description | none |
repository URL | https://github.com/KNG-Scherezade/Comp371-Clone.git |
owner | qamirror@cock.li |
last change | Mon, 2 Jul 2018 20:58:37 +0000 (2 16:58 -0400) |
last refresh | Thu, 19 Sep 2024 11:27:37 +0000 (19 13:27 +0200) |
mirror URL | git://repo.or.cz/Comp371-Clone.git |
https://repo.or.cz/Comp371-Clone.git | |
ssh://git@repo.or.cz/Comp371-Clone.git | |
bundle info | Comp371-Clone.git downloadable bundles |
content tags |
You're a brave Jack-O-Lantern exploring Modulus Woods, a procedurally generated world of curious shrubbery.
Screenshots: Coming Soon
Developed with C++ and OpenGL for macOS, Windows and Linux.
0
key at any time to print a seed value to the console. You can enter this later to generate a world at the same starting position.See Building and running the project.
Beyond the C++ standard library this application relies on:
(Following standard setup procedure in a CMake-compatible IDE should fetch all these dependencies for you, so you shouldn't need to download them separately.)
2018-07-02 | kng-scherezade | clonemaster | commitcommitdifftreesnapshot (tar.gz zip) |
6 years ago | master | logtree |
6 years ago | terrain | logtree |
6 years ago | negative_sign | logtree |
6 years ago | line-breaks | logtree |
6 years ago | delta-time-movement | logtree |
6 years ago | backface-text | logtree |
6 years ago | 9am | logtree |
6 years ago | colon | logtree |
6 years ago | standard-random | logtree |
6 years ago | collisions | logtree |
6 years ago | text_new | logtree |
6 years ago | Biomes | logtree |
6 years ago | ShadowFreshStart | logtree |
6 years ago | text_new_emile | logtree |
6 years ago | ShadowDebug | logtree |
6 years ago | TreeTextures | logtree |
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