!B (Sandbox) (CE-21795) Importing models with multisubmaterials via fbx switches...
[CRYENGINE.git] / Code / CryEngine / CrySchematyc2 / BaseEnv / Utils / BaseEnv_EntitySignals.h
blob0591825056b290bbb60ef12c4facae90239fa3f9
1 // Copyright 2001-2019 Crytek GmbH / Crytek Group. All rights reserved.
3 #pragma once
5 #include "BaseEnv/BaseEnv_Prerequisites.h"
7 namespace SchematycBaseEnv
9 typedef TemplateUtils::CSignalv2<void (const SEntityEvent&), EntityId> EntityEventSignal;
11 // g_eventSignal is used to forward the following entity events from the entity game object extension:
12 // ENTITY_EVENT_XFORM
13 // ENTITY_EVENT_DONE
14 // ENTITY_EVENT_HIDE
15 // ENTITY_EVENT_UNHIDE
16 // ENTITY_EVENT_SCRIPT_EVENT
17 // ENTITY_EVENT_ENTERAREA
18 // ENTITY_EVENT_LEAVEAREA
19 extern EntityEventSignal g_entityEventSignal;