Merge remote-tracking branch 'public/release_candidate' into release
[CRYENGINE.git] / Engine / Shaders / ComputeSkinning.ext
blobf12135489132eacea7c5bf13e6e388643a6ff493
1 ////////////////////////////////////////////////////////////////////////////
2 //
3 //  Crytek Engine Source File.
4 //  Shader extension
5 //  Copyright (C), Crytek Studios, 2001-2016.
6 // -------------------------------------------------------------------------
7 //  File name:   ComputeSkinning.ext
8 //  Version:     v1.00
9 //  Created:     05/20/2016 by Benjamin Block
10 //  Compilers:   
11 //  Description: Compute Skinning Flags
12 // -------------------------------------------------------------------------
14 ////////////////////////////////////////////////////////////////////////////
16 Property
18   Name = %COMPUTE_SKINNING_WITH_MORPHS
19   Mask = 0x04
20   Property    (Apply Morph Targets)
21   Description (Apply Morph Targets)
24 Property
26   Name = %COMPUTE_SKINNING_WITH_MORPHS_POST_SKINNING
27   Mask = 0x08
28   Property    (Apply Morph Targets post-skinning)
29   Description (Apply Morph Targets post-skinning)