Updated Glossario.tex
[GoMoku3D.git] / src / network / GameClient.h
blobcd68c4b6dd00a1c23aa369276245109e7e133a97
1 /********************************************************************
3 * Copyright (C) 2008 Davide Pesavento
5 * This file is part of GoMoku3D.
7 * GoMoku3D is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * GoMoku3D is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with GoMoku3D. If not, see <http://www.gnu.org/licenses/>.
20 *******************************************************************/
22 #ifndef GAMECLIENT_H
23 #define GAMECLIENT_H
25 #include "Network.h"
26 #include "ClientSocket.h"
28 class GameClient : public Network
30 Q_OBJECT
32 public:
33 GameClient(QWidget *gui, QString serverAddress, quint16 serverPort);
34 virtual ~GameClient();
36 virtual Point requestMove();
37 virtual void setupChat(ChatWidget *widget);
38 virtual void setupGameLoop(GameLoop *gameLoop);
40 public slots:
41 virtual void broadcastMove(Move move);
42 void setLocalPlayer(int id);
44 private:
45 ClientSocket *_server;
48 #endif