1 ////////////////////////////////////////////////////////////////////////////
3 // Crytek Engine Source File.
5 // Copyright (C), Crytek Studios, 2001-2004.
6 // -------------------------------------------------------------------------
7 // File name: Runtime.ext
9 // Created: 16/2/2004 by Andrey Honich.
12 // -------------------------------------------------------------------------
15 ////////////////////////////////////////////////////////////////////////////
30 Precache = VoxTerrainPS
31 Precache = VoxTerrainVS
32 Precache = VegetationVS
33 Precache = VegetationHS
34 Precache = VegetationDS
35 Precache = VegetationPS
45 Precache = MultiLayeredMaterialsPS
47 Precache = MultiLayeredMaterialsVS
58 Precache = CustomRenderHS
59 Precache = CustomRenderDS
60 Precache = WaterSurfaceVS
61 Precache = WaterSurfacePS
62 Precache = WaterSurfaceHS
63 Precache = WaterSurfaceDS
64 Precache = WaterFogVolume_VS
65 Precache = WaterFogVolume_PS
66 Precache = MeshBakerPS
67 Precache = ParticleImposterVS
68 Precache = ParticleImposterPS
69 Precache = VolumetricCloudsPS
74 Name = %_RT_OCEAN_PARTICLE
76 Precache = WaterSurfacePS
81 Name = %_RT_DECAL_TEXGEN_2D
86 Precache = ShadowGenVS
88 Precache = CustomRenderHS
89 Precache = CustomRenderDS
94 Precache = MeshBakerPS
95 Precache = TiledShadingCS
104 Precache = ShadowGenVS
105 Precache = ShadowGenPS
106 Precache = DebugPassPS
108 Precache = MultiLayeredMaterialsPS
113 Name = %_RT_VOLUMETRIC_FOG
122 Precache = VegetationVS
123 Precache = VegetationHS
124 Precache = VegetationDS
125 Precache = VegetationPS
133 Precache = MultiLayeredMaterialsPS
135 Precache = MultiLayeredMaterialsVS
136 Precache = ParticleVS
137 Precache = ParticleHS
138 Precache = ParticleDS
139 Precache = ParticlePS
140 Precache = WaterSurfacePS
141 Precache = WaterFogVolume_VS
142 Precache = WaterFogVolume_PS
143 Precache = MeshBakerPS
146 Precache = FogPostProcessPS
149 Precache = ParticleImposterVS
150 Precache = ParticleImposterPS
151 Precache = VolumetricCloudsPS
158 Precache = ShadowGenVS
159 Precache = ShadowMaskGenVS
160 Precache = ShadowMaskGenPS
161 Precache = MethaGenPS
164 Precache = MotionBlurVS
168 Precache = MultiLayeredMaterialsVS
170 Precache = MultiLayeredMaterialsPS
171 Precache = VegetationVS
176 Precache = CustomRenderVS
177 Precache = EffectLayerVS
178 Precache = MethaGenVS
179 Precache = DebugPassVS
180 Precache = ParticleVS
185 Name = %_RT_ALPHATEST
187 Precache = ShadowGenVS
188 Precache = ShadowGenPS
191 Precache = MotionBlurPS
192 Precache = CustomRenderPS
193 Precache = VegetationVS
194 Precache = VegetationHS
195 Precache = VegetationDS
196 Precache = VegetationPS
199 Precache = MultiLayeredMaterialsPS
201 Precache = MultiLayeredMaterialsVS
204 Precache = MotionBlurVS
206 Precache = MeshBakerPS
207 Precache = DebugPassPS
212 Name = %_RT_SOFT_PARTICLE
214 Precache = ParticleVS
215 Precache = ParticleHS
216 Precache = ParticleDS
217 Precache = ParticlePS
222 Name = %_RT_SECONDARY_VIEW
226 Precache = VegetationPS
231 Precache = MultiLayeredMaterialsPS
232 Precache = ParticlePS
233 Precache = DeferredPassPS
238 Name = %_RT_PARTICLE_SHADOW
240 Precache = ParticlePS
241 Precache = ParticleVS
242 Precache = ParticleHS
243 Precache = ParticleDS
255 Precache = CustomRenderHS
256 Precache = CustomRenderDS
257 Precache = CustomRenderVS
258 Precache = CustomRenderPS
260 Precache = MultiLayeredMaterialsPS
262 Precache = HDRPostProcessPS
263 Precache = PostMotionBlurVS
264 Precache = PostMotionBlurPS
265 Precache = PostSunShaftsPS
266 Precache = PostProcessGamePS
268 Precache = PostEffectsVS
269 Precache = PostEffectsPS
271 Precache = DeferredDecalPassPS
272 Precache = DeferredLightPassPS
273 Precache = DeferredPassPS
274 Precache = BlurMaxPassPS
275 Precache = PostHUD3D_VS
276 Precache = PostHUD3D_PS
277 Precache = EffectLayerPS
278 Precache = ParticlePS
279 Precache = ParticleVS
280 Precache = DeferredRainPS
281 Precache = ShadowMaskGenPS
283 Precache = WaterFogVolume_VS
284 Precache = WaterFogVolume_PS
285 Precache = WaterSurfaceVS
286 Precache = WaterSurfacePS
287 Precache = WaterSurfaceHS
288 Precache = WaterSurfaceDS
291 Precache = ParticleHS
292 Precache = ParticleDS
293 Precache = WaterSurfacePS
295 Precache = DownsampleDepthPS
296 Precache = TiledShadingCS
297 Precache = VolumeLightInjectionCS
299 Precache = VolumetricCloudsPS
300 Precache = ReprojectCloudsPS
303 Precache = DebugPassVS
304 Precache = DebugPassPS
316 Precache = HDRPostProcessPS
317 Precache = PostMotionBlurVS
318 Precache = PostMotionBlurPS
320 Precache = PostSunShaftsPS
321 Precache = PostProcessGamePS
322 Precache = DeferredDecalPassPS
323 Precache = DeferredLightPassPS
324 Precache = DeferredPassPS
325 Precache = EffectLayerPS
326 Precache = CustomRenderPS
327 Precache = DeferredRainPS
329 Precache = ShadowMaskGenVS
330 Precache = ShadowMaskGenPS
331 Precache = ParticlePS
332 Precache = ParticleVS
333 Precache = ParticleHS
334 Precache = ParticleDS
337 Precache = LensOpticsPS
341 Precache = WaterFogVolume_PS
343 Precache = TiledShadingCS
344 Precache = FogPostProcessPS
345 Precache = VolumeLightInjectionCS
346 Precache = VolumetricCloudsPS
347 Precache = ReprojectCloudsPS
348 Precache = CloudShadowGenCS
349 Precache = DownsampleDepthPS
351 Precache = DebugPassVS
352 Precache = DebugPassPS
363 Precache = SSAO_BlurPS
364 Precache = ParticlePS
365 Precache = ParticleVS
366 Precache = ParticleHS
367 Precache = ParticleDS
369 Precache = HDRPostProcessPS
371 Precache = DeferredLightPassPS
372 Precache = DeferredPassPS
373 Precache = DeferredRainPS
374 Precache = ShadowMaskGenVS
375 Precache = ShadowMaskGenPS
378 Precache = LensOpticsPS
379 Precache = WaterFogVolume_PS
381 Precache = TiledShadingCS
382 Precache = VolumeLightInjectionCS
383 Precache = RaymarchVolumetricFogCS
384 Precache = ReprojectVolumetricFogCS
385 Precache = BlurHorizontalInscatteringVolumeCS
386 Precache = BlurVerticalInscatteringVolumeCS
387 Precache = VolumetricCloudsPS
388 Precache = ReprojectCloudsPS
389 Precache = CloudShadowGenCS
391 Precache = WaterSurfaceVS
392 Precache = WaterSurfacePS
393 Precache = WaterSurfaceHS
394 Precache = WaterSurfaceDS
399 Name = %_RT_POINT_LIGHT
403 Precache = FogPassVolShadowsInterleavePassPS
404 Precache = WaterFogVolume_PS
405 Precache = ConeTraceDiffusePS
410 Name = %_RT_ALPHABLEND
415 Precache = FogPassVolShadowsInterleavePassPS
417 Precache = ParticlePS
418 Precache = ParticleVS
423 Precache = VegetationVS
428 Precache = MultiLayeredMaterialsVS
429 // Precache = VegetationPS
430 Precache = CustomRenderHS
431 Precache = CustomRenderDS
434 Precache = MotionBlurPS
439 Name = %_RT_ANIM_BLEND
441 Precache = ParticlePS
442 Precache = ParticleVS
443 Precache = ParticleHS
444 Precache = ParticleDS
445 Precache = ParticleGS
453 Precache = ShadowGenVS
454 Precache = ShadowGenPS
458 Precache = FogPassVolShadowsInterleavePassPS
471 Precache = MultiLayeredMaterialsPS
473 Precache = MultiLayeredMaterialsVS
476 Precache = VoxTerrainPS
477 Precache = VoxTerrainVS
478 Precache = VegetationPS
479 Precache = VegetationHS
480 Precache = VegetationDS
481 Precache = VegetationVS
482 Precache = MotionBlurVS
483 Precache = MotionBlurPS
488 Precache = ParticlePS
489 Precache = MethaGenVS
490 Precache = MethaGenPS
491 Precache = WaterSurfaceVS
492 Precache = WaterSurfacePS
494 Precache = PostMotionBlurVS
495 Precache = PostMotionBlurPS
496 Precache = PostSunShaftsPS
497 Precache = SpriteDilatePS
498 Precache = ShadowMaskGenPS
500 Precache = HDRPostProcessVS
501 Precache = HDRPostProcessPS
502 Precache = FogPostProcessPS
503 Precache = PostProcessGameVS
504 Precache = PostProcessGamePS
506 Precache = DistanceCloudsPS
510 Precache = DeferredLightPassPS
518 Precache = ShadowGenVS
519 Precache = ShadowGenPS
523 Precache = FogPassVolShadowsInterleavePassPS
536 Precache = MultiLayeredMaterialsPS
538 Precache = MultiLayeredMaterialsVS
541 Precache = VoxTerrainPS
542 Precache = VoxTerrainVS
543 Precache = VegetationPS
544 Precache = VegetationHS
545 Precache = VegetationDS
546 Precache = VegetationVS
547 Precache = MotionBlurVS
548 Precache = MotionBlurPS
553 Precache = ParticlePS
554 Precache = MethaGenVS
555 Precache = MethaGenPS
556 Precache = WaterSurfaceVS
557 Precache = WaterSurfacePS
559 Precache = PostMotionBlurVS
560 Precache = PostMotionBlurPS
561 Precache = PostSunShaftsPS
562 Precache = SpriteDilatePS
563 Precache = ShadowMaskGenPS
565 Precache = HDRPostProcessVS
566 Precache = HDRPostProcessPS
567 Precache = FogPostProcessPS
568 Precache = PostProcessGameVS
569 Precache = PostProcessGamePS
571 Precache = DistanceCloudsPS
575 Precache = DeferredLightPassPS
580 Name = %_RT_SHADOW_DEPTH_OUTPUT_LINEAR
583 Precache = ShadowGenVS
584 Precache = ShadowGenPS
585 Precache = DeferredLightPassPS
590 Name = %_RT_ENVIRONMENT_CUBEMAP
592 Precache = ParticlePS
600 Precache = MultiLayeredMaterialsVS
601 Precache = VegetationVS
603 Precache = ShadowGenVS
607 Precache = MotionBlurVS
609 Precache = CustomRenderVS
610 Precache = MethaGenVS
611 Precache = DebugPassVS
616 Name = %_RT_TILED_SHADING
621 Precache = MultiLayeredMaterialsPS
623 Precache = VegetationPS
626 Precache = WaterSurfacePS
631 Name = %_RT_NO_TESSELLATION
635 Precache = ShadowGenVS
636 Precache = ShadowGenPS
639 Precache = MotionBlurVS
640 Precache = MotionBlurPS
641 Precache = EffectLayerVS
644 Precache = CustomRenderVS
647 Precache = VegetationVS
648 Precache = VegetationHS
649 Precache = VegetationDS
650 Precache = VegetationPS
651 Precache = WaterSurfaceVS
652 Precache = WaterSurfacePS
654 Precache = ParticleVS
655 Precache = ParticleHS
656 Precache = ParticleDS
657 Precache = ParticlePS
658 Precache = DebugPassVS
659 Precache = DebugPassPS
664 Name = %_RT_AMBIENT_OCCLUSION
666 // hack - disable caching
668 Precache = TerrainPS // vlad: reguired for terrain base normal mapping
670 Precache = VoxTerrainPS
671 Precache = VoxTerrainVS
677 Name = %_RT_MSAA_QUALITY1
684 Precache = VegetationVS
685 Precache = VegetationPS
696 Precache = ParticlePS
697 Precache = DeferredRainPS
698 Precache = ParticleImposterPS
700 Precache = FogPostProcessPS
701 Precache = FogPassVolShadowsInterleavePassPS
702 Precache = WaterFogVolume_PS
703 Precache = HDRPostProcessPS
704 Precache = DeferredPassVS
705 Precache = DeferredPassPS
706 Precache = ShadowMaskGenVS
707 Precache = ShadowMaskGenPS
708 Precache = DeferredLightPassVS
709 Precache = DeferredLightPassPS
712 Precache = PostProcessGameVS
713 Precache = PostProcessGamePS
718 Name = %_RT_MSAA_SAMPLEFREQ_PASS
725 Precache = VegetationVS
726 Precache = VegetationPS
738 Precache = FogPostProcessPS
739 Precache = FogPassVolShadowsInterleavePassPS
740 Precache = WaterFogVolume_PS
741 Precache = HDRPostProcessPS
742 Precache = DeferredPassPS
743 Precache = ShadowMaskGenVS
744 Precache = ShadowMaskGenPS
745 Precache = DeferredLightPassVS
746 Precache = DeferredLightPassPS
747 Precache = DeferredPassVS
748 Precache = DeferredPassPS
751 Precache = DeferredRainPS
752 Precache = ParticleImposterPS
757 Name = %_RT_LIGHT_TEX_PROJ
759 Precache = DeferredLightPassPS
761 Precache = ParticleVS
762 Precache = ParticleDS
763 Precache = ConeTraceDiffusePS
768 Name = %_RT_VERTEX_VELOCITY
771 Precache = MotionBlurVS
776 Name = %_RT_SKELETON_SSD
784 Precache = MultiLayeredMaterialsVS
785 Precache = VegetationVS
787 Precache = ShadowGenVS
791 Precache = MotionBlurVS
793 Precache = CustomRenderVS
794 Precache = EffectLayerVS
796 Precache = MethaGenVS
797 Precache = DebugPassVS
803 Name = %_RT_SKELETON_SSD_LINEAR
811 Precache = MultiLayeredMaterialsVS
812 Precache = VegetationVS
814 Precache = ShadowGenVS
818 Precache = MotionBlurVS
820 Precache = CustomRenderVS
821 Precache = EffectLayerVS
823 Precache = MethaGenVS
824 Precache = DebugPassVS
830 Name = %_RT_BLEND_WITH_TERRAIN_COLOR
834 Precache = VegetationVS
835 Precache = VegetationHS
836 Precache = VegetationDS
837 Precache = VegetationPS
839 Precache = ConeTraceDiffusePS
844 Name = %_RT_MOTION_BLUR
851 Precache = ConeTraceDiffusePS
856 Name = %_RT_OBJ_IDENTITY
860 Precache = VoxTerrainPS
861 Precache = VoxTerrainVS
863 Precache = ShadowGenVS
864 Precache = CustomRenderVS
869 Name = %_RT_LIGHTVOLUME0
871 Precache = ParticleVS
872 Precache = ParticleHS
873 Precache = ParticleDS
874 Precache = ParticlePS
875 Precache = DeferredLightPassPS
876 Precache = DeferredPassPS
877 Precache = VolumeLightInjectionCS
878 Precache = RenderDownscaledShadowMapPS
879 Precache = ConeTraceDiffusePS
880 Precache = DemosaicPS
885 // Any shader that depends on MultiRes being enabled or disabled,
886 // or uses NvGetProjectionData() / NvGetGeometryShaderData(), should appear in this list.
888 Name = %_RT_PROJECTION_MULTI_RES
892 Precache = DeferredDecalPassGS
893 Precache = DeferredDecalPassPS
894 Precache = DeferredLightPassGS
895 Precache = DeferredLightPassPS
896 Precache = ClipVolumeGS
897 Precache = DeferredPassGS
898 Precache = DeferredPassPS
899 Precache = DistanceCloudsGS
900 Precache = WaterSurfaceGS
901 Precache = WaterSurfacePS
904 Precache = ParticleGS
905 Precache = FogPostProcessGS
906 Precache = FogPostProcessPS
907 Precache = FogPassVolShadowsInterleavePassPS
908 Precache = FogPassVolShadowsGatherPass
909 Precache = ShadowMaskGenGS
910 Precache = ShadowMaskGenPS
911 Precache = TiledShadingCS
913 Precache = PostEffectsGS
914 Precache = PostEffectsPS
915 Precache = UpscaleMultiResPS
916 Precache = OcclusionTestGS
917 Precache = WaterFogVolume_GS
918 Precache = WaterFogVolume_PS
920 Precache = HDRPostProcessPS
921 Precache = PostSunShaftsGS
922 Precache = PostSunShaftsPS
923 Precache = VolumetricCloudsGS
924 Precache = VolumetricCloudsPS
925 Precache = CloudsBlendPS
926 Precache = PostMotionBlurGS
927 Precache = PostMotionBlurPS
928 Precache = ParticleImposterGS
929 Precache = ParticleImposterPS
930 Precache = LinearizeDepthPS
935 // Any shader that depends on LMS being enabled or disabled,
936 // or uses NvGetProjectionData() / NvGetGeometryShaderData(), should appear in this list.
938 Name = %_RT_PROJECTION_LENS_MATCHED
942 Precache = DeferredDecalPassGS
943 Precache = DeferredDecalPassPS
944 Precache = DeferredLightPassGS
945 Precache = DeferredLightPassPS
946 Precache = ClipVolumeGS
947 Precache = DeferredPassGS
948 Precache = DeferredPassPS
949 Precache = DistanceCloudsGS
950 Precache = WaterSurfaceGS
951 Precache = WaterSurfacePS
954 Precache = ParticleGS
955 Precache = FogPostProcessGS
956 Precache = FogPostProcessPS
957 Precache = FogPassVolShadowsInterleavePassPS
958 Precache = FogPassVolShadowsGatherPass
959 Precache = ShadowMaskGenGS
960 Precache = ShadowMaskGenPS
961 Precache = TiledShadingCS
963 Precache = PostEffectsGS
964 Precache = PostEffectsPS
965 Precache = UpscaleMultiResPS
966 Precache = OcclusionTestGS
967 Precache = WaterFogVolume_GS
968 Precache = WaterFogVolume_PS
970 Precache = HDRPostProcessPS
971 Precache = PostSunShaftsGS
972 Precache = PostSunShaftsPS
973 Precache = VolumetricCloudsGS
974 Precache = VolumetricCloudsPS
975 Precache = CloudsBlendPS
976 Precache = PostMotionBlurGS
977 Precache = PostMotionBlurPS
978 Precache = ParticleImposterGS
979 Precache = ParticleImposterPS
980 Precache = LinearizeDepthPS
985 Name = %_RT_LIGHTVOLUME1
987 Precache = VolumeLightInjectionCS
988 Precache = RenderDownscaledShadowMapPS
989 Precache = ConeTraceDiffusePS
990 Precache = DemosaicPS
995 Name = %_RT_MSAA_QUALITY
1000 Precache = GeneralVS
1001 Precache = GeneralPS
1002 Precache = VegetationVS
1003 Precache = VegetationPS
1004 Precache = TerrainVS
1005 Precache = TerrainPS
1014 Precache = ParticlePS
1015 Precache = DeferredRainPS
1016 Precache = ParticleImposterPS
1018 Precache = FogPostProcessPS
1019 Precache = FogPassVolShadowsInterleavePassPS
1020 Precache = WaterFogVolume_PS
1021 Precache = HDRPostProcessPS
1022 Precache = DeferredPassVS
1023 Precache = DeferredPassPS
1024 Precache = ShadowMaskGenVS
1025 Precache = ShadowMaskGenPS
1026 Precache = DeferredLightPassVS
1027 Precache = DeferredLightPassPS
1028 Precache = ResolveVS
1029 Precache = ResolvePS
1030 Precache = PostProcessGameVS
1031 Precache = PostProcessGamePS
1036 Name = %_RT_SHADOW_JITTERING
1037 Mask = 0x80000000000
1040 Precache = FogPassVolShadowsInterleavePassPS
1041 Precache = TerrainPS
1042 Precache = WaterFogVolume_PS
1044 Precache = ShadowMaskGenVS
1045 Precache = ShadowMaskGenPS
1054 Mask = 0x200000000000
1055 Precache = ShadowGenVS
1056 Precache = ShadowGenPS
1058 Precache = CustomRenderVS
1059 Precache = CustomRenderPS
1062 Precache = MultiLayeredMaterialsPS
1063 Precache = DebugPassVS
1064 Precache = DebugPassPS
1068 Precache = FogPostProcessPS
1069 Precache = HDRPostProcessPS
1070 Precache = ParticleVS
1071 Precache = ParticleHS
1072 Precache = ParticleDS
1073 Precache = ParticlePS
1074 Precache = PostHUD3D_VS
1075 Precache = PostHUD3D_PS
1076 Precache = PostMotionBlurVS
1077 Precache = PostMotionBlurPS
1078 Precache = PostAA_PS
1079 Precache = PostSunShaftsPS
1080 Precache = PostProcessGameVS
1081 Precache = PostProcessGamePS
1082 Precache = PostDofPS
1083 Precache = PostEffectsVS
1084 Precache = PostEffectsPS
1085 Precache = ThermalVisionPS
1086 Precache = DeferredDecalPassPS
1087 Precache = DeferredLightPassPS
1088 Precache = DeferredPassPS
1089 Precache = PostSSGI_PS
1090 Precache = BlurMaxPassPS
1091 Precache = SceneRainVS
1092 Precache = SceneRainPS
1093 Precache = DeferredRainPS
1094 Precache = EffectLayerPS
1095 Precache = ResolveVS
1096 Precache = ResolvePS
1098 Precache = WaterFogVolume_PS
1101 Precache = LensOpticsVS
1103 Precache = TiledShadingCS
1104 Precache = VolumeLightInjectionCS
1105 Precache = VolumetricCloudsPS
1106 Precache = ReprojectCloudsPS
1107 Precache = DownsampleDepthPS
1109 Precache = SkyPassPS
1110 Precache = LightingMobilePS
1113 // Reserved for post processes/deferred - do not use for light/common shaders
1117 Mask = 0x400000000000
1120 Precache = GeneralVS
1121 Precache = GeneralHS
1122 Precache = GeneralDS
1124 Precache = HDRPostProcessPS
1125 Precache = PostSunShaftsPS
1126 Precache = PostProcessGamePS
1127 Precache = PostAA_PS
1128 Precache = DeferredPassPS
1129 Precache = DeferredPassVS
1130 Precache = DeferredLightPassPS
1131 Precache = PostMotionBlurPS
1132 Precache = DeferredDecalPassPS
1133 Precache = ResolvePS
1134 Precache = FogPassVolShadowsInterleavePassPS
1135 Precache = CustomRenderHS
1136 Precache = CustomRenderDS
1137 Precache = CustomRenderPS
1138 Precache = WaterSurfaceVS
1139 Precache = WaterSurfacePS
1140 Precache = WaterSurfaceHS
1141 Precache = WaterSurfaceDS
1142 Precache = WaterFogVolume_PS
1145 Precache = LensOpticsVS
1147 Precache = TiledShadingCS
1149 Precache = VolumeLightInjectionCS
1150 Precache = ReprojectVolumetricFogCS
1151 Precache = VolumetricCloudsPS
1152 Precache = ShadowMaskGenPS
1157 Name = %_RT_HW_PCF_COMPARE
1158 Mask = 0x800000000000
1161 Precache = ShadowGenVS
1162 Precache = ShadowGenPS
1164 Precache = DeferredLightPassPS
1165 Precache = ShadowMaskGenVS
1166 Precache = ShadowMaskGenPS
1168 Precache = DemosaicDiffusePS
1169 Precache = ConeTraceDiffusePS
1174 Name = %_RT_COMPUTE_SKINNING
1175 Mask = 0x2000000000000
1176 Precache = GeneralVS
1182 Precache = MultiLayeredMaterialsVS
1183 Precache = VegetationVS
1185 Precache = ShadowGenVS
1189 Precache = MotionBlurVS
1191 Precache = CustomRenderVS
1192 Precache = EffectLayerVS
1194 Precache = MethaGenVS
1195 Precache = DebugPassVS
1197 Precache = DynamicOverlay
1202 Name = %_RT_REVERSE_DEPTH
1203 Mask = 0x8000000000000
1204 Precache = DistanceCloudsVS
1205 Precache = PostProcessGamePS
1206 Precache = TerrainVS
1209 Precache = UnderwaterGodRays
1210 Precache = WaterSurfaceVS
1211 Precache = WaterFogVolume_VS
1212 Precache = GeneralVS
1213 Precache = LensOpticsVS
1220 Mask = 0x10000000000000
1228 Mask = 0x20000000000000
1235 Mask = 0x40000000000000
1242 Mask = 0x80000000000000
1248 Name = %_RT_CUBEMAP0
1249 Mask = 0x100000000000000
1252 Precache = ShadowGenPS
1253 Precache = ShadowGenVS
1255 Precache = PostSunShaftsPS
1256 Precache = PostProcessGamePS
1258 Precache = DeferredDecalPassVS
1259 Precache = DeferredDecalPassPS
1260 Precache = DeferredLightPassVS
1261 Precache = DeferredLightPassPS
1262 Precache = DeferredPassVS
1263 Precache = DeferredPassPS
1265 Precache = WaterFogVolume_PS
1266 Precache = TiledShadingCS
1272 Mask = 0x1000000000000000
1275 Precache = ShadowGenVS
1276 Precache = ShadowGenPS
1277 Precache = PostAA_PS
1279 Precache = HDRPostProcessPS
1280 Precache = PostProcessGamePS
1281 Precache = DeferredLightPassPS
1282 Precache = DeferredPassPS
1283 Precache = PostSunShaftsPS
1284 Precache = PostMotionBlurPS
1286 Precache = WaterSurfaceVS
1287 Precache = WaterSurfacePS
1288 Precache = WaterSurfaceHS
1289 Precache = WaterSurfaceDS
1290 Precache = WaterFogVolume_PS
1291 Precache = DeferredDecalPassPS
1294 Precache = LensOpticsPS
1296 Precache = TiledShadingCS
1298 Precache = DemosaicDiffusePS
1299 Precache = ConeTraceDiffusePS
1300 Precache = DiffuseUpScalePS
1302 Precache = VolumeLightInjectionCS
1303 Precache = FogPassVolShadowsInterleavePassPS
1304 Precache = CloudShadowGenCS
1305 Precache = VolumetricCloudsPS
1307 Precache = ShadowMaskGenPS
1313 Mask = 0x2000000000000000
1315 Precache = VegetationVS
1316 Precache = VegetationPS
1317 Precache = ParticleVS
1318 Precache = ParticleHS
1319 Precache = ParticleDS
1320 Precache = ConeTraceDiffusePS
1321 Precache = DemosaicPS
1327 Mask = 0x4000000000000000
1328 Precache = HDRPostProcessPS