1 ////////////////////////////////////////////////////////////////////////////
3 // Crytek Engine Source File.
5 // Copyright (C), Crytek Studios, 2001-2011.
6 // -------------------------------------------------------------------------
7 // File name: Glass.ext
9 // Created: 19/07/2004 by Tiago Sousa
11 // Description: Glass shader extension used by the editor
12 // for automatic shader generation (based on "Glass" shader template)
13 // -------------------------------------------------------------------------
16 ////////////////////////////////////////////////////////////////////////////
27 Property (Use Diffuse map)
28 Description (Use Diffuse map for dirt, etc. Requires Alpha channel)
35 Property (Specular map)
36 Description (Use specular map as separate texture)
37 DependencySet = $TEX_Specular
38 DependencyReset = $TEX_Specular
44 Name = %ENVIRONMENT_MAP
46 Property (Environment map)
47 Description (Use environment map as separate texture)
48 DependencyReset = $TEX_EnvCM
56 Property (Tint map - Tint/Gloss/Spec)
57 Description (Use RGB Spec Map to control Tinting in Red channel / Cloudiness in Green channel / Specular in Blue channel)
63 Name = %TINT_COLOR_MAP
65 Property (Use Tint Color Map)
66 Description (Use Tint Color Map for multi-colored glass, goes in the custom Tint Color Map slot)
67 DependencyReset = $TEX_Custom
68 DependencySet = $TEX_Custom
73 Name = %BLUR_REFRACTION
75 Property (Blur refraction - PC Only)
76 Description (Blur objects seen through the glass)
84 Description (Enables depth fog behind glass surface)
91 Property (Disable Lights)
92 Description (Disables the reflection of lights)