Fixed a minor bug.
[GoMoku3D.git] / src / core / Move.cpp
blob496449bfd5ca5a3e0dd4248e12e0f917ce5de830
1 /********************************************************************
3 * Copyright (C) 2008 Daniele Battaglia
5 * This file is part of GoMoku3D.
7 * GoMoku3D is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU General Public License
9 * as published by the Free Software Foundation; either version 2
10 * of the License, or (at your option) any later version.
12 * GoMoku3D is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 * GNU General Public License for more details.
17 * You should have received a copy of the GNU General Public License
18 * along with GoMoku3D. If not, see <http://www.gnu.org/licenses/>.
20 *******************************************************************/
22 #include "Move.h"
23 #include "GameMatrix.h"
25 Move::Move(int id, Point p)
27 _playerId = id;
28 _coord = p;
31 bool Move::isValid() const
33 return _coord.isValid() && _playerId >= 0 && _playerId < GameMatrix::instance()->numberOfPlayers();
36 Point Move::point() const
38 return _coord;
41 int Move::playerId() const
43 return _playerId;