1 ////////////////////////////////////////////////////////////////////////////
3 // Crytek Engine Source File.
5 // Copyright (C), Crytek Studios, 2001-2004.
6 // -------------------------------------------------------------------------
7 // File name: WaterVolume.ext
9 // Created: 07/05/2012 by Tiago Sousa
11 // Description: Water extension used by the editor
12 // for automatic shader generation (based on "Water" shader template)
14 // -------------------------------------------------------------------------
17 ////////////////////////////////////////////////////////////////////////////
25 Property (Realtime Reflection)
26 Description (Approximate realtime reflections)
27 DependencyReset = $TEX_EnvCM
34 Property (Use PBR-BRDF)
35 Description (Use physically-based Illumination)
43 Description (Enable water to flow along geometry uvs)
50 Property (Water flow map)
51 Description (Enable water flow along a flow map)
56 Name = %FLOW_MAP_STRENGTH
58 Property (Water flow map strength)
59 Description (Enable additional water flow strength controls - requires blue channel for strength)
66 Property (Sun specular)
67 Description (Activate for water sunshine)
74 Property (Specular map)
75 Description (Use specular map as separate texture)
76 DependencySet = $TEX_Specular
77 DependencyReset = $TEX_Specular
83 Name = %DEBUG_FLOW_MAP
85 Property (Debug flow map)
86 Description (Enable visualizing flow map)
94 Description (Enables foam)
102 Description (Use tilling decal map as separate texture)
107 Name = %WATER_TESSELLATION_DX11
109 DependencySet = $HW_WaterTessellation
110 DependencyReset = $HW_WaterTessellation