1 // Copyright 2001-2019 Crytek GmbH / Crytek Group. All rights reserved.
5 #include "BaseEnv/BaseEnv_Prerequisites.h"
7 namespace SchematycBaseEnv
9 typedef TemplateUtils::CSignalv2
<void (const SEntityEvent
&), EntityId
> EntityEventSignal
;
11 // g_eventSignal is used to forward the following entity events from the entity game object extension:
15 // ENTITY_EVENT_UNHIDE
16 // ENTITY_EVENT_SCRIPT_EVENT
17 // ENTITY_EVENT_ENTERAREA
18 // ENTITY_EVENT_LEAVEAREA
19 extern EntityEventSignal g_entityEventSignal
;