Connect more signals on the server side.
[GoMoku3D.git] / src / network / GameServer.h
blob957d4290879d0a4cf0eb09ebcc642a83c751eb2a
1 /********************************************************************
3 * Copyright (C) 2008 Davide Pesavento
5 * This file is part of GoMoku3D.
7 * GoMoku3D is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * GoMoku3D is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with GoMoku3D. If not, see <http://www.gnu.org/licenses/>.
20 *******************************************************************/
22 #ifndef GAMESERVER_H
23 #define GAMESERVER_H
25 #include <QList>
26 #include <QLinkedList>
27 #include <QTcpServer>
28 #include <QStringList>
30 #include "Network.h"
31 #include "ServerSocket.h"
33 class HistoryModel;
34 class ChatWidget;
35 class ServerSettings;
37 class GameServer : public Network
39 Q_OBJECT
41 public:
42 GameServer(QWidget *gui, HistoryModel *history);
43 virtual ~GameServer();
45 virtual Point requestMove();
46 virtual void setupChat(ChatWidget *widget);
47 virtual void setupGameLoop(GameLoop *gameLoop);
49 public slots:
50 virtual void broadcastMove(Move move);
52 private:
53 QTcpServer *_listener;
54 QLinkedList<ServerSocket*> _pendingConnections;
55 QList<ServerSocket*> _remotePlayers;
56 QList<ServerSocket*> _spectators;
57 QStringList _names;
58 bool _gameInProgress;
59 HistoryModel *_history;
60 ChatWidget *_chat;
61 int _numberOfPlayers;
62 int _turn;
63 ServerSettings *_settings;
65 private slots:
66 void handleIncomingConnection();
67 void handleJoinRequest(QString mode, QString name);
68 void setTurn(int playerId);
70 signals:
71 void playerJoined(int id, QString name, QString type);
72 void playerLeft(int id);
73 void startGame();
76 #endif