Merge branch 'release_candidate' into release
[CRYENGINE.git] / Editor / LevelTemplates.xml
blob1a7c1b0f687dfa3e7902970a552d18211a3ea1d9
1 <Templates>
2   <Environment>
4                 <Fog>
5                         <ViewDistance type="Int" value="8000"/>
6                         <ViewDistanceLowSpec type="Int" value="1000"/>
7                         <LDRGlobalDensMult type="Float" value="1.0"/>
8                 </Fog>
10                 <Terrain>
11                         <DetailLayersViewDistRatio type="Float" value="1.0"/>
12                         <HeightMapAO type="BOOL" value="0"/>
13                         <IntegrateObjects type="BOOL" value="0"/>
14                         <AutoGenerateBaseTexture type="BOOL" value="0"/>
15                         <SupportOfflineProceduralVegetation type="BOOL" value="0"/>
16                 </Terrain>
18                 <EnvState>
19                         <ConsoleMergedMeshesPool type="Int" value="2750" />
20                         <ShowTerrainSurface type="BOOL" value="1"/>
21                         <SunShadowsMinSpec type="Int" value="1"/>
22                         <SunShadowsAdditionalCascadeMinSpec type="Int" value="0"/>
23                         <SunShadowsClipPlaneRange type="Float" value="256.0f"/>
24                         <SunShadowsClipPlaneRangeShift type="Float" value="0.0f"/>
25                         <SunShadowsFromTerrain type="BOOL" value="0"/>
26                         <UseLayersActivation type="BOOL" value="0"/>
27                 </EnvState>
29                 <VolFogShadows>
30                         <Enable type="BOOL" value="0"/>
31                         <EnableForClouds type="BOOL" value="0"/>
32                 </VolFogShadows>
34                 <VolumetricCloud>
35                         <HorizonHeight type="Float" value="-1000.0"/>
36                         <MaxViewableDistance type="Float" value="100000.0"/>
37                         <MaxRayMarchDistance type="Float" value="20000.0"/>
38                         <ShadingLOD type="Float" value="0.7"/>
39                         <ShadowTilingSize type="Float" value="16000"/>
40                         <MaxGlobalCloudDensity type="Float" value="0.04"/>
41                         <GlobalCloudNoiseVolumeTexture type="Texture" value=""/>
42                         <GlobalCloudNoiseScale type="Vector" value="3,3,5"/>
43                         <EdgeTurbulenceNoiseVolumeTexture type="Texture" value=""/>
44                         <EdgeTurbulenceNoiseScale type="Vector" value="1,1,1"/>
45                         <EdgeTurbulenceNoiseErode type="BOOL" value="1"/>
46                         <EdgeTurbulenceNoiseAbsolute type="BOOL" value="1"/>
47                         <CloudVolumeTexture type="Texture" value=""/>
48                         <TilingSize type="Vector" value="64000,64000,4000"/>
49                         <TilingOffset type="Vector" value="0,0,0"/>
50                         <RemapCloudDensityMin type="Float" value="0.0"/>
51                         <RemapCloudDensityMax type="Float" value="1.0"/>
52                         <AdditionalNoiseIntensity type="Float" value="0.2"/>
53                 </VolumetricCloud>
55                 <Ocean>
56                         <Material type="Material" value="%ENGINE%/EngineAssets/Materials/Water/Ocean_default" />
57                         <CausticDepth type="Float" value="8.0"/>
58                         <CausticIntensity type="Float" value="1.0"/>
59                         <CausticsTilling type="Float" value ="1.0"/>
60                 </Ocean>
62                 <OceanAnimation>
63                         <WindDirection type="Float" value="1.0"/>
64                         <WindSpeed type="Float" value="4.0"/>
65                         <WavesAmount type="Float" value="1.5"/>
66                         <WavesSize type="Float" value="0.4"/>
67                 </OceanAnimation>
69                 <DynTexSource>
70                         <Width type="Int" value="256"/>
71                         <Height type="Int" value="256"/>
72                 </DynTexSource>
74   </Environment>
75 </Templates>