1 // Copyright 2001-2019 Crytek GmbH / Crytek Group. All rights reserved.
4 #include "Script/Elements/ScriptRoot.h"
8 CScriptRoot::CScriptRoot(IScriptFile
& file
)
9 : CScriptElementBase(EScriptElementType::Root
, file
)
12 EAccessor
CScriptRoot::GetAccessor() const
14 return EAccessor::Private
;
17 SGUID
CScriptRoot::GetGUID() const
22 SGUID
CScriptRoot::GetScopeGUID() const
27 bool CScriptRoot::SetName(const char* szName
)
32 const char* CScriptRoot::GetName() const
37 void CScriptRoot::EnumerateDependencies(const ScriptDependancyEnumerator
& enumerator
) const {}
39 void CScriptRoot::Refresh(const SScriptRefreshParams
& params
) {}
41 void CScriptRoot::Serialize(Serialization::IArchive
& archive
) {}
43 void CScriptRoot::RemapGUIDs(IGUIDRemapper
& guidRemapper
) {}