
´tool_foobar.exe
´ could not be locked!' on startup?
</b><br>
891 This error indicates that LameXP was unable to open/read a required file - one that it just has extracted
<br>
892 itself. Generally this should never happen, but we have reports that some bogus
"anti-vrius" software might
<br>
893 trigger this kind of errors. Of course there is nothing we can do on our side, if the error is induced by
<br>
894 proprietary third-party software (such as faulty
"anti-virus" software). So please try to temporarily(!)
<br>
895 uninstall/disable your anti-virus software. If the problem goes away, you can be sure it was caused by the
<br>
896 anti-virus software. In that case report the bug to the support team of your anti-virus software as soon as
<br>
897 possible. Or, if they don't fix the bug (in due time), switch to a better anti-virus product!
<br>
900 <a href=
"#96205e91">My anti-virus program raises an alarm when I try to download, install or launch LameXP. Why is that?
</a><br><br>
904 <a name=
"f35cfa24"></a><b>How can I translate LameXP to my language or improve an existing translation?
</b><br>
906 Please see the guide for translators at:
<br><ul>
907 <li><a href=
"http://lamexp.sourceforge.net/doc/Translate.html" target=
"_blank">http://lamexp.sourceforge.net/doc/Translate.html
</a></ul>
911 <a name=
"8dba381f"></a><b>Where can I download the latest version of LameXP?
</b><br>
913 The latest
"official" release of LameXP can be found on the following mirrors:
<br><ul>
914 <li><a href=
"http://sourceforge.net/projects/lamexp/files/" target=
"_blank">http://sourceforge.net/projects/lamexp/files/
</a>
915 <li><a href=
"https://code.google.com/p/mulder/downloads/list" target=
"_blank">http://code.google.com/p/mulder/downloads/list
</a>
916 <li><a href=
"https://bitbucket.org/lord_mulder/lamexp/downloads" target=
"_blank">https://bitbucket.org/lord_mulder/lamexp/downloads
</a>
917 <li><a href=
"http://www.free-codecs.com/lamexp_download.htm" target=
"_blank">http://www.free-codecs.com/lamexp_download.htm
</a></ul>
920 <a name=
"9c2e273d"></a><b>Where can I submit bug reports or feature requests?
</b><br>
922 The preferred place to report bugs or request new features is the LameXP thread at Doom9's Forum:
<br><ul>
923 <li><a href=
"http://forum.doom9.org/showthread.php?t=157726" target=
"_blank">http://forum.doom9.org/showthread.php?t=
157726</a> (English)
924 <li><a href=
"http://forum.gleitz.info/showthread.php?t=37956" target=
"_blank">http://forum.gleitz.info/showthread.php?t=
37956</a> (German)
</ul>
926 Please do NOT send me E-Mail unless you really have to! I receive a LOT of E-Mail and your mail can get lost!
<br><br>
930 <a name=
"e5694e3e"></a><b>What programming language is LameXP written in?
</b><br>
932 While LameXP v3.xx and all earlier versions were written in Delphi/Pascal, starting with version
4.xx the
<br>
933 software has been re-written in the C++ programming language. LameXP v4.xx is based on the Qt cross-platform
<br>
934 application framework and offers full Unicode support. For the time being LameXP is Windows-only.
<br><br>
938 <a name=
"982cf1c0"></a><b>Where can I find the LameXP source code?
</b><br>
940 LameXP is developed using the
<a href=
"http://en.wikipedia.org/wiki/Git_(software)" target=
"_blank">Git
</a> revision control system. You can access one of the public mirrors:
<br><ul>
941 <li><font class=
"code">git clone https://github.com/lordmulder/LameXP.git lamexp-src
</font> (
<a href=
"https://github.com/lordmulder/LameXP" target=
"_blank">Browse
</a>)
942 <li><font class=
"code">git clone https://bitbucket.org/lord_mulder/lamexp.git lamexp-src
</font> (
<a href=
"https://bitbucket.org/lord_mulder/lamexp/src" target=
"_blank">Browse
</a>)
943 <li><font class=
"code">git clone http://git.code.sf.net/p/lamexp/code lamexp-src
</font> (
<a href=
"http://sourceforge.net/p/lamexp/code/" target=
"_blank">Browse
</a>)
944 <li><font class=
"code">git clone https://git.gitorious.org/lamexp/lamexp.git lamexp-src
</font> (
<a href=
"http://gitorious.org/lamexp/lamexp/trees/master" target=
"_blank">Browse
</a>)
</ul>
946 In case you are new to Git or want to extend your knowledge, have a look at the
<a href=
"http://git-scm.com/book/en" target=
"_blank">Pro Git
</a> book by Scott Chacon!
<br>
947 For Windows users, we highly recommend using
<a href=
"http://msysgit.github.com/" target=
"_blank">MSYS Git
</a> in conjunction with the superb
<a href=
"http://tortoisegit.googlecode.com/" target=
"_blank">Tortoise Git
</a> front-end.
<br><br>
951 <a name=
"a0c1e92b"></a><b>What are the prerequisites to build LameXP from the sources?
</b><br>
953 LameXP is currently being developed using the following build environment:
<br><ul>
954 <li><a href=
"http://www.microsoft.com/visualstudio/eng/downloads#d-2012-express" target=
"_blank">Visual Studio
2012</a> with
<a href=
"http://www.microsoft.com/en-us/download/details.aspx?id=34818" target=
"_blank">Update-
1</a>, running on Windows
7 with Service Pack
1
955 <li><a href=
"http://qt-project.org/downloads#qt-lib" target=
"_blank">Qt libraries
4.8.3</a> for Windows
956 <li>Windows Platform SDK v7.1A, included with the Update-
1 of Visual Studio
2012
957 <li>The minimum supported *build* platform is Windows
7 (x86 and x64)
</ul>
959 Also note the following hints:
<br><ul>
960 <li>Run
<font class=
"code">qtvars.bat
</font> (or
<font class=
"code">qtenv2.bat
</font>) before launching Visual Studio in order to set up the Qt environment
961 <li>Visual Studio
2012 solution/project files are now provided too, but make sure you installed
"Update 1"
962 <li>Visual Studio
2008 solution/project files are still provided for people still targeting Windows
2000
963 <li>In order to make
"fully static" builds of LameXP, you'll need
<a href=
"http://sourceforge.net/projects/lamexp/files/Miscellaneous/Qt%20Libraries/" target=
"_blank">Qt as 'static' libraries
</a> (see below!)
964 <li>The Windows Platform SDK v6.0A should work as well, but there may be a few limitations
965 <li>Support for the GNU Toolchain (GCC/MinGW + MSYS/Make) is planned for a future version of LameXP
</ul>
967 In order to use the LameXP deployment scripts you need the following tools:
<br><ul>
968 <li>Visual Studio
2012 (Express for Windows Desktop) with Update-
1 <b>+
</b> Desktop Qt v4.8.x (MSVC
2010)
969 <li><a href=
"http://www.7-zip.org/" target=
"_blank">7-Zip
</a> - file archiver with a high compression ratio
970 <li><a href=
"http://nsis.sourceforge.net/" target=
"_blank">NSIS
</a> - Nullsoft Scriptable Install System (
<a href=
"http://www.scratchpaper.com/" target=
"_blank">Unicode version
</a> recommended!)
<ul>
971 <li><a href=
"http://nsis.sourceforge.net/StdUtils_plug-in" target=
"_blank">StdUtils plug-in
</a>
972 <li><a href=
"http://nsis.sourceforge.net/LockedList_plug-in" target=
"_blank">LockedList plug-in
</a>
973 <li><a href=
"http://nsis.sourceforge.net/Inetc_plug-in" target=
"_blank">Inetc plug-in
</a>
974 <li><a href=
"http://forums.winamp.com/showthread.php?t=329990" target=
"_blank">Aero plug-in
</a></ul>
975 <li><a href=
"http://upx.sourceforge.net/" target=
"_blank">UPX
</a> - the Ultimate Packer for eXecutables
976 <li><a href=
"http://www.matcode.com/mpress.htm" target=
"_blank">MPRESS
</a> - high-performance executable packer for PE32/PE32+
977 <li style=
"margin-bottom:0.48em"><a href=
"ftp://ftp.gnupg.org/gcrypt/binary/" target=
"_blank">GnuPG
</a> - the GNU Privacy Guard v1.4.x
978 <li>NOTE: Copy
<font class=
"code">buildenv.template.txt
</font> to
<font class=
"code">buildenv.txt
</font> and edit the paths as needed!
</ul>
982 <a name=
"87f001c0"></a><b>How do I compile latest Qt as 'static' libraries?
</b><br>
984 In order to make
"fully static" builds of LameXP, i.e. builds that don't depend pn any DLL's except for the
<br>
985 obligatory operating system DLL's, you'll need to compile Qt as 'static' libraries. The following simple
<br>
986 instructions should make it easy to build Qt from the sources and as
"static" libraries:
<br><ul>
987 <li>Make sure Visual Studio
2010 with Service Pack
1 or Visual Studio
2012 with Update
1 are installed
988 <li>Make sure
<a href=
"http://strawberryperl.com/" target=
"_blank">Strawberry
</a> Perl for Windows and
<a href=
"http://www.activestate.com/activepython/downloads" target=
"_blank">Python
</a> 2.7 are installed
989 <li><a href=
"http://qt-project.org/downloads" target=
"_blank">Download
</a> and
<a href=
"http://www.rarlabs.com/" target=
"_blank">extract
</a> the Qt
4.8.x source code package (e.g. to
<font class=
"code">C:\QtSources\
4.8.x
</font>)
990 <li>Edit the file
<font class=
"code">mkspecs\win32-msvc2010\qmake.conf
</font> from your Qt Sources directory as follows:
<ul>
991 <li style=
"margin-bottom:0.33em">Old:
<font class=
"diff_del">QMAKE_CFLAGS_RELEASE = -O2 -MD
</font><br>New:
<font class=
"diff_add">QMAKE_CFLAGS_RELEASE = -O2 -MT
<more optimization flags here
></font>
992 <li>Old:
<font class=
"diff_del">QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO += -O2 -MD -Zi
</font><br>New:
<font class=
"diff_add">QMAKE_CFLAGS_RELEASE_WITH_DEBUGINFO += -O2 -MT -Zi
<more optimization flags here
></font></ul>
993 <li>Open a new command window (cmd.exe) - use this very same console for all upcoming steps!
994 <li>Add Strawberry Perl to your PATH (e.g.
<font class=
"code">set PATH=C:\strawberry\perl\bin;%PATH%
</font>)
995 <li>Add Python
2.7 to your PATH (e.g.
<font class=
"code">set PATH=C:\python27;%PATH%
</font>)
996 <li>Run
<font class=
"code">vcvarsall.bat x86
</font> form your Visual C++ install directory - within the same console!
997 <li>Change the current directory to the Qt Sources path (e.g.
<font class=
"code">C:\QtSources\
4.8.x
</font>)
998 <li>Run
<font class=
"code">configure.exe -release -static -ltcg -qt-zlib -qt-libpng -qt-libjpeg -qt-libtiff -qt-libmng
</font><ul>
999 <li>Hint: For Visual Studio
2012 you currently need to add
<font class=
"code">-platform win32-msvc2010
</font> too
</ul>
1000 <li>Now the makefiles should have been generated, so simply enter
<font class=
"code">nmake /B
</font> and be patient - voilĂ !
1001 <li>The build process is going to take good amount of time. Once done, make sure you got all needed libs
1002 <li>Libraries you'll need to build LameXP as a
"static" binary include the following:
<ul>
1008 <li>plugins\imageformats\qico.lib
1009 <li>plugins\imageformats\qsvg.lib
1010 <li>plugins\imageformats\qtga.lib
</ul>
1011 <li>Put all the static
<font class=
"code">*.lib
</font> files into the 'LameXP\etc\Prerequisites\qt4_static\lib' directory
1012 <li>ImageFormat plugins go to 'LameXP\etc\Prerequisites\qt4_static\plugins\imageformats'
1013 <li style=
"margin-bottom:0.48em">Congratulations, you should now be prepared to build the
<font class=
"code">Release_Static
</font> configuration of LameXP :-)
1014 <li>NOTE: Static libraries only work with the same compiler (version) they were built with!
</ul>