1 /********************************************************************
3 * Copyright (C) 2008 Davide Pesavento
5 * This file is part of GoMoku3D.
7 * GoMoku3D is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * GoMoku3D is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with GoMoku3D. If not, see <http://www.gnu.org/licenses/>.
20 *******************************************************************/
26 #include "ClientSocket.h"
28 class GameClient
: public Network
33 GameClient(QWidget
*gui
, QString serverAddress
, quint16 serverPort
);
34 virtual ~GameClient();
36 virtual Point
requestMove();
37 virtual void setupChat(ChatWidget
*widget
);
38 virtual void setupGameLoop(GameLoop
*gameLoop
);
41 virtual void broadcastMove(Move move
);
42 void setLocalPlayer(int id
);
45 ClientSocket
*_server
;