!B (Sandbox) (CE-21795) Importing models with multisubmaterials via fbx switches...
[CRYENGINE.git] / Code / Tools / LuaRemoteDebugger / Aga.Controls / Tree / DrawContext.cs
blob08d271dc13f5cc681c868102ac4dcae2ed067c4b
1 // Copyright 2001-2019 Crytek GmbH / Crytek Group. All rights reserved.
3 using System;
4 using System.Collections.Generic;
5 using System.Text;
6 using System.Drawing;
7 using Aga.Controls.Tree.NodeControls;
9 namespace Aga.Controls.Tree
11 public struct DrawContext
13 private Graphics _graphics;
14 public Graphics Graphics
16 get { return _graphics; }
17 set { _graphics = value; }
20 private Rectangle _bounds;
21 public Rectangle Bounds
23 get { return _bounds; }
24 set { _bounds = value; }
27 private Font _font;
28 public Font Font
30 get { return _font; }
31 set { _font = value; }
34 private DrawSelectionMode _drawSelection;
35 public DrawSelectionMode DrawSelection
37 get { return _drawSelection; }
38 set { _drawSelection = value; }
41 private bool _drawFocus;
42 public bool DrawFocus
44 get { return _drawFocus; }
45 set { _drawFocus = value; }
48 private NodeControl _currentEditorOwner;
49 public NodeControl CurrentEditorOwner
51 get { return _currentEditorOwner; }
52 set { _currentEditorOwner = value; }
55 private bool _enabled;
56 public bool Enabled
58 get { return _enabled; }
59 set { _enabled = value; }